Long Sword

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Overview

image:LongSword.jpg
A standard straight sword. Straight swords are the most standard and versatile weapons. In addition to its stable |standard attack type against most targets, it also has a powerful thrusting attack.

Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Long Sword 80 / 0 / 0 (N+P) 50 / 10 / 35 D / E / - / - 10 / 0 / 0 / 0 None 200 2.0 Starting Knight equipment; 1-1, 1-2, and 1-3 vendor (1500s); 2-2 Treasure (Dragon +1)


Dragon Upgrade Table

Name Attack Def. Bonuses Reqs. Effects Dur. Materials
Dragon Long Sword +1  ? / 0 / ? (N+P)  ? / ? / ??? None 10 / 0 / 0 / 0 None 200 Long Sword +3
 ? Shard of Dragonstone
Dragon Long Sword +2 105 / 0 / 105 (N+P) 50 / 10 / 35 None 10 / 0 / 0 / 0 None 200 Dragon Long Sword +1
 ? Shard of Dragonstone
Dragon Long Sword +3 119 / 0 / 119 (N+P) 50 / 10 / 35 None 10 / 0 / 0 / 0 None 200 Dragon Long Sword +2
6 Shard of Dragonstone
1 Chunk of Dragonstone
640 Souls
Dragon Long Sword +4 133 / 0 / 133 (N+P) 50 / 10 / 35 None 10 / 0 / 0 / 0 None 200 Dragon Long Sword +3
6 Shard of Dragonstone
3 Chunk of Dragonstone
640 Souls
Dragon Long Sword +5 151 / 0 / 151 (N+P) 50 / 10 / 35 None 10 / 0 / 0 / 0 None 200 Dragon Long Sword +4
6 Shard of Dragonstone
5 Chunk of Dragonstone
1 Pure Dragonstone
640 Souls



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

Edit Weapon Legend Template