Rapiers

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Rapiers excel at piercing attacks, and can be used effectively with a shield to keep your enemies at bay.


Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:MailBreaker.jpg Mail Breaker 70 / 0 / 0 (P) 40 / 10 / 25 E / D / - / - 6 / 0 / 0 / 0 None 200 0.5 1-1 Dregling drop
1-1 Corpse
Image:Rapier.jpg Rapier 75 / 0 / 0 (P) 45 / 10 / 30 E / D / - / - 8 / 12 / 0 / 0 None 150 0.8 Starting Royalty equipment
3-1 treasure (Mercury +1)
3-1 Vendor (1,500s)
Image:Estoc.jpg Estoc 80 / 0 / 0 (?)  ?? / ?? / ?? 9 / 12 / 0 / 0 E / D / - / -  ??? 150 1.5 3-1 treasure
3-1 Prisoner drop
Image:GerisStiletto.jpg Geri's Stiletto 50 / 40 / 0 (P) 40 / 10 / 25 E / D / D / - 7 / 0 / 14 / 0 0 / 0 / 0 / 0 200 0.7 Given to you by Sage Freke for freeing him from imprisonment
Image:EpeeRapier.jpg Epee Rapier 50 / 0 / 80 (P) 45 / 10 / 30 E / C / C / - 9 / 14 / 24 / 0 None 400 1.5 3-2 Bottom of tower
Nexus Mephistopheles drop
Image:SpiralRapier.jpg Spiral Rapier 70 / 0 / 0 (?)  ?? / ?? / ?? E / D / - / - 10 / 16 / 0 / 0 180 / 0 / 0 / 0 100 1.5 3-2 Gargoyle drop
Image:NeedleOfEternalAgony.jpg Needle of Eternal Agony 10 / 50 / 0 (?)  ?? / ?? / ?? None 6 / 20 / 20 / 0  ??? 400 0.5 Upgrade only see Mixed Demon's Soul



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

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