Fist Weapons

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Faster perhaps even than the dagger (not quite, actually; daggers have the fastest attack swing), fist weapons are only for those willing to go toe-to-toe with the worst Boletaria has to offer. But if you are willing to risk it you may be able to stagger your enemies out of retaliating.

Icon Name Attack Def. Bonuses Reqs. Effects Dur. Wt. Found At
Image:IronKnuckles.jpg Iron Knuckles 65 / 0 / 0 (?)  ?? / ?? / ?? D / E / - / - 8 / 0 / 0 / 0  ??? 300 1.0 2-1 Miner (Fist)
Image:Claws.jpg Claws 70 / 0 / 0 (S) None E / D / - / - 8 / 14 / 0 / 0  ??? 130 1.0 1-3 Assassin drop
3-1 Treasure
Image:HandsOfGod.jpg Hands of God 50 / 70 / 0 (B) 0 / 0 / 0 D / - / - / D 19 / 0 / 0 / 16 0 / 0 / 0 / 0 727 4.0 2-2 Before boss



Legend

  • Attack Power is split into 3 types: Physical(X), Magical(Y), and Fire(Z). Arranged X / Y / Z. There are also 4 damage types: (N)ormal, (S)lashing, (P)iercing, and (B)lunt.
  • Defense is split in two types: Arranged A / B / C.
    • Damage Reduction % is split into 2 types, Physical(A) and Magic(B). Arranged A / B.
    • Guard Break indicates how easily your guard is broken when blocking with this weapon. Arranged C.
  • Bonuses indicate what stats will increase the weapons attack power.
    It's split into: Strength(A), Dexterity(B), Magic(C), and Faith(D). Arranged A / B / C / D'.
  • Requirements are the stats needed to wield the weapon in one hand.
    It's split into: Strength(A), Dexterity(B), Magic(C), and faith(D). Arranged A / B / C / D.
  • Effects are special attack properties. Those are: Bleeding(A), Poison(B), Plague(C), and Critical Damage(D). Arranged A / B / C / D.
  • Durability is how long the weapon can go without repair.
  • Weight is how much this item counts towards your burden.

Edit Weapon Legend Template