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Juanblue85
01-12-2010, 06:28 PM
Well that didn't last long and I just got the DS version I wonder what is being added.

http://www.neogaf.com/forum/showthread.php?t=384755

Vyse of Arcadia
01-12-2010, 06:37 PM
*scratches head*

I can't for the life of me imagine how the game would play on PSP with such a DS-centric...everything.

slayn
01-12-2010, 06:57 PM
It's probably a safe bet Atlus will bring this one over. Which is fine by me, I imagine it will play differently enough from the DS version to make it almost a completely new game.

poiuiu
01-12-2010, 07:27 PM
This port is going to be such a downgrade, it's going to be hardly recognisable.

It'll be a new type of game surely, but it won't resemble (or surpass) the original game imo.

dungeon_man
01-12-2010, 08:42 PM
I'm not really surprised as most Sting games get ported to additional platforms. It could end up being the same game but played with the analog "stick" on the PSP. However, that would be absolutely awful, so I hope that it's not.

jj984jj
01-12-2010, 09:02 PM
Ugh, I want to be a devoted Sting fan but decisions like this make it hard.

I think I'm just going to wait for Shinichi Ito's next game... forget the rest.

poiuiu
01-12-2010, 09:09 PM
While I realise St!ng ports games to PSP to squeeze out any extra sales they can get from their existing library, but do the ports sell that well compared to the original releases? I'm probably wrong about this, but none of their games on any platform has surpassed 50k in Japan.

But now that I think about it, considering the size of St!ng overall, I'd imagine they're able to keep their game development budgets tight and streamlined to the point that even 20k of lifetime sales (being really generous here) would keep them afloat.

eh, back on topic, I look forward to how this turns out.

Juanblue85
01-12-2010, 11:28 PM
Here are some additions to KiTN PSP

New features include tutorial missions, a database of character chats in a talk collection, and an animated opening movie.

four_black_hearts
01-13-2010, 07:34 AM
:question:

Ephidel
01-13-2010, 07:55 AM
*scratches head*

I can't for the life of me imagine how the game would play on PSP with such a DS-centric...everything.

Seconded.
I mean, I can sort of see it being done with the analogue stick maybe, but at the same time I can't. Not to mention trying to fit everything on one screen in addition to that.

I'm curious enough about how it would work to wait for more information, but it seems a really odd choice for a port.

SomethingDifferent
01-13-2010, 09:02 AM
:question:

This sums up my feelings on this port pretty well.

four_black_hearts
01-13-2010, 09:17 AM
It sure looks like the same game... (http://www.famitsu.com/game/coming/1231175_1407.html)

Tatsuki
01-13-2010, 09:39 AM
As the original thread was locked, I'll have to say it here:
Can't wait for the PSP version of this!.

Day one if Atlus does the Japanese LE thing and releases with YU. Else I has no GBA YU game
I apologize for being so hard to you for that. You were right all along...

Vyse of Arcadia
01-13-2010, 09:42 AM
It sure looks like the same game... (http://www.famitsu.com/game/coming/1231175_1407.html)

Now I'm just more confused. I can't help but fear that they're just going to map everything to the analog stick.

I wonder if it'll do anything with Yggdra Union PSP. Maybe add a thing or two if you have a YU save file like they did with the GBA cartridge for KitN DS.

Foobar
01-13-2010, 11:44 AM
Didn't see this before i posted about it in the KTTN forum.

I can't understand why they would even consider PSP for this particular game. Riviera and Yggdra Union I just waited to download off PSN, but KTTN wouldn't even be playable on PSP.

Sounds like a decision from the suits rather than a sane decision. Sane would be doing a version for iTouch/iPhone, not PSP.

Soushi_Grapple
01-13-2010, 12:37 PM
I haven't even gotten to KitN because Im trying to get items from enemies to beat Riviera >> and I haven't started Yygdra Union either... I heard that KitN was really DS-centric so this whole thing puzzles me, too.

Enzeru
01-13-2010, 03:35 PM
I discussed here earlier how this could "work" for PSP...I just...no...

But Day One. You know I'm gonna buy this...

dungeon_man
01-13-2010, 06:13 PM
Honestly, I think this would have made more sense on the Wii.

Still, it's a fantastic game, so I'll wait and see what they do with this and then decide if it's worth buying again.

sfried
01-14-2010, 05:27 AM
Don't tell me they've made switching Law/Chaos switching on-the-fly. Part of the gameplay involved getting through raining bullets just to switch the polarity.

And if KiTN is getting a PSP-port, then why not let HexyForce get a DS-port as well?

ShinGundam
01-14-2010, 07:40 AM
I feel the art style of KitN opening seems trying to capture Final Fantasy Tactics and Valkyria Chronicles crowd
http://www.famitsu.com/image/5941/TxEvZQpSPiwCu1pFf3t3SH7C3v4Q2NMC.jpg
http://www.famitsu.com/image/5941/VBjh3k5hY11L4VRPgba783pgs8AvhjPM.jpg
Valkyria Chronicles PSP
http://i48.tinypic.com/ix6qyv.jpg
FFT PSP
http://i48.tinypic.com/14dzz20.jpg


And if KiTN is getting a PSP-port, then why not let HexyForce get a DS-port as well?
PlayStation Portable

SomethingDifferent
01-14-2010, 01:04 PM
And if KiTN is getting a PSP-port, then why not let HexyForce get a DS-port as well?
PlayStation Portable

I lol'd

Jackstar
01-19-2010, 09:37 PM
Following this closely. If it reads my YU save data off my memory stick and allows me to finally use Pamela, day one.

Otherwise, meh. Pass.

edit: This one is likely to hit the States. When it does, please consider doing a comprehensive guidebook for it. Not every game is lucky to have an awesome wikia site like Demon's Souls that gives 95% of the information for completely mastering the game.

Keichan
01-22-2010, 12:22 PM
I hope what they change is the awful two-screen gameplay, and simply keep everything on the same screen, whilst controlling the Wisp with the analog stick.

Trying to move on one screen whilst watching the other was an exercise in frustration, and it's a perfect example of what I hate about Sting's games. They've got such interesting concepts and storylines, but executed in the most "innovative" way possible, and "innovative" in the early Wii way, where it's more of an annoyance or hindrance than anything truly innovative.

sfried
01-22-2010, 09:14 PM
I hope what they change is the awful two-screen gameplay, and simply keep everything on the same screen, whilst controlling the Wisp with the analog stick.

Trying to move on one screen whilst watching the other was an exercise in frustration, and it's a perfect example of what I hate about Sting's games. They've got such interesting concepts and storylines, but executed in the most "innovative" way possible, and "innovative" in the early Wii way, where it's more of an annoyance or hindrance than anything truly innovative.I really would have to disagree here: The two screen setup was done perfectly. The fact that they separated your display and input shows that they weren't going for the whole touchscreen gimmick spiel, but actually used much of the systems functionality already in place (whereas most developers would use the touchscreen for both display and input, without considering the fact that your entire arm can block your view while manipulating it). Also, I completely thing that analog stick wisp control would completely ruin it, not to mention how would they handle changing from law to chaos and vice versa. If the alignment was changed with a switch of a button, then it would defeat the purpose of the bullets!

I'm with others when they say that it would be much better suited for the iPhone than the PSP. In fact, it makes no sense on the PSP.

KitN was definitely innovative in its setup, and that didn't mean simply using the input for the sake of it, but rather used it in an integral fashioned that completely changed the style of gameplay you have. There was a certain flow the game developed because of the way you switched from Law/Chaos, and trying to retrofit something to a more traditional control configuration that was designed from the ground up for a touch system like the DS completely defeats the original gameplay mechanics.

four_black_hearts
01-23-2010, 09:50 AM
I hope what they change is the awful two-screen gameplay... Trying to move on one screen whilst watching the other was an exercise in frustration, and it's a perfect example of what I hate about Sting's games.

The barebones, wire-form display on the touch screen is just for reference. You obviously don't have to watch both screens at the same time.

...I completely thing that analog stick wisp control would completely ruin it...

Despite the fact that I am disappointed that they are just trying to milk one of my favorite games ever, I fail to see how analog controls would "completely ruin it". Less fun and immersive? Probably, but touch screen controls are relatively new, and all of the greatest shooters never had 'em.

Juanblue85
02-01-2010, 11:07 AM
KiTN PSP Screens

http://destructoid.com/elephant/photo-m.phtml?photo_key=129681&post_key=162220

Onion of Mystery
02-01-2010, 11:40 AM
Needs more Schmitz and his awesome hat.

Einherjar
02-02-2010, 03:22 PM
I feel the art style of KitN opening seems trying to capture Final Fantasy Tactics and Valkyria Chronicles crowd


But they had that style since the riviera gba cgs.

ShadowRaskolnik
02-18-2010, 04:53 PM
In case anyone is interested the japanese site is up:

http://kn.sting.co.jp/

wyrdwad
02-22-2010, 12:35 PM
Touch-screen things? Don't like them. Analog stick? Yes, please! With this on the PSP, maybe I'll actually play it now!

Day one for me, for sure.

-Tom

shimo
02-22-2010, 02:55 PM
Well the KitN website updated recently with the Opening Theme for PSP,Yggdra from Yggdra Union is a playable character and new screenshots, videos and the controls for the game.

If interested.

http://kn.sting.co.jp/

FBP
02-22-2010, 06:02 PM
I'm all for it!!!

redrighthand
02-23-2010, 09:37 AM
To actually access Yggdra's route, you need Yggdra Union save data on your memory card, and I believe you need to have at least beaten the main route of the game (Maria's) to do so.

Ito's done it again; I wasn't too interested in the remake before, but I have to get it now. Goodbye, all my money. (Between this, Hexyz Force, the Yggdra Unison drama CD, and Unison itself if Atlus decides to bring it over... ugh...)



Am a bit sad that Mellia wasn't in the opening movie though. She needs more attention; she's awesome.

ShadowRaskolnik
03-18-2010, 11:37 AM
It looks like the website has been updated with some gameplay videos and interviews.

illogicaldreamr
03-19-2010, 06:28 AM
It looks like the website has been updated with some gameplay videos and interviews.

I like how instead of a column to put items, they have them in all four corners of the screen. That could really come in handy depending on where your knights are on the screen since you could get the weapon to them quicker. I'm still confused on you how move the wisp. Is it with the analog? It seemed they were maneuvering it quite easily. I imagine you must have to press a button to pick up the weapon or item from the box? I'm still a little confused on how this is going to work.

shimo
03-19-2010, 08:04 AM
^You can use the d-pad or the analog to control the wisp.

redrighthand
03-19-2010, 01:04 PM
They even gave Maria a Twitter. Hahaha, why so cute.

poiuiu
03-19-2010, 09:55 PM
Boxart for jKitN
http://i43.tinypic.com/20ppmiu.jpg

Other stuff about the j release courtesy famitsu.
http://www.famitsu.com/game/news/1233188_1124.html

Juanblue85
03-19-2010, 11:58 PM
Hot Boxart is very Hot.

four_black_hearts
03-20-2010, 09:39 AM
Why did they give Maria toothpick arms and legs in that picture?

VMan
03-20-2010, 04:22 PM
Why did they give Maria toothpick arms and legs in that picture?

That is normal, actually. Its just that a lot of the art doesn't expose it so explicitly. Its the armor that makes her look beefier than she really is.

four_black_hearts
03-20-2010, 04:38 PM
I think most of the older art makes her look explicitly like a walking fortress, but I guess wimpy anorexic stick limbs would explain why her vitality is so damn low!

shimo
03-20-2010, 05:53 PM
Maria's vitality is only low because her attacks are just too powerful.But I bet you knew that already.

redrighthand
03-20-2010, 08:58 PM
All that extra stuff. S-so hot, augh. Tobe-drawn!Maria on the phone card...! hnnng so adorable why. I-I want it...

Chronoshale
03-31-2010, 01:52 AM
I skipped over this title when it was released on the DS, but I kinda regret it after hearing some of the music. If they release the PSP version over here on the PSN I'll be all over it.

sfried
04-01-2010, 11:46 AM
I skipped over this title when it was released on the DS, but I kinda regret it after hearing some of the music. If they release the PSP version over here on the PSN I'll be all over it.It's not going to be the same kind of game. KitN was unique to the DS in that it made full-use of the systems touchscreen. Using an analog nub to mimic the same kind of response just isn't as instantaneous as the stylus controls.

Phoenix_Apollo
04-02-2010, 04:34 PM
Honestly, Sting remakes/ports their games so many times I'm not going to be surprised if, after this, they release the Evolution games on the 3DS. Looking to see how this port is going to be though. Could be terrible, which it just might be, but it COULD work too. I just dunno how.

Matrix200
04-08-2010, 12:20 PM
Vote for a localization

Juanblue85
04-14-2010, 10:42 PM
All righty then the review score for KiTN PSP has finally arrived courtesy of Famitsu.
The verdict: 8/8/7/8 PSP Ver. - (9/8/8/7 DS Ver.)

redrighthand
04-15-2010, 02:10 PM
The PSP version also recently won some production award on Famitsu, too.

Also, there are now rumors going around that playing Knights PSP with Yggdra Union save data on your memory card will allow you to find secret characters much the same way that Pamela was in the original, so we've got extra bonuses other than just Yggdra's route.

Ruquion
04-24-2010, 09:12 AM
Localization is huge yes. Yggdra route kills the established canon, but, it sounds awesome. Make the right choice, Atlus!

redrighthand
04-26-2010, 02:00 PM
Oh, by the way. From the gameplay videos that Sting put up on the Knights site, in Yggdra's route, Maria frees the Wisp as usual, but there's some form of interdimensional accident and Yggdra (apparently from sometime between chapters 7 and 8 of Yggdra Union) appears in her place. I wonder what Yggdra's endings are going to be like...

Mellia has joined Maria in using Twitter. I anticipate hilarity, as they've already each remarked about what the other is posting a few times: http://twitter.com/sting_pr/knights

Also, you no longer have to alternate between Blue Mode and Red Mode. Once you've cleared Maria's route, you can choose to play with whichever heroine you want, which is nice.

Bloodios
05-28-2010, 07:17 PM
Huh...hmm...I never got to play the DS version but now this really get me interested, so if this get localized, I'll pick it up day one. Go for it Atlus U.S.A., localize it!

daveyd
06-02-2010, 05:49 PM
Personally I'd rather see Atlus localize a game which has never seen an English translation in any format... There are some great Atlus games which have never been translated on any system so they should get priority.

KingOfPrinces
06-09-2010, 01:10 PM
I want this game Sooo badly!!! I would love to see Yggdra in this game.
I don't see why you can't bring this and Blaze Union over when you brought over some other lesser known tittles such as Dokapon Journey (which i loved).

So Please please please please bring this title over to NA.

Please.

System_Error
06-09-2010, 04:41 PM
Nah, dont want this one.

Sagadego
06-10-2010, 09:17 AM
Atlus just revealed their E3 2010 lineup and Trine 2 is confirmed to be are the show.

Trine 2 (Developed by: Frozenbyte)
Rock of Ages (Developed by: Ace Team)
Etrain Odyssey III: The Drowned City

(Knights in the Nightmare)

http://www.examiner.com/examiner/x-1...ine-2-included