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Game Objective
Under the watchful eye of the Holy Lodis Empire, strange
things are happening on the island of Ovis. Powerful
forces have been set in motion, but their motives are
masked by political intrigue. It is your mission to
investigate these occurrences and discover the true
intentions of those involved. The ending of the game
will depend on the actions that the main character,
Alphonse, takes. You will make many revelations
as you proceed, but you must survive the unrelenting battles
and cultivate your characters' abilities to unveil the
ultimate truth.
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Background Story
The island of Ovis, located to the west of the continent
of Galicia, has been under the rule of the Holy Lodis
Empire for the last 15 years, and its inhabitants have
been forced to convert to Lodisism. Although the southern
region, Anser, initially resisted subjugation, today it
flourishes because of trade with the mainland, and the lives
of its people have been enriched. Rananculus, the northern
region of Ovis which is surrounded by mountains and forests,
accepted the conversion without putting up a fight. At present,
inhabitable land is scarce and now only a few aristocrats and
civilians live there. Alphonse, the main character of the story
and a member of the Order of the Sacred Flame, visits this
region to investigate an unusual occurrence. His life will
forever be changed from his encounters with the people there.
The Governing Elements of Tactics Ogre
There are six invisible powers that govern the natural world.
These forces, which are controlled by the gods, are known as
elements. Each character is associated with one of these elements
and inherits the characteristics of that particular element. Elements
such as earth and wind, or fire and water, repel each other.
Elements affect the damage a character deals to an enemy as
well as the damage he/she receives. Characters will also be
more or less effective in battle depending on the element of the
landscape on which they are fighting.
The natural tendency of a character, known as his/her alignment,
can be one of three types: lawful, chaotic, or neutral. Alignment is
displayed next to a character's element.
WIND
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The power of wind is controlled by Harnella, the
goddess of the wind and also the goddess of the sea.
This characteristic can influence creatures' agility and
the weather. Wind repels the power of earth.
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FIRE
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The power of fire is controlled by Zoshonel,
the goddess of fire. It can influence the weather and
some man-made items. It strongly opposes the power
of water.
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EARTH
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The power of the land is controlled by Berthe,
the goddess of the harvest. Its influence can be felt
across much of the land. It opposes wind, the element
of movement.
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WATER
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The power of water is controlled by Grueza,
the goddess of water. It influences the rivers and
oceans of the world and can have a purifying effect,
driving evil away. It repels the element of fire.
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VIRTUE
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The power of holy light is controlled by Ishtalle,
the goddess of light and war. It gives new life to people
and repels the power of darkness (bane).
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BANE
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The power of bane is controlled by Asmodee,
the god of bane. It has the power to influence time and
bend the minds of people, against the will of the gods.
It is in opposition to the power of virtue.
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© 2001, 2002 Nintendo. © 2001, 2002 QUEST. Licensed
to and published by ATLUS USA. Game Boy Advance and the Game
Boy Advance logo are trademarks of Nintendo. © 2001, 2002
Nintendo. The ratings icon is a trademark of the Interactive Digital
Software Assocation. All rights reserved.
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