Pole Weapons

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Polearms have solid reach and both sweeping and piercing attacks.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:WarScythe.jpg War Scythe 95 / 0 / 0 (S) 40 / 10 / 25 E / D / - / - 13 / 13 / 0 / 0 180 / 0 / 0 / 0 130 3.0 4-2 Reaper drop
Image:Halberd.jpg Halberd 95 / - / - (?)  ?? / ?? / ?? D / E / - / - 14 / 12 / 0 / 0  ??? 200 3.5 Starting Temple Knight equipment
Image:MirdanHammer.jpg Mirdan Hammer 95 / 0 / 0 (?)  ?? / ?? / ?? D / E / - / - 14 / 12 / 0 / 0  ??? 200 3.5 5-2 Treasure
2-1 and 2-2 Miner (Hammer)
Image:PhosphorescentPole.jpg Phosphorescent Pole 60 / 110 / 0 (?)  ?? / ?? / ?? C / E / D / - 16 / 16 / 12 / 0 MP Regeneration (Need to know exact amount per second) 250 4.0 3-1 Rydyell Black Phandom (Black world tendency)



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

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