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View Full Version : Nintendo Power interviews Ishida Eiji


jeffx
01-16-2010, 07:43 PM
http://www.nintendopower.com/images/NP251_SMT.jpg

Nice!!! Might have to buy it for the rest of that interview.

unknown
01-16-2010, 07:58 PM
Was that Angel changed for the US release? Or is it like that in the Japanese release too?

LordShade
01-16-2010, 08:28 PM
Was that Angel changed for the US release? Or is it like that in the Japanese release too?

What?

That's the same angel sprite from the original Devil Summoner series, it's the same in both versions. It looks a bit different than the Nocturne release, for obvious reasons, since its naked from the waist down,though its covering itself with its legs, not as easy to do with a 3D model...

unknown
01-16-2010, 10:25 PM
Was that Angel changed for the US release? Or is it like that in the Japanese release too?

What?

That's the same angel sprite from the original Devil Summoner series, it's the same in both versions. It looks a bit different than the Nocturne release, for obvious reasons, since its naked from the waist down,though its covering itself with its legs, not as easy to do with a 3D model...

Ah, I knew about the other alternate Angel design, but I didn't know about this one.

Enzeru
01-17-2010, 10:50 AM
I have a subscription so I saw this. Apparently, Kaneko and the director (pff! Who needs to know his name, right?) didn't make anything in order to appeal to a worldwide audience. It was all according to their tastes.

...Which...doesn't fit anything anyone has ever said about SJ so far.

Kenji
01-17-2010, 12:15 PM
Eh, who cares? It's still awesome. :D

I might pick up this issue, like I did the Play that featured Persona 4... and then I'll finish reading it and it'll collect dust on my bookshelf. :p

Foobar
01-17-2010, 12:19 PM
I have a subscription so I saw this. Apparently, Kaneko and the director (pff! Who needs to know his name, right?) didn't make anything in order to appeal to a worldwide audience. It was all according to their tastes.

...Which...doesn't fit anything anyone has ever said about SJ so far.

He said early western RPGs influenced him, which also seems accurate when you take the series and its spin-offs as a whole - choice, alignment and relationships are common to western RPGs and within SMT, but not JRPGs at larger.

He also said the threat affected the world, so naturally a multi-nation cast would be appropriate. Every other time some apocalypse takes place in Tokyo.

Even if he didn't express it, the choices made with the protagonist to be reflected as Japanese in Japan and American in America is another inclusive element. Shabadoo (if we insist on going with such an absurd default name) could be either one.

Shabadoo was just meant to be malleable like that. And, for Americans, a cast drawing from multiple race reflects what Americans deal with normally. We're a big melting pot, so I feel the choice in casting is rather inclusive to Americans.

It is easy to interpret it as a change of pace, given the choices made. All the other games take directly in Japan and deal with Japanese people. Well, except Digital Devil Saga, I also felt DDS was rather inclusive to the west, given its post-apocalyptic settings reflected things more like Mad Max or the "Escape from" series.

LordShade
01-17-2010, 12:31 PM
I have a subscription so I saw this. Apparently, Kaneko and the director (pff! Who needs to know his name, right?) didn't make anything in order to appeal to a worldwide audience. It was all according to their tastes.

...Which...doesn't fit anything anyone has ever said about SJ so far.

He said early western RPGs influenced him, which also seems accurate when you take the series and its spin-offs as a whole - choice, alignment and relationships are common to western RPGs and within SMT, but not JRPGs at larger.

He also said the threat affected the world, so naturally a multi-nation cast would be appropriate. Every other time some apocalypse takes place in Tokyo.

Even if he didn't express it, the choices made with the protagonist to be reflected as Japanese in Japan and American in America is another inclusive element. Shabadoo (if we insist on going with such an absurd default name) could be either one.

Shabadoo was just meant to be malleable like that. And, for Americans, a cast drawing from multiple race reflects what Americans deal with normally. We're a big melting pot, so I feel the choice in casting is rather inclusive to Americans.

It is easy to interpret it as a change of pace, given the choices made. All the other games take directly in Japan and deal with Japanese people. Well, except Digital Devil Saga, I also felt DDS was rather inclusive to the west, given its post-apocalyptic settings reflected things more like Mad Max or the "Escape from" series.

I' wouldn't refer to the MC as "Shabadoo", its a name from The Simpsons, ya know, not meant to be taken any more seriously as a default name than "Atlus USA", the name listed in the Nocturne manual..

The first name in other NP photos is "Joey Jo Jo", its a Simpsons character.

elf_boobs
01-19-2010, 07:29 AM
thanks for the links! good stuff.

poiuiu
01-19-2010, 09:29 AM
Sorry bud, I already pointed out the preview almost a week before you in the sticky thread (http://atlus.com/forum/showpost.php?p=166227&postcount=108). :p

Though I still need to get the rest of the interview somehow.

And Shabadoo is a small Simpsons reference and nothing more. It's a better generic character name than Player1 or Atlus imo. It's no different from me having an EO1/2 parties consisting of Graham C, Eric I, Terry G, Terry J, John C, and Michael P. :p