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Old 11-12-2009, 09:47 AM   #151
Schlomo985
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Trying to get 5 posts in to make a new thread sorry for the interuption.
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Old 11-12-2009, 09:48 AM   #152
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2 more posts to go.
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Old 11-12-2009, 09:49 AM   #153
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ok 5th post sorry for the useless crap on to make my thread
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Old 11-12-2009, 10:19 AM   #154
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I also Don't always apprecieate being invaded by black phantoms, but I dont find it that big of a deal. I just play in Soul Form and equip the Cling Ring. that way I still have over 75% of my hp.

Then when you do die in soul form there's no real consequence anyways. (to WT atleast)
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Old 11-12-2009, 10:27 AM   #155
Dominions
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Quote:
Originally Posted by HijiriOni View Post
I've never played Chrome Hounds, but Armored Core: For Answer is atrocious for co-op, it has basically no point, and way to much requirements. Have to beat the level (both people), can't obtain rewards or ranks, and because your required to beat the level you can't get help on it.
Actually you can obtain mission ranks and rank-related rewards on ACFA co-op, even though the disclaimer states otherwise. I have no clue why that is, but it sped up getting my wall-to-wall S ranks in Hard. Game-accomplishments aside, it's just a lot of fun.

But my point is that the developer had previously made games where you CAN lock your multiplayer down to friend lists and you MUST deliberately opt in for PvP. This is different on purpose. Also I'd love to see something similar added to Armored Core where players can accept mission requests to assist or confront an active player in an area.

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Hell this could EASILY be solved with something like the revival stone. A limited use, relatively hard to obtain item that prevents invasion for a certain amount of time, with how random invasions are you may just end up wasting it for the "comfort" of not being invaded when no one actually invaded you. Doesn't take up spell slots, so it doesn't force a re-setup of your character changing from physical/spirit form either.
... the "comfort" you're talking about runs counter to the whole point of adding invasion to the game. It's a much better compromise than opt-in PvP like Red Stone but it's a compromise where I think none should be allowed.

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It is unique, but unique doesn't mean "good" or "perfect" it's just simply unique. I wager if they make a demon's souls 2 you'll see some changes to it, better or worse I'll put money on it that it won't work exactly the same.

The things I'd like to see in a DS2 would be "more world exploration" "more impact on the world/ending based on your actions" ...having the final ending determined between 2 endings at the very ending with no influence on any actions you took before was kinda weak. "More Character Development" this could include the bosses cause I still can't figure out how the adjudicator put his own sword into his stomach (my only theory involves rolling a 1) and of course "Improvements to the multiplayer system"
I doubt we'll see a sequel, except maybe in spirit. Really great games never get one.

If one came along the first thing I would want is an even wider selection and more realism in the arms and armor, a few fighting stances for each kind of weapon (held high, to the side, low, reversed, katana sheathed, etc) even if they boil down to some pretty simple stats tradeoffs (power, speed, reach, guard %, impossible to parry) ... like a medieval combat equivalent to Way of the Samurai or Gran Turismo for ridiculous level of attention to real-world detail. I'd like to see the bosses retain their variety but try to deepen the mix of puzzle solving, fighting, and the amount of "story" in each.
Dragon God is like pure puzzle solving with a very token fight and no story. Why's it there?
Astrea, all story (awesome) and not really much of a fight from Garl.
Flamelurker is like 110% fighting, I actually wouldn't mind adding some puzzle stuff and maybe knowing what the hell he's doing there.

Last edited by Dominions; 11-12-2009 at 10:33 AM.
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Old 11-12-2009, 10:36 AM   #156
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I could agree with some extra adjustments like that. Iajutsu is a fun combat style for katanas and it's kinda saddened that they didn't have a sheath and "attack from sheathed" option.

There is rumor of a sequel, but the rumor is basically the director of this game saying "If the company approves it I'm all over it"

The game definately needs some armor enhancements...NG+ it's still semi-useful against bosses with enough VIT and it's useful against BP invaders, but all I hear from higher up NG++s is that it becomes almost nothing but cosmetic. It might just need an "adjustment against monsters" only.

Speaking of "Way of the Samurai" you play 3 yet? I didn't like 1 much and I skipped 2, but I'm curious about 3.
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Old 11-12-2009, 10:51 AM   #157
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Yeah, I got WotS3 on release day... I never played 1 or 2 but I'm having a good time with the game.

Actually it's a lot like Demon's Souls in terms of length and replayability from groundhog-day style replays of the same scenario under different conditions. It borders on hilarious the number of ways to play through all the social situations in each game. I've gone through in conditions ranging from "draw sword immediately in every cutscene" to "be the most subservient boot-licking toadie ever" with a lot of fun results though the game's not so hot at handling every eventuality.

Last edited by Dominions; 11-12-2009 at 11:56 AM.
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Old 11-12-2009, 04:05 PM   #158
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Quote:
Originally Posted by Schlomo985 View Post
ok 5th post sorry for the useless crap on to make my thread
Dude no offense, but your consider spamming..
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