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Old 05-27-2009, 08:57 AM   #1
AtlusAram
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Default Droplitz tutorial video released!

ATLUS OPENS THE FLOODGATES OF KNOWLEDGE, RELEASES NEW DROPLITZ TUTORIAL
Flush your ignorance (about Droplitz) down the tubes




IRVINE, CALIFORNIA -- MAY 27, 2009 -- Atlus U.S.A., Inc. today released a tutorial video for Droplitz, the addictive upcoming puzzler for Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, Windows PC, and iPhone. Nothing makes turning dials and directing fluid more enjoyable than a gentle, soothing British accent murmuring game tips in your ear, and that is exactly what this new tutorial video delivers.

Interested in seeing how the game plays? Curious to figure out the strategy and mechanics you'll need to come out on top? Yearning for an addictive casual gaming fix with simple controls, pleasing visuals, and endless euphoric satisfaction? You've come to the right place!

Look for Droplitz™ to make you a happy panda this June.

###

About Droplitz
In a world where spouts at the top of a screen leak drops of liquid, one player will have to spin a series of round dials studded with different types of path formations in order to link those top droppers to the collectors at the bottom of the screen. Four unique play modes. Unlimited replayability. When drops start dripping, dials must spin. Coming to Xbox LIVE Arcade for Xbox 360, PlayStation Network, Windows PC, and iPhone near you. No droplitz were harmed in the making of this game.

Key Features*
  • Infinitely accessible, instantly addictive -- Turn dials, open paths, and don't let the droplitz go to waste! Casual and hardcore gamers alike will be mesmerized as they rotate and connect puzzle pieces to let the droplitz flow and earn high scores!
  • Four unique game modes -- Distinct layers of complexity keep the challenge fresh with Classic, Zendurance, Power Up, and Infection modes! Learn how to deal with sluggish, infected dials; strategically use bombs to clear sections of the game board; speed up the action or just aim for the highest score in a limited amount of time.
  • Endless replayability -- The timeless satisfaction of making combos, clearing boards, and earning top scores will keep you coming back for more. Ever increasing speeds and larger boards ensure that there will always be a challenge ahead!
  • Compete for high scores -- Online leaderboards and 12 trophies/achievements mean that when you're the best, everyone will know it. Score-based gameplay makes every game a competition to get to the top of the charts!
*Features may vary by platform

Droplitz has been rated "E" for Everyone by the ESRB.


###

About Atlus U.S.A., Inc.
Located in Irvine, California and founded in 1991, Atlus U.S.A., Inc. is renowned for its proud tradition of publishing exceptional role-playing games with strong niche appeal. The Atlus library of critically acclaimed video games includes Odin Sphere, the Trauma Center series, and the award-winning Shin Megami Tensei series. For more information, visit http://www.atlus.com.

For breaking news, special promotions, insider info, and more, visit http://www.atlus.com/faithful to join the ranks of the Atlus Faithful!

About Blitz Arcade:
Blitz Arcade was founded in 2007 and is dedicated to producing top quality downloadable games across all platforms. Blitz Arcade is a division of Blitz Games Studios and uses its industry-leading proprietary technology, BlitzTech. Blitz Games Studios is based in Leamington Spa in the UK and was founded in 1990 by industry veterans Andrew and Philip Oliver and now has more than 200 staff. Its six divisions encompass mature titles (Volatile Games), Serious Games (TruSim), family titles (Blitz Games), in-house technology (BlitzTech), downloadable games (Blitz Arcade) and its education division (Blitz Academy).

For more information, see www.blitzarcade.com or contact Debbie Henderson, assistant PR manager at dhenderson@BlitzGamesStudios.com.

©2009 BLITZ GAMES STUDIOS LTD. Licensed to and published by Atlus U.S.A., Inc.
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Old 07-13-2009, 02:00 PM   #2
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Oh, I don't seem to be able to make a new thread.

Anyway, hello.

I'm currently reviewing this game for my site. I'm liking it a lot but before I commit I want to just nail down some specifics about the gameplay.


Is it best to literally create as many paths as quickly as possible or is there more strategy to it?

Are chain reactions more or less down to luck? I've gotten an x19 combo but once the screen is full I can't think of any way to guarantee a chain.

what is the formula for gaining new droplets? I know making paths seems to gain them but is it one droplet per path? The reason I ask is that I can make lots of paths constantly during Zendurance but after a few minutes I tend to lose and I'm not sure what else I could have done to keep going.
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Old 07-13-2009, 02:06 PM   #3
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Quote:
Originally Posted by Peoww Gaming View Post
Oh, I don't seem to be able to make a new thread.
Gotta make 5 standard posts first. This is to prevent spambot threads.

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Originally Posted by Peoww Gaming View Post
I'm currently reviewing this game for my site. I'm liking it a lot but before I commit I want to just nail down some specifics about the gameplay.
Thanks for stopping by to ask some questions. I wasn't on this game, but I've been playing it for a while, so I'll answer as best I can.

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Is it best to literally create as many paths as quickly as possible or is there more strategy to it?
You can use the staggered path creation to buy yourself more time to create other paths. For example, if you create them all at once, you have maybe a second to make your next path, or the pieces disappear. If you stagger them, it gives you a bit more time to find a path you may have missed. This is generally only a good thing to do in the early levels. Later on, just make paths as quick as possible.

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Are chain reactions more or less down to luck? I've gotten an x19 combo but once the screen is full I can't think of any way to guarantee a chain.
In that situation, yeah, they're all luck. When you're not using all the pieces on the board, then there's skill involved. You can usually narrow it down to having a 1 in 3 chance of getting a chain reaction if you're doing it right.

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what is the formula for gaining new droplets? I know making paths seems to gain them but is it one droplet per path? The reason I ask is that I can make lots of paths constantly during Zendurance but after a few minutes I tend to lose and I'm not sure what else I could have done to keep going.
I don't know the answer to this one. Maybe someone else can answer it.
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Old 07-13-2009, 02:11 PM   #4
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thanks for the reply.

with the chain reactions, I can't help thinking it'd be a bit fairer if you had, say, five seconds or something after a clearance to continue the multiplier. I'm out by one rotation so many times!

I do use the staggering technique but your thing about not using all the pieces kind of answers my point. I have been wondering about the best strategy for lasting on Zendurance and that gives me an idea.

I love to know some decent tips for the 2hr achievement. Overall strategies etc.
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Old 07-13-2009, 02:40 PM   #5
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thanks for the reply.

with the chain reactions, I can't help thinking it'd be a bit fairer if you had, say, five seconds or something after a clearance to continue the multiplier. I'm out by one rotation so many times!
It was probably just a design decision to not make the game super easy.

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I love to know some decent tips for the 2hr achievement. Overall strategies etc.
If you're not trying to rack up score, set up paths a little at a time. You don't necessarily need to chain a whole lot. Try and maintain a "safety valve" path to keep you alive. Also, obviously, the staggering's going to help on Zendurance.
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Old 07-13-2009, 03:39 PM   #6
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Quote:
what is the formula for gaining new droplets? I know making paths seems to gain them but is it one droplet per path? The reason I ask is that I can make lots of paths constantly during Zendurance but after a few minutes I tend to lose and I'm not sure what else I could have done to keep going.
Basically, everytime Droplitz hit a fork in the road, they split. So to get more droplitz you need to make and use lots of forks and splits. On top of that, everytime you make a path, bonus droplitz are created for each path, so that gives you more.

When droplitz fall into a collector, they go back to your stock. All droplitz that are in a dial when it pops gets put back into your stock as well.

If you are making way single paths and taking a long time to do it, then you probably won't be generating enough droplitz to 'cover your expenses'. As a rule of thumb, you should be able to generate a path in less than 5 seconds on a small board once you get good. Just practice

Quote:
I love to know some decent tips for the 2hr achievement. Overall strategies etc.
Once you get a hang of the game, you should be able to play Zendurance mode indefinitely without dying. I actually unlocked my achivement for it last night. The only mode you can do it in is Zendurance. Every other mode is coded to get super difficult around 20 minutes.
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Old 07-13-2009, 03:46 PM   #7
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thanks for the responses.

do you use the speed-up button very much?
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Old 07-13-2009, 03:50 PM   #8
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^ All the time.
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Old 07-13-2009, 10:34 PM   #9
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oh!

I've avoided it, thinking it'd affect my scoring.

excellent.


oh, by the way. I was at the gym the other day and closed my eyes during some bench press and I started seeing dials!

Good sign for a puzzle game!
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Old 07-17-2009, 10:03 AM   #10
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I have the iPhone version of this game and it seems to be WAY faster than the version in the video, even in normal mode. I tried pressing the speed up button but it doesn't have any effect other than switch the direction of rotation. Am I correct in assuming it's buggy and in need of a patch?
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Old 07-17-2009, 10:21 AM   #11
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I have the iPhone version of this game and it seems to be WAY faster than the version in the video, even in normal mode. I tried pressing the speed up button but it doesn't have any effect other than switch the direction of rotation. Am I correct in assuming it's buggy and in need of a patch?
Because the iPhone version is designed to be played in short bursts, the game play is faster than the console versions. Expecially hardcore mode, which gets faster very quickly.

That button at the top middle of the play field isn't a speed up button, it's the the spin direction change button, as you described. The speed up button is a small icon in the top left of the screen.
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Old 07-17-2009, 10:49 AM   #12
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The only mode you can do it in is Zendurance. Every other mode is coded to get super difficult around 20 minutes.
Truer words were never spoken. Once it gets to level 16 I start screwing up, so I've been trying to do as well as I can before the 10 minute mark.
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Old 07-17-2009, 01:31 PM   #13
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That button at the top middle of the play field isn't a speed up button, it's the the spin direction change button, as you described. The speed up button is a small icon in the top left of the screen.
Yeah, I am talking about the small icon in the top left of the screen. Tapping it doesn't affect game speed. It's like I am tapping a non-UI portion of the screen which, according to the in-game instructions, serves to change direction just like the middle button you mentioned.
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Old 07-17-2009, 01:54 PM   #14
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Yeah, I am talking about the small icon in the top left of the screen. Tapping it doesn't affect game speed. It's like I am tapping a non-UI portion of the screen which, according to the in-game instructions, serves to change direction just like the middle button you mentioned.
Oh, I see what you are saying now.

The fast forward button makes the Bonus Droplitz fall faster when you press it. These are the special droplitz that appear when you make a connection. So, if you want the bonus droplitz to hurry up so the dials will pop, you can press that button. It's more helpful in the full version, as droplitz can fall much slower. That button will not affect the speed at which droplitz fall from the droppers. There is no way to adjust that.

As for the changing of directions, the game is made so if you tap a dial, it will spin in the 'primary direction' you have set by that dial in the top center. However, if you put a finger anywhere else on the screen and then tap a dial, it will spin in the opposite direction. This allows advanced players to play with two hands and spin dials more efficiently.

Hope that helps.
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