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Old 11-18-2009, 05:33 PM   #1
AtlusAram
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Default OFFICIAL BLOG #1 — Introduction


In his inaugural blog on our killer PS3 title, Demon’s Souls™, AtlusAram infamously stated that here at Atlus, we “get off on your tears.” The type of game I’m going to be talking about here would traditionally give you plenty of reasons to cry, but perhaps it’s time for a paradigm shift.

Atlus is proud to reintroduce you to a title we announced last E3, Shiren the Wanderer™, in his North American debut for the Wii.

Shiren is a rogue-like, a term coined for a sub-genre of RPG games that asks players to brave deadly dungeons where they collect gear and items and live their way to the other side. Typically, rogue-likes are turn-based, meaning that for every action your character takes, the enemies in the dungeon get one in response. The genre is also known for breaking players’ souls over its proverbial knee, as the formula for success is a fantastic mix of skill and luck that will never play out the same way twice.

It’s a little known fact: The name “Shiren” is actually the Japanese word for “trial,” “test,” or “ordeal.” But don’t get discouraged. I’m here to tell you about some of the ways this game brings the unexpected to whatever you think you know about Shiren or his genre.

For starters, Shiren’s latest outing is more like a traditional Japanese RPG than it ever has been. With an epic story spanning 1,000 years, three playable characters, huge item and monster lists, and key scenes being delivered in full-motion video, even gamers who tend to run for the hills whenever someone says the word “rogue-like” will feel right at home here. This blog is for you, Persona and JRPG fans. I’m one of you at heart, and Shiren is right up your alley.


Ah, Japanese gods. This is how you know you’re home.

The adjustable difficulty is one of the ways Shiren has really opened the doors for those of you willing to foray into a genre you’ve never explored. Normal sets the game to what the veterans expect – every time you die, you’ll lose all your items, a penalty that effectively sends you back to square one and adds a great element of tension to the dungeons. But for those of us who would rather keep our sanity and our Wii Remotes in working condition, there’s Easy, where should you fall, you get to hold on to the items you had at your last save. In fact, that’s the only real difference between Easy and Normal, so there’s no shame in picking it! ...I did.

That Midnight Staff has 5 uses. On easy, you’ll get to keep it when those things kill you!

Of course, the game has the quality Atlus localization you’ve come to expect from us. While Shiren falls into the role of your typical silent protagonist, ala many of our SMT games, the story that unfolds around him is anything but typical. Steeped in Japanese mythology, and full of twists and turns, this is the reason I called out Persona fans. I’d be spoiling it if I said much more than that, but you guys are really going to dig the way everything pans out.

And who doesn’t love time travel? At some points in the story, Shiren will travel back in time into the events that shape the story occurring in the present. Through a number of side quests, you can even make your trek through the dungeons that much easier by affecting the past to change the present.

And you won’t have to do it alone. A first for games like this, Shiren is joined by two wandering companions: Sensei, his master and uncle, and Asuka, a formidable swordswoman. The coolest thing about them? You can switch between the three of them at will, setting the characters you are not controlling to very specific orders and actions, all at the touch of a button. Or, for the ultimate tactical advantage, you can control all three characters, turn by turn. It’s very easy to customize your play style.

Sometimes, the bosses get to even out the odds.

Throw all this on top of the game’s massive boss fights, an incredible weapon customization engine, in-game achievements (did he just say achievements? In a Wii game!?), and a post-game story that’s anything but tacked on, and you’ve got a real JRPG package that’ll give you a reason to put the batteries back in those Wii Remotes.

Of course, I’ve spent a long time talking about how Shiren on Wii has opened doors for newcomers. You veteran dungeon divers who prefer that games come just short of leaping out of the TV and stabbing you have gotta be wondering what Shiren has in store for you. Well, you haven’t been forgotten. How does a 1,000 floor dungeon crawl sound? No, that’s not an extra 0. One. Thousand. Floors.

Next time, I’m gonna crack open the book on strategy, and show you guys some of the ways a pro-tour dungeon crawler tackles a game like Shiren the Wanderer. I promise, it’ll be interesting and informative. But if you have any questions in the mean time, I’d be happy to address them, perhaps even in the next blog!

—by Scott Strichart, project lead
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Old 11-18-2009, 06:05 PM   #2
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Finally some actual system info(well not really, but a hint atleast)"equipment customization". I like the concept of their being bosses in this game(which is relatively rare in the genre), and having an actual party is downright unheard of in the genre, but neverless sounds like it could work(I will be one of those people controling each char, especially in such a genre, you really shouldn't leave the actions up to an AI or whatnot).

Omg, a 1,000 floor dungeon in such a game, are you guys sure you translated the game correctly lol, that's crazy. Providing you guys aren't pulling our legs, hung over or made a mistake translating the original code, I'm dying to take a crack at that[shutters at the thought of the boss, that must be waiting at the end of that thing].

I can't wait until this game comes out

PS. It does look like the person who drew the anime for the game went a bit overboard though(alot of the monsters that ATLUS has taken SSs of look down right goofy/extremely cute, which we are suppose to be afraid of them, I mean they are trying to kill us right? so I'm alittle worried about that), but hopefully It's one of those things that, we'll just get used to as you play the game.

Last edited by Zoltor; 11-18-2009 at 06:20 PM.
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Old 11-18-2009, 06:34 PM   #3
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^The monsters in the Shiren titles have always been "cute" for the most part.
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Old 11-18-2009, 07:15 PM   #4
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Quote:
Originally Posted by Kakizaki View Post
^The monsters in the Shiren titles have always been "cute" for the most part.
Ok, didn't know, never played a Shiren game before(games of this genre yea, but not from this series), but as I hinted at, not gonna stop me from picking this up, and trying it out anyway.
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Old 11-19-2009, 12:43 AM   #5
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So the gameplay is like in the Diablo games?, fight in real-time, grab loot and keep on going killing more enemies and grabbing more loot.

If it has an interesting story like here says this game should be very fun.
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Old 11-19-2009, 01:02 AM   #6
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Quote:
Originally Posted by pichonCalavera View Post
So the gameplay is like in the Diablo games?, fight in real-time, grab loot and keep on going killing more enemies and grabbing more loot.

If it has an interesting story like here says this game should be very fun.
Not like diablo, no, this is technically a turn based system(aka if you move/make an action then the monster does, varied depending on monster AI).

This game's template based on what's known so far, seems to use the exactly same "base/core" systems as the Torneko games(Torneko: The Last Hope was the only one of them released in NA I believe).

Ofcourse there are bound to be differances between the sub system, and such(which we basically have no info on them yet, ATLUS seems to love torturing us), but if you tried Torneko out, you should get the concept of the gameplay style.

PS. Demon's Souls is basically like a Diablo game(a 3D one, but a Diablo type of game none the less), this game is radically different then Diablo or any of the million clones out there. However yea this game is sure to be loot oriented(games of this genre tend to be), so in otherwords addictive as hell, but the simularties to Diablo pretty much stop there(aka like most of the shops you'll want to buy from, are randomly generated shops in the dungeons, opposed to a static shop out of the dungeon that just randomly changes its inventory, and as stated before this, is turn based, among other differances).

Last edited by Zoltor; 11-19-2009 at 01:26 AM.
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Old 11-19-2009, 12:27 PM   #7
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I can totally relate to this! xD First thing I do when I press New Game? Choose Easy mode. Good to see the story isn't tacked on, considering it traditionally doesn't have one. Lookin' forward to it!
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Old 11-19-2009, 03:10 PM   #8
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Why is it that Shiren couldn't keep the Wi-Fi and yet Operation Darkness on 360 did?

Can't you guys delay the game to at least have Chunsoft include the PSP version's new content? And did you add 16:9?
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Old 11-19-2009, 04:12 PM   #9
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Yeah, echoing Hero of legend I'm really going to have to wait a see a tad to see what happens in terms of the PSP enhanced port/stuff in terms of this one, if it comes over period, and so on. I just can't afford to grab both versions.
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Old 11-19-2009, 05:09 PM   #10
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Quote:
Originally Posted by Hero of legend View Post
Why is it that Shiren couldn't keep the Wi-Fi and yet Operation Darkness on 360 did?

Can't you guys delay the game to at least have Chunsoft include the PSP version's new content? And did you add 16:9?
I would have to agree. Substituting the DLC content in place of the Wi-Fi features of Rescue, Versus and Item Transfer just isn't what I want as an Atlus Faithful. Others might be happy with this, but I would gladly pay for the additional DLC as opposed to missing out on cool online features I can take advantage of and enjoy with my friends who purchase the game.
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Old 11-19-2009, 05:18 PM   #11
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COULD NOT CARE LESS ABOUT ONLINE FEATURES

THANKS FOR THE BLOG!!!! February 9th 2010 can't come soon enough! May 11th either!

BY THE WAY: both amazon.com and amazon.ca show this game as late April 2010.

Also amazon.com is 39.99$ and amazon.ca is 49.99$ THIS ANGERS ME GREATLY It makes no sense since 3D Dot Game Heroes is 39.99$ on both sites.
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Old 11-19-2009, 10:53 PM   #12
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Maybe this game sell well and convince Atlus that the NDS ver. are worth localising as well.
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Old 11-20-2009, 08:47 AM   #13
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I love what I'm reading, so far... One question, though: will there be some kind of online connectivity that will allow us to see other players' stats/achievements/progress?
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Old 11-28-2009, 09:08 PM   #14
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I agree, however, ATLUS is going to be in a bit of an unfortunate situation PR wise if they bring over Shiren 2 DS, as it was supposed to connect with the Wii version. In fact, the fact that they had to excise the Wifi stuff seems evidence enough to infer that it won't happen. A shame really, but I'm still getting this day 1.
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Old 12-12-2009, 10:26 PM   #15
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Quote:
Originally Posted by InvisibleMan View Post
I love what I'm reading, so far... One question, though: will there be some kind of online connectivity that will allow us to see other players' stats/achievements/progress?
I doubt it as this is already a slightly stripped down version of the Japanese version which definitely had nothing like that.

While losing the rescue system will be a bit of a pisser, I think most of the other online aspects were pretty weak bits tagged on just to SAY it had online stuff.

Last edited by LordGek; 12-12-2009 at 10:35 PM.
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