Races
Over 10 races are currently enrolling in our school and be you a Human or an Erdgeist, you are sure to find other classmates to work with.

Humans
A race with no outstanding qualities, be they good or bad. As such, they have a choice of a wide variety of majors. They have high fertility and a short lifespan, so many of them grow interested in the sharing of knowledge and oral tradition in their old age.
Elves
A beautiful race with fairy blood flowing through them. They are a highly intelligent and pious race, and thus are well suited for spell-casting majors. They do not like speaking to Dwarves, due to their distaste for their harsh, low way of speaking. They prefer softer sounds, as the ancient Elf language is very poetic.
Dwarves
A diminutive but muscular race, resembling wild animals. They are as pious as they are strong, causing many of them to enter priestly fields as well. However, they are rather hot-headed, a trait frowned upon by Elves. They excel at acquiring languages, but rarely admit it themselves.
Erdgeists
A race descended from the earth spirits. With wisdom and faith in excess, many go into spell-based fields. Their bodies exist only on an astral plane, so they require physical shells in order to manifest themselves in the world. This ethereal state of being makes them amicable toward all races.
Halflings
Even after coming of age, a member of this race is only about as tall as a human child. Many study thievery arts to make use of their natural agility and dexterity. They are also known for their idyllic personalities and love of peace, making them well-liked by many races.
Sprites
A fairy race who often find themselves mediating between gods and humans. This position has given them an inexplicable admiration for humanity. They are both quick and wise, making them good candidates for thievery or spell-casting majors. They are also small, but some theories suggest they use illusions to make them appear so.
Felpiers
A race with cat-like features. They boast high agility and vitality, but being generally average in most areas makes them well-suited for many majors. They tend to be shy or aloof, unfortunately making them appear standoffish to other races at times. However, they have great respect for each other.
Drakes
A race with dragon blood flowing through their veins. They have great natural strength, and due to an accelerated metabolism, they also have high vitality. These traits make them the quintessential warrior. Knowing that their ancestors were beings of great importance, they are often overly proud and condescending toward other races.
Diablons
A race with the blood of the underworld. They are knowledgeable in magical physics, and often receive high marks in spell-casting majors. Being of demon origin, they tend to be avoided by other races. As an exception, there is no ill will between them and Erdgeists.
Celestians
A race with the blood of the heavens. They are considered the most pious race, making them highly skilled at priest-type majors. They place high importance on absolute justice, making them very uncomfortable around Diablons.
Majors
With 15 majors to choose from, students can become highly specialized adventurers, or jump form major to major and have a wider range of abilities.
Particus Academy offers a wide array of majors to choose from upon enrollment. Based on the stats you begin with, all of them may not be available at the beginning. Upon growing stronger, more options may open up, although some penalties do apply for changing majors.
Warrior
The cornerstore of the frontline, this Major excels in melee combat and can equip a wide variety of weapons and armor.
Wizard
An expert in offensive magic, the Wizard is best kept in the back row where they can launch powerful spells.
Devout
The Devout is the party's lifeline. Adept in healing magic and competent at physical attacks, they can be placed in the front row with confidence. Thief
An invaluable major to your party. They can disarm deadly traps on treasure boxes as well as find hidden doors.
Cleric
A well-versed spellcaster who can use not only use recovery magic, but offensive magic and appraisal as well.
Evoker
A major specializing in summoning magic. By binding creatures under their contracts, Evokers bring powerful allies into battle with them.
Ranger
A major who brings damage to the party from the back row with ranged attacks. They also boast minor thievery skills.
Alchemist
An Alchemist is a master of items and their usage. They are also capable casters of offensive magic.
Psychicer
These majors of the mind are casters of valuable psychic magic that supports the team under a variety of circumstances.
Monk
Warriors of the fist, whose bodies are their weapons. They develop their evasion skill at a startling pace, and their skill, "Blitz," is a devastating attack.
Samurai
The powerful katana is this warrior's weapon of choice, and they support their damage further with some knowledge of offensive magic. Valkyrie
Exclusive to females, these warrior maidens acquire healing magic at no cost to their offensive and defensive capabilities.
Paladin
A major exclusive to males that combines the healing capabilities of the Devout with high defense.
Kunoichi
Slightly more agile than their male counterparts, these female ninja boast many proficiencies, including physical strength, thievery skills, and psychic magic.
Ninja
These male assassins are the epitome of offensive power, supplemented by their use of thievery skills and psychic magic.
Affinity
bacilly some races dont like other races