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fff
10-28-2009, 12:31 PM
On the back of my game case it says 1-4 players online. I have leveled up to level 209 and there are no blue or red phantom signs anywhere. I've looked all day and all night. I also cannot invade anyone's game. I bought the game mostly for online play. What are you going to do to fix this?

My suggestion is that once a player reaches a certain level, they should be matched against other players of equal level or slightly lower level, and of players up to the maximum level (probably somewhere around 120-150 soul level). The reason for not including lower levels is that new players are not as skilled. Skill is the biggest factor in determining how strong a character is. So I see nothing wrong about this idea. And don't forget that as it stands right now, I cannot even participate in the multiplayer aspect of this game. This is a game breaking design flaw and it should've been addressed before marketing the game in North America.

Syra
10-28-2009, 12:53 PM
The game already does this. It filters everything by level, be it Blue Phantoms, Red Phantoms, or Black Phantoms. For your level, I believe it is approximately +/- 30 levels from your character. So the reason you see no signs, and cannot invade, is because there simply aren't many players around your level.

This is not Atlus' fault. The community simply hasn't gotten to that level, or enjoys playing in the lower levels. That isn't a design flaw, it's a community issue, and a community issue only.

For more information on what we know about the level filter, check here. (http://www.atlus.com/forum/showthread.php?t=4659)

Shimizoki
10-28-2009, 12:56 PM
I second the nomination. at lvl 200 it should have a larger gap than just 30

fff
10-28-2009, 12:57 PM
To Syra: Can you read? I said that once a player reaches a certain level they should be matched against a player of any level higher up to the maximum level.

And to quote myself because you didn't read clearly.

And don't forget that as it stands right now, I cannot even participate in the multiplayer aspect of this game. This is a game breaking design flaw and it should've been addressed before marketing the game in North America.

It is not a problem with the community. The pattern was evident in the Asian market of the game as well. It is not likely that people are willing to grind up to 200 for: 1) this is not an MMO. And 2) when they know the rest of the community is staying below 200.

Demondays
10-28-2009, 01:13 PM
The game allready has a good way of managing the online play.

isnt it like, you can fight people 10 lvls lower than you or 10 lvls higher... i think.

Maybe you have a connection problem, alot of people cant see signs and bloodstains and things.

Smartass
10-28-2009, 01:13 PM
had some pvp fun at lvl 180+ but after I reached 200 canīt find blue/black phantoms anymore....And now Iīm at 230+ and going up...

Maybe PVP should have no lvl restrictions...If you donīt wanna be pked just stay in soul form, you might even help someone to kill a black phantom...Game is supposed to be challenging and pvp at higher lvls are the only real fun, besides we canīt get better skilled without a constant pvp...For now Iīm just lvling and farming ores to check new weapon

btw a Clan/guild system with wars and unique weapons/armors for each class would be interesting :)

Shimizoki
10-28-2009, 01:16 PM
To Syra: Can you read? I said that once a player reaches a certain level they should be matched against a player of any level higher up to the maximum level.

And to quote myself because you didn't read clearly.

And don't forget that as it stands right now, I cannot even participate in the multiplayer aspect of this game. This is a game breaking design flaw and it should've been addressed before marketing the game in North America.

It is not a problem with the community. The pattern was evident in the Asian market of the game as well. It is not likely that people are willing to grind up to 200 for: 1) this is not an MMO. And 2) when they know the rest of the community is staying below 200.

She did read clearly... its not a game flaw, but a community flaw. if there were more players your level you would have the multiplayer aspect. but there isnt because the community isnt high enough a lvl. while I was just on your side there fff, the fact that you just shot the person down who made a reasonable statement of fact is just wrong...

I agree that there should be that lvl barrier like you mentioned fff, but its not a game flaw.

And if you know everyone is staying beneath 200... then de lvl down to where everyone else is.

Balfor
10-28-2009, 01:21 PM
so basically what you are trying to say is you for whatever reason, rushed your way into the 200s for no reason other than to trash lower level players, then had your fun ruined when you realized that nobody else was doing the same as you. the vast majority of the playerbase will stay around 125-150 because that is where the best pvp is. it happened like that in the asian version of the game and it is happening here. you were either ignorant of this or just didn't care and now you are demanding that a company that is doing nothing but distributing the game make a huge change to the way the game works? you do realize that you can beg and plead for them to fix your mistake for you but they can't do anything right? just roll a new character and level to where the rest of us are and do your pvp there.

RedRocket
10-28-2009, 01:21 PM
Start a new character with the thought in mind to not level up so quickly. Play the new character as hard as you can make it...melee with no armor??? Wait for the community to catch up to your first character.

I know it doesn't quite fit what you had in mind but there are options.

Shimizoki
10-28-2009, 01:24 PM
Start a new character with the thought in mind to not level up so quickly. Play the new character as hard as you can make it...melee with no armor??? Wait for the community to catch up to your first character.

I know it doesn't quite fit what you had in mind but there are options.

I liked someones idea of beating the game with a lvl 1 royalty

viGx2
10-28-2009, 01:46 PM
It would be pretty sweet if Atlus added a 6th archstone for multiplayer purposes only. Such as 6-1 could be 1vs1 either in soul form or alive battling each other for souls. 6-2 could be a team deathmatch with blue phantoms vs. black phantoms maybe small 8 vs 8 servers on smaller maps then the usual worlds. Maybe widen the gap for different soul levels to play against each other in these worlds or have a minmum soul level. For example you fff maybe 200+ can battle. That would make people grind harder to get to that level for strictly pvp. Just dreaming...

mutilations
10-28-2009, 01:49 PM
Either way, this is going to be a two-sided view. As it stands though.. look for me when I get in the 200+ range because I'm not stopping.. if I can't get much multi-player, so be it. I'll solo until there becomes a bracket (albeit small one) of higher level players.

Why would so many players want to stay at a certain level range (120-150).. leveling up is a good part of the fun and seeing how high you can climb faster than the rest is a good feeling. At least that's how it feels to me.

Good luck to all those that has the same goal as me.

Balfor
10-28-2009, 01:54 PM
Why would so many players want to stay at a certain level range (120-150)..

the main reason is the builds available at that range are generally varied and different. the higher you get the more "i can do it all" builds there are instead of specialized ones.

mutilations
10-28-2009, 02:00 PM
But wouldn't two "I can do it all" builds versing each other be a pretty big challenge?

Syra
10-28-2009, 02:07 PM
To Syra: Can you read? I said that once a player reaches a certain level they should be matched against a player of any level higher up to the maximum level.

And to quote myself because you didn't read clearly.

And don't forget that as it stands right now, I cannot even participate in the multiplayer aspect of this game. This is a game breaking design flaw and it should've been addressed before marketing the game in North America.

It is not a problem with the community. The pattern was evident in the Asian market of the game as well. It is not likely that people are willing to grind up to 200 for: 1) this is not an MMO. And 2) when they know the rest of the community is staying below 200.

That most certainly is a problem with the community. You cannot participate in multiplayer, because the community isn't in your level range. Atlus and FROM Software aren't sitting there, conspiring against you, deleveling everyone who gets within thirty levels of you. The fact you knew ahead of time that this was going to occur, and still chose to alienate yourself, makes me question why you're even ranting.

Now then, I'll apologize for the part I did misread. I don't agree with the notion of removing the level cap at a certain level, but I still misread it. That's no reason to get bent out of shape, though.

To answer your question, no, I cannot read. I do know how to make these funky little ACII faces though: Q('-'Q)

Gamefanatic
10-28-2009, 02:26 PM
First, I think it's amazing that anyone has a character at 200, nice job there. That must have taken forever to get that high. I have put hundreds of hours into the game, and the highest lvl character I have is 107. But I have started and stopped at least 12 characters, only building one character to the century mark. I forget how man souls it takes to level up, but I think it's hovering around 80,000 souls for one stat. I want to go higher, but not much more. I'm not big into the pvp, but I do like to help people as a blue phantom and enjoy summoning others, great concept and execution.

Second, I have to agree with Syra on her reply, I would have answered you the same exact way. Maybe it was in the way you worded your post, but I would have told you not many people have a lvl 200 character, hence you would not see any soul signs.

Smartass
10-28-2009, 02:46 PM
so basically what you are trying to say is you for whatever reason, rushed your way into the 200s for no reason other than to trash lower level players, then had your fun ruined when you realized that nobody else was doing the same as you. the vast majority of the playerbase will stay around 125-150 because that is where the best pvp is. it happened like that in the asian version of the game and it is happening here. you were either ignorant of this or just didn't care and now you are demanding that a company that is doing nothing but distributing the game make a huge change to the way the game works? you do realize that you can beg and plead for them to fix your mistake for you but they can't do anything right? just roll a new character and level to where the rest of us are and do your pvp there.

I donīt know if you were talking to fff or me but please donīt flame ppl, letīs keep it polite, itīs just our opinions...For me pvp at higher lvl should be way more interesting due to variety of builds/equips/magic a player would use, thatīs why I was leveling and thought most people would do the same way. I didnīt make a lvl 230 thinking to trash lowbies..If lvl cap is 712 then why stay on 125-150 for pvp or why keep playing further on once you get all trophies? I would just make a mage and fry everyoneīs ass with firestorm hoping for someone with anti-magic skill for a more interesting battle =) , but still not fun enough...Thatīs why I think maybe if game didnīt have lvl resctrictions for pking or if the lvl gap for restriction were way higher than 10 that would make ppl level up to fight back

Why would so many players want to stay at a certain level range (120-150)..

the main reason is the builds available at that range are generally varied and different. the higher you get the more "i can do it all" builds there are instead of specialized ones.

But wouldn't two "I can do it all" builds versing each other be a pretty big challenge?

Thatīs the point, you can do it all but you canīt carry/equip it all, so you gotta think hard on your player set up for pvp...
+1 to mutilations

Balfor
10-28-2009, 02:53 PM
I donīt know if you were talking to fff or me but please donīt flame ppl, letīs keep it polite, itīs just our opinions...

i was talking to FFF. he has been making posts in multiple topics basically demanding the game be changed to fit his playstyle. i did not intend to flame anybody. i simply took things he has said in his various posts around the forums and displayed them in a sarcastic manner in order to hopefully show him why he is wrong.

Smartass
10-28-2009, 02:59 PM
i was talking to FFF. he has been making posts in multiple topics basically demanding the game be changed to fit his playstyle. i did not intend to flame anybody. i simply took things he has said in his various posts around the forums and displayed them in a sarcastic manner in order to hopefully show him why he is wrong.

oh okie didnīt know he was doing that :D

Balfor
10-28-2009, 03:08 PM
it totals about four or five posts prior to this topic. i don't mind somebody voicing an opinion, but this guy is just getting on my nerves since he refuses to admit that while his idea of opening up the brackets has some merit, it just won't work overall. he also refuses to admit that he shouldn't have leveled that quickly and refuses to just play a different character until people catch up.

TreasureDen
10-28-2009, 03:45 PM
The game already does this. It filters everything by level, be it Blue Phantoms, Red Phantoms, or Black Phantoms. For your level, I believe it is approximately +/- 30 levels from your character. So the reason you see no signs, and cannot invade, is because there simply aren't many players around your level.

This is not Atlus' fault. The community simply hasn't gotten to that level, or enjoys playing in the lower levels. That isn't a design flaw, it's a community issue, and a community issue only.

For more information on what we know about the level filter, check here. (http://www.atlus.com/forum/showthread.php?t=4659)

As of right now, there's no way to play with anyone when you reach level 200+. Sorry to bash your bubble, but this is a design flaw. The developers should have saw this coming.

If you design something, and nobody like or use your design then it's safe to say that your design has problem. This is the same case with Demon's Souls right now.

Bacon Deity
10-28-2009, 03:58 PM
Well, thing is, some people are pretty slow in the game, some people are fairly fast. I defend their design choice because some of the fights in the game, whether it be PvE or PvP, would be utter craziness if someone was super high level joined up with a lower level.

It's also that a lot of people decided to stay in the lower levels because they're afraid of not being able to play with anyone... But if people stop worrying about it, and just keep playing, they'll still be able to play with other people later in their leveling life. And if it's SUCH big trouble, they can make a new character if anything, I mean, it almost takes no time to get to level 100.

mutilations
10-28-2009, 04:23 PM
I'm sorry but I will still disagree with this statement. You will eventually find people in the higher brackets.. This game hasn't even been in the US for a month now. I just don't see why people insist on calling this a game flaw. Personally I wouldn't feel right picking on lower levels so keeping the level difference is a great idea. Give the game time and pretty soon all levels will enjoy constant pvp. There are plenty of players like me that refuse to stop gaining levels.

EDIT: not you bacon.. I just have a bad habit of not quoting folk

Bacon Deity
10-28-2009, 04:28 PM
I'm sorry but I will still disagree with this statement. You will eventually find people in the higher brackets.. This game hasn't even been in the US for a month now. I just don't see why people insist on calling this a game flaw. Personally I wouldn't feel right picking on lower levels so keeping the level difference is a great idea. Give the game time and pretty soon all levels will enjoy constant pvp. There are plenty of players like me that refuse to stop gaining levels.

Absolutely agree.

Syra
10-28-2009, 04:32 PM
As of right now, there's no way to play with anyone when you reach level 200+. Sorry to bash your bubble, but this is a design flaw. The developers should have saw this coming.

If you design something, and nobody like or use your design then it's safe to say that your design has problem. This is the same case with Demon's Souls right now.

The game has been out all of three weeks, to actually expect a large number of people to have reached level 200 is nothing short of absurd. People have obligations, and restrictions on their free time, and not everyone can put enough of their schedule into DS to get that high, that quickly. It's like when an MMO launches a new class, and you race it to cap by day two, and then go around complaining that no one has figured out how to use your class in the end-game yet.

You have no means with which to prove no one will use the level 200+ functionality. In fact, even citing the Asian market is meaningless, since as someone who has actively played with individuals who live in said market, I can tell you, they game in a completely different manor. Not to mention, several Asian players have gone far and beyond the 200 marker.

It's understandable you're lonely in the nosebleeds, but nothing about the game's core design is causing it. If you would slow down a bit, and let people catch up, you likely would find it isn't nearly as bad as you're making it out to be. This thread alone has several people who fully intend to passing that 200 mark. Besides, shouldn't you be working on a Halloween costume? Make a Flamelurker costume, then you could live Demon's Souls, and scare kids senseless! Just...don't create working, exploding punches. I believe the police frown on that.

Balfor
10-28-2009, 04:39 PM
Besides, shouldn't you be working on a Halloween costume? Make a Flamelurker costume, then you could live Demon's Souls, and scare kids senseless! Just...don't create working, exploding punches. I believe the police frown on that.

but without the exploding punches the costume just wouldn't be complete.....

Shimizoki
10-28-2009, 04:59 PM
To answer your question, no, I cannot read. I do know how to make these funky little ACII faces though: Q('-'Q)

ASCII... Just so you know d(-_-)b

Besides, shouldn't you be working on a Halloween costume? Make a Flamelurker costume, then you could live Demon's Souls, and scare kids senseless! Just...don't create working, exploding punches. I believe the police frown on that.

but without the exploding punches the costume just wouldn't be complete.....

I'll make mine have exploding punches... my chem teacher always disliked me because I seemed to like applied sciences, and in his class that meant blowing things up xD

Syra
10-28-2009, 05:04 PM
To answer your question, no, I cannot read. I do know how to make these funky little ACII faces though: Q('-'Q)

ASCII... Just so you know d(-_-)b


Bah, typo! O-(>.<Q)"


Exploding punches would be fun. I'd be worried about melting my candy though. =X

Balfor
10-28-2009, 05:12 PM
To answer your question, no, I cannot read. I do know how to make these funky little ACII faces though: Q('-'Q)

ASCII... Just so you know d(-_-)b


Bah, typo! O-(>.<Q)"


Exploding punches would be fun. I'd be worried about melting my candy though. =X

if you melt down lots of chocolate candy though you could totally make a fondue!

<^>(-_-)<^>

Bacon Deity
10-28-2009, 05:18 PM
Hey whats that backwards b?

(Come on, you guys gotta know this one!)

Balfor
10-28-2009, 05:20 PM
i've seen that asked so many times lol. no clue where it started or if people are truly that stupid.

Bacon Deity
10-28-2009, 05:22 PM
It was started on 4chan.

Someone made that face d(-_-)b and then someone litteraly asked "Hey what's that backwards b?" To which someone replied, "A d."

Balfor
10-28-2009, 05:26 PM
ugh...4chan. always avoided that site due to far too many morons.

Tewillow
10-28-2009, 05:30 PM
.....

Shimizoki
10-28-2009, 05:31 PM
its a d...

dang, didnt see you already answered your own question bacon... RAWR

Bacon Deity
10-28-2009, 05:32 PM
@Tewillow

That's not a very productive post. Please refrain from that... I mean, yeah the past few messages went WAY off topic, but 5 periods is even worse. Sorry.

TreasureDen
10-28-2009, 05:43 PM
As of right now, there's no way to play with anyone when you reach level 200+. Sorry to bash your bubble, but this is a design flaw. The developers should have saw this coming.

If you design something, and nobody like or use your design then it's safe to say that your design has problem. This is the same case with Demon's Souls right now.

The game has been out all of three weeks, to actually expect a large number of people to have reached level 200 is nothing short of absurd. People have obligations, and restrictions on their free time, and not everyone can put enough of their schedule into DS to get that high, that quickly. It's like when an MMO launches a new class, and you race it to cap by day two, and then go around complaining that no one has figured out how to use your class in the end-game yet.

You have no means with which to prove no one will use the level 200+ functionality. In fact, even citing the Asian market is meaningless, since as someone who has actively played with individuals who live in said market, I can tell you, they game in a completely different manor. Not to mention, several Asian players have gone far and beyond the 200 marker.

It's understandable you're lonely in the nosebleeds, but nothing about the game's core design is causing it. If you would slow down a bit, and let people catch up, you likely would find it isn't nearly as bad as you're making it out to be. This thread alone has several people who fully intend to passing that 200 mark. Besides, shouldn't you be working on a Halloween costume? Make a Flamelurker costume, then you could live Demon's Souls, and scare kids senseless! Just...don't create working, exploding punches. I believe the police frown on that.

You're saying that people rush to max level in MMO, and with no one to play with. That's is wrong. There's always people around to group with in MMO no matter how fast you level. If you had actually play a MMO or level like mad in a MMO you won't made that statement.

Why do I have to slow down? Shouldn't I be able to level as fast as I could, and still have people around to play with? Isn't this a flaw? If you say that their design is totally flawless then you're just being naive. Demon's Souls could have a lobby or a similar system where people can meet up and arrange coop or pvp together while keeping their original design. Now, this is a design without flaw. Everyone happy.

Shimizoki
10-28-2009, 05:50 PM
Nope. Im not

Balfor
10-28-2009, 05:51 PM
You're saying that people rush to max level in MMO, and with no one to play with. That's is wrong. There's always people around to group with in MMO no matter how fast you level. If you had actually play a MMO or level like mad in a MMO you won't made that statement.

Why do I have to slow down? Shouldn't I be able to level as fast as I could, and still have people around to play with? Isn't this a flaw? If you say that their design is totally flawless then you're just being naive. Demon's Souls could have a lobby or a similar system where people can meet up and arrange coop or pvp together while keeping their original design. Now, this is a design without flaw. Everyone happy.

i HAVE played MMOs and done the race to the level cap. it is f-ing boring since you get there faster than 95% of the game's population and then you can't do anything until the rest catch up. there may be enough people to form one group to play with, but most MMOs require more than one group to do the end game stuff. nobody says you have to slow down. you CAN level as fast as you want to. you won't necessarily have people around to play with because not everybody WANTS to level like mad in a game such as demon's souls. it is not a design flaw that other people don't want to level as fast or as high as you do. will people eventually get 200+? sure. are they going to get there by week 3? fck no. the game is far from flawless(i'm looking at you people who are able to pull the plug and deny me a win in pvp). the fact that you outleveled everybody and now have nobody to play with is not a flaw. it is your own problem not the game's. as the OP pointed out, it says ON THE BOX that the online is one to four players. so if you are higher than everybody else, you'll be relegated to the one player online until people catch up.

Shimizoki
10-28-2009, 05:56 PM
i HAVE played MMOs and done the race to the level cap. it is f-ing boring since you get there faster than 95% of the game's population and then you can't do anything until the rest catch up. there may be enough people to form one group to play with, but most MMOs require more than one group to do the end game stuff. nobody says you have to slow down. you CAN level as fast as you want to. you won't necessarily have people around to play with because not everybody WANTS to level like mad in a game such as demon's souls. it is not a design flaw that other people don't want to level as fast or as high as you do. will people eventually get 200+? sure. are they going to get there by week 3? fck no. the game is far from flawless(i'm looking at you people who are able to pull the plug and deny me a win in pvp). the fact that you outleveled everybody and now have nobody to play with is not a flaw. it is your own problem not the game's. as the OP pointed out, it says ON THE BOX that the online is one to four players. so if you are higher than everybody else, you'll be relegated to the one player online until people catch up.

Balfor, I think I love you.


the game is far from flawless(i'm looking at you people who are able to pull the plug and deny me a win in pvp).


And that proves it

But he is right, ive played my fair share of MMOs and when its been out for years you have a kagillion people at the level cap. but when its out for 3 weeks the hardcore speed lvlrs get to the top and then cant do anything, thats the way it always works out. Patience is a virtue young padawan.

Bacon Deity
10-28-2009, 06:24 PM
Ok, in all seriousness, none of you dudes know what it's like to be addicted to an MMO... Well, addicted like I was. I played the dark plague for so long that I thought that every second I didn't play the game, I was wasting money. Dude, I leveled 40 levels in under a week (prior to burning crusade). And I played like that for like 6 months, taking a 2 month break in between every 2 months. After that, I tried another MMO, I wasn't as crazy about that one because it just sucked. Then I played ANOTHER MMO and it had a P2P and F2P option. At one point, you can barely play without paying. So I paid for one month... I'm not even going to go into detail with what happened to me...

Syra
10-28-2009, 06:26 PM
You're saying that people rush to max level in MMO, and with no one to play with. That's is wrong. There's always people around to group with in MMO no matter how fast you level. If you had actually play a MMO or level like mad in a MMO you won't made that statement.

Why do I have to slow down? Shouldn't I be able to level as fast as I could, and still have people around to play with? Isn't this a flaw? If you say that their design is totally flawless then you're just being naive. Demon's Souls could have a lobby or a similar system where people can meet up and arrange coop or pvp together while keeping their original design. Now, this is a design without flaw. Everyone happy.

I didn't say there wouldn't be people to play with in an MMO(Which is actually still true in launch settings, is this where I say: "If you've played an MMO, you'd know that?"). I specifically referenced end-game situations. A prime example: FFXI. When they added Dancer to FFXI, it only took a few days for someone to take it to 75, yet months and months after that, you'd never find a Dancer fighting Gods. Why? Because no one knew how to fit it into their fighting style. It was a buff job that used combat to fuel its buffs, and most end-game groups specifically kept their buffers out of melee. So those people who got Dancer to 75 in a couple days, basically had a worthless job for everything but getting Merit Points, and had to switch back to their previous job for all end-game events. This wasn't a game flaw, it was a community ignorance flaw. One which slowly began to resolve itself when they learned the usefulness of Samurai as a sub-job for Dancer.

I never said DS was flawless, I said that the fact you outleveled everyone is not a flaw. That was your choice, and one no amount of design could ever avert, with the exception of forced level caps. Would you rather they capped you at 50 for the first month, 100 for the second, and slowly removed them until they got to 712, just to keep you from running out of people to play with? It is not the developer's obligation to keep everyone on similar play schedules, and they are not at fault for your rapid leveling pace. Whats more, why should the rest of us, who leveled slower, be forced to deal with people a hundred levels higher invading us, just because you're playing more often than we are?

A lobby wouldn't do a damn thing when it comes to helping you co-op at level 200. Sure, you could see all those people...who are over a hundred levels under you, but you still wouldn't be able to invite them because your level range is simply too far apart.

So in conclusion: You do not have to slow down. However, if you want to play with others, it would serve your purpose to not grind like a power-sander, and leave them all in the dust.

Bacon Deity
10-28-2009, 06:28 PM
You do not have to slow down. However, if you want to play with others, it would serve your purpose to not grind like a power-sander, and leave them all in the dust.

Perfect quote, summarizes the entire thread, also it's exactly what I meant. Close the thread.

Balfor
10-28-2009, 06:33 PM
Ok, in all seriousness, none of you dudes know what it's like to be addicted to an MMO... Well, addicted like I was. I played the dark plague for so long that I thought that every second I didn't play the game, I was wasting money. Dude, I leveled 40 levels in under a week (prior to burning crusade). And I played like that for like 6 months, taking a 2 month break in between every 2 months. After that, I tried another MMO, I wasn't as crazy about that one because it just sucked. Then I played ANOTHER MMO and it had a P2P and F2P option. At one point, you can barely play without paying. So I paid for one month... I'm not even going to go into detail with what happened to me...

i hear ya on that one. i played FFXI for 7 years, WoW for two, and god knows how many others the last couple of years. only reason i stopped playing was my computer broke and i can't afford to fix it right now. my laptop can't handle MMOs so until the PS3 MMOs come out (i'm looking at you FF14) i probably won't play any, though i REALLY wish i was on Aion right now.....

ICE PICK
10-28-2009, 06:35 PM
good thread name i have one

http://farm1.static.flickr.com/77/178747359_13e5434d40.jpg?v=0

Hahalo
10-28-2009, 06:37 PM
IMO I would rather PVP around 100-125 level where the crowd is.

In general, I rather spend my time PVP'ing then going for long hour of farming.

Even at 100-125 level, I do bump back into repeated host. So the online gaming community ain't big.

More over, players can choose the play offline..

fff
10-28-2009, 07:34 PM
I didn't grind to level 200 so that I could kill lower level players at ease. My comment about that in another thread was to be taken as a joke. I leveled to 200 so I would be closer to achieving the type of character I wanted to create. However, PvP is unattainable at this level. The game only matches players of similar levels. Therein lies the flaw.

Balfor
10-28-2009, 08:20 PM
there is no flaw. how many times do we have to say it? you made the mistake of leveling far higher than the rest of us far faster than the rest of us. that is YOUR FAULT. that is not a problem with the game. if you want to pvp with us, roll a new character and level him into the 120-150 range, eventually we will catch up with your 200 and you can use him then.

Bacon Deity
10-28-2009, 10:01 PM
Or we can all stop bitching and just play the goddamn game.

fffffffffffffffffffffffff, you want to play with people? Do as Balfor and about every other person on this thread said and re-roll! It's not my fault, nor is it Balfor's or anyone else's fault that we aren't leveling at your rate, dude! Or you can suck it up, put the game down or something and wait for people to get to your level if you REALLY want to...

I mean, I don't have a life, but I study my balls off, and I have other games to enjoy too. I nor anyone else can give 100% of their attention to DS to accommodate for you being such a high bloody level.

Also, I have a message to Atlus too;

Ni-hao.

HijiriOni
10-29-2009, 04:15 AM
Wait...Atlus is chinese? Or are you trying to confuse them?

I thought they we're japanese...or an american distributor of japanese games.

Shimizoki
10-29-2009, 04:37 AM
I thought it was korean... wow so we all have some issues there

Milesaru
10-29-2009, 04:50 AM
How about you quit your bitching about the lack of PvP at high levels. Obviously the only answer is to give it time. If you've gone out of your way to power to a high level before everyone else and more than happy to brag about it, expect to have to wait for people to catch up

Shimizoki
10-29-2009, 05:04 AM
How about you quit your bitching about the lack of PvP at high levels. Obviously the only answer is to give it time. If you've gone out of your way to power to a high level before everyone else and more than happy to brag about it, expect to have to wait for people to catch up

that was violent...

fff
10-29-2009, 07:26 AM
The fact that I haven't made a new character is proof of a legitimate complaint. I am not whining because there is not PvP at my level, this is about a problem with the game's design. Funny how retards jump to conclusions and try to use psychology to explain my patterns of thought. It's also funny how people bitch about people who they think are bitching. And thanks for flaming in my thread so the likelihood that Atlus will consider a change has dropped.

obie191970
10-29-2009, 07:37 AM
The fact that I haven't made a new character is proof of a legitimate complaint.

No, it is merely proof of you acting like a petulant child. There are options for you as explained multiple times throughout this thread, however you choose to be stubborn and not heed their advice. I am assuming in a week or two when there are many more people around level 200 for you to play with, this design flaw will have magically corrected itself. As Bacon mentioned, people have lives outside to warm comforts of Bolateria - I implore you to consider experiencing that.

fff
10-29-2009, 07:40 AM
Deleveling or rerolling are not solutions to the problem. The way it is now, there will never be a challenging fight against someone who is much higher level than I. This game was made to be difficult. Yet the multiplayer half is an exception. Funny how you flame about someone acting childish. Guess you don't see the irony in that do you?

obie191970
10-29-2009, 07:52 AM
The way it is now, there will never be a challenging fight against someone who is much higher level than I. This game was made to be difficult. Yet the multiplayer half is an exception. Funny how you flame about someone acting childish. Guess you don't see the irony in that do you?

That is because there is no chance of a fight against someone who is much higher than you in levels ever being challenging. As it stands right now, there is a 30 level gap that your character has the opportunity to play with. This game does do a good job of making character levels less important than many RPG's, however, you would not stand a chance against someone who had 100 levels on you, nor would someone who is a 100 less.

And what I wrote is not ironic, if you believe it is then you clearly do not understand the meaning.

fff
10-29-2009, 08:01 AM
...you would not stand a chance against someone who had 100 levels on you, nor would someone who is a 100 less.

That is just a false statement.

Demondays
10-29-2009, 08:09 AM
Deleveling or rerolling are not solutions to the problem. The way it is now, there will never be a challenging fight against someone who is much higher level than I. This game was made to be difficult. Yet the multiplayer half is an exception. Funny how you flame about someone acting childish. Guess you don't see the irony in that do you?

If you want an mmo then go play world of warcraft or something.

The multiplayer expeirence on ds is a added bonus, single player is where the money is.

Sferzar
10-29-2009, 08:12 AM
...you would not stand a chance against someone who had 100 levels on you, nor would someone who is a 100 less.

That is just a false statement.

Because you've fought someone that is 100 levels higher than you, right?

Anyway, as valid as you think your complaint is, Atlus won't be able to change anything in the game since they are only publishing the game. Maybe you should try to reach the actual developers, FROM Software and voice your complaint to them.

Balfor
10-29-2009, 08:12 AM
you are seriously in denial.

as far as i'm concerned the fact that you have not made a new character is not proof of a design flaw but your own laziness and unwillingness to admit that you are wrong here.

obie191970
10-29-2009, 08:15 AM
That is just a false statement.

Not at level 200 is it a false statement. When you get to 4-,5-, or 600 then it would be a good battle since the percentages go down considerably. However, at 200 that isn't the case. I'm not arrogant enough to think a fight between my level 100 character and someone who is at 200 would be a competitive battle.

RedRocket
10-29-2009, 09:57 AM
OP, seriously, go find someone with your same complaint using the DS Asian servers.

Better yet, trade your NA version for the Asian version and your problem goes away. You will NOT catch up to the players who have been playing for 3/4 of a year. There will always be someone better than you.

But please, find some of the Asian server players that are whining as much as you about this so called "flaw".

Rednusander
10-29-2009, 11:10 AM
This thread is descending into the OP versus the world, and it doesn't look like it's getting any friendlier. I'm going to lock it.

fff, your complaint would be better addressed at From Software than at Atlus; we're just the North American publisher for the game. We have little to no input on design decisions, and if we did, the chances of us getting the complaint of a single player through to them, and THEN the chances of From Software changing the U.S. version to be so drastically different from its Asian and Japanese counterparts would be lower than low.