View Full Version : It's official, Mega Man Is 10 On The Way!!
sdragon21
12-09-2009, 03:04 PM
http://www.gonintendo.com/viewstory.php?id=107309
Detail's we know so far:
- Mega Man is looking for a vaccine-making device to fight the 'Robotenza', which causes robots to overheat and go crazy
- play as Proto Man right from the start
- third playable character yet to be revealed
- computer-themed stage with mouse pointer enemies that draw boxes to throw at you, color-changing disappearing blocks, power treadmills and more
- lava level, vertically oriented, lava pools, block shaped enemies that can duplicate themselves, conveyor belts that push you down
Steel Greyfalke
12-09-2009, 03:12 PM
Dude Sheep Man is the best boss ever Spawned
jeffx
12-09-2009, 03:35 PM
Uhm WOW, did not see this coming.
Will buy day one.
Enzeru
12-09-2009, 03:38 PM
- third playable character yet to be revealedFor only 200 points, I'm sure.
Hamel
12-09-2009, 04:08 PM
- third playable character yet to be revealedFor only 200 points, I'm sure.
and his moves for an extra 100
Tatsuya Suou
12-09-2009, 04:11 PM
Well as a number one Megaman fan, I must say this is interesting, I wander how it will turn out.
DamageCity
12-09-2009, 06:33 PM
Let me guess, it comes out in March.
Kakizaki
12-09-2009, 07:08 PM
^I think I read Yakuza 4 comes out in March...
DamageCity
12-09-2009, 07:26 PM
^I think I read Yakuza 4 comes out in March...
Yeah I heard that too. March is the end of the first quarter right?
Gen Eric Gui
12-09-2009, 08:13 PM
Oh hell yes. GOTY 2010.
Lorinosan
12-09-2009, 10:13 PM
Truthfully, I have mixed feelings about this. MM9 was a very nice change of pace digging back into the series' roots and I really did not want Capcom to ruin a good thing with more "retro" spawned sequels unless it was an X9 game in 16-bit format. That would have rocked and a total day one purchase for me.
However, this really isn't necessary but I do admit I like the "A New Hope" reference for the "box art" or "promo poster". The question remains is that is this going to be exclusive to WiiWare this time or is it going multi-platform once again?
So, I guess I'm not as excited for this as I was for MM9 but I'm not saying I wouldn't buy it. If it's as every bit as good as 9, you can bet I will change my tune.
poiuiu
12-09-2009, 10:59 PM
Make it harder please.
Gen Eric Gui
12-10-2009, 06:17 AM
Make it harder please.
I would rather the game be expertly balanced like MM9 was rather then just "hard". Hero and Superhero modes would be great though.
SlaughterX
12-10-2009, 10:13 AM
Booo for modern 8-bit games. I never really cared for the original MM anyway...
EvilHero
12-10-2009, 03:27 PM
Make it harder please.
I'm sorry, I can't resist.
That's what she said.
Kakizaki
12-10-2009, 04:06 PM
Wah-waaaah!
Fatney
12-10-2009, 04:49 PM
I can't believe I've never played a Mega Man game properly. I've tried them out on occasions (the original 8bit ones, I remember playing Mega Man Legends a lot), but never really played them. I guess I'll download MM9 and check this out when it comes to PSN.
The only thing I'm doubtful against is the DLC system. Is it so hard selling a completely full game these days, and not be controlled by greed? (I know the main game is pretty cheap, so therefore I'm only "doubtful" and not totally against)
Gen Eric Gui
12-10-2009, 07:08 PM
For $10 you get a complete and full retro Megaman game. That's a perfectly reasonable price. For $4 more, you get Hero, Superhero, and Proto modes, each of which change up the main game enough to basically be separate games themselves. You TRIPLE the content for $4.
Complaining about that is like complaining that your cake tastes too good.
Fatney
12-11-2009, 02:12 AM
Well, I wasn't aware of how the DLC worked in Megaman. I guess that sounds reasonable enough. I just have a lot of bad experiences with DLC... Actually, only bad experiences.
Gen Eric Gui
12-11-2009, 08:27 AM
Well, I will admit that the other DLC isn't as great. $2 for endless mode didn't really feel worth it to me, but I know other people who found endless mode to be even more entertaining than the main game. The $1 (I think it's only $1) for the extra time trial level felt like it should been included in the main game, but if you really like Time Trials it's a pretty long, solid level that's got a lot of interesting time-saving opportunities.
DamageCity
12-11-2009, 09:35 AM
Answer me this question.
With all it's DLC, how much does Mega Man 9 cost on the VC?
Gen Eric Gui
12-11-2009, 09:51 AM
Main game: $10
Protoman: $2
Hero mode: $1
Superhero mode: $1
Endless mode: $2
Special Stage time trial: $1
So about $17, if I'm remembering all that correctly.
DamageCity
12-11-2009, 10:24 AM
I'm glad I have a job.
It costs more to by an original rockman game here in Japan.
Gen Eric Gui
12-11-2009, 11:01 AM
Doesn't it cost more for a lot of things in Japan? I see DS games going for about 60 USD in Japan where their US counterparts often go for $30 or less.
DamageCity
12-11-2009, 06:14 PM
Yeah I make a good wage here but christ it's a hard country to save money in.
At least I've curbed my spending on Love hotels but with my recent addiction to Queen's Blade and Christmas on the way I am, as they say in Japan...
binbo.
marche1990
12-11-2009, 09:35 PM
.... and I have yet to finish the 9..... of all things Dx
does that makes me strange?
anyway, I might be buying it after all, and 'till march I have some time to finish it
Kakizaki
12-11-2009, 11:14 PM
Yeah I make a good wage here but christ it's a hard country to save money in.
At least I've curbed my spending on Love hotels but with my recent addiction to Queen's Blade and Christmas on the way I am, as they say in Japan...
binbo.
At least if you are into retro import games you can save a ton. When I went back to that game store in Nakano, I bought several games that I had been after for a while. I easily saved over a hundred bucks on what I would have paid for them from many online dealers. The JP Megadrive version of Contra Hardcorps was a fraction of the price of what many usually charge for it in the U.S.
DamageCity
12-13-2009, 12:12 AM
This is true, and the fact that I can buy games used anywhere I go makes things a lot easier as well. Which is what I do with most games I buy in Japanese.
poiuiu
12-13-2009, 10:45 AM
I would rather the game be expertly balanced like MM9 was rather then just "hard". Hero and Superhero modes would be great though.
'Expertly balanced' means making it less harder for people that are not guys like me, ie guys who have been playing these kinds of games for decades in a wide variety, many almost unheard of, ways. I say cater to your long time fans, then give the option to making it playable to everyone else; that's what 'easy' modes are for.
For $10 you get a complete and full retro Megaman game. That's a perfectly reasonable price. For $4 more, you get Hero, Superhero, and Proto modes, each of which change up the main game enough to basically be separate games themselves. You TRIPLE the content for $4.
Complaining about that is like complaining that your cake tastes too good.
You do realise what you're defending is Capcom charging for stuff that was included in the game during the era MM10 spawned from right? And it's not exactly a new game if it's the same levels but with rearranged enemies and such. Zelda 1 second quest or Z:OoT Master's Quest, these are good examples of 'taking an existing game and making a new game out of them' since all the dungeons are different even if everything else is the same.
And I don't even want to start on the 'paying for unlock keys for stuff already on the disc/initial download' argument again.
I'm sorry, I can't resist.
That's what she said.
http://i46.tinypic.com/r8bhaw.jpg
Gen Eric Gui
12-14-2009, 06:31 AM
You do realise what you're defending is Capcom charging for stuff that was included in the game during the era MM10 spawned from right? And it's not exactly a new game if it's the same levels but with rearranged enemies and such. Zelda 1 second quest or Z:OoT Master's Quest, these are good examples of 'taking an existing game and making a new game out of them' since all the dungeons are different even if everything else is the same.
They already undercharged you for the main game. Anyone who didn't want to use those features payed a lot less for MM9 then Capcom could have charged for it. And it came with all the features that all the standard Megaman games have come with. Complaining that you can buy optional extra content for a game that's already extremely cheap is cutting off your nose to spite your face.
'Expertly balanced' means making it less harder for people that are not guys like me, ie guys who have been playing these kinds of games for decades in a wide variety, many almost unheard of, ways. I say cater to your long time fans, then give the option to making it playable to everyone else; that's what 'easy' modes are for.
No, expertly balanced means there's no bull#### buggy enemies or unavoidable boss patterns like there were in the older MM games. MM9 IS a love letter to the old fans, because I'M an old fan and it's absolutely everything I ever could have asked for. It's as hard as MM2 without being having bull#### like Air Man's tornado patterns and Heat Man's "requires pixel-perfect dodge" initial fire spray.
And if you really wanted a harder game, you pay $1 and you have it.
And I don't even want to start on the 'paying for unlock keys for stuff already on the disc/initial download' argument again.
I had to download significant files for the extras I bought, so I don't know where this is coming from.
poiuiu
12-14-2009, 07:38 AM
They already undercharged you for the main game. Anyone who didn't want to use those features payed a lot less for MM9 then Capcom could have charged for it. And it came with all the features that all the standard Megaman games have come with. Complaining that you can buy optional extra content for a game that's already extremely cheap is cutting off your nose to spite your face.
Undercharge? We're talking about the same MM9 that uses 20+ year old art assets and design philosophy, correct? The same MM9 game with the base game that costs just as much Lost Winds or NyxQuest, which are games made top to bottom with original assets and features just as much content and levels as MM9?
The game may be dirt cheap in the late 80s when all NES games cost at least 5 times as much, but it's almost the new decade in the 21st century and this really shouldn't be supported.
It's as hard as MM2 without being having bull#### like Air Man's tornado patterns and Heat Man's "requires pixel-perfect dodge" initial fire spray.
MM2 was hardly the most difficult MM game in the series, with or without the charge shot and a slide, and not counting the first game. Either way, the boss patterns of MM9 could be much better and made more difficult without resorting to increasing their basic damage output.
And if you really wanted a harder game, you pay $1 and you have it.
This doesn't effect bosses. And it should have been part of the original package.
I had to download significant files for the extras I bought, so I don't know where this is coming from.
It didn't take me long to download the Protoman dlc or the endless mode (can't remember how long but but it didn't take very many button presses of boredom), so I assumed their were only kbs in size, but a quick google search tells me EU version has the dlc as separate files but not much is said on NA/JP versions. Either way, this wasn't my main point.
Gen Eric Gui
12-14-2009, 12:00 PM
Undercharge? We're talking about the same MM9 that uses 20+ year old art assets and design philosophy, correct? The same MM9 game with the base game that costs just as much Lost Winds or NyxQuest, which are games made top to bottom with original assets and features just as much content and levels as MM9?
Just because a game uses an 8-bit style doesn't mean its actually using old art assets.
And anyway, you're not just paying for the graphics; you're paying for the amazing level design and the love and care that went into all the little things; the game balance, the pattern balance, the weapon balance, and everything else. For $10, MM9 was a steal.
MM2 was hardly the most difficult MM game in the series, with or without the charge shot and a slide, and not counting the first game.
I didn't say it was the most difficult, I just said it had some of the most unfair cheap-shot moments, like Air Man's undodgeable Tornados and the aforementioned Heat Man attack.
I'd also like to hear which of the original 8 MM games you feel was harder. I'll grant you MM1, but the others are cakewalks IMO.
This doesn't effect bosses. And it should have been part of the original package.
Dude. It's $1. This is hardly something worth fighting over, especially given that most MM games don't even HAVE selectable difficulties. If any other game EVER gave me the option to spend a single dollar to essentially double the playtime I could get out of it, I'd jump at it.
poiuiu
12-18-2009, 09:36 AM
Just because a game uses an 8-bit style doesn't mean its actually using old art assets.
If it looks like old assets, then they are old assets regardless if they're redrawn or not, especially the case with MM8 where they're specifically pandering to that crowd.
And anyway, you're not just paying for the graphics; you're paying for the amazing level design and the love and care that went into all the little things; the game balance, the pattern balance, the weapon balance, and everything else. For $10, MM9 was a steal.
You can get all that from an abundance of well made fanware games on any of your preferred console of choice for significantly less than what MM8 is asking for, and many of them uses now assets. Hell, Cave Story, an arguably better game released years earlier, is FREE. This isn't even mentioning the laundry list of well made rom-hacks either.
I didn't say it was the most difficult, I just said it had some of the most unfair cheap-shot moments, like Air Man's undodgeable Tornados and the aforementioned Heat Man attack.
Neither of those are really game breaking. If anything, the Wily boss that requires Crash Bombs is the game breaker; that should have been your argument.
I'd also like to hear which of the original 8 MM games you feel was harder. I'll grant you MM1, but the others are cakewalks IMO.
None, even if you factor gimping yourself with just single buster shots in the games that allows charging except for boss battles in Megaman and Bass where bosses gets a massive speed boost when you leave them with low health for too long, so it's required you use weapons or charged shots. The King/Wily levels in Megaman and Bass though, those can prove to be a little challenging because you have to do three Wily equivalent stages in a row without breaks.
Dude. It's $1. This is hardly something worth fighting over, especially given that most MM games don't even HAVE selectable difficulties. If any other game EVER gave me the option to spend a single dollar to essentially double the playtime I could get out of it, I'd jump at it.
This kind of thing is no different from locking away harder difficulties in other games until you've beaten them through normal modes first, but this one comes with a price tag. A buck or not, it's still unacceptable.
And it's pretty obvious neither of us will agree so this pointless argument ends here. Cause frankly, I'm not even looking forward to MM10.
sdragon21
02-11-2010, 06:54 PM
Release date's for all 3 versions of megaman 10 have been announced and are as follows:
WiiWare:March 1st
PSN:March 11th
XBLA:March 31st
Siliconera also talks about the differences between the easy and normal difficulties. The article can be found here:
http://www.siliconera.com/2010/02/11/mega-man-10-powers-up-on-wii-first/
Kakizaki
02-11-2010, 09:06 PM
Some of you, okay like several of you, love to make redundant threads. Merged...
Vyse of Arcadia
02-11-2010, 10:20 PM
Hm. I'm not sure whether I want to get this for PS3 or Wii now that I have both.
I'm leaning Wii for the controller. And both versions have trophies/achievements and downloadable content, I think. MM9 did at least, so no difference one way or another there.
poiuiu
03-01-2010, 11:51 AM
Megaman 10 is released for Wiiware and all downloadable content is detailed here (http://www.nintendo.com/games/detail/0P_C991QIxre7dEueFxMuTvhwv9j4Zh9), including three special stages, playable character Bass and a new mode. Combined, 8 bucks, almost as much as the game itself.:devil:
Note: PSN version will be up on the 11th and the 360 version on the 31st, and both will have sales eventually while the Wiiware version won't, so if you want the Wiiware version, get it now rather than wait.
Kid Marin
03-01-2010, 12:16 PM
Hm. I'm not sure whether I want to get this for PS3 or Wii now that I have both.
I'm leaning Wii for the controller. And both versions have trophies/achievements and downloadable content, I think. MM9 did at least, so no difference one way or another there.I don't know about MM10, but MM9 XLA/PSN doesn't look as crisp (blurry filter ?) as MM9 WW.
poiuiu
03-01-2010, 12:26 PM
That's because XBLA/PSN versions blows up the game to 1080p (development requirement) while the Wii version stays at its native 240p.
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