Straight Swords

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Straight swords are a mainstay of any army, and can be used for sweeping strikes in open areas or direct piercing attacks suitable for compact corridors, though their range is naturally more limited than that of a spear.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:BrokenSword.jpg Broken Sword 20 / 0 / 0 (N+P) 50 / 10 / 35 D / E / - / - 8 / 0 / 0 / 0 None 11 1.0 1-1 Dredgling Drop
5-2
Image:ShortSword.jpg Short Sword 75 / 0 / 0 (N+P) 50 / 10 / 35 D / E / - / - 9 / 0 / 0 / 0 None 200 1.0 Starting Magician equipment
1-1 vendor (1000s)
3-2 Treasure (Moon +1)
Image:LongSword.jpg Long Sword 80 / 0 / 0 (N+P)  ?? / ?? / ?? D / E / - / - 10 / 0 / 0 / 0  ??? 200 2.0 Starting Knight equipment
1-1, 1-2, and 1-3 vendor (1500s)
2-2 Treasure (Dragon +1)
Image:KnightSword.jpg Knight Sword 85 / 0 / 0 (N+P)  ?? / ?? / ?? D / E / - / - 14 / 0 / 0 / 0  ??? 220 3.0 1-3 Vendor (20,000s)
1-4 Treasure
1-4 Knight drop
Image:Broadsword.jpg Broadsword 80 / 0 / 0 (S+P) 50 / 10 / 35 E / D / - / - 10 / 10 / 0 / 0 100 / 0 / 0 / 0 150 2.0 Starting Soldier equipment
1-2 and 1-3 Vendor (2000s)
Image:KrisBlade.jpg Kris Blade 20 / 62 / 0 (N+P) 50 / 10 / 35 D / E / B / - 8 / 0 / 16 / 0 None 120 1.0 1-2 Corpse (Before boss)
Image:RuneSword.jpg Rune Sword 30 / 140 / 0 (N+P) 50 / 10 / 35 D / E / - / - 10 / 0 / 18 / 0 None 80 2.0 3-2 Side of the boss tower
1-4 Ostrava phantom drop
Image:PenetratingSword.jpg Penetrating Sword 90 / 0 / 0 (N+P) 50 / 10 / 35 E / C / - / - 22 / 16 / 0 / 0 None 240 6.0 1-3 Boss
1-4 Black phantom drop
Image:BluebloodSword.jpg Blueblood Sword 100 / 100 / 0 (N+P) 50 / 10 / 35 D / - / E / E 18 / 18 / 18 / 18 None 400 5.0 Upgrade only see Pureblood Demon's Soul



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

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