06-30-2008, 08:23 AM
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#1
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Guest
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Issue #4: EMPLOYEES OF THE UNEMPLOYED
It feels like we just can't get Izuna off our minds... Can you blame us?
This Production Diary takes a rather detailed look at localizing Izuna 2: The Unemployed Ninja Returns. Not only does it describe some of the challenges of localization, but it even throws out a few cool statistics at the end. Let us know what you think!
READ ISSUE #4: "EMPLOYEES OF THE UNEMPLOYED"
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06-30-2008, 08:33 AM
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#2
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Atlus Faithful
Join Date: Nov 2007
Location: California
Posts: 1,664
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Very interesting.
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06-30-2008, 09:03 AM
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#3
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Senior Member
Post Human
Join Date: Feb 2008
Posts: 860
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It was pretty interesting but it just didn't have that one thing that the others had that made it really good. But overall, since you guys at Atlus are very confident in your work, I may end up trying Izuna out.
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06-30-2008, 10:35 AM
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#4
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Atlus Faithful
Join Date: Jun 2008
Location: Never far from you!
Posts: 18
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I can only imagine some of the horror stories your testers could relay... @_@
Still, I'm really glad to see all this work getting put into it. It's so common for companies just to localize a game but keep bugs in the original releases intact [Or in the case of some game companies, release a new 'updated' game and still not fix the bugs from last year's version...]
Of course... there'll be more that get found, I bet, but that's normal for just about any game XD
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06-30-2008, 11:26 AM
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#5
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Atlus Faithful
Join Date: May 2008
Location: East Rutherford, New Jersey
Posts: 17
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Although I can't say that it influence the fact that I was planning on getting it, it is good to know that their aren't any major bugs and your hard work is much appreciated.
Quote:
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Number of monkeys we could have hired to do their job: 0
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Not to do the work, but you should have hired some monkeys, anyway. My chimpanzee use to make my life a lot more interesting when I was a kid growing up in Africa, but I don't think their all that legal in the U.S.
__________________
Things you should know about me:
-I have an inferiority complex,but that doesn't make you better than me.
-I am an idiot, so you shouldn't expect any intellectual ideas from me.
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06-30-2008, 11:37 AM
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#6
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Atlus Faithful
Join Date: May 2008
Posts: 286
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I'd love to hear what some of those "not bug" bugs were, lol. But another interesting read. I have a lot of respect for testers and the hard work they put in to give solid meaning to the words "Quality Assurance".
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06-30-2008, 11:41 AM
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#7
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Atlus Faithful
Join Date: Nov 2007
Location: DFW
Posts: 534
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Quote:
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You too can say thanks, by purchasing a copy of Izuna 2 on day one.
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Oh, I had already planned on doing that. I've already got two reserved, and depending on my desire to get all of the reversible cover arts (luck could also be a factor), that number could just keep climbing.
Thanks to all the folks that worked on the localization, much appreciated. 
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06-30-2008, 11:44 AM
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#8
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Atlus Faithful
Join Date: Dec 2007
Posts: 2,401
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excellent, thanks for doing these. in my case, this one was the most interesting so far.
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06-30-2008, 11:56 AM
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#9
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Atlus Faithful
Join Date: Mar 2008
Posts: 7
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I'm amazed that the only debug option available was that kill command. I've got a lot of respect for the QA's for suffering through something so difficult.
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06-30-2008, 12:31 PM
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#10
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Atlus Faithful
Join Date: Mar 2008
Location: Pennsylvania
Posts: 618
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This was a very humorous entry. Though, I definitely feel for the poor 6 players who made up the debug team. And: thanks for working so hard for us! Especially with a game that can be exceptionally nasty without the glitches.
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06-30-2008, 02:36 PM
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#11
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Junior Member
Post Human
Join Date: Feb 2008
Posts: 13
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I wish more stories of this nature were relayed to fans of a game. As a software developer, I understand the difficulty that can come with testing software. I don't think most people understand the world of testing a product that has an infinite number of test cases. Obviously, hit the boundary cases, but bizarre things happen with software an even the most "secure" of use cases.
Thanks for the diary. Informative stuff!
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Every dollar bill brags God's behind our plan.
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06-30-2008, 04:32 PM
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#12
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Atlus Faithful
Join Date: Jun 2008
Posts: 64
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Quote:
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Number of bugs our testers reported to which we responded: "That's not a bug, that's the way this game works:" 17
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Hahaha... that kind of amuses me alot. :>
Too bad I'm not much of a dungeon crawler fan, I really like the style and humor of the Izuna games.. :/
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06-30-2008, 10:17 PM
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#13
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Junior Member
Newish Poster
Join Date: Apr 2008
Posts: 2
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Very interesting. I personally am surprised that the Japanese version supposedly has so many flaws that it would need such an intense debug session. At any rate, I do plan on buying the game on day one (if buying online counts as that...  ), if that helps ease the pain of debugging the apparent mess. 
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07-01-2008, 03:03 AM
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#14
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Atlus Faithful
Join Date: May 2008
Posts: 1,118
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it nice to fix bugs from from Japanese's version of the game. interesting.
by the way
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Number of DS systems almost thrown against the wall: 6
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Is that true ?
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07-02-2008, 02:14 PM
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#15
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Atlus Faithful
Join Date: Dec 2007
Posts: 287
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Well, I hope it's all fixed. I would hate to lose all my items because of a glitch, especially if I worked hard to make a powerful weapon. Thanks to the testers for taking the time to discover the glitches, it must have been tedious to play through Izuna 2 multiple times. Not to mention gathering items and money, and upgrading weapons multiple times.
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07-02-2008, 02:48 PM
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#16
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Administrator
Site Admin
Join Date: Nov 2007
Posts: 1,776
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This also omits the time the project lead was playing through the game and had his DS die on him because he ran out of battery.
The DS is your enemy, too. 
__________________
"If you fall 7 times, you can only get up 7 times...which is what you should do. Anyone who tells you to get up 8 times is an idiot." -Inspirational Proverb
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07-02-2008, 05:19 PM
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#17
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Senior Member
Post Human
Join Date: Feb 2008
Posts: 860
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^^^Mr Biceps, you seem to know a lot about Atlus's inner workings. So I'm guessing you work for them, yes? So now I'm wondering if you're part of the debug team or what? Cuz you're probably full of stories... or Production Diaries.
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07-02-2008, 05:33 PM
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#18
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Habr-r
Site Admin
Join Date: Nov 2007
Location: Atlus HQ, Smacktacular Studio
Posts: 1,666
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He just hangs around, like his title implies.
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07-02-2008, 05:36 PM
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#19
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Senior Member
Post Human
Join Date: Feb 2008
Posts: 860
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 Then get him to work! With a name like Manly Biceps, he needs to be packing trucks full of Izunas and Trauma Centers or something.
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07-02-2008, 05:37 PM
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#20
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Administrator
Site Admin
Join Date: Nov 2007
Posts: 1,776
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Quote:
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Originally Posted by Chronis
 Then get him to work! With a name like Manly Biceps, he needs to be packing trucks full of Izunas and Trauma Centers or something.
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I've been known to open boxes without even using a box cutter. Watch out, I'm crazy like that. 
__________________
"If you fall 7 times, you can only get up 7 times...which is what you should do. Anyone who tells you to get up 8 times is an idiot." -Inspirational Proverb
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07-02-2008, 05:44 PM
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#21
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Banned
Join Date: Feb 2008
Location: New York
Posts: 1,630
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^ You probably way like 110 soaking wet.
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07-02-2008, 05:47 PM
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#22
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Atlus Faithful
Join Date: Nov 2007
Location: Montreal
Posts: 2,151
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Quote:
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Originally Posted by Voodoo
^ You probably way like 110 soaking wet.
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Wow, Voodoo. That's a new low, even for you.
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I support bad translations!
Don't be defyin'.
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07-02-2008, 05:49 PM
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#23
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Administrator
Site Admin
Join Date: Nov 2007
Posts: 1,776
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Quote:
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Originally Posted by Voodoo
^ You probably way like 110 soaking wet.
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I do like to travel the 110 freeway while in a hot tub limo...
__________________
"If you fall 7 times, you can only get up 7 times...which is what you should do. Anyone who tells you to get up 8 times is an idiot." -Inspirational Proverb
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07-02-2008, 05:50 PM
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#24
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Senior Member
Post Human
Join Date: Feb 2008
Posts: 860
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If Manly Biceps is really Girly Biceps, I would LMAO. Unless he really can open a box without a box cutter. Then I'd probably all the girly men around me.
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07-02-2008, 06:06 PM
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#25
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Banned
Join Date: Feb 2008
Location: New York
Posts: 1,630
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Quote:
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Originally Posted by Sanctine
Quote:
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Originally Posted by Voodoo
^ You probably way like 110 soaking wet.
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Wow, Voodoo. That's a new low, even for you.
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LOL yeah that was petty bad. The said part is I ment to put weigh.
My I.Q. -1 point
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07-03-2008, 11:14 AM
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#26
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Atlus Faithful
Join Date: Nov 2007
Location: The Highlands
Posts: 1,399
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Thanks for yet another great Production Diary Atlus! 
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Post Count +1302
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07-03-2008, 11:34 AM
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#27
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Atlus Faithful
Join Date: Jul 2008
Posts: 38
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Artist of the Unemployed Ninja
I'm of the opinion that the artist (who also belongs to the Romantic Fool doujinshi circle) could earn extra money from making and selling artbooks of Izuna. I know that I would definitely purchase it.
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女は怖ぇ (’A')ノ
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12-19-2008, 04:42 PM
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#28
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Junior Member
Newish Poster
Join Date: Dec 2008
Posts: 1
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hello
Quote:
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Originally Posted by ;44322
It feels like we just can't get Izuna off our minds... Can you blame us?
This Production Diary takes a rather detailed look at localizing Izuna 2: The Unemployed Ninja Returns. Not only does it describe some of the challenges of localization, but it even throws out a few cool statistics at the end. Let us know what you think!
READ ISSUE #4: "EMPLOYEES OF THE UNEMPLOYED"
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Yeah, i can do it as that which you had said. plz dont worry about it. 
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