Large Swords

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Large Swords lack some of the utility of straight swords, but their increased size makes them perfect for clearing out large areas. Beware of obstructions, however, as walls and pillars will stop your swings.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:BastardSword.jpg Bastard Sword 95 / 0 / 0 (N) 60 / 10 / 45 D / E / - / - 18 / 0 / 0 / 0 None 220 5.0 Corpse 1-1
2-1 Miner (Flame Sword)
Image:Claymore.jpg Claymore 105 / 0 / 0 (N)  ?? / ?? / ?? D / E / - / - 20 / 0 / 0 / 0 None 220 6.0 1-1 2h Blue Knight drop
1-2 and 1-3 Merchant (6000s)
Image:Flamberge.jpg Flamberge 100 / 0 / 0 (S) 60 / 10 / 45 E / D / - / - 18 / 14 / 0 / 0 120 / 0 / 0 / 0 150 5.0 3-2 Corpse
1-3 and 1-4 Assassin drop
Image:LargeSwordOfMoonlight.jpg Large Sword of Moonlight 0 / 100 / 0 (N) 40 / 80 / 45 - / - / - / S 0 / 0 / 0 / 24 Ignores Shields 900 2.0 5-2 Slug nest
Image:StormRuler.jpg Storm Ruler 150 / 0 / 0 (N)  ?? / ?? / ?? None None Cleaves Sky in 4-3 10 6.0 4-3 Boss area
Image:Demonbrandt.jpg Demonbrandt 130 / 110 / 0 (N) 60 / 10 / 45 None 18 / 14 / 0 / 12 +Dmg with White CT 400 5.5 1-1 Old King Doran event
Image:Soulbrandt.jpg Soulbrandt 120 / 130 / 0 (N) 60 / 10 / 45 None 18 / 14 / 12 / 0 +Dmg with Black CT 400 5.5 Final Event
Image:NorthernRegalia.jpg Northern Regalia 135 / 135 / 0 (N) 60 / 10 / 45 None 20 / 14 / 12 / 12 +Dmg with White or Black CT 400 6.5 Upgrade only see False King Demon's Soul
Image:MorionBlade.jpg Morion Blade 210 / 0 / 0 (N) 60 / 10 / 45 None 14 / 14 / 0 / 0 +Dmg below 30% HP 400 5.0 Upgrade only see Storm Demon's Soul



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

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