View Full Version : Administrator: Copyright Protected Gamesave
liquifiedart
10-30-2009, 10:27 AM
Are our characters stored on a server or are they local to our machine? If it is the latter then I am have a problem.
My PS3 just died and I need to send it in to get serviced, there is no way to restore my save onto a new machine.
Can you please patch the game save so that our saves can be restored onto other machines (that contain our login)?
Any other solutions would be very appreciated.
euraah
10-30-2009, 10:43 AM
so do you know were i can get some prue clear stone
liquifiedart
10-30-2009, 10:49 AM
so do you know were i can get some prue clear stone
Hmmm.. I'd have to check my strat guide.
RedRocket
10-30-2009, 10:57 AM
I truly hope that Atlus can address this with From Software so we could see a change. Just last night, I was instant messaging with another DS player while my DS game was active, and my newer PS3 (80g, 8 months old) completely locked up to where I had to power cycle it. The whole time I was worried that my DS game save was going to be toast and I would have no way to recover from that...except start a new toon.
It is understandable that it would be difficult to come up with an algorithm to stop cheating but allow for users to easily back-up their game save data. I am not a coder, but why can't there be something similar to the following implemented:
Maybe some kind of incremental checksum where every time the file is accessed offline, the file gets marked with a checksum at that point. When you then connect online, the multiple checksums verify and then the online and offline files sync. If the checksum fails, them your file is deemed tampered with and won't allow online access for that save game.
Sure, someone may find a hole in my theory...but something needs to be looked into.
Shimizoki
10-30-2009, 11:02 AM
I truly hope that Atlus can address this with From Software so we could see a change. Just last night, I was instant messaging with another DS player while my DS game was active, and my newer PS3 (80g, 8 months old) completely locked up to where I had to power cycle it. The whole time I was worried that my DS game save was going to be toast and I would have no way to recover from that...except start a new toon.
It is understandable that it would be difficult to come up with an algorithm to stop cheating but allow for users to easily back-up their game save data. I am not a coder, but why can't there be something similar to the following implemented:
Maybe some kind of incremental checksum where every time the file is accessed offline, the file gets marked with a checksum at that point. When you then connect online, the multiple checksums verify and then the online and offline files sync. If the checksum fails, them your file is deemed tampered with and won't allow online access for that save game.
Sure, someone may find a hole in my theory...but something needs to be looked into.
the hole in your theory is your theory. anytime it becomes editable someone will figure a way around it. for example, knowing the algorithm in your checksum will allow me to edit it after Ive hacked the game, I can then change the checksum to whatever it needs to be to get back online. basically the only way to make it impossible to hack the file is to keep it locked. otherwise people will find their way around it.
RedRocket
10-30-2009, 11:08 AM
Hence the reason I'm not a coder.
But, I certainly wouldn't expect a checksum to be xml or other text based file.
A DS save game back-up would be a tricky one to figure out since the game has online and offline modes combined vs. standard games where the online save game is usually independent of campaign modes.
liquifiedart
10-30-2009, 11:08 AM
I truly hope that Atlus can address this with From Software so we could see a change. Just last night, I was instant messaging with another DS player while my DS game was active, and my newer PS3 (80g, 8 months old) completely locked up to where I had to power cycle it. The whole time I was worried that my DS game save was going to be toast and I would have no way to recover from that...except start a new toon.
It is understandable that it would be difficult to come up with an algorithm to stop cheating but allow for users to easily back-up their game save data. I am not a coder, but why can't there be something similar to the following implemented:
Maybe some kind of incremental checksum where every time the file is accessed offline, the file gets marked with a checksum at that point. When you then connect online, the multiple checksums verify and then the online and offline files sync. If the checksum fails, them your file is deemed tampered with and won't allow online access for that save game.
Sure, someone may find a hole in my theory...but something needs to be looked into.
the hole in your theory is your theory. anytime it becomes editable someone will figure a way around it. for example, knowing the algorithm in your checksum will allow me to edit it after Ive hacked the game, I can then change the checksum to whatever it needs to be to get back online. basically the only way to make it impossible to hack the file is to keep it locked. otherwise people will find their way around it.
No offense, but "says the guy with the Nintendo avatar". There are Plenty of algorithms that are are not hackable in the least, or would take years upon years to break. I wrote one myself which is far from a Top-tier encryption algorithm and i highly doubt you can hack it. Although who knows maybe there lies a .000001% chance. (it took me 6hrs to write,but it completely mutates every single time)
Lets also not forget, that if you only have 1 activated PS3, it can simply copy over and allow you to use it on only 1 activated ps3. All cheating in this game would have to be done ONLINE anyway!!!! This completely nullifies any duping of items ala diablo.
Shimizoki
10-30-2009, 11:12 AM
there are always ways, social engineering, disgruntled employees. what if my brother worked there and I just asked him and he told me because he trusted me and then I put it on the web... I mean there is no such thing as UN-hackable, with enough people and time someone WILL get it. your right, could I get it in a day? month? year? maybe not, but you put 1000 people on it... and it will happen.
liquifiedart
10-30-2009, 11:18 AM
there are always ways, social engineering, disgruntled employees. what if my brother worked there and I just asked him and he told me because he trusted me and then I put it on the web... I mean there is no such thing as UN-hackable, with enough people and time someone WILL get it. your right, could I get it in a day? month? year? maybe not, but you put 1000 people on it... and it will happen.
What IF a CIA official leaked information on problems in teh government? hmmm?
Same situation, what happens? Exactly, hes under law and the law will bring him in. There is no way to prevent liars and decievers and all EVIL works in general from happening. Its impossible. The more laws you make your prevent it, the more rights your going to inevitably take away from a free society.
It will always happen that way.
Government and Laws are to keep people in order Not Oppressed.
"what if my brother worked there and I just asked him and he told me because he trusted me and then I put it on the web.."
Watch this...
From now on the company will cut the tounge out of all new and old employees and cut off their fingers to prevent any information leaking. (Oppression)
From now on the company will fine any leakers with a 100,000 fine and be subjected to additonal state laws. (Order)
obie191970
10-30-2009, 11:35 AM
Can anyone confirm if the game saves will copy if you do a full system backup? I have conflicted reports on this - But if so, that is one way to retain it.
liquifiedart
10-30-2009, 11:44 AM
Can anyone confirm if the game saves will copy if you do a full system backup? I have conflicted reports on this - But if so, that is one way to retain it.
From my understanding, Not to a different PS3. So if you send it in for repair or it breaks, your done for. Only some of the saves can be restored.
RedRocket
10-30-2009, 11:45 AM
Can anyone confirm if the game saves will copy if you do a full system backup? I have conflicted reports on this - But if so, that is one way to retain it.
I can't confirm it but it is my understanding that will work.
However, those are extreme measures (time consuming) to make incremental backups. It also does not save you from a PS3 hardware failure.
EDIT: ^^ hehe, DOH!
obie191970
10-30-2009, 11:58 AM
From my understanding, Not to a different PS3. So if you send it in for repair or it breaks, your done for. Only some of the saves can be restored.
When I got the YLOD, I only lost RSV and Rock Band saves. And the rest of the saves, even though locked, copied over. I also have a 320G in mine that I obviously took out before returning it - But that had to be reformatted to the new system that I got. What does this all mean - Absolutely nothing. But it seems the only option you have that may possibly work is doing a complete system backup to an external HD. There is zero chance of FROM changing the way they save games.
dmljr
10-30-2009, 11:08 PM
The main problem have with the locking. Is not, that it is copy protected. If it was just copy protected, you could backup and restore the whole system through system utility. I can understand copy protecting game saves with online functions.
My problem is that it is also system locked. Meaning you can't do a system back-up and restore it on another system. Plus considering Sony's standard repair procedure is to send out a refubished unit, instead of if yours and sending it back. It would be great if Atlus could at least remove the system lock.
And since the system back-up function does not just copy the files to the portable hard drive. But compresses them in a ps3 read only file. To hack the save, they would need to first hack the back-up compression, that should be enough of a deterant. If. someone is willing to go that far to hack the save. I am sure they would also be willing to hack and change the system identification on the save also.
SpiritThief
10-31-2009, 12:30 AM
I want to know why can't saves be locked to our PSN names and not the system itself? That way we can still take our data with us.
Those that don't use PSN, who cares they aren't online anyway.
If it's trophies you care about, again who cares they shouldn't have even been made in the first place. Trophies are the biggest problem, I never had a locked save before trophies but everything else has been since they came.
HijiriOni
10-31-2009, 01:43 AM
It is possible to do a complete copy of the drive over to another drive. Will this save the DS data? No idea. Can the DS data copy over? No idea.
Is it possible to backup character data to an online server? Yes very easily, your character data is probably less then 10 megs, and more likely to be around 1 meg tops. Is this practical? Atlus/FROM make no money off it, and the game can be played offline so not very.
I do miss just copying my game data to an 8 meg card, then copying that to a 2nd card if I was worried about one getting damaged.
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