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Reload this Page Summon the fighter within: Persona 4 Arena (360, PS3) coming to N.America this summer
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Old 04-02-2012, 09:47 AM   #181
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I see the lack of news as Atlus trying to get all of the original voice actors before announcing the game in NA. Atlus USA has localized every single one of their games in these recent years, including ports like Devil Survivor Overclocked, so I wouldn't be worried of Persona 4: The Golden not making it over.
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Because Arena is a fighting game, and The Golden is an RPG. RPGs have a lot more text than fighting games. I wouldn't be surprised if it turns out that the stuff added to The Golden is more dialogue than the entirety of Arena, even counting "dialogue" shouted in-battle. Couple that with the fact that they're probably at least re-checking the rest of the dialogue in the game to make sure nothing could be put better (without even considering the possibility that some dialogue was changed for The Golden), that means The Golden is probably going to take a lot longer to localize than Arena. Atlus USA probably doesn't want to announce it before they're almost done - or at least a good ways into the game - on the off chance that something goes wrong and the company decides to can the US release.

I, personally, see the chance that The Golden doesn't see a US localization as being very slim. Once Arena was announced for US release, that "very slim" chance went to "almost none". Atlus is very good about localizing their own games. We get almost all of what Atlus Japan develops.
Both these posts make perfect sense and answer my question for sure, thank yousss ^^

I guess there's no need to worry about it not coming over, the only reason I thought its localization might be in question was due to NA PlayStation Vita sales XD

Well, I guess it's time to worry about voice actors instead =P
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Old 04-04-2012, 02:53 AM   #182
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Well, I guess it's time to worry about voice actors instead =P
Yes, that's probably the biggest thing to worry about right now. Then again, unlike live-action movies, you can call in voice actors for a recording session one at a time based on their availability. Or at least, that's what I think is what you can do in the voice acting industry.

And it's pretty much a given that at least Persona 4: The Golden will require the original voice actors. Unless Atlus USA decides to re-dub that character's voice all through the game, or find a different voice actor that sounds a lot like the original (which sounds like it would be really hard to do, especially with the cast we have in Persona 4).
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Old 04-07-2012, 11:01 AM   #183
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Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
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Old 04-08-2012, 06:29 AM   #184
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Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
Wow how times have a' changed. I was more than willing to buy Street fighter 2 back in the day and it's roster was pretty simple compared to now. Then MK hit and I was " OH joy!" now.. it is an expectation to have at least 24 characters for a fighting game to be worth it?

I'm perfectly OK with a smaller roster for Persona. TBH since every fighter also has their persona (and possibly the evolved one too) I would be scared to see who they'd add from the game to get to 24... lol... Would start to get a little nutty.
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Old 04-08-2012, 11:21 PM   #185
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Originally Posted by Girlyboi View Post
Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?
I think their reason for BlazBlue, was the fact that the sprites were all hand drawn and that takes time and resources to do. In the case of P4 Arena, they have to draw the Persona sprites too, so I'm guessing that's double the work of a normal fighting game? I dunno.

Not trying to justify or defend them, just repeating what I've read.
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Old 04-09-2012, 05:51 AM   #186
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Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
As said before, everything is hand drawn so adding 12 more characters would take 1 year (or more) of waiting.

Quote:
I would be scared to see who they'd add from the game to get to 24... lol... Would start to get a little nutty.
Nanako? Dojima? King mooron? Daidara? Buzzcut guy? Old man fisher? Chatty student?

Everything is possible when fans want more persona-users even thought there are only 10 in Inaba.

I'm on a horse.
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Old 04-09-2012, 05:28 PM   #187
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Originally Posted by Girlyboi View Post
Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
Try drawing 24 characters frame by frame by hand
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Old 04-09-2012, 06:48 PM   #188
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I was pretty disappointed when i first played Blazblue due to the small roster, however it made up for it by making them all completely differrent from one another, unlike most fighting games.

You could master one fighter without trouble, while most other fighters you may never master since they don't fit your playstyle. It looks Like P4 Arena will be the same way. (which is a good thing, for me.)
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Old 04-09-2012, 08:08 PM   #189
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Quote:
Originally Posted by Girlyboi View Post
Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
Try drawing 24 characters frame by frame by hand
Well, they could just not do that. Or get very little of my money. Whatever, choice is theirs.
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Old 04-09-2012, 08:48 PM   #190
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Well, they could just not do that. Or get very little of my money. Whatever, choice is theirs.


OK that totally made me laugh. Man.. ha.... I mean.. really? seriously? You want them to sacrifice their craft .. the thing they do and do really REALLY well, for a larger roster. man.. I need more rum...
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Old 04-09-2012, 08:50 PM   #191
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Well, they could just not do that. Or get very little of my money. Whatever, choice is theirs.


OK that totally made me laugh. Man.. ha.... I mean.. really? seriously? You want them to sacrifice their craft .. the thing they do and do really REALLY well, for a larger roster. man.. I need more rum...
I did not say I wanted anything. I was merely stating a fact.
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Old 04-10-2012, 10:07 AM   #192
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Quote:
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Well, they could just not do that. Or get very little of my money. Whatever, choice is theirs.


OK that totally made me laugh. Man.. ha.... I mean.. really? seriously? You want them to sacrifice their craft .. the thing they do and do really REALLY well, for a larger roster. man.. I need more rum...
I did not say I wanted anything. I was merely stating a fact.
Er... you heavily implied it. You said they could not spend so much time on hand-drawing 12 characters, and thus you'd give them your money (in the context of wanting more characters).
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Old 04-10-2012, 11:19 AM   #193
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Originally Posted by Evilkinggumby View Post
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Originally Posted by Girlyboi View Post
Well, they could just not do that. Or get very little of my money. Whatever, choice is theirs.


OK that totally made me laugh. Man.. ha.... I mean.. really? seriously? You want them to sacrifice their craft .. the thing they do and do really REALLY well, for a larger roster. man.. I need more rum...
I did not say I wanted anything. I was merely stating a fact.
Stating a fact that they wouldn't get your money if they don't sacrifice the quality of the game because you want more characters? Yeah, I'm pretty sure they don't care about the loss of you when that sacrifice you want so much would cost them a hell of a lot more sales.
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Old 04-11-2012, 04:24 AM   #194
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Quality>>>>>>>>>>>>>>Quantity.
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Old 04-11-2012, 07:14 AM   #195
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Quality>>>>>>>>>>>>>>Quantity.
So quality launches a long barbed tentacle into quantity?

.
.
.



I'm down with that!
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Old 04-11-2012, 05:57 PM   #196
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I'm okay with a small roster of characters, so long as I can get a nice, lengthy amount of playtime out of them.


I haven't played many fighting games, but the ones that I have played tend to be the exact same fanfare as the last- you go into story mode, you may or may not get a brief explanation of why this character is here and doing what they're doing, then you get thrown into a string of fights that each take all of thirty seconds, two punches, two kicks, maybe a combo or two, and a special, then boom, you're done, rinse, wash, and repeat with the other characters. And even if there is some form of story along the way, the characters all seem to have the exact same story, only with more of a "what if you HADN'T beat this character as this character?" spin on them.

The point being, they don't last long. Multiplayer can only add so much extra entertainment value afterwards, and even that gets old after awhile. Suddenly, I've just forked over $60 for maybe three hours of playing. I'm hoping this will be different, what with it being Persona related.

Either way, I'm getting the game. I just hope that it'll be worth it.
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Old 04-11-2012, 07:12 PM   #197
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. Suddenly, I've just forked over $60 for maybe three hours of playing. I'm hoping this will be different, what with it being Persona related.

Either way, I'm getting the game. I just hope that it'll be worth it.
If they do it like BlazBlue, and include a Visual Novel type Story Mode with multiple pathways, endings, fights in between, it should be longer then the average fighter.
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Old 04-12-2012, 02:12 AM   #198
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If you ask me, the Blazblue story mode is too long. Too long for me, anyway. Hours of irrelevant text that means nothing, Noel being moe-desu-ne, and every hour or so an actual fight! I much preferred Guilty Gear's more to the point story mode. Hopefully, though, P4 Arena has a more meaty story than both of those games.
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Old 04-18-2012, 05:45 AM   #199
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According to Andriasang, the console edition will be coming out on August 2. What's Atlus USA's timing on this?
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Old 04-18-2012, 09:59 AM   #200
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According to Andriasang, the console edition will be coming out on August 2. What's Atlus USA's timing on this?
Upcoming Persona 4 release schedule is:

Persona 4: The Golden
JP- June 14
NA- Unknown
EU- Unknown

Persona 4: Arena
JP- August 2
NA- August 7 (Officially Summer 2012)
EU- Unknown


While officially the NA release date is Summer 2012, the rumoured release date (or at least the release date retailers have listed since its announcement) is August 7. In short, we don't really have much info right now.
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Old 04-18-2012, 12:05 PM   #201
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According to Andriasang, the console edition will be coming out on August 2. What's Atlus USA's timing on this?
Upcoming Persona 4 release schedule is:

Persona 4: The Golden
JP- June 14
NA- Unknown
EU- Unknown

Persona 4: Arena
JP- August 2
NA- August 7 (Officially Summer 2012)
EU- Unknown


While officially the NA release date is Summer 2012, the rumoured release date (or at least the release date retailers have listed since its announcement) is August 7. In short, we don't really have much info right now.
Aram's stated that rumored dates from retailers can indeed be accurate on occasion, and I believe it was in the context of "do we have a release date for P4U?". It wouldn't surprise me at all if August 7th is the release date.
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Old 04-19-2012, 11:43 AM   #202
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The release date sounds about right, Aksys usually releases their fighters a month after the Japan release date, and I'm not too sure the differences between the two companies, but if Atlus has already started localization, we might be lucky enough to get P4 Arena a few days after it comes out in Japan as retailers listed, instead of a month.
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Old 04-19-2012, 02:23 PM   #203
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It would be awesome if NA could get the Arcade version of P4 the Arena
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Old 04-20-2012, 05:23 AM   #204
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Are there really only 12 characters in the game? That really sucks if so. Why can't Arc System Works ever make a fighter with an acceptable-size roster without going through like 4 game revisions first?

I was going to pre-order the game, but really a fighting game with less than 24 characters cannot warrant a full-price purchase. Probably when its $30-$40 somewhere.
What the? yeah let's make it Like a MvC2 size roster, where 90% of the characters are useless.
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Old 04-24-2012, 01:56 AM   #205
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I was pretty disappointed when i first played Blazblue due to the small roster, however it made up for it by making them all completely differrent from one another, unlike most fighting games.

You could master one fighter without trouble, while most other fighters you may never master since they don't fit your playstyle. It looks Like P4 Arena will be the same way. (which is a good thing, for me.)

This.
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Old 05-10-2012, 07:51 AM   #206
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I can't help but notice that both Persona 4 Arena and Persona 4 Golden do NOT have the "Shin Megami Tensei" title added to them. It creates a bit of an inconsistency between these games and the original Persona 4 release. I wonder what the reasoning behind not doing that was, and if they are going to stop putting that title on future games as well (such as Persona 5). Personally, I like having the SMT title on all the games, so I hope not.
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Old 05-10-2012, 08:54 AM   #207
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I am more hoping that the "Golden Playhouse" intro is brought back and used for both games. I loves me a sexy fro' !!

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Old 05-10-2012, 07:05 PM   #208
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I can't help but notice that both Persona 4 Arena and Persona 4 Golden do NOT have the "Shin Megami Tensei" title added to them. It creates a bit of an inconsistency between these games and the original Persona 4 release. I wonder what the reasoning behind not doing that was, and if they are going to stop putting that title on future games as well (such as Persona 5). Personally, I like having the SMT title on all the games, so I hope not.
I actually don't know why that moniker gets added during localisation. Pretty sure a fair amount of Atlus games in Japan don't have it.

You are correct from a consistency standpoint I suppose, but I think it is more correct (truer to the original) to leave it out.

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Old 05-11-2012, 12:10 AM   #209
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I can't help but notice that both Persona 4 Arena and Persona 4 Golden do NOT have the "Shin Megami Tensei" title added to them. It creates a bit of an inconsistency between these games and the original Persona 4 release. I wonder what the reasoning behind not doing that was, and if they are going to stop putting that title on future games as well (such as Persona 5). Personally, I like having the SMT title on all the games, so I hope not.
I actually don't know why that moniker gets added during localisation. Pretty sure a fair amount of Atlus games in Japan don't have it.

You are correct from a consistency standpoint I suppose, but I think it is more correct (truer to the original) to leave it out.
I'd wager that it's used to help people who are interested in the wider series to find games they may also like. Since games like Devil Survivor, Persona, and Strange Journey are all related, they get the SMT moniker in America so people can know they are.
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Old 05-11-2012, 10:30 AM   #210
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It's kind of like...

Say that George Lucas declared that "Star Wars" was only the stuff that had Darth Vader in it. The other stories, Zahn's and Stackpole's and the New Jedi Order, etc., they're all still there, but they aren't officially "Star Wars" anymore.

In a market where the entire series isn't as well-known, but the "Star Wars" name is still catchy, a publisher would want customers to associate the ancillary products with the main product in order to increase interest. This also serves to make the entire series seem bigger.
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