Competitive Play

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Competitive Play

There are many who are concerned about the fact that when you play online, there is no way to stop others from breaking into your game. While it is easy to understand players' trepidation, there is a simple means of keeping people out: stay dead.

This is, of course, not always possible, and this means that every now and then, living players who are connected to PSN will have some nasty folks try to break in and steal their lives. Yes, it is added stress, but also loads of fun, especially as you learn to master the game. You’ll never be penalized any more than losing all of the Soul points you’ve collected, meaning items or equipment can never be taken from you, so any progress lost, how many hours worth, is never irreplaceable.

Anyways, back to competitive play, it is initiated similarly to cooperative play. Spirit form players need simply to use a special stone they will have in their inventory after a little bit of play to break into another game. There are some requirements and levels have to be within a certain range, so as to make things fair and interesting, so it is possible that you won’t always be able to find a game to break into, but eventually you’ll be violating other games with the best of them.

As the living player, as soon as you’re notified that someone is up to no good in your game, it is advised that you either prepare for battle or try to speed along (particularly if you’re near the region’s end), as you can often kick the invader out simply by getting into a boss fight or passing into another region.

Invading players, be warned: the player you're invading can summon up to two Blue Phantoms to aid them against you, making the prospect of killing them and reviving your physical body nearly impossible.