The Shin Megami Tensei Series - Taken from
the
Official Shin Megami Tensei Strategy Guide by
DoubleJump Books.
It has only been recently, relatively speaking, that RPGs have gotten to
be a popular genre of console games in America. During the 16-bit era,
though, they were considered a niche genre, something that only a small
group of hardcore fans cared about. This was not so in Japan, where RPGs
have always been one of the most popular genres regardless of platform.
This was often a source of frustration to American players, as it lead to
the release of many RPGs that drew rave reviews, but were never translated
because publishers assumed that RPGs wouldn't sell on this side of the
Pacific.
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View the History of Shin Megami Tensei
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The original Shin Megami Tensei was the third in the Megami Tensei (or
"MegaTen") series, and first appeared on the Super Famicom in 1992. The
game revolves around the nameless protagonist's attempts to defend his
native Tokyo from an invasion of demons that threatens to turn the city
into the new staging ground for the endless struggle between the forces
of Law and Chaos. The demons come in a wide variety of forms based on
world religious mythology, each family with its own racial alignment.
The player will also develop a Lawful, Chaotic, or Neutral alignment over
the course of the game, depending on the actions he takes in the course
of gameplay.
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Thanks to a computer program e-mailed to him by a mysterious ally, the
protagonist is able to communicate with the demons who are roaming the
streets and buildings of Tokyo. Depending on what you say, the demons may
decide to fight you, to run away from you, to give you gifts, demand
bribes, or offer to join your party and become your ally. Which demons
you battle and ally with will influence your alignment, which will in
turn influence how other demons react to you in the future. Demons whose
alignment opposes yours will never ally with you, but can still be obtained
by fusing other demon allies together. Alignment in SMT can also influence
other gameplay factors, such as what items you can equip and which bosses
you fight. This open, flexible style is the core of SMT's appeal, giving
the game immense replay value. Acquiring different alignments will result
in entirely different endings for the game, all of them equally valid.
Shin Megami Tensei II is a direct sequel to the original SMT. It presumes
a world where the original game's protagonist took a Neutral alignment
and ultimately founded a utopian society whose citizens were free to
follow whatever beliefs they chose. This peace lasted for about forty
years before a Lawful sect called the Messians usurped power and went to
war against the Chaos-loving Gaeans. In short order, the world was
reduced to a barely-habitable post-apocalyptic nightmare. The new
protagonist is from one of the few habitable areas left in Japan, a place
called Valhalla that is part of a larger Messian-controlled community called
Tokyo Millennium. When we meet him he's a struggling gladiator nicknamed
Hawk who's suffering from amnesia, and not surprisingly, much of the early
game's storyline is about the slow revelation of Hawk's true memories and
identity. However, Hawk's identity is only one small piece of SMT2's
much larger overall plot.
Hawk is very similar to SMT's protagonist, and he even receives the ability
to speak with and summon demons in much the same way. The alignment system
functions basically the same way as SMT's, but alignment will cause more
dramatic variations in the storyline and have a much deeper effect on
gameplay. The combat system is also expanded to include a wider variety
of demons and the ability to fuse both demons and weapons together. All
this plus a more forgiving level of difficulty make SMT2 even more
completely absorbing than SMT.
Beginning in 2001, Atlus began releasing console versions of the two original
Shin Megami Tensei games for the PlayStation, with graphics that were
dramatically improved but still true to the series' 16-bit roots. SMT received
upgrades to its overworld map and menu interface that made it look essentially
identical to SMT2. The remakes also introduced a "normal" mode that
substantially reduced the difficulty of both games, while the "expert" mode
allowed players to experience the game at its original difficulty levels. The
PlayStation's 3D rendering ability was tapped to add special FMV cinemas, as
well as an effect that made the still-featureless walls scroll by more smoothly
as the protagonist moved. 2003's GBA remakes featured graphics absolutely
identical to those of the PlayStation remakes, while eliminating "normal mode",
the FMVs, and the 3D wallscrolling effect. In exchange, the GBA remakes gain a
very useful new Options mode that lets the player customize the autobattle AI,
message speed, and color display.
The final payoff of the wave of remakes was the long-awaited release of Shin
Megami Tensei III: Nocturne in Japan, in 2003. SMT3 wowed audiences by not only
taking advantage of the PlayStation 2 to create an even deeper and richer gameplay
system than ever before, but also by staying true to the classic elements of SMT's
storytelling. Everything from the anonymous protagonist to demon recruitment is
present in Nocturne, along with the latest in advanced modern graphics. Although
the original games of the SMT series may never see official domestic release,
players who go through Nocturne can rest assured that they're getting the authentic
Shin Megami Tensei experience.
The original Digital Devil Monogatari: Megami Tensei was a 1987 RPG
that appeared on the MSX, PC/88, and FM/77 personal computer platforms,
as well as the Famicom. A sequel followed in 1990 on the Famicom, and
then the two Shin Megami Tensei games debuted on the Super Famicom in
1992 and 1994 (respectively). After SMT2's release, Atlus began to focus
intensely on side stories and spin-offs of SMT that were all marketed as
part of the Megami Tensei franchise, such as the very popular Shin Megami
Tensei: If... and Shin Megami Tensei: Devil Summoner. As of this writing,
there are over 50 games in the Megami Tensei line, with new releases like
Shin Megami Tensei Devil Children: Messiah Risers and Digital Devil Saga:
Avatar Tuner still on the way. The three major Shin Megami Tensei games
are part of the MegaTen game family, but share an approach to storytelling
and gameplay that sets them apart as a series.
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What does Shin Megami Tensei mean?
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Shin Megami Tensei (pronounced "shin MEH-gah-mee TEN-say") is a Japanese
phrase that translates as "True Goddess Metempsychosis." An unusual piece
of philosophical jargon, "metempsychosis" refers specifically to the
unending process of birth, death, and rebirth that is of central importance
to the Buddhist religious tradition. Even deities are slaves to the cycle
of metempsychosis in Buddhist thought, and this belief features prominently
in the plotlines of the various Shin Megami Tensei games. Who exactly the
titular "goddess" is supposed to be is usually left up to the player. Each
SMT game features a female character that the title could be referring to,
or it could be taken as a reference to radical transformations that Japan
itself experiences during the course of a game.