Periodically we'll be adding new Articles and special features to this area. These could cover anything from the importance of a solid story and character design - to how much fun the combat is....
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Finding the Treeship Part II
Howling winds tear at the sails of the skipper Endeavour as they are hurriedly hoisted. Thunder and lightning rip across the skies, briefly illuminating the heaving oceans, torrential rain whips and lashes at everyone on deck. The [ships] boson fights the wheel using all of his mighty strength to try and keep the skipper pointing into the waves... [ full story ]
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Finding the Treeship Part I
Galleon begins with Rhama being summoned to the island of Akbah by world famous healer Areliano, where after he embarks on a quest to discover the origins of a mysterious ship that could hold the key to incredible powers and thereby, untold wealth, what follows is an account of how the ship came to be in Areliano's possession… [ full story ]
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Fighting
Rhama has learnt many forms of martial art, as well as your typical less refined street fighting style (head butts, uppercuts and vicious right hooks).In hand-to-hand combat he can surpass virtually anyone, when wielding a sword he can cut through enemies like a hot knife through butter. [ full story ]
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Jabez

This week we have a feature on Jabez. He is Areliano's understudy and manservent. Not much is known about this mysterious man, Find out more about this ambitious man in a shot history of Jabez. [ full story ]
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Areliano
Rhama's quest begins when he is summoned to the small island of Akbah by Areliano to investigate some strange objects. What follows is a brief background of this legendary man......Areliano is a powerful healer with mystical powers and magical abilities, which are imbued in his staff. [ full story ]
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Storytelling
A good story is central to making a player care about your game. A lack of a story means that becoming emotionally attached is impossible. Galleon aims to immerse you inbasic game ideas such as the style, technological aims, control methods and perhaps most importantly the look, feel and personality of your in game character. [ full story ]
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Concept Art
When developing any game, everything needs to be planned out in great detail before a single line of code is ever written. This includes basic game ideas such as the style, technological aims, control methods and perhaps most importantly the look, feel and personality of your in game character. [ full story ]
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Islands of Mystery
Galleon is set over five islands. Typically the islands are set in seemingly idyllic tropical environments, with clear blue seas azure skies and sun-drenched beaches. The world of is Galleon and alive with colour... [ full story ]
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Safe vs Unsafe
Rhama is the main character of Galleon. He is tougher, faster and more agile than any normal human could ever hope to be. This means that he spends much of his time performing incredible jumps, leaps and other breathtaking acrobatics... [ full story
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Actormation
In order to make a game character believable, you have to make them move in such a way that they don't destroy the illusion of life. The trick that no-one has achieved before is to attain this believability without compromising the responsiveness of the character.
[ full story ]
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