Oh. I want to add that Rolemaster Fantasy Roleplay is in inclusion for all games that can be derived from this system (including rules lifted from Cyberspace and Spacemaster.
GURPS would require a new setting book but it should include rules from GURPS Magic, GURPS Powers, GURPS Thaumatology, GURPS Mysteries, GURPS Supers, GURPS High Tech, and GURPS Martial Arts. Also useful might be forthcoming or prior books on Horror, Deities, Modern Japan, and Voodoo.
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