Cloud737
01-10-2010, 04:41 PM
This would really help me with my Oracle of Maiya (http://www.atlus.com/forum/showthread.php?t=5159) (a Persona fusion helper program) project, so please try and put a little effort and read this post and write an answer if you have one.
I want to know which ailments work on bosses, especially if Rage and Charm work on them since it makes them lose control of themselves.
I'd also like to know how many turns each ailment lasts if not cured.
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I'm trying to organize/rank each ailment by it's severity, which is a pretty tricky work as I'd have to consider it's effects both as favorable and unfavorable to the player. The reason I want this is because I want to do "skill rating" and ranking fields for each skill based on it's multitude of properties. The reason I need that last one is because I'm also planning on doing "Persona rating" and ranking fields for each Persona based on stats, skills and elemental affinity ratings, but that's for another time (though I'd have to prepare).
The current order based on severity of ailments I'm proposing is (in ascending order):
Freeze
Shock
Distress
Poison
Rage
Panic
Fear
Charm
Instant Death (added by me)
Reasons:
Poison > Distress: Poison causes damage in addition to what the other party does (and finishes the enemy in 10 turns max), while Distress just adds more damage + increases chance of critical hit
Rage > Poison: Rage makes the character not use spells, which are deadlier than normal attacks, even if doubled in damage, plus makes it more vulnerable
Panic > Rage: Panic makes the character not use spells just like Rage, but doesn't double physical damage as well as may make the character lose a turn trying to use spells
Fear > Panic: Character may skip turn + hit rate decreased = almost same effect as Panic but also applies to intended physical attacks
Charm > Rest: Character is working for the other party. Potential damage to own party increased greatly (double damage: healing enemies as well as attacking allies; enemies "gain" a member while you "lose" one; like a great quote I heard recently about an economist saying: "the difference between one dollar given and one dollar taken is two dollars")
Instant Death: Finishes the battle quickly. Enemies have no chance of recovery.
If you think the order should be different, please state what order you think is better and the reason for it (why some skills beat others compared to my order).
The (intentional?) ailment severity order inferred from their rankings (both for single enemy and multiple enemies; no conflicts, one ambiguity):
Freeze
Shock
Distress
Poison
Rage
Charm
Panic
Fear
Instant Death
Freeze, Shock and Instant Death are added by me, and I don't think anyone has any disagreements on their placement. The ambiguity is between Rage and Charm, which have the same ranks for the one and all enemies varieties, respectively. I placed them accordingly based on my reasoning above, and I don't think anyone has any disagreements.
As you might have noticed, I disagree with some of their rankings (if they are correct according to Arthellinus' guide, otherwise let me know), reasons above.
For those curious, yes, I did use the inferred rankings as a helping base for developing my reasons (and also had an influence in getting me to think more carefully about the parts I disagreed with).
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In case you're wondering how the project is doing, it's going really great. I've almost finished v1.5, and you can expect a February release that will have triangle spread fusions and Persona registering to compendium. All fusion combinations will be taken from the Compendium, thus personalized (I'll add option of selecting which lists to take Personas from later).
Oh yeah, and I'll also use this title tag from now on to post anything related to my project, so keep an eye out for it! :D
I want to know which ailments work on bosses, especially if Rage and Charm work on them since it makes them lose control of themselves.
I'd also like to know how many turns each ailment lasts if not cured.
-------------------------------------------------------------------------
I'm trying to organize/rank each ailment by it's severity, which is a pretty tricky work as I'd have to consider it's effects both as favorable and unfavorable to the player. The reason I want this is because I want to do "skill rating" and ranking fields for each skill based on it's multitude of properties. The reason I need that last one is because I'm also planning on doing "Persona rating" and ranking fields for each Persona based on stats, skills and elemental affinity ratings, but that's for another time (though I'd have to prepare).
The current order based on severity of ailments I'm proposing is (in ascending order):
Freeze
Shock
Distress
Poison
Rage
Panic
Fear
Charm
Instant Death (added by me)
Reasons:
Poison > Distress: Poison causes damage in addition to what the other party does (and finishes the enemy in 10 turns max), while Distress just adds more damage + increases chance of critical hit
Rage > Poison: Rage makes the character not use spells, which are deadlier than normal attacks, even if doubled in damage, plus makes it more vulnerable
Panic > Rage: Panic makes the character not use spells just like Rage, but doesn't double physical damage as well as may make the character lose a turn trying to use spells
Fear > Panic: Character may skip turn + hit rate decreased = almost same effect as Panic but also applies to intended physical attacks
Charm > Rest: Character is working for the other party. Potential damage to own party increased greatly (double damage: healing enemies as well as attacking allies; enemies "gain" a member while you "lose" one; like a great quote I heard recently about an economist saying: "the difference between one dollar given and one dollar taken is two dollars")
Instant Death: Finishes the battle quickly. Enemies have no chance of recovery.
If you think the order should be different, please state what order you think is better and the reason for it (why some skills beat others compared to my order).
The (intentional?) ailment severity order inferred from their rankings (both for single enemy and multiple enemies; no conflicts, one ambiguity):
Freeze
Shock
Distress
Poison
Rage
Charm
Panic
Fear
Instant Death
Freeze, Shock and Instant Death are added by me, and I don't think anyone has any disagreements on their placement. The ambiguity is between Rage and Charm, which have the same ranks for the one and all enemies varieties, respectively. I placed them accordingly based on my reasoning above, and I don't think anyone has any disagreements.
As you might have noticed, I disagree with some of their rankings (if they are correct according to Arthellinus' guide, otherwise let me know), reasons above.
For those curious, yes, I did use the inferred rankings as a helping base for developing my reasons (and also had an influence in getting me to think more carefully about the parts I disagreed with).
-------------------------------------------------------------------------
In case you're wondering how the project is doing, it's going really great. I've almost finished v1.5, and you can expect a February release that will have triangle spread fusions and Persona registering to compendium. All fusion combinations will be taken from the Compendium, thus personalized (I'll add option of selecting which lists to take Personas from later).
Oh yeah, and I'll also use this title tag from now on to post anything related to my project, so keep an eye out for it! :D