Hammers

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These blunt weapons are especially effective against the undead, and make life in 4-1 much easier.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:Club.jpg Club 55 / 0 / 0 (?)  ?? / ?? / ?? C / - / - / - 9 / 0 / 0 / 0  ??? 1.0 120 1-x Dregling Merchant (500s)
Image:WarPick.jpg War Pick 80 / 0 / 0 (?)  ?? / ?? / ?? D / E / - / - 13 / 12 / 0 / 0  ??? 1.5 170 5-1 Filthy Woman (4,000s)
Image:Mace.jpg Mace 80 / 0 / 0 (?) ?? / ?? / ?? E / D / - / - 11 / 0 / 0 / 0  ??? 2.5 250 5-1 Treasure (Blessed)
5-1 Filthy Woman (3,000s)
Image:Pickaxe.jpg Pickaxe 80 / 0 / 0 (?)  ?? / ?? / ?? E / D / - / - 13 / 12 / 0 / 0  ??? 3.0 300 2-1 and 2-2 Miner (Pickaxe)
2-1 Filthy Man (500s)
Image:MorningStar.jpg Morning Star 75 / 0 / 0 (B) 50 / 10 / 35 D / E / - / - 11 / 0 / 0 / 0 100 / 0 / 0 / 0 2.5 210 5-1 Treasure



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

Edit Weapon Legend Template