Large Hammers

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Large hammers use their mass to knock targets around, and can quickly sap stamina from defensive targets.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
file:GreatClub.jpg Great Club 100 / 0 / 0 (B) 45 / 10 / 30 A / - / - / - 20 / 0 / 0 / 0 None 5.0 140 2-1 Treasure
5-1 Boss area
Giant Depraved One Drop
file:MeatCleaver.jpg Meat Cleaver 90 / 90 / 0 (S)  ?? / ?? / ?? S / S / - / A 26 / 0 / 0 / 16  ??? 10.0 400 Upgrade only (Swollen Demon's Soul)
file:Bramd.jpg Bramd 210 / 0 / 0 (?)  ?? / ?? / ?? B / - / - / - 36 / 0 / 0 / 0  ??? 36.0 950 5-3 phantom (White Tendency)



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

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