View Full Version : Persona 5?
Hobbun
09-20-2009, 06:33 AM
I couldn't find a board for future Persona or SMT discussion, so I posted here.
My question isn't so much if there will be a Persona 5, I am sure we will get it eventually, The question, and my concern, is will it remain on the home console. I really hope it does.
Don't get me wrong, I love my handhelds (especially DS) but my first preference is the home console. And I will admit I am getting very frustrated with a lot of the mainline games in a popular franchise going to handhelds. I want to play these games on my large screen tv with HD graphics and surround sound.
I don't mind spin-offs or remakes going on the handhelds, but not with franchises where the main games were already established on the home console. Because if it does well on the handheld, then I worry about them going back to the console.
Anyone else have these concerns?
jeffx
09-20-2009, 06:51 AM
No it doesn't keep me up at night.
Hobbun
09-20-2009, 06:58 AM
Well, never said it kept me up, either.
But I will say if it is released on a handheld, I will be a bit more than annoyed.
Kenji
09-20-2009, 07:11 AM
Well, we know about as much as you do, since there's no word of P5 (except that it probably/obviously won't be on the PS2). At this point, it could end up on a handheld or the Wii easily to maximize sales figures (even Dragon Quest, the biggest of all JRPG franchises, is getting this treatment). PS3 would surprise me, 360 would surprise me more.
If you're looking for an HD-spec MegaTen game, you'll probably be waiting another decade or so. The Atlus technological lag hasn't lessened any (Strange Journey uses passwords instead of Wi-Fi for demon trading, for instance).
Foobar
09-20-2009, 07:23 AM
If Atlus came out and said Persona 5 was going to be on PSP, I wouldn't object. You kinda have to see it from the perspective of where these games are first released. Console gaming has been on the decline in Japan for years now, many people there prefer to have thier gaming portable now that cell phones and handheld devices can capably handle them.
There's that and there's a lot of other reasons.
I mean, if you run a company and you can make a high profit product at low cost, wouldn't you? That's another reason we see this trend.
Personally, I find the aversion to handhelds childish. Its not because its on a handheld, its usually because people are scared of being seen with a handheld or have so much ego invested in thier home theater they can't get over it. Neither make a lot of sense to me. For one, everyone these days is poking mobile devices. This is the age of iPhone. As for the home theater thing, I don't know why people insist on pouring so much money into something they know could be obselete within a few years, especially audio setups.
No one seems to complain when Mario, Sonic, Metroid or Zelda games go back and forth between handheld and console. In that respect, what makes Dragon Quest, Persona, GTA or any other big franchise so special it just has to be on a console.
I can see an argument for First person shooters or survival horror games (not as scary when you can't turn the lights out on the train), but otherwise, I don't mind where any of my favorite franchises go.
I only mind when corners are cut in content. Gran Turismo Portable, for example - no career mode. GT is like porn for gearheads and they take out career mode?. That stinks.
Hobbun
09-20-2009, 07:56 AM
If Atlus came out and said Persona 5 was going to be on PSP, I wouldn't object. You kinda have to see it from the perspective of where these games are first released. Console gaming has been on the decline in Japan for years now, many people there prefer to have thier gaming portable now that cell phones and handheld devices can capably handle them.
There's that and there's a lot of other reasons.
I mean, if you run a company and you can make a high profit product at low cost, wouldn't you? That's another reason we see this trend.
Personally, I find the aversion to handhelds childish. Its not because its on a handheld, its usually because people are scared of being seen with a handheld or have so much ego invested in thier home theater they can't get over it. Neither make a lot of sense to me. For one, everyone these days is poking mobile devices. This is the age of iPhone. As for the home theater thing, I don't know why people insist on pouring so much money into something they know could be obselete within a few years, especially audio setups.
No one seems to complain when Mario, Sonic, Metroid or Zelda games go back and forth between handheld and console. In that respect, what makes Dragon Quest, Persona, GTA or any other big franchise so special it just has to be on a console.
I can see an argument for First person shooters or survival horror games (not as scary when you can't turn the lights out on the train), but otherwise, I don't mind where any of my favorite franchises go.
I only mind when corners are cut in content. Gran Turismo Portable, for example - no career mode. GT is like porn for gearheads and they take out career mode?. That stinks.
As I said, I love my handhelds. Right now I am playing M&L: PiT and I am really having a good time.
I enjoy both handhelds and home consoles, and it has nothing to do with being "embarrassed" with others seeing me playing them. Playing my handhelds away from home is not really feasible as I almost drive everywhere and I don't play them when getting to my destination as I am usually going somewhere where playing my handheld is not possible. Like going to the store, a friend's or work. Therefore, my handheld time is spent at home, just like when playing my console.
The reason I do prefer my console is the experience of the two. If you feel not enjoying a home theater system is silly, then that is your choice. But don't knock others who do enjoy it.
In regards to Zelda, Mario or Metroid going back and forth between handheld and home console. I am fine with that. The reason why, is they do go back and forth. Even though Zelda has had it's iterations of handheld games, it still has it's main "home console" version, as well. Same with Metroid and Mario.
But it's another thing if the main series shifts to a handheld. I am fine with spin-offs or remakes going to handheld. Like with Strange Journey, even though it is another game in the SMT franchise, it is not SMT 4. And I am truly looking forward to it when (if) it hit's NA.
I guess we will have to disagree that there should be certain franchises should remain on the home console (and I mean the main-lined games) than on a handheld. To you, there is no difference, to me (and others), there is.
ShadowYuri
09-20-2009, 08:16 AM
But it's another thing if the main series shifts to a handheld. I am fine with spin-offs or remakes going to handheld. Like with Strange Journey, even though it is another game in the SMT franchise, it is not SMT 4. And I am truly looking forward to it when (if) it hit's NA.
Actually, beetween Strange Journey and Persona, the first is of the main series, while the latter is a spin-off... So I don't see why you would disagree with Persona 5 being on a handled (if you accept that fact for spin-off and remakes), Persona didn't start the SMT games. :question:
Hobbun
09-20-2009, 08:27 AM
But it's another thing if the main series shifts to a handheld. I am fine with spin-offs or remakes going to handheld. Like with Strange Journey, even though it is another game in the SMT franchise, it is not SMT 4. And I am truly looking forward to it when (if) it hit's NA.
Actually, beetween Strange Journey and Persona, the first is of the main series, while the latter is a spin-off... So I don't see why you would disagree with Persona 5 being on a handled (if you accept that fact for spin-off and remakes), Persona didn't start the SMT games. :question:
Sorry, maybe I should have clarified. Yes, you are correct, I guess you could say Persona is a spin-off, but I look at it's own series, not an actual SMT game anymore as it is very different.
It would have been one thing if Persona would have spun-off to a handheld originally. But I know a handheld system for Sony at that time was a pipe's dream.
I guess the perfect example of a spin-off I can think of is the Mario & Luigi series. It started on the GamBoy SP and has continued successfully on the handhelds. But I also recognize it as it's own series.
Pibbman
09-20-2009, 12:06 PM
I have to agree with OP here. I understand what he is saying. I like my handhelds, but I prefer playing on a console version more for multiple reasons.
For me, it doesn't have to do anything with being embarrassed with playing with a handheld either, I'm in the same situation as him. If I'm going somewhere, I'm almost definitely driving myself there, so obviously I can't play and drive and upon arrival to destination, I have other duties to focus on then. So my handheld actually is played at home.
Playing it on a Home console is just better (imo), since both handheld and console are being played at home, playing it on a bigger screen, with a nice sound system definitely helps you become more immersed with the game as well. Plus my hands are bigger than most, and holding a PSP or DS for hours is NOT comfortable at all, not to mention the small screen kills my eyes too.
In Japan, the handheld makes more sense for them, since a vast majority of Japanese travel using their train system, you can actually play these handheld during travel. If I were living in Japan, I'd probably be using my handheld more. Not to mention due to higher standard of living there, a sound system and a big tv and all isn't really feasible unless you're making quite a bit of money there.
Now, I'm aware that according to Play Magazine's interview with the bigwigs at Atlus Japan earlier this year, they said Japan has always and will always be their main market, and the rest of us are basically second class citizens. However, they did say due to the success of P3, and especially so P4. They have admitted that the western market will be kept in mind during their next games, whereas before they really wouldn't have thought about it. They claimed they didn't think about the western market at all during the development of P4.
Personally I like to think that Persona PSP, Persona 3 PSP, and SMT: Strange Journey DS are more of a way to not only appeal to their userbase in Japan asking for these, but also as another way to gather money for a bigger budget title. Especially the two PSP games, since its content is pretty much already made and the cost of producing would be much cheaper with a higher possible return.
Of course that is just speculation, but I certainly hope the current handheld games are merely investments on their part to get more money into a budget for a console version.
Enzeru
09-20-2009, 12:37 PM
I prefer handhelds a lot more I can stay in the living room, watching TV with my family, and talk at the same time as playing.
However, for SMT, I can see myself being happy whether P5 ends up on handheld or console. No arcade, though.
Pibbman
09-20-2009, 12:40 PM
I prefer handhelds a lot more I can stay in the living room, watching TV with my family, and talk at the same time as playing.
However, for SMT, I can see myself being happy whether P5 ends up on handheld or console. No arcade, though.
Why would Persona 5 be an arcade game?
Enzeru
09-20-2009, 01:01 PM
Why would Persona 5 be an arcade game?
Because I apparently can't make jokes?
OverGAR
09-20-2009, 02:41 PM
Maybe you want an arcade fighting crossover game with all the character from Persona ;D
Pibbman
09-20-2009, 02:54 PM
Why would Persona 5 be an arcade game?
Because I apparently can't make jokes?
It would seem so. :P
Enzeru
09-20-2009, 03:56 PM
Maybe you want an arcade fighting crossover game with all the character from Persona ;D
That'd be pretty awesome, actually.
A long as it's not called Persona 5. xD
Onion of Mystery
09-20-2009, 04:27 PM
Maybe you want an arcade fighting crossover game with all the character from Persona ;D
That'd be pretty awesome, actually.
A long as it's not called Persona 5. xD
It'd be "Persona V" and the V would stand for Versus. And then the internet would boil as the arguments raged back and forth over whether that meant 5, too.
Hamel
09-20-2009, 06:58 PM
Maybe you want an arcade fighting crossover game with all the character from Persona ;D
That'd be pretty awesome, actually.
A long as it's not called Persona 5. xD
It'd be "Persona V" and the V would stand for Versus. And then the internet would boil as the arguments raged back and forth over whether that meant 5, too.
Then I am waiting for SMT IV
A crossover fighting game with all of the SMT main charcters where the IV stands for ITROLLEDYOU Versus
Foobar
09-20-2009, 08:18 PM
Joking aside, I hope SMT doesn't jump on the RPG Brawler Bandwagon. Dissidia is an awesome game to be sure, I just don't want to see a lot of imitation jumping out of the woodworks. There's already Tales of Versus, turned out better than people were expecting, I heard, but still.
I wouldn't be above seeing a crossover event of some kind for SMT, though.
Kenji
09-20-2009, 09:09 PM
I like the little crossovers, like Raidou Kuzunoha showing up in the Vortex World or the Demi-Fiend in the Junkyard. I wouldn't really want to see the grotesque spectacle of twenty silent protagonists (plus Tatsuya and Maya) jockeying for screentime and the Main Character chair.
Though, now that I think of it, I wouldn't mind this:
Persona 5: Naoto Shirogane meets Raidou Kuzunoha the 14th.
Devil Summoner 5: Geirin Kuzunoha the 18th meets Naoto Shirogane.
And we're left to puzzle out how it comes together. :P
Zenieth
09-21-2009, 01:02 PM
There's a whole lot of time between those two events my good sir. Also it's something how only four protagonists are named. It'd be really awkward to have the nameless smt hero's then there be tatsuya, maya, raidou and tamaki (though she's only named after her initial game)
Gen Eric Gui
09-21-2009, 02:13 PM
There's a whole lot of time between those two events my good sir. Also it's something how only four protagonists are named. It'd be really awkward to have the nameless smt hero's then there be tatsuya, maya, raidou and tamaki (though she's only named after her initial game)
Well remember that some of the SMT heroes have subtitles that can stand in for names, like "Demifiend" and "King of Bel".
dungeon_man
09-21-2009, 08:34 PM
I'd like to see a High-Def megaten game someday, whether it be Persona, SMT, or something else. Why? To see more detailed models of the demons.
However, I don't know when Atlus will have the money to make said models. They make quality games, but their modest sales figures don't allow them the budgets some of their competitors enjoy. I'm sure they'll eventually have fantastic high-quality models of their demons and we will be thoroughly impressed. In the meantime, I'm happy playing well-designed games with lower development costs on the DS, PSP, and PS2, and I'll be excited about P5 no matter what system it is on.
Pibbman
09-21-2009, 09:23 PM
I'd like to see a High-Def megaten game someday, whether it be Persona, SMT, or something else. Why? To see more detailed models of the demons.
However, I don't know when Atlus will have the money to make said models. They make quality games, but their modest sales figures don't allow them the budgets some of their competitors enjoy. I'm sure they'll eventually have fantastic high-quality models of their demons and we will be thoroughly impressed. In the meantime, I'm happy playing well-designed games with lower development costs on the DS, PSP, and PS2, and I'll be excited about P5 no matter what system it is on.
Personally I'd prefer it to be on the PS2, over DS and PSP. However, they pretty much said PS2 is done with them. :/
Gen Eric Gui
09-22-2009, 06:53 AM
The PS2 is dead. Get over it. I mean, I have no particular attachment to the newer consoles, but even I realize that the PS2 is long, long past it's prime. Most retailers don't even sell PS2 games anymore, and have relegated all their backstock to bargain bins along with their last remaining GBA games.
DamageCity
09-22-2009, 07:05 AM
The PS2 is dead. Get over it.
I agree completely and I don't even own a next gen... yet
Darkecho
09-22-2009, 03:38 PM
I'm more concerned with whether the hardcore fans constant whining will amuse me enough or not.
As for this, I'm not concerned at all. The only major change I can think that would be applied to the game as a result of being on one as opposed to the other would be maybe the graphics, but that's it.
Zenieth
09-22-2009, 04:39 PM
My major concern is how each smt game will be handled, will the main series be stuck to a single system, like it usually was, or will it remain in the hand held section, or will eahc game be split apart amongst the consoles and handhelds, (the last I doubt as smt has never been a major mover by gaming standards.)
Snakeyes
11-07-2009, 04:57 PM
I'd love to see it on one of the next-gen handhelds.
AbsyntheDelacroix
11-07-2009, 11:38 PM
I'd love to see it. Period.
Foobar
11-08-2009, 03:06 AM
I'd love to see it on one of the next-gen handhelds.
So far we only have a vague idea of what Nintendo is doing (the nVidia deal), but no idea of when its happening. I don't think PSP will have a successor soon. Til iPhone sprouts some buttons and d-pad, I don't see it moving beyond the simple stuff, either.
At any rate, I'd prefer Persona - remakes notwithstanding - to cool its heels and let other areas of the SMT series do some heavy lifting. I don't care what platform or when they happen, if its a game I want, I'll be there.
Snakeyes
11-08-2009, 08:50 AM
If the rumors are legit, Sony is cooking up the PSP2 as we speak.
http://www.brightsideofnews.com/news/2009/10/16/exclusive-sony-psp2-arriving-in-20102c-features-powervr-sgx543-graphics.aspx
For instance, a quad-core version SGX543MP4 at only 200 MHz frequency delivers 133 million polygons per second and offers fill-rate of four billion pixels per second [4GPixel/s], in the range of GeForce 8600 cards. For that matter, 4GPixel/s runs 40nm GeForce GT210 [2.5 GPixel/s] into the ground. Given that GeForce GT210 runs at 589 MHz for the core and 1.4 GHz for shaders. Since PowerVR SGX543 targets handheld devices, there is no saying what the performance plateau is.
An eight core SGX543MP8 at 200 MHz delivers 266 million polygons and eight billion pixels per second, while faster clocked version, for instance, at 400 MHz would deliver 532 million polygons and 16 billion pixels per second. 16 billion pixels per second equal GeForce GTX 260-216, for instance.
After analyzing the performance at hand, it is no wonder that Sony chose to go with PowerVR for the next-generation PlayStation Portable. While the exact details of the SoC are still in question, our take is that Sony could go with quad-core setup at 400MHz [8GPixel/s], paired with a dual-core CPU based on ARM Cortex architecture. This would put Sony direct in line against Tegra-powered Nintendo DS2, PowerVR-based Apple's iPhone 4G and Palm Pre2.
Should be a pretty powerful handheld.
That would kinda be a mean move on their part. Hey look! Here we have this shiny new PSP Go. Oh wait. 12 months later there is a new PSP that makes your completely obsolete.
Snakeyes
11-08-2009, 11:43 AM
That would kinda be a mean move on their part. Hey look! Here we have this shiny new PSP Go. Oh wait. 12 months later there is a new PSP that makes your completely obsolete.
That's why I never was an early adopter.
Zacewing
11-13-2009, 03:10 PM
I'd prefer it on a console but I wouldn't mind it on a handheld.
pktazn
11-13-2009, 10:37 PM
I would rather it be on a console rather than a handheld. It can obviously be done with P3P out but a lot had to be cut out of it to fit. But then again... they did add the Mshe and had to adjust and add a lot for her so that could be why, now that I think about it.
Nevermind, but I would like it more on console :p
Senn2
11-21-2009, 03:24 PM
Devil Survivor, P3P, P1 PSP and Strange Jorney are handheld console games.
Do you guys think Atlus gonna make SMT IV or Persona 5 on a handheld too? :question:
Damn, i dont think so.
Fatney
11-21-2009, 03:39 PM
I really don't hope so. The Persona games, especially the newer ones, are about living regular lives but with a cool twist. It's hard to feel like it's "my" life if it isn't on a stationary console.
By the way, isn't Strange Journey actually SMT IV? Because that's a handheld.
Senn2
11-21-2009, 05:19 PM
" isn't Strange Journey actually SMT IV?"
No.
Kenji
11-21-2009, 05:51 PM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
Cinder6
11-24-2009, 02:39 PM
Given how disappointed I am that Strange Journey is on the DS, I'd be disappointed if Persona 5 went the same route. Wouldn't mind as much the PSP, but I'd rather it be a home console. Reason for this is I absolutely hate playing on my DS, and would hate playing on the PSP if it weren't for TV out.
Foobar
11-24-2009, 03:20 PM
It's hard to feel like it's "my" life if it isn't on a stationary console.
I don't see the difference on that one. If the experience affects you, it will succeed on whichever platform it appears on. I don't think I would hate Yuzu any less if Devil Survivor had been on a console.
Now if we were talking, say, Silent Hill... yeah, hard to get scared when its a handheld game. Unless you play it in the dark and under the covers or something. Subway? Not so much.
RPGs tend to be a genre you can strip down the basics and nothing really changes in a transition to where it goes unless the intention was for it to be a different experience. I can't say that about a FPS or action/adventure game, but I certainly can say it about RPGs.
Fatney
11-24-2009, 04:12 PM
RPGs on a console feels more like a window to another world I more easily can immerse in, while handhelds mostly tend to make grinding a bit more entertaining. They are more like pick up and play-devices, with some exceptions-- I could sit a whole day just playing Dragon Quest V on the DS.
Also, another reason I don't want the next Persona game to be on a handheld is the limits to space and audio/video quality. On the PS3/360, I'll be able to enjoy the music more, and it would be interesting to see a Persona game in High Def. I know, shallow, but I'm curious. And the Persona games tend to be looong, so I can easily imagine the dungeons would be very simple on handhelds due to random generation (I want to see the dungeons to be a bit more interesting and varied), and the amount of voice acting would be less than we're used to (I really liked the voice acting of P4, it made the characters much more interesting in my opinion) and other stuff than that.
Also, the Persona games are now pretty popular titles (among some), so when I'm used to enjoy them on the big screen with the speakers on loud it would feel pretty sad to play the long awaited sequel on a small screen. But that's my opinion, many people would probably like a handheld version more.
Nephlabobo
11-24-2009, 09:00 PM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
If it doesn't say SMT IV on the box, then it's *not* SMT IV.
Simple as that.
It was *going* to be, but it got relegated to side story status.
It is not.
Routou
11-29-2009, 01:00 PM
I prefer handhelds a lot more I can stay in the living room, watching TV with my family, and talk at the same time as playing.
However, for SMT, I can see myself being happy whether P5 ends up on handheld or console. No arcade, though.
Why would Persona 5 be an arcade game?
Well why did Shining Force end up as an arcade game?
@OP, I really don't care what it ends up on. Though PS3 seems to be the choice, seeing as most SMT games are on the playstation, and few of the games are on anything else.
Hamel
11-29-2009, 03:02 PM
I prefer handhelds a lot more I can stay in the living room, watching TV with my family, and talk at the same time as playing.
However, for SMT, I can see myself being happy whether P5 ends up on handheld or console. No arcade, though.
Why would Persona 5 be an arcade game?
Well why did Shining Force end up as an arcade game?
@OP, I really don't care what it ends up on. Though PS3 seems to be the choice, seeing as most SMT games are on the playstation, and few of the games are on anything else.
I actully think most SMT games or on a Nintendo console
Tsuko
11-30-2009, 06:46 PM
It would be cool to see a PSP Version of SMT Nocturne sometime in the future, since theres P3 PSP, There might be a high chance that P2 IS, EP, P4 and Nocturne could possibly get PSP Ports, I enjoyed the heck out of Nocturne and would get it day one if it got a portable version released
And i hope that Nintendo sticks to Cartridges for its Handhelds, i recently got a new DS because the L and R buttons fell off my previous one
Zacewing
12-01-2009, 08:11 PM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
If it doesn't say SMT IV on the box, then it's *not* SMT IV.
Simple as that.
It was *going* to be, but it got relegated to side story status.
It is not.
It's not a side story if it has the SMT name on it in Japan.
Tsuko
12-02-2009, 10:08 AM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
If it doesn't say SMT IV on the box, then it's *not* SMT IV.
Simple as that.
It was *going* to be, but it got relegated to side story status.
It is not.
It's not a side story if it has the SMT name on it in Japan.
Shin Megami Tensei, Digital Devil Saga, Devil Summoner and Persona are all Spin offs of Digital Devil Story: Megami Tensei and Digital Devil Story: Megami Tensei 2 which are the original two games in the Megami Tensei line of games
Saburo Hikari
12-02-2009, 12:41 PM
I'd want the next game, whether it be Persona 5 or a new SMT game to be on a console simply because console game discs have more space. Plus they have most immersion. For example, I'd have wanted Persona 3 Portable to be on the PS2 since I would be able to see the in-game models in places other than Tartarus, and I would be able to see anime cut-scenes.
And if Persona 5 was on the PS3 or the XBox 360, then there would be enough space in the Blu-Ray to create more scenes and make the game last an actual year, maybe two! I have a feeling we didn't get to play the last few months of Persona 4 because there just wasn't enough space. Oh, and graphics don't concern me too much, especially since the most detailed thing we see on screen in Persona 3 and 4 are the character sprites, which are beautfiul to begin with.
Zacewing
12-02-2009, 06:38 PM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
If it doesn't say SMT IV on the box, then it's *not* SMT IV.
Simple as that.
It was *going* to be, but it got relegated to side story status.
It is not.
It's not a side story if it has the SMT name on it in Japan.
Shin Megami Tensei, Digital Devil Saga, Devil Summoner and Persona are all Spin offs of Digital Devil Story: Megami Tensei and Digital Devil Story: Megami Tensei 2 which are the original two games in the Megami Tensei line of games
They don't have the Shin Megami Tensei in their titles in Japan.
Calamari
12-06-2009, 02:02 PM
Ths has nothing to do with the topic but Kengi where do you get the pics in your sig they are awsome.
LadyRayna
12-06-2009, 03:28 PM
" isn't Strange Journey actually SMT IV?"
No.
Too bad, Kaneko says so. On the official website. Doesn't get much more official than that.
If it doesn't say SMT IV on the box, then it's *not* SMT IV.
Simple as that.
It was *going* to be, but it got relegated to side story status.
It is not.
It's not a side story if it has the SMT name on it in Japan.
Really? Then what about these games: SMT Devil Summoner, SMT Devil Children Yami no Sho, SMT Devil Children Hikari no Sho, SMT Devil Children Messiah Riser, SMT Devil Children Puzzle de Call, SMT Devil Children Koori no Sho and SMT Trading Card: Card Summoner? Are they part of the main series? Because they sure as hell don’t look like they are.
unknown
12-06-2009, 03:36 PM
You forgot about SMT If..., everyone forgets about SMT If... ;_;
LadyRayna
12-06-2009, 04:37 PM
I didn’t include it because a lot of people seem to consider it as part of the main series. TBH, to me SMT if... is a transitional game between the main series and the Persona series. And while I’m at it, I didn’t include SMT Nine and SMT Imagine because I don’t really know much about them.
unknown
12-06-2009, 05:42 PM
SMT Imagine is part of the main series since it takes place in-between SMT I and SMT II.
But yeah, I agree about SMT If... being a transitional game betweeen the main series and Persona series.
Zacewing
12-06-2009, 10:02 PM
I'm talking about the recent games in the series. The only SMT games from the PS2 era and beyond that have SMT in their names in Japan are the main series games. Digital Devil Saga, the Raidou Kuzunoha games, Devil Survivor, etc. don't have Shin Megami Tensei in their names, which means they aren't main series games.
LadyRayna
12-07-2009, 08:29 AM
Please, next time you make such a statement write what you really want to say instead of expecting people to read your mind :)
sr155652
12-13-2009, 10:58 PM
I'd play it on a handheld, but only if it doesn't lose accessibility and features because of the handhelds capacity.
Bright Shadow
12-18-2009, 07:55 PM
I just want to chip in and say that I'm VERY upset with this recent trend of releasing SMTs on handhelds. It is most definitely not the same if a game is released on console or handheld. The difference is HUGE:
1) Worse graphics
2) Worse sound
3) Smaller screen
4) Worse controller
5) Less space and power means less voice acting, generally less dynamic gameplay and a slew of other things.
I'm not saying I want to play SMTs in current gen HD consoles or anything like that. I would be completely happy if they kept releasing every single one on the PS2 for all eternity. I have all the current gen consoles but the PS2 is a good enough console for me. It may be outdated, but it's still good enough that it doesn't detract from the SMT experience.
The handhelds are NOT good enough. Take P3P for example. It's clearly going to be worse than the original because of the terrible decision to release it on PSP, for the reasons I described above. You don't know how much this upsets me. You just don't know. Oh sure, most people would say that two console versions are enough and that it's time to try something new with P3, but not me. The joy of being able to play it on a console far outweighs any notions of further console P3 iterations being redundant.
But hey, maybe I'm just weird. I'm the kind of person who would buy (and play) 10 versions of the same SMT even if all they got were a few trivial changes. That's just how much I love these games, and I want to be able to enjoy them fully, not on gimped hardware.
And yes, the future of P5 (and other SMTs in general) keeps me up at night. This is important to me.
ghost_zero
12-21-2009, 02:58 PM
3) Smaller screen
That is not entirely true for the PSP Lite because there you are able to output the screen on a TV, instead of the handheld, if wanted (which I actually think is a great feature - you can use the small screen if you are not at home but use the bigger TV screen, if you are at home - and if there is a PSP2, I hope that it will have this feature too).
Foobar
12-21-2009, 04:15 PM
The handhelds are NOT good enough. Take P3P for example. It's clearly going to be worse than the original because of the terrible decision to release it on PSP, for the reasons I described above. You don't know how much this upsets me. You just don't know. Oh sure, most people would say that two console versions are enough and that it's time to try something new with P3, but not me. The joy of being able to play it on a console far outweighs any notions of further console P3 iterations being redundant.
Your reasons are all very subjective, some are false and even suggest that you don't really understand what is important to portable gaming design.
P3P removes some of the areas that may as well have been static 2D backgrounds because the areas were so tiny. This is also done not just to fit it on a UMD, but to also make it digestible for a download, probably also so they can cut out less voice, something that should please you.
Also, Japan.
Japan is not America. Console gaming has been on the decline there for several years now. PSP was created as a response to that decline and also because it was a market Nintendo dominated and still remains powerful in.
Also, releasing it a 3rd time on PS2 just doesn't make any sense. PS2 has just about run its course, some people thought it had years ago, but I don't see much for it past March 2010.
You can't expect smaller companies to stick with a less-active market when games could be produced more quickly and cheaply on handhelds, hit a wider audience and be more profitable at the same time.
Evilkinggumby
12-21-2009, 06:43 PM
Foobar, save your breath. You are talking to a rabid purist. I think their point was that hands down there is NO viable way that a handheld game could match the size, detail, and ability of a console game, therefore one should not ever be made because it is less then perfection.
Personally, I sort of agree on both sides. I don't think portable gaming has the ability to throw the kind of graphics a console can just due to the logistics of it, but I also know it's a large commodity, especially in japan, so it's not like it's going to fade away(if what Foobar is saying is true, I wouldn't be surprised if the portables fuel Atlas for a few years until they either choose to toss some love to the next gen games or the market swings back and consoles re-surge in that neck of the woods).
Either way I think Atlus releasing ANY games, portable, next gen, old gen, or whatever is a good thing. They are a company of innovators and dreamers and they make the games we like to play. Better to get a "less then perfect" rendition of something you love then have it never see the light of day. (I spent years following "The Lost", a game that was almost completely developed by a company that went belly up and thus it was scrapped to the void of neverwhere. THAT kills me)
Foobar
12-21-2009, 10:02 PM
I do sort of blame the western gaming media for portraying consoles as the only kind of gaming out there, it fuels this way of thinking. Handhelds are always a footnote and treated as intern fodder at your big gaming sites unless the game has a serious franchise behind it and sometimes not even then.
Phantasy Star Zero has had five reviews in over two months - that's all. Took a month for it to have three and only one of those sites is something a user would look up with any regularity. Its become increasingly clear who is all about the ad revenue and who isn't.
IGN took five months to get around to SRT:OG Endless Frontier. Five. Two for Persona PSP. They have some nice underdog picks from time to time, like Might and Magic: Clash of Heroes and Infinite Space, but where are these guys when other games come out?
Aliquem
12-23-2009, 10:37 AM
Personally I think the 5th Persona should be a ps3 title just because, well all of the other games had been ps2. I would like to see a few graphical innovations I suppose, maybe a sweet new cel-shaded engine for Persona to give it a whole new look and feel. Not to mention what game mechanics could be implemented with awesome new hardware to create it on. I dunno...
Hamel
12-23-2009, 12:38 PM
well all of the other games had been ps2.
*PS
All of the persona games have been on a PS not just PS2 but PS1/2/P
Bright Shadow
12-23-2009, 03:24 PM
That is not entirely true for the PSP Lite because there you are able to output the screen on a TV, instead of the handheld, if wanted (which I actually think is a great feature - you can use the small screen if you are not at home but use the bigger TV screen, if you are at home - and if there is a PSP2, I hope that it will have this feature too).
Actually, it is true because even when you output the screen on a TV it is still smaller (gets a large black border rather than using the entire TV). Plus, enlarging simply makes everything a lot more pixelated. Don't get me wrong though, it is better than nothing, unlike the DS which doesn't give you the option.
Your reasons are all very subjective, some are false and even suggest that you don't really understand what is important to portable gaming design.
What? All of the reasons I gave are fact except maybe the controller reason. Are you honestly arguing that the PSP and DS make better controllers than the dualshock?
P3P removes some of the areas that may as well have been static 2D backgrounds because the areas were so tiny. This is also done not just to fit it on a UMD, but to also make it digestible for a download, probably also so they can cut out less voice, something that should please you.
That's irrelevant, because if it were on the PS2 it could have all the voice acting without cutting anything out.
Foobar, save your breath. You are talking to a rabid purist. I think their point was that hands down there is NO viable way that a handheld game could match the size, detail, and ability of a console game, therefore one should not ever be made because it is less then perfection.
This guy nailed it, except for that last part about not making it at all. I would rather have an inferior product than nothing at all (unless it's really bad, which P3P won't be). I'm just saying I would vastly prefer if they kept making SMTs on the PS2.
I know making P3P on the PSP is a good business decision because most people don't love SMT enough to buy the same game three times on the same platform like me. That doesn't change the fact that every time a new one is announced for a handheld it makes me sad. I miss the good old days (haha, that makes it sound like it was a long time ago even though it wasn't). When FES was announced? When P4 was announced? When Raidou 2 was announced? That was the equivalent of 10,000+ christmases. The handheld announcements fail to capture that for me. Sure, on one hand it does make me happy because it's another SMT, but on the other hand there's the disappointment of knowing it will be inferior.
You can't expect smaller companies to stick with a less-active market when games could be produced more quickly and cheaply on handhelds, hit a wider audience and be more profitable at the same time.
I know this. I know Atlus couldn't care less about what I say or what I want. They're going to do what is most profitable. They're going to do what makes the most business sense. I just felt like expressing my personal disappointment at the recent trend, is all.
That being said, while it is true that the PS2 has run its course, I don't think it's unviable to produce games for it. It still has an install base three times the size of the PSP. With numbers that large you can still sell a lot of games regardless of how old and outdated the system is.
Archie55
12-30-2009, 07:03 AM
Right now, if I have the console that an SMT game is coming out on, I'll buy it.
Fuyukaze
12-30-2009, 09:50 PM
In response to the original OP's topic, I'm more concerned with the idea of them NOT releasing the game over hear on any particular handheld in fear it wouldnt sell. The SMT series is still a fairly new adition to the N/A RPG genre here in N/A. Sure, we've been doing very well getting them the past 5 years, but it wasnt THAT long ago we were getting none at all. Just because it's not on a home console doesnt mean it's any less a game to be played and enjoyed. None of this is going to make me lose sleep, weight, or interest in women and drinking but the idea does cross my mind from time to time. I loath my job and my ex-g/f to much to care too much what Atlus US choses to pick up anyways. They know they got my $$ already, I just hope they chose to pick up games I want to play.
AlkaidFan
12-31-2009, 10:07 PM
I personally would like Persona 5 on the Wii.
Oh and I would like *Him* brought back, like somehow *She* found a way. Avoiding spoilers naturally.
marche1990
01-01-2010, 11:44 AM
I concur... mainly because I only have a Wii and a psp, but I wouldn't mind trading those for a PS3....
oh, and happy new year, let's just hope that this year comes with the announcement of a new SMT, a new spinoff and a new Persona game x3
TeddiE
01-01-2010, 07:35 PM
i really hope they will make persona 5...well for ps3 i guess..but i hope that they'll make it for ps2 then...to bring back the glory of ps2..how bout making the next story in persona 5 likeee....making the previous character in persona 3 and the present character in persona 4 meet each other in a whole new environment...a city of course..then they will now the truth...and i really mean THE TRUTH from where shadows come frm...maybe they can also bring back minato to life..the protagonist in persona 3 fes which were shown in the clip where he is hang to a very big door..i mean where he sacrificed himself to prevent the mother of all shadows destroy the earth....also to prevent it frm coming out..well this is just my idea on how they can make the next sequel of persona game..the persona 5..XD
Routou
01-02-2010, 09:33 AM
With the way things are going right now, if they were to create another Persona game, and put it on a console.
It'll most likely be the Wii or PS3.
Seeing as the Wii is extremely popular in the US and Japan, and PS3 is right behind it in Japan.
It'll more or less be put on one of those.
i really hope they will make persona 5...well for ps3 i guess..but i hope that they'll make it for ps2 then...to bring back the glory of ps2..
IIRC, Atlus already said they're done with Persona on PS2.
Personally, if they must make P5 (though I think the series could stand to take a break until they've got something new to do with it instead of slapping another coat of paint on P3), I'd rather see it on the current console generation. PS2 had a good long run, but it's time to move on.
Fatney
01-02-2010, 06:17 PM
To try to bring back the glory of PS2 now would be pointless. It would be kinda like suddenly releasing a new anticipated game for the gamecube.
If they release P5 on the Wii I will be mad... Because... Because... I want my animu in HD dammit! Just kidding, but I still want the game in HD with no waggle.
Also, on a related note, why do so many want the next game to feature the same characters on new, wacky adventures? I don't get the logic... Sure, we had fun with those characters in their respective games, and they were great, but reusing them for anything else than cameo appearances is not a good idea. This only works for series where there is a regular main character, like Ratchet and Clank etc. It did not work in FFX-2, or in any FFVII "compilation"-game (although I enjoyed Crisis Core for it's gameplay, but I wish they never made it), so why would it work in a Persona game?
What about discovering new characters? Fill a new main character's shoes? A new form of gameplay? I can't imagine it to be fun to play with the same characters you already know all over again, or the previously silent main character suddenly a side character with actual dialogue, etc etc.
But I guess this is what most people want. More of the same.
Routou
01-02-2010, 06:37 PM
[QUOTE=Fatney;164107]
What about discovering new characters? Fill a new main character's shoes? A new form of gameplay? I can't imagine it to be fun to play with the same characters you already know all over again, or the previously silent main character suddenly a side character with actual dialogue, etc etc. /QUOTE]
Gotta agree.
Better yet, why not have the next game take place in a country that isn't Japan.
I'm pretty sure that in the crazy universe that SMY revolves around there are other countries with other teenagers having the same freaking demon problems that these guys have, so why put only the spotlight on Japan.
Kenji
01-02-2010, 07:39 PM
Well, considering I own all of the consoles sans the 360, I could care less where P5 ends up. However, I wouldn't be the least bit surprised or disappointed if the next Persona goes handheld.
For starters, handheld gaming is huge in Japan, which will probably always be Atlus's primary audience. Secondly, there's the matter of utility: I question the decision to release a game on a console with no intention (or reasonable ability) to take full advantage of it.
If there's to be a MegaTen on the Wii, it had better use motion controls in some interesting or innovative way to make it worthwhile. Given how (from what I understand) neither DS MegaTen uses any of the new features beyond the second screen (no touch screen, use of passwords instead of Wi-Fi), I have my doubts that Atlus would do anything interesting with the Wiimote. That said, if a new MegaTen must be on a console, the Wii is probably the best choice due to sheer market penetration.
If there's to be a MegaTen on an HD console (most likely PS3 due to Japanese market penetration), I'll be disappointed if it doesn't look good in HD. That requires quite a lot of investment in terms of time and resources and, looking at how the Japanese company is supposedly in the red, I question Atlus's ability to take that kind of risk. If I had to choose between a series of handheld games that would secure the company's future or one HD game that could sink it... I'd definitely go for the former.
Saburo Hikari
01-02-2010, 07:42 PM
While I'd be fine with another Persona game set in a high school, I'd actually rather see one set in a Japanese college. I've already gotten a taste of how Japanese high school was like. How 'bout college? I've only seen glimpses of college life through some anime such as Ah! My Goddess.
Better yet, why not have the next game take place in a country that isn't Japan.
I'm pretty sure that in the crazy universe that SMY revolves around there are other countries with other teenagers having the same freaking demon problems that these guys have, so why put only the spotlight on Japan.I think it's because the stories have almost always been set in Japan. Not to mention that Megami Tensei originally revolved around Japanese themes? But don't think whatever I've said here is credible. I've only been around since Persona 3, ha ha. ^^;
Kenji
01-02-2010, 07:51 PM
I've already gotten a taste of how Japanese high school was like. How 'bout college?
Apparently, it's a lot like American high school: no studying and tons more drinking. The hard part is just getting in. A lot of students even skip classes in favor of part-time jobs.
The exception being the elite universities, of course.
Fatney
01-03-2010, 08:07 AM
I would really like a different setting myself. How about France, I would like that. Even America would be fun, it could revolve around some kind of corruption or something.
Evilkinggumby
01-04-2010, 03:33 PM
haha they should merge this with the previously done lengthy forum http://www.atlus.com/forum/showthread.php?t=3394 since ya'll are just running the cycle all over again.. cept under the persona 4 header. :)
one thing stuck out though..
Kenji Said
"If there's to be a MegaTen on an HD console (most likely PS3 due to Japanese market penetration), I'll be disappointed if it doesn't look good in HD. That requires quite a lot of investment in terms of time and resources and, looking at how the Japanese company is supposedly in the red, I question Atlus's ability to take that kind of risk."
So wait.. Atlus is in the red? I hadn't heard of that. I'm Not trying to call you out saying your wrong, rather I'm shocked and kind of disturbed by the news. A lot of smaller software companies have gone under or been eaten by other distributors because of the current world market. I don't like the idea of atlus moving towards that side of things... Especially if it means losing or re-imagining their game concepts into giant steaming piles of fudge...
So i was curious if you have a link or something showing the year end numbers are making Atlus Japan sweat. If that is all true I completely aggree, they'll play safe and go with what they know and can develop for a while so as to stay afloat until they're better situated. I originally figured they would ride the portable market for at least 3-4 years while they slowly built up their chops for a ps3 release. But maybe they'll do it just to stay afloat.
as well I saw an article (http://uk.ps3.ign.com/articles/105/1057525p1.html) that stated the next playstation, the ps4, which is currently in development, may not continue using the cell processor, but move towards a more intel-quad core base(or similar architecture like the Intel Larrabee chips). If the next gen system (which isn't expected to be shown for at least 2 years and won't hit market realistically for some time after that), does this it would mean dev's can have the ease of programming and translation of code like the xbox 360 but for the sony platform. Because of the unique and difficult architecture of cell processing, (however powerful) it has proven within the industry that programming games first for pc/xbox 360 then translating to ps3 is the general route, which sadly means more bugs and less optimization for ps3 games.
that being said, I could easily see Atlus biding their time with portables as well as buying some interesting properties(like demons souls) and waiting for the change. then they could build games using the initial pc packages they are using (p3 was built with photoshop, 3dsmax and a few other prog's) and then easily port them to xbox 360 and ps4 with little to no effort and have games that ran consistently similar, yet had a much larger launch base with far less dev time. I personally would love to see them do PC launches of their work, but considering the rabid nature of piracy on the web, they'd only really profit from the consoles' sales.
Granted they need to stay viable during this, so I see them making it a point to get a few prominent games out there so folk don't give up or forget about them. But I doubt it'd be their tentpole games.
Eldorado112
01-05-2010, 03:31 PM
The handhelds are NOT good enough. Take P3P for example. It's clearly going to be worse than the original because of the terrible decision to release it on PSP, for the reasons I described above. You don't know how much this upsets me. You just don't know. Oh sure, most people would say that two console versions are enough and that it's time to try something new with P3, but not me. The joy of being able to play it on a console far outweighs any notions of further console P3 iterations being redundant.
Your reasons are all very subjective, some are false and even suggest that you don't really understand what is important to portable gaming design.
P3P removes some of the areas that may as well have been static 2D backgrounds because the areas were so tiny. This is also done not just to fit it on a UMD, but to also make it digestible for a download, probably also so they can cut out less voice, something that should please you.
Also, Japan.
Japan is not America. Console gaming has been on the decline there for several years now. PSP was created as a response to that decline and also because it was a market Nintendo dominated and still remains powerful in.
Also, releasing it a 3rd time on PS2 just doesn't make any sense. PS2 has just about run its course, some people thought it had years ago, but I don't see much for it past March 2010.
You can't expect smaller companies to stick with a less-active market when games could be produced more quickly and cheaply on handhelds, hit a wider audience and be more profitable at the same time.
yeah notice thats why xbox 360 doesnt have portable console. Also If were to get P5 i would want it for psp. I dont have a Ps3 or xbox360 and will probably never get one til i get a job. Now i think its an awesome idea about college students or maybe someone that isnt an adolescent or a little kid. I think a mature life in japan would be interesting to also dating women sounds bad ass maybe we could get married to them jk dont want it to be SIMS now. But still an older persona would be cool but then again it would kinda lose the persona "feel".
If there's to be a MegaTen on the Wii, it had better use motion controls in some interesting or innovative way to make it worthwhile. Given how (from what I understand) neither DS MegaTen uses any of the new features beyond the second screen (no touch screen, use of passwords instead of Wi-Fi), I have my doubts that Atlus would do anything interesting with the Wiimote. That said, if a new MegaTen must be on a console, the Wii is probably the best choice due to sheer market penetration.
Honestly, I'd rather see a Wii or DS game just not bother with waggle/touch screen controls than have them throw something stupid in there just for the sake of having them. The complete lack of touch screen functionality in Devil Survivor, for example, doesn't bother me at all because I don't feel like it's really necessary, and while an option to just tap your menu selections if you'd rather would be cool, I just don't want to see them put something lame and gimmicky in there just so they can say they're taking advantage of the hardware.
And honestly, when I played Fire Emblem: Radiant Dawn on the Wii, I was glad it didn't bother with the waggle controls, because my hand isn't that steady and I typo when inputting things on the Wii all the time. I think I've seen at least one review complaining about the game not doing anything with the motion detection, but I'd rather have a solid control scheme that uses what it needs. There are a lot of games where it's suitable and appropriate to work the waggle controls in. But if a game doesn't need them, it doesn't need them.
So i'm sitting here reading and thinking... wait, would some of you actually not buy Persona 5 if it was on a handheld simply because it is on a handheld? I mean... come one. I already own a DS and a PSP, and i can understand not buying one of those systems to get the game, but just not getting it because you wanted it to be on a console? Being a little to picky here aren't we?
I say let them make the game for whatever system they feel like. They are the minds behind this great game series, so i feel we should trust them to make what they feel is a good product. Regardless of what system its on I plan on picking up the next Persona game as soon as it is released.
Raptorg
01-06-2010, 01:02 AM
I'd hate it if they released it as a PSP exclusive, because that'd mean I'd have to buy another game that'll cost me more than its market value(Like how I bought an Xbox 360 solely for playing Star Ocean, and yeah, it's lame it's getting a PS3 release soon)
Honestly, I'd rather they just released it on a home console even if I had the handheld, the RPG experience is just way better when you can play it on your TV.
If they don't want to make it on the PS3, at least make it a Wii game using the traditional controller or the sideways controls similar to SMB Wii.. The Wii is still a powerful console in its own right and the graphics can be just as impressive as the other 2 consoles.
Though I'd definitely kill in order to have a Persona(Or any SMT game) that has graphics like FFXIII.
Routou
01-06-2010, 04:15 PM
Offtopic, kinda:
If Atlus were to release another Megaten game, for DS, I'd like them to use something other then what they used for strange journey.
I'd actually like to see the FF3 Engine (FF3&4 DS, Avalon Code, Nostalgia) to be used instead of the Etrian based engine.
Not only will it look better, but it'll more likely play better as well.
Not too fond of the first person dungeon thing.
Shin-Chikuzo
01-23-2010, 06:12 PM
so your maind topic is wrong your topic could be i cry because i dont want handheld p5 XD
i sure that game can be great who cares the console XD
TeddiE
01-23-2010, 11:01 PM
i guess i hav to agree with u guys tht atlus wont be making any persona games(5).... T^T for ps2 anymore.cuz we go ps3 rit now...................*sigh* ps3.......tht means i hav to save up some money so tht i can buy ps3..goin to be ready for the next persona release....
TeddiE
01-23-2010, 11:03 PM
arghhhhhh ps2222222...........
ferut2
01-25-2010, 02:13 PM
In the E32010 atlus show the P5 i Hope xDDD.
Ippiki Okami
01-25-2010, 05:02 PM
I am guessing most people here don't have a PS3??:confused:
A new Shin Megami Tensei game is coming to the PS3 and we might hear about it at E3 of this year:D
http://www.siliconera.com/2010/01/18/shin-megami-tensei-for-ps3-says-amazon-japan/
Foobar
01-26-2010, 06:30 PM
I am guessing most people here don't have a PS3??:confused:
A new Shin Megami Tensei game is coming to the PS3 and we might hear about it at E3 of this year:D
http://www.siliconera.com/2010/01/18/shin-megami-tensei-for-ps3-says-amazon-japan/
Its been posted elsewhere, its also been a game that's gone on and off the radar for a few years now. Its comes and goes, then emerges again and someone finds it and gets all excited.
And they hope its another Persona game because its all the can associate SMT with for some reason.
Fatney
01-27-2010, 02:41 AM
Usually prefer the most hardcore experiences when it comes to gaming, but I still want a new Persona game more than a core SMT (I want them both, though) because I have a lot more fun playing those games.
ferut2
01-27-2010, 02:49 AM
But in december Shoji Meguro said that the team of p3p and p4 will work together in a new project. In my opinion in the E32010 atlus will show Persona 5.
Foobar
01-27-2010, 04:32 AM
But in december Shoji Meguro said that the team of p3p and p4 will work together in a new project. In my opinion in the E32010 atlus will show Persona 5.
Yes, I remember. They said it would be a high-school RPG, but unrelated to Persona and Shin Megami Tensei. And its been revealed as Karasu, a high school RPG with some manner of card battling theme. So that kinda rules out Persona 5 for the time being.
Personally, I think now is a really good time to start pushing the main series again, especially if Strange Journey gets a lot of people talking. Western freedoms are becoming more popular in RPGs and then Demon's Souls came along and showed us how hardcore RPGs could be again.
These are strengths the main series has. Persona, on the other hand, skews stronger to JRPG conventions. Worry about Persona later, I say.
Evilkinggumby
01-27-2010, 08:47 AM
Yes, I remember. They said it would be a high-school RPG, but unrelated to Persona and Shin Megami Tensei. And its been revealed as Karasu, a high school RPG with some manner of card battling theme. So that kinda rules out Persona 5 for the time being.
Personally, I think now is a really good time to start pushing the main series again, especially if Strange Journey gets a lot of people talking. Western freedoms are becoming more popular in RPGs and then Demon's Souls came along and showed us how hardcore RPGs could be again.
These are strengths the main series has. Persona, on the other hand, skews stronger to JRPG conventions. Worry about Persona later, I say.
I'm glad to see them trying their hand at a new property(Karasu is new, right? ) and though I likely will never play it, variety is a great thing.
I do have my doubts on a new Persona coming anytime soon. Personally, I'd prefer they left the franchise alone for a few years and spent their time energy and development on SMT primary or something else. They seem to do well with diving back into a series after getting a vacation from it for a while. Where I would love to have my hands on a P5 game, I also would rather it be 100% awesome then 50% crap-but-sooner. :)
I have to wonder though.. would a new SMT game also mean a vast change in gameplay? Could we see Nocturne as more of an action rpg, like Demon Souls? and.. would that make the series better... or worse?
Foobar
01-27-2010, 10:01 AM
I don't think the main series needs many radical shifts. I mean, you already had the purists getting in wad about Nocturne being third person and doing some different things. I mean, I don't really even see how being first person make it so much more special when its random encounters and cryptic dugeon crawling either way.
I mean, I'm doing 6th Layer of the Sun in DDS2 right now. SMT dungeons are never about a straight line.
They seem to like to take the "efficiency" emphasis and give it a revamp every now and then, though. Strange Journey isn't doing Press Turn anymore, but something different and yet similar if you play by your alignment.
That's almost as if they meshed Loyalty into Press Turn, actually.
I didn't get Persona PSP's system at first, but it has that emphasis as well, just expressed in EXP rewards based on which party members cotributed the most effectively.
I think there's room for new ideas in the main series, but I don't think it needs to go in the action direction. Let Raidou do that.
ferut2
01-27-2010, 01:21 PM
i don't think that they have the franchise alone for a few years.Persona 4 came out in 2008. And for the ps2 not for the next generation. It time for the HD xDDD.
Im sure in the E3 Atlus show a new persona. For me is the best franchise of Atlus.
In the next month microsoft will have the x10. Imagine xDDDDD. Its a BIG DREAM!!!!
But if persona 5 came out it will be for the ps3 and xbox 360 no exclusive.
Oceanborn
01-28-2010, 01:22 AM
In the next month microsoft will have the x10. Imagine xDDDDD. Its a BIG DREAM!!!!
I have absolutely no idea what you're trying to say here :question:
Superkenon
01-28-2010, 08:47 AM
But in december Shoji Meguro said that the team of p3p and p4 will work together in a new project. In my opinion in the E32010 atlus will show Persona 5.
Yes, I remember. They said it would be a high-school RPG, but unrelated to Persona and Shin Megami Tensei. And its been revealed as Karasu, a high school RPG with some manner of card battling theme. So that kinda rules out Persona 5 for the time being.
Tokyo Mono Hara Shi: Karasu No Mori Gakuen Kitan has been in the works for a little while though, hasn't it? It's apparently mostly complete now, so unless the P3P team has been working on two games simultaneously, it doesn't seem like this is the one that was referred to. "New project" would suggest something that didn't already exist anyway, which Karasu did when that quote surfaced.
I realize of course I'm basing this logic on the timeline of rumors. Buahaha.
Symphonia
01-31-2010, 02:42 AM
As long as I heard, P5 will be released in PS3 Platform. Is that true?
Well to be honest, we fellow gamers from Indonesia can't buy this game if it is true P5 is released in PS3. There's very few of us who had PS3 and of course, we'll disappointed if P5 is going on PS3.
As for time being, most of Persona series (Persona 3, Persona 3 Fes and Persona 4) were on PS2. So we hope for localization, we can get it for PS2 console.
That's it, thanks and sorry for being so selfish.
NamekazeMinato
02-01-2010, 09:08 AM
Atlus hasn't really confirmed it; so sorry pal. But I kinda understand how you feel; 3rd gen consoles arn't cheap in bangladesh either especially since the PS3 modchip hasn't been made yet.
All will be made clear in E3 2010.
NamekazeMinato
02-01-2010, 09:12 AM
Let's think about it for a while, if Shojo Meguro is aiding in the development of Persona 5, then does the game need to be a PS3 exclusive?:confused:
360 games uses DVD-9, with a capacity of 9GB, while the bluray has 50GB.
Persona 4, was made perfectly made in a 4.7GB Disc, So I see no reason why
Persona 5 can't be made in the 9GB restriction.
If P5 does end up being a PS3 then the game should be at least 20GB; make use of that monstrous resource dammit!!!!
Other than that I don't really see why Atlus would make the game an exclusive,
besides multi-platforming will only broaden the franchise.:agree:
NamekazeMinato
02-01-2010, 10:04 AM
I totally agree man. But I don't really see why Persona 5 (if made) shouldn't be multiplatformed? (excluding Wii), do you think it will need more than 9 GB disc space?
NamekazeMinato
02-01-2010, 10:12 AM
Well, we know about as much as you do, since there's no word of P5 (except that it probably/obviously won't be on the PS2). At this point, it could end up on a handheld or the Wii easily to maximize sales figures (even Dragon Quest, the biggest of all JRPG franchises, is getting this treatment). PS3 would surprise me, 360 would surprise me more.
If you're looking for an HD-spec MegaTen game, you'll probably be waiting another decade or so. The Atlus technological lag hasn't lessened any (Strange Journey uses passwords instead of Wi-Fi for demon trading, for instance).
Who knows man, we may see something in E3 2010.
NamekazeMinato
02-01-2010, 10:31 AM
I'd want the next game, whether it be Persona 5 or a new SMT game to be on a console simply because console game discs have more space. Plus they have most immersion. For example, I'd have wanted Persona 3 Portable to be on the PS2 since I would be able to see the in-game models in places other than Tartarus, and I would be able to see anime cut-scenes.
And if Persona 5 was on the PS3 or the XBox 360, then there would be enough space in the Blu-Ray to create more scenes and make the game last an actual year, maybe two! I have a feeling we didn't get to play the last few months of Persona 4 because there just wasn't enough space. Oh, and graphics don't concern me too much, especially since the most detailed thing we see on screen in Persona 3 and 4 are the character sprites, which are beautfiul to begin with.
One of the biggest drawbacks of P4 was the time span, i.e to say we get to play for around 8 months; the game should be multi-platformed (excluding Wii)
preferably 360 and PS3.
The battles would look great in HD, but I would prefer anime cut scenes.:lovefirefox:
Foobar
02-01-2010, 12:29 PM
Was there a reason you needed to make an individual reply to each quote?
Other than that I don't really see why Atlus would make the game an exclusive,
Perhaps because Persona has never been outside of the Playstation brand? Not to mention that most Atlus releases never go multiplatform, anyway.
Multiplatform is all the rage for gigantic game studios because they have to find a way to break even on thier multi-million dollar budget games, mostly because Sony and MS set the stakes so high this time around. That doens't mean every game becomes multiplatform as a result though.
Oceanborn
02-01-2010, 12:49 PM
Just because they've always been on a Playstation doesn't mean they have to (besides earlier SMTs have been on SNES and Saturn as well).
But seeing how little love the Box gets in Japan it being PS3 exclusive still isn't that unlikely.
Symphonia
02-02-2010, 12:52 AM
I see. Thanks for the information.
We'll be waiting, Atlus.
Ippiki Okami
02-03-2010, 02:46 PM
Its been posted elsewhere, its also been a game that's gone on and off the radar for a few years now. Its comes and goes, then emerges again and someone finds it and gets all excited.
And they hope its another Persona game because its all the can associate SMT with for some reason.
Yeah the main reason I heard was Atlus didn't have the money to fund PS3 development:(
Well since the last few good SMT games that got universal praise have been Persona games(P3 and P4) I guess Persona is the flagship of the series now?:confused:
I wouldn't mind if Atlus released a Blu-ray disc with Both the Digital Devil Sagas in HD though:D
We might end up getting Nocturne and the Digital Devil Sagas on the PSN though cuz I heard Sony is starting to make deals with 3d party companies about putting PS2 games on PSN:D
elf_boobs
02-03-2010, 05:24 PM
I loved Persona 3 and 4, but I'm ready for something else. They are both amazing games, and among my all time favorites, but they were very similar. I think Atlus JP can come up with something just as imaginative in a new context.
Ippiki Okami
02-03-2010, 11:09 PM
I loved Persona 3 and 4, but I'm ready for something else. They are both amazing games, and among my all time favorites, but they were very similar. I think Atlus JP can come up with something just as imaginative in a new context.
Yeah I agree they were somewhat similar:agree:
What would you like to see in a new Persona game elf boobs??:D
The only thing I can see them changing/adding is a real time night and day cycle and a huge open world/town you can walk around in. I think persona one or two on PSone let you do that but I don't member:D
elf_boobs
02-04-2010, 08:09 AM
I think just about every idea i've had has pretty much been said already, but personally I think the player should have more control over the social aspect. I would like to be able to call someone of my choosing on a given Sunday or Holiday and see if THEY are busy, or ask someone else out to lunch. I agree that having a larger area to explore with more variety in the environments would be nice as well. I like how Persona dungeons are actually more or less locations in the real world. I would actually be fine with less social gaming in favor of a larger world to explore.
Ippiki Okami
02-04-2010, 02:45 PM
I think just about every idea i've had has pretty much been said already, but personally I think the player should have more control over the social aspect. I would like to be able to call someone of my choosing on a given Sunday or Holiday and see if THEY are busy, or ask someone else out to lunch. I agree that having a larger area to explore with more variety in the environments would be nice as well. I like how Persona dungeons are actually more or less locations in the real world. I would actually be fine with less social gaming in favor of a larger world to explore.
yeah for real!....them having cell phones in P4 and you the player not being able to call who you want is pretty weird:tongue:
Well the good thing with todays consoles is that they have the power to do almost anything. I think a next-gen persona game can have everything(large world, more stuff to do with your companions) as long as the graphics aren't super CG(Like FFXIII):D
I also wouldn't mind spoken dialogue by the protagonist and maybe have a little online action maybe by being able to call up other players on your cell in the game(Like summoning phantoms in Demon's Souls) and be able to do stuff with em(Like hunt monsters/demons or do activities):D
AlkaidFan
02-05-2010, 06:36 PM
I would love to see them push the Social links to the next level if they make a sequal on next gen machines.
For Example.
1. When meeting a friend, for an S-Link, give the player a choice if they want to go along as in control the character and kinda explore the area, do some stuff and hang out.
2. Give the player more actions with their dates, if their trying to raise a certain S-Link, perhaps give options like *Hug, Comfort etc* Depending on the situation, like emotes. Nothing too graphic.
3. If you have to do a sport or something, make the sport a thing you can actually do, as in it's not friggin static with text on a screen and some pictures.
4. Maybe have whoever you're trying to *Bond* With as a recruitable party member outside of dungeons, someone who follows you around, perhaps offers to pay for stuff? Someone you can give gifts too, and do other stuff with.
5. As someone mentioned Cell Phones!, friends should totally be callable, let the player make the S-Links happen anytime they want.
My Ideas probably suck.
Ippiki Okami
02-06-2010, 12:39 AM
I would love to see them push the Social links to the next level if they make a sequal on next gen machines.
For Example.
1. When meeting a friend, for an S-Link, give the player a choice if they want to go along as in control the character and kinda explore the area, do some stuff and hang out.
2. Give the player more actions with their dates, if their trying to raise a certain S-Link, perhaps give options like *Hug, Comfort etc* Depending on the situation, like emotes. Nothing too graphic.
3. If you have to do a sport or something, make the sport a thing you can actually do, as in it's not friggin static with text on a screen and some pictures.
4. Maybe have whoever you're trying to *Bond* With as a recruitable party member outside of dungeons, someone who follows you around, perhaps offers to pay for stuff? Someone you can give gifts too, and do other stuff with.
5. As someone mentioned Cell Phones!, friends should totally be callable, let the player make the S-Links happen anytime they want.
My Ideas probably suck.
:agree:
lol nah they are actually pretty good. the social links mos def need to be taken to the next level:D
I wish in P4 they would have let you play the fencing matches, basketball and soccer activities with mini games or something:tongue:
Kenji
02-06-2010, 02:11 AM
2. Give the player more actions with their dates, if their trying to raise a certain S-Link, perhaps give options like *Hug, Comfort etc* Depending on the situation, like emotes. Nothing too graphic.
Are you sure? I think "Fellate" should be the first possible response in every single social interaction. :P
Seriously, though, there ought to be more interactivity in social situations, whether they keep the S. Link concept or not, and perhaps not just limited to Rank Up events.
NamekazeMinato
02-10-2010, 01:45 PM
Just because they've always been on a Playstation doesn't mean they have to (besides earlier SMTs have been on SNES and Saturn as well).
But seeing how little love the Box gets in Japan it being PS3 exclusive still isn't that unlikely.
So true! the Final Fantasy series is a good example; suddenly shifting to both platforms. The Final Fantasy franchise has a ton of cash though; so if money is the issue then Atlus won't gain much profit from a P5 PS3 exclusive.
Gorgonous
03-06-2010, 09:12 AM
Well...I can't speak for anyone else, but I have a PS3 with backwards compatibility. I think a PS3 version would be awesome, but at the same time if they made another PS2 version I'd be happy with that too. As long as they made a brand new addition to the Persona series I don't have much to complain about.
Until Demon Souls came out, I was wondering about the possibility success in the creation of a PS3 version as well, but now I am fully confident that if they put their best foot forward it would be a great step for RPG fans on the PS3. I'd love to see the high end graphic adaption of the art style as well. Loved the art styles of Persona 3 and Persona 4 so seeing an adaption twist of that for the PS3 would be refreshing just the same, I think.
impactiko02
03-25-2010, 12:52 PM
Atlus Working On New Persona Game
Presumably for a PlayStation platform.
03.24.10 - 3:17 PM
"Atlus is working on a new addition to its popular Persona series of RPGs. Katsura Hashino, the game designer and director of Persona 3 and Persona 4, told Japanese magazine Dengeki PS that Atlus was readying a new game. Hashino apparently wants to retain features that fans expect from a Persona game. At the same time, he aims to change elements which can be altered within the limits set by series conventions.
The fact that Hashino made those comments towards a publication that exclusively covers games made for Sony's platforms, seems to suggest that the new Persona game is in development for one of the PlayStation platforms."
Source: http://www.rpgfan.com/news/2010/113.html
Stalwart Harbinger
03-26-2010, 12:06 AM
A lot of assumptions in here. If you are a fan of Shin Megami Tensei or Megami Ibunroku games, you'll play them on whatever system they appear on. Graphics do not a good game make; they are an accessory to the core gameplay.
Keep in mind that Atlus is a smaller developer, and keeping development costs low while maintaining a decent profit margin is priority no. 1, so they will develop for the most cost effective system that has the largest user base where they think (based on market research) they can make the most sales. However, they work well within the restrictions they are given, just like Square and Enix did in the SNES days.
So Persona 5 may make it to the PS3, but only because Demon's Souls (the PS3 test) sold like it did. Dot Game Heroes is the 2nd test. This is all speculative, of course. The mods can always prove me wrong.
Chronoshale
03-26-2010, 04:46 AM
If you are a fan of Shin Megami Tensei or Megami Ibunroku games, you'll play them on whatever system they appear on.
I feel compelled to say that, unfortunately, not all fans of SMT have the luxury of playing the games on any system that they happen to be released on.
Though I guess you could say a true fan would be willing to pay $400 to play Persona 5, but, to me, that's just a bit unreasonable.
Of course, this game probably won't be done for quite a while if it's just being started, so at least fans have time to get a PS3.
Assuming it ends up being for the PS3, of course.
...But who am I kidding?
Stalwart Harbinger
03-26-2010, 12:21 PM
If you are a fan of Shin Megami Tensei or Megami Ibunroku games, you'll play them on whatever system they appear on.
I feel compelled to say that, unfortunately, not all fans of SMT have the luxury of playing the games on any system that they happen to be released on.
Though I guess you could say a true fan would be willing to pay $400 to play Persona 5, but, to me, that's just a bit unreasonable.
Of course, this game probably won't be done for quite a while if it's just being started, so at least fans have time to get a PS3.
Assuming it ends up being for the PS3, of course.
...But who am I kidding?
You are, of course, correct in saying that not everyone has the luxury. However, for those of us who are working, it's feasible.
Putting that aside, Atlus hasn't released a core SMT, MI, or EO game on the Wii, they haven't made an attempt to test the audience with one of their outside developers (i.e. Sting), so I don't see them going that route; but you never know. The DS and PSP markets seem to be working for them, but I think the PS3 will ultimately get Persona 5.
Keep this in mind though. If Square can decide to make DQ X on the Wii, Atlus can definitely decide to jump ship with Persona. Lower overhead/development costs + potentially large profits vs. the PS3 may settle this debate.
Ippiki Okami
03-26-2010, 02:18 PM
Keep this in mind though. If Square can decide to make DQ X on the Wii, Atlus can definitely decide to jump ship with Persona. Lower overhead/development costs + potentially large profits vs. the PS3 may settle this debate.
Your right about that...somewhat. If Persona went to the WII(which I doubt) Sony could just end up with it later with more stuff added that didn't fit in the wii game. Look at what happen with the "exclusive" xbox360 JRPG, Tales of Vesperia. Microsoft paid for the development costs/advertising and then the PS3 got it for free with bonus content. Leaving many Japanese 360 players furious that they got a beta version of the game while PS3 players get the full game.
Either way Persona will be on PS3. Square could also make Dragon Quest on PS3 too(looking at the PS3 FFXIII sales). Last I heard, Monster Hunter, Tales of Grace and Muramasa: The Demon Blade(Sony Move enabled) for WII might also come to the PS3:D
Olethros
03-26-2010, 02:29 PM
I hope it comes out for any system other than the PS3. Why you ask? Simply because I would enjoy the mass hysteria of all the people who only bought PS3 with the expectations that if it was on PS2 then follow up has to remain on the Sony brand.
I'm not a fan boy, and I hate the whole console war mentality greatly so that's not the reason. It's purely motivated by the joy I'd feel seeing so many people suffer for having such a faulty logic system. Delicious! :devil:
Vicious1915
03-26-2010, 02:43 PM
I hope it comes out for any system other than the PS3. Why you ask? Simply because I would enjoy the mass hysteria of all the people who only bought PS3 with the expectations that if it was on PS2 then follow up has to remain on the Sony brand.
I'm not a fan boy, and I hate the whole console war mentality greatly so that's not the reason. It's purely motivated by the joy I'd feel seeing so many people suffer for having such a faulty logic system. Delicious! :devil:
That's funny and sad all at the same time... :confused:
(Not your logic, the thought of it coming out on any system but the PS3)
Dim Locator
03-26-2010, 04:53 PM
I hope it comes out for any system other than the PS3. Why you ask? Simply because I would enjoy the mass hysteria of all the people who only bought PS3 with the expectations that if it was on PS2 then follow up has to remain on the Sony brand.
I'm not a fan boy, and I hate the whole console war mentality greatly so that's not the reason. It's purely motivated by the joy I'd feel seeing so many people suffer for having such a faulty logic system. Delicious! :devil:
It was annouced (the next SMT) since the PS3 launch with little explaniation. That would likely be the reason anyone would assume its coming to the system. Of course Fire Pro originally annouced a GCN game before Z/R so its not like things like this haven't happend before with small devs/pubs.
FP is a dead franchise currently though...
corazonnihilista
03-26-2010, 05:23 PM
when you play S:M:T:.persona 3 for psp you just can´t avoid think man this look kool on HD
Chronoshale
03-26-2010, 06:08 PM
You are, of course, correct in saying that not everyone has the luxury. However, for those of us who are working, it's feasible.
I'm coming from the fact that I literally just entered the current-gen consoles. I got a 360 about three weeks ago and have no desire to spend that same amount of money a second time for the sake of one game. It may be feasible, but it's extremely undesirable.
Dim Locator
03-26-2010, 06:23 PM
You are, of course, correct in saying that not everyone has the luxury. However, for those of us who are working, it's feasible.
I'm coming from the fact that I literally just entered the current-gen consoles. I got a 360 about three weeks ago and have no desire to spend that same amount of money a second time for the sake of one game. It may be feasible, but it's extremely undesirable.
Went with the 360 due to Mistwalker?
Chronoshale
03-26-2010, 06:27 PM
Went with the 360 due to Mistwalker?
Tales of Vesperia.
impactiko02
03-26-2010, 06:34 PM
Look at what happen with the "exclusive" xbox360 JRPG, Tales of Vesperia. Microsoft paid for the development costs/advertising and then the PS3 got it for free with bonus content. Leaving many Japanese 360 players furious that they got a beta version of the game while PS3 players get the full game.
Are you sure Microsoft "paid" for the development of Tales of Vesperia? From what I can tell, Namco Bandai is the publisher for ToV both in the U.S and Japan; Atari for Europe. Maybe Microsoft paid for its exclusivity for a certain amount of time before its ported to the PS3. Same thing happened to Grant Theft Auto. It was only exclusive for a certain duration of time before Rockstar is allowed to port to other systems.
*edit* Nevermind, I found the answer here:p. http://www.joystiq.com/2009/09/16/rumor-microsoft-exclusivity-deals-in-japan-funding-ps3-developm/
Last I heard, Monster Hunter, Tales of Grace and Muramasa: The Demon Blade(Sony Move enabled) for WII might also come to the PS3:D
Nice...I hope what you said might be true! I am especially really interested in the Monster Hunter series:D.
Evilkinggumby
03-26-2010, 07:20 PM
You are, of course, correct in saying that not everyone has the luxury. However, for those of us who are working, it's feasible.
I'm coming from the fact that I literally just entered the current-gen consoles. I got a 360 about three weeks ago and have no desire to spend that same amount of money a second time for the sake of one game. It may be feasible, but it's extremely undesirable.
I am in the same boat you are in, though I got my xbox last year, I haven't really truly wreaked havoc with it and don't have the time and money to go buying a ps3 either, and i AM working. Everyone's financial situation is unique, and being able to work or have an income really doesn't mean there is a way to drop that kind of loot on a system, especially in this state of world economy. So don't let these folk tell you any different. not all of us can afford to just buy every console and have so many options. Hell when i got my 360 it was a huge sacrifice and I was only able to get it plus like 2 games used/cheap for it for the first 6 months.
that being said, and the fact Atlus japan is calling the shots, I could viably see them branching out and possibly developing the game on the 360. Putting aside my speculation that they'd use the already grappled (http://www.atlus.com/forum/showpost.php?p=185731&postcount=27)Demon Souls engine to make the game, the standard development cycle of a lot of industry games is to designed them on nice beefy pc's, develop them to run on the 360, then port them to the ps3. why? going from a pc to xbox 360 conversion is relatively fast and simple due to similarities in hardware. In the past, as I've said before, Atlus has stated their devs made the last persona games using common pc based software(3dsmax, photoshop,etc) so there is some possibility they could go for the 1.24 million unit market share of japanese xbox 360 owners who are likely itching to play their games(or more quality games). then they are still releasing the game to their current fans who likely have ps3's so they can continue to play and buy older SMT/persona games from the ps2 days. this means they're offering the same game to the almost 5 million ps3 owners in japan and the 1.24 million xbox 360 owners.
There is still the 10 million + Wii owners, but due to the fact it would require significant dev time to translate to that system and there is no embedded smt fans/stock in the wii yet(though some relative interest due to the portables) it is viable, but at a much higher risk due to a lack of SMT/persona brand name recognition. I wouldn't expect it unless Atlus wanted to sidestep the bigger consoles for the Wii and make games that were newer, but were less technologically cutting edge in an environment where games aren't expected to be (i.e. on the Wii).
elf_boobs
03-31-2010, 07:27 PM
Whatever system is comes too, it's gonna be amazing. I just hope they do something to distinguish it from the last two, which felt very similar.
Eldorado112
04-03-2010, 08:31 PM
im hoping it comes to both ps3 and xbox360 cause i dont ave ps3 and no way in hell im a buying one jsut for p5 psp would be fine since i have one
YosukeP4
04-04-2010, 01:30 PM
I personally would like Persona 5 on PS3 :D ...
deku2106
04-04-2010, 03:40 PM
Anything's fine for me as long as it's region free.
Evilkinggumby
04-04-2010, 04:37 PM
Well since Izanaghi done shut down the other thread.. lol.. I'll post a bit to this one and keep it on-topic. :)
Persona 5 when released, no matter the platform, will be the next milestone for Atlus, at least if/when it hits the current consoles. If they decide to put the game out cheaper, faster, but still with a ass-ton of content and great story on a portable, i'll be sad, because I likely won't play it for a loooong time, but at the same time anything adding to Atlus's SMT libraries is a good thing, for them and for us.
I am curious if they might utilize the Strange Journey core engine and just build p5 around that? I haven't played SJ so I don't know how unrealistic or tricky it could be. Any folk who's played it enough care to chime in?
I am also curious if the recent reactions over the new FF game might have some influence over P5's development, in regards to what seems like a general unhappiness by players for the straight line storytelling. I haven't played it(eventually I will when it's a lot cheaper) so I don't know if the style of the new game truly does help or hurt the franchise. But considering the interviews that came up and the point that due to development costs and time/money constraints; how might Atlus best manage and develop P5 to usurp those hassles and still put out a solid game? If it's a portable game, that alone avoids a lot of those problems.
Whereas if they release it on the consoles, the problem is quickly evident. I am thinking they'll stick with an anime style look for the game, and avoid going hyper-real so they don't have to really delve into a lot of the newer 3dfx that have come about. I mean, if you imagine Persona 4's core game engine with slightly higher polygon counts, higher detailed textures, and even going to slightly newer techniques like bump mapping or just realistic lighting, the game would suddenly take a flying leap into a different realm. Would it blow away current gen games being released? no. would it show a huge step beyond their older properties? Heck yes.
Then you have to think about.. well if they are still lacking compared to other games out right now, would that mean it would be unsuccessful and be a huge flop? (Profits always get the front row seat in those fun board meetings).
Since Atlus makes niche games, has been at it for about 20 years, and seems to stand in a class unto themselves, there is already a strong anticipation by the 'Atlus Faithful' who will buy the game (unless every indication shows it is a nightmare, then 1/2 of the faithful will lol) . I think because of the place Atlus sits in the market, their game's merit will be based (as prior games have) not so much for their spit shine as much as their content, character, and innovative gameplay. To put it shortly, it won't have the budget and overall visual splendor of a SquareSoft game, but I suspect the content, gameplay, and story elements will push well beyond Square's(and even prior Atlus work).
So I am curious, should the next P5 core style be more like traditional straight line storytelling with some side quests and then additional content(dlc) added later?
Should it be more free form and (with cue's leading the player) allow the player a fair but still limited amount of choice as to what they want to do each day/free moment?
Should it go totally open ended and (aside from pointing the character to their next Major objective) allow them to explore, immerse, and roam a town or city as long (or short) as they want?
I think whichever way they chose to direct the gameplay, they could keep a 24 hour 7 day cycle for the game. Would it be the same as p3/4? not exactly.. but close. Would you be pushed by the calendar system like before? Not as much. I think the system worked well for keeping the player from mulling about and dragging the game to a crawl.
But there are other ways to progress time without being so restrictive, and that's where I think a lot of their innovation will shine. I suspect they'll go with a "momentum cycle" where depending on the story points and current events, the 24 hour daily cycle could go from dawn to dusk in a matter of 5 minutes to 25 minutes. By allowing a bit of a gliding curve they can then streamline the pace of the story so it can slow down for a bit and players can enjoy a few days of "doing their own thing"(s.links, shopping, exploring, etc) after hammering out a few weeks of cramming for school and hammering away at whatever quests/dungeon crawl they need to in order to progress. I think that was sort of there in the prior games, in that once you get past the major story moments in p3/4 you got a few days to breath and do stuff without fear of death or the proverbial brick wall.
As it has been said over and over, I would also like to see them advance Persona to the college/University level(or beyond). I think their graduation to the next console would gel well with graduating gameplay to their next institution. College is a bit more mature in it's themes, but not so much it would completely alienate younger folk who like the teen drama. The only hurtle is the fact as people get older they seem to typically "lose" their persona abilities, which may clash with a college theme unless it only takes place for say, freshmen. But the upsides to collegiate themes, secret societies, fraternities, clubs, classes, teachers, college town ambiance, peer pressure, sex, drugs and other issues are all there, and gives Atlus a wealth of material to look at and utilize in their examination of the characters quest for self realization, truth, and the bonds between them and their inner persona. Not to mention a lot of their fans from the first games are now post-college age lol... yeah.. it's been THAT long since Persona Revelations hit. Dayum...
Ippiki Okami
04-04-2010, 05:25 PM
I personally would like Persona 5 on PS3 :D ...
Me toos!:tongue:
Anything's fine for me as long as it's region free.
If its on PS3 it will be. If its on PS3 then maybe we'll even get the japanese and english voice tracks too.:D
Well since Izanaghi done shut down the other thread.. lol.. I'll post a bit to this one and keep it on-topic. :)
Persona 5 when released, no matter the platform, will be the next milestone for Atlus, at least if/when it hits the current consoles. If they decide to put the game out cheaper, faster, but still with a ass-ton of content and great story on a portable, i'll be sad, because I likely won't play it for a loooong time, but at the same time anything adding to Atlus's SMT libraries is a good thing, for them and for us.
Yes and thank god! I was getting tired of responding to arguments/point of views from 2 years ago:mad:
Oh and when its released on whatever next gen system, please make sure to tell other gamers to buy the game people! Cuz If this sells less than P4 and less than P3, we should be ashamed of ourselves ;)
The only hurtle is the fact as people get older they seem to typically "lose" their persona abilities, which may clash with a college theme unless it only takes place for say, freshmen.
Only in Trinity Soul, which I don't think really counts enough for that to be an issue in a new game.
YosukeP4
04-05-2010, 05:55 AM
Anything's fine for me as long as it's region free.
If its on PS3 it will be. If its on PS3 then maybe we'll even get the japanese and english voice tracks too.:D
Oooohhh ... P5 with japanese voice ... would be great :roll:
Cloud737
04-05-2010, 06:59 AM
What I'd like to see in P5, first and foremost, is a lot more complex story (I'm not saying the previous titles didn't have a great story, just that I want it even more complex and interesting), like for example incorporating a lot more psychological concepts like the Anima and Animus (http://en.wikipedia.org/wiki/Anima_and_animus) (e.g.: how each of us has an opposite sex counterpart in our mentality), the dialogical self (http://en.wikipedia.org/wiki/Dialogical_self) (e.g.: like how our mind creates pretty accurate images of others, personality and all, even though it's our own mind and personality that's different from others; this is even more interesting when you think that you dream of people you hate very much, yet it's you who produced and controls those entities in your dreams... in other words, who is the real you in here?).
I would like to see them have a try at real-time battles, but I guess I'm asking too much now. :P
I agree I would like P5 on a home console, as handhelds tend to be limited in terms of power/graphics, not to mention that I hate playing on tiny screens and with stereo audio. I think it would be nice if it'll be multi-plat (PS3, 360 and PC), so that more people get to know about it and enjoy it.
I hope it comes out for any system other than the PS3. Why you ask? Simply because I would enjoy the mass hysteria of all the people who only bought PS3 with the expectations that if it was on PS2 then follow up has to remain on the Sony brand.
I'm not a fan boy, and I hate the whole console war mentality greatly so that's not the reason. It's purely motivated by the joy I'd feel seeing so many people suffer for having such a faulty logic system. Delicious! :devil:
LOL, as much as I agree with you and would want to see that as well, I'm thinking of the poor innocent bastards that have nothing to do with console wars or the mentality you mentioned that get left out (myself included, though by your logic the perfect platform for it would be the PC, which I'm a fan of :P).
But yeah, let's fantasize, why not? :P
PhantomOfTheKnight
04-05-2010, 08:53 AM
I am curious if they might utilize the Strange Journey core engine and just build p5 around that? I haven't played SJ so I don't know how unrealistic or tricky it could be. Any folk who's played it enough care to chime in?
...you mean the dungeon crawling? I haven't played Strange Journey, so my account might not be valid, but it's definitely hard to tell right now. Something tells me no, because the Persona series has definitely defined itself as a seperate entity from the main series, and tends to strive to prove that from straying farther away from the main series' formula with each game; it'll probably be something along the lines of Demon's Souls (The dungeon crawling, even though ATLUS didn't develop Demon's Souls).
...at least, that's what I'd want it to be. ;)
So I am curious, should the next P5 core style be more like traditional straight line storytelling with some side quests and then additional content(dlc) added later?
Should it be more free form and (with cue's leading the player) allow the player a fair but still limited amount of choice as to what they want to do each day/free moment?
Should it go totally open ended and (aside from pointing the character to their next Major objective) allow them to explore, immerse, and roam a town or city as long (or short) as they want?
As I stated in the What do you want in Persona 5? thread, something along the lines of Yakuza 3 when it comes to exploration; not the overly huge and boring metropolis of Liberty City from Grand Theft Auto IV. Japan is a very densely populated country (...if the game even takes place in Japan, which it probably will.), and I want to be able to experience it with my (customizable) protagonist.
...the thought of DLC irks me; forming new Social Links with new characters via DLC might be nice, but when talking about the actual dungeon crawling, Borderlands was the first thing to come into my mind.
Evilkinggumby
04-05-2010, 09:41 AM
@phantomoftheknight-
I meant more the core engine for Strange journey's graphics. I realize the gameplay itself won't follow the SMT strange journey model(well it could but based on the stuff you said and other things i've seen, it's doubtful). But I was curious if the graphics and capabilities for strange journey were also well suited for a p5(if it went to just portables and not consoles).
I'm not as akin to liking DLC but you make a good point, if the DLC is merely adding a variety of s.link-alternatives, that would be kind of cool(depending on price). I would have to imagine if they went with the free roaming model you mentioned for Yakusa(never played, so I don't know well enough) it would also mean they could devise multiple npc's to form s'links for the various arcana. Wherein they wouldn't stack, whichever was higher would take priority in terms of fusion effects(or to make it more of an essential function, befriending Akashi the butcher boosts the EXP bonus for fusion, but befriending Naoki the fisher-woman then adds bonus stats to the fusions base).
so going with this type of gameplay model, they could release the game with just the base s.links (exp boost) and then do systematic dlc's for the secondary "alternative" s.links. people love playing persona, so having a chance to extend the game with this kind of added content would be kool(and if they wanted to do the "montage" efffect in the game ending where you hear/see the various s.links that have maxxed it would be just a matter of inserting additional video/audio in, or patching blank wildcard slots as they are downloaded). Make the first 1 or 2 alternate s links a free download to give people a feel for how they work then charge for individual or group "packs" of them over time. Or if they DO choose to do additional content like dungeons or side story missions, clump them together(Like if they had a Mission to travel to the outskirts of the game's City, where there was a farmer with a large estate/plantation who reported strange things happening at night in his huge house, you get the dlc and with it, the farmer becomes an additional s.link or him and his ranch hand, the rugged field worker who flew in from AUstralia when he was younger to find work).
How relevant or essential the added content is remains to be seen. if they do it right and try to make it feel like natural, normal parts of the game world, then GREAT. if it feels like tacked on throw away content, then..well.. it's wasted developent time and likely would show little profit. I have doubts Atlus would go the DLC route, but at the same time, DLC means they don't have to make a whole new game, but rather develop additional content that they can charge a small fee for, so it does fit well with their cheap model of game creation. :) (and if it went the route of consoles there's less chance for stolen/piracy).
PhantomOfTheKnight
04-05-2010, 10:19 AM
I meant more the core engine for Strange journey's graphics. I realize the gameplay itself won't follow the SMT strange journey model(well it could but based on the stuff you said and other things i've seen, it's doubtful). But I was curious if the graphics and capabilities for strange journey were also well suited for a p5(if it went to just portables and not consoles).
...for portables definitely, if not a step further with pushing said hardware.
I'm not as akin to liking DLC but you make a good point, if the DLC is merely adding a variety of s.link-alternatives, that would be kind of cool(depending on price). I would have to imagine if they went with the free roaming model you mentioned for Yakuza(never played, so I don't know well enough) it would also mean they could devise multiple npc's to form s'links for the various arcana. Wherein they wouldn't stack, whichever was higher would take priority in terms of fusion effects(or to make it more of an essential function, befriending Akashi the butcher boosts the EXP bonus for fusion, but befriending Naoki the fisher-woman then adds bonus stats to the fusions base).
...that's exactly what was in my head. :wink:
How relevant or essential the added content is remains to be seen. if they do it right and try to make it feel like natural, normal parts of the game world, then GREAT. if it feels like tacked on throw away content, then..well.. it's wasted developent time and likely would show little profit. I have doubts Atlus would go the DLC route, but at the same time, DLC means they don't have to make a whole new game, but rather develop additional content that they can charge a small fee for, so it does fit well with their cheap model of game creation. :) (and if it went the route of consoles there's less chance for stolen/piracy).
...that's pretty much the definition of what DLC is. :wink:
...I don't see ATLUS going the DLC route either, with this being their first game that might, yet probably will, be developed for this generation's consoles. I don't want to force them into creating extra content if they don't have to and have it end up being not what I wanted.
Chronoshale
04-05-2010, 12:16 PM
like for example incorporating a lot more psychological concepts like the Anima and Animus (http://en.wikipedia.org/wiki/Anima_and_animus) (e.g.: how each of us has an opposite sex counterpart in our mentality)
I could see so much controversy with this. Do want very much.
Cloud737
04-05-2010, 01:07 PM
like for example incorporating a lot more psychological concepts like the Anima and Animus (http://en.wikipedia.org/wiki/Anima_and_animus) (e.g.: how each of us has an opposite sex counterpart in our mentality)
I could see so much controversy with this. Do want very much.
LOL, controversy is gooood! I want more controversy and twisted tales, in the true spirit of the SMT franchise.
Here's another idea (and sorry if this was done already, haven't played P4 yet): instead of just reconciling (or worse, fighting) with your shadow, how about actually letting it get to you, to actually get to "dive" into it (and into your inner self, you psyche), letting it "devour" you, accepting it in it's entirety and, ultimately, fighting alongside it.
In other words, depicting an epic struggle between your Persona and your Shadow, both facets of your own personality, sometimes having bursts of insanity if you like where your Shadow appears and goes postal on everything that moves when you try to summon your Persona, in the end getting to the part where the MC accepts his own Shadow, gets engulfed by it and then actually gets to control his Shadow, fusing his Persona (and, if you will, his Animus and Anima as well) with his Shadow and thus extending his conscious mind over all subconsciousness (including the collective subconscious (http://en.wikipedia.org/wiki/Collective_subconscious))?
Oh, and let's not forget epic tales about letting your demon side take over, become a demon so you'd have the power to change the world for the better and end up killing God in the end.
Haha, sorry, I'm nuts, I know. :P
Ippiki Okami
04-05-2010, 01:41 PM
Oooohhh ... P5 with japanese voice ... would be great :roll:
Well some people might like that but I doubt Atlus USA would keep the original voice track. I think for a small company its pretty expensive. Ar Tonelico 3 for PS3 had hundreds of songs among other audio stuff and it cost them alot of millions. I think Atlus USA will just release it here in the US with just the dub soundtrack. Which are always very good dubs IMO:D
What I'd like to see in P5, first and foremost, is a lot more complex story (I'm not saying the previous titles didn't have a great story, just that I want it even more complex and interesting), like for example incorporating a lot more psychological concepts like the Anima and Animus (http://en.wikipedia.org/wiki/Anima_and_animus) (e.g.: how each of us has an opposite sex counterpart in our mentality), the dialogical self (http://en.wikipedia.org/wiki/Dialogical_self) (e.g.: like how our mind creates pretty accurate images of others, personality and all, even though it's our own mind and personality that's different from others; this is even more interesting when you think that you dream of people you hate very much, yet it's you who produced and controls
So then each character would have a male and female persona?:confused:
If thats the case then we'll have to battle 2 "shadow" selfs?:shock:
The Dialogical self concept sounds like that scene with cloud in FFVII lol :tongue:
The problem of making the story more complex, Is that this generation of gamers seem to really dislike "complex stories" or simply don't wana invest the time in understanding story elements or gameplay elements(they like to get in and get out;)). Then you have some Japanese devs like square who want to make their JRPGs/games more action-ish to appease the western game audience. That sometimes means the story suffers.
According to most western media now a days, "The turn based JRPGS of the past are dead" and the western game audience/media is to blame.
I doubt we'll see anything more than what we have been getting in the persona series. I like the idea of 2 personas that could add length to the game as well as bring something new to the series:D
Chronoshale
04-05-2010, 02:30 PM
The problem of making the story more complex, Is that this generation of gamers seem to really dislike "complex stories" or simply don't wana invest the time in understanding story elements or gameplay elements(they like to get in and get out;)). Then you have some Japanese devs like square who want to make their JRPGs/games more action-ish to appease the western game audience. That sometimes means the story suffers.
According to most western media now a days, "The turn based JRPGS of the past are dead" and the western game audience/media is to blame.
I remember reading about some (harsh) comments from Bioware in regards to JRPGs, and I do somewhat agree with the death of the turn-based JRPG. They still exist in large numbers on the PSP and DS, but the current-gen consoles seem to be more about attempting innovation.
When I start to think about it, whoever it was that was theorizing P5 would be on the PSP could very well be right.
Though Persona would never sacrifice its complex stories for the sake of being more mainstream. The story is pretty much what makes the series what it is.
PhantomOfTheKnight
04-05-2010, 03:15 PM
I honestly CANNOT see a Persona game with a real time battle system.
*thinks if [i]Persona 5 had a battle sytem like Kingdom Hearts*
....Persona Hearts: Birth by Shadow? Nothankyouno.
Evilkinggumby
04-05-2010, 05:17 PM
When I start to think about it, whoever it was that was theorizing P5 would be on the PSP could very well be right.
Though Persona would never sacrifice its complex stories for the sake of being more mainstream. The story is pretty much what makes the series what it is.
That would be good 'ol Foobar. He has been a strong believer that Atlus will continue developing for the psp due to it's strength and popularity in Japan. I don't think he is wrong, but I am optimistic Atlus will choose to tap into the console market and use their almost guaranteed best seller as it's first step.
And if the jrpg is dying/dead in the western world then well, it is even more reason for Atlus to steer their sales goals at Japan and the far east and forget about us western folk. WHich would be why they still are churning out turn based media, and which is why I suspect it would mean p5 could be a similar style of gameplay(in terms of combat) with likely a few fresh innovations to change it up a bit. Either way, I am not looking to see this thread hijacked into a "which platform will it go to and which is better" debate as I think it's far more interesting (and the point of the topic) to consider the gameplay experience itself and what we think they might do/not do/try out when they make it.
In terms of complexity and convoluted ideas, if you follow the Persona series straight through, as well the lore of SMT itself and it's sub genre's, it shows that Atlus has found a great number of ways to take very complex, detailed plots and stories(and well, universe's) and display them within the game in a very approachable fashion so gamers can still enjoy them. Yes Persona is sort of SMT lite in a few ways, but they traded off a lot of the folklore, theology, religion and philosophy for tapping into Carl Jung's theories, which then delve into the human psyche and unconscious shadows, which, if you really study both what jung theorized, and what is discussed through the persona games, isn't exactly "light reading". Their games by their core nature tackle very deep, complex concepts and yet are still hella fun to play and explore and watch their stories and characters unfold. So I don't expect them to start dumbing down their games, not anytime soon. If anything, I wouldn't mind Atlus having a bit of faith and kicking it up a notch in subject matter/content and trust that the Atlus faithful, and many newer RPG fans, can handle it.
Kenji
04-05-2010, 09:31 PM
I honestly CANNOT see a Persona game with a real time battle system.
*thinks if [i]Persona 5 had a battle sytem like Kingdom Hearts*
....Persona Hearts: Birth by Shadow? Nothankyouno.
Don't worry about it, that's what the Raidou games are for. If you look at the three major series, Atlus has gone out of their way to separate them as much as possible in gameplay style, mood, and themes. Hell, it's allowed SMT to go back to hardcore, first-person dungeon crawling.
So, whatever form P5 takes, it'll most likely be turn-based with a parallel social aspect... though I suspect the latter is more important to the developers than the former.
Ippiki Okami
04-05-2010, 09:59 PM
I remember reading about some (harsh) comments from Bioware in regards to JRPGs, and I do somewhat agree with the death of the turn-based JRPG. They still exist in large numbers on the PSP and DS, but the current-gen consoles seem to be more about attempting innovation.
Oh yeah and they aren't the only ones. If you watch G4's X-play they almost always roll their eyes at the JRPG genre. I'm not sure if they do it because they mean it or just to bait fans into responding by sending nasty and or funny emails/posts in their forum.:mad:
Though Persona would never sacrifice its complex stories for the sake of being more mainstream. The story is pretty much what makes the series what it is.
Yup, your right about that. Also we can thank the gods that Atlus and NIS don't sell out for profits but do things for the fans:D
That would be good 'ol Foobar. He has been a strong believer that Atlus will continue developing for the psp due to it's strength and popularity in Japan. I don't think he is wrong, but I am optimistic Atlus will choose to tap into the console market and use their almost guaranteed best seller as it's first step.
Well of coarse. If you look at sales of PSP persona 3 japan(I believe?) it actually out sold the US release of persona 4 and maybe even P3. I think as far as the main series is, its going to be on consoles. If ya look at the wiki(or the article that has been posted here before) it says Persona 5 is a working PS3 title. PSP and the DS are perfect for doing side projects, remakes and spin-offs. In japan they inhale handheld games, so you can then invest that money later on a big boi system if they want :tongue:
Ippiki Okami
04-05-2010, 10:23 PM
I honestly CANNOT see a Persona game with a real time battle system.
*thinks if [i]Persona 5 had a battle sytem like Kingdom Hearts*
[i]....Persona Hearts: Birth by Shadow?
OMG don't chu ever say that again Phantom! *shivers* lol:tongue:
first-person dungeon crawling.
Wow with todays technology we could get an Oblivion-Persona game!:shock:
I actually hated that in Persona 1 on PSone!...I keep gettin lost and dizzy lol:tongue:
So, whatever form P5 takes, it'll most likely be turn-based with a parallel social aspect... though I suspect the latter is more important to the developers than the former.
Yeah, but I don't know....I kinda have serious doubts it'll be the exact same way as its been(I hope I am wrong;)). The good thing is they usually include an option of how you want to play(like real time or turn based):D
How many people here would not like it if they changed the battle system completely??
I myself am split. My love for the series comes from everything the way it is now, battle system included!.....But then you look at Resonance of Fate or Last Rebellion and how deep/fun that type of battle system is and how it adds to the gameplay experience...so then I don't know...:p
Kenji
04-05-2010, 10:46 PM
I actually hated that in Persona 1 on PSone!...I keep gettin lost and dizzy lol:tongue:
I dunno if you did this, but in the first-person MegaTen games that allow it, always "fix" the map. As long as you fix north to "up," instead of letting the map float depending on your orientation, you shouldn't ever get lost (until teleporters come into play, at least).
Yeah, but I don't know....I kinda have serious doubts it'll be the exact same way as its been(I hope I am wrong;)). The good thing is they usually include an option of how you want to play(like real time or turn based):D
How many people here would not like it if they changed the battle system completely??
I myself am split. My love for the series comes from everything the way it is now, battle system included!.....But then you look at Resonance of Fate or Last Rebellion and how deep/fun that type of battle system is and how it adds to the gameplay experience...so then I don't know...:p
I didn't mean they'd keep it the same, just keep the same flavor, kinda like how any future Raidou games will probably keep the real-time and investigation aspects even if the controls are completely changed. In Persona's case, I'm talking about dungeon-crawling and the life sim.
Personally, I don't want to see the "1 More" battle system again. I liked it, but it's time to move on. I'd also like to see some kind of advancement in the Social Link gameplay, and I don't mean animations or voiceovers. Anyway, judging from that Degenki comment, it seems they'll be doing just that, so there's nothing to do but wait until more concrete information comes out.
Right now, I'm playing Resonance of Fate and it's a lot of fun... but that doesn't mean I want to see wire-fu gun kata in my MegaTen. Atlus rocks strategic attrition (i.e. the right combination of skills and attributes to crawl through a long series of battles) like nobody else, so that's really all I demand from them.
Ippiki Okami
04-05-2010, 11:23 PM
I dunno if you did this, but in the first-person MegaTen games that allow it, always "fix" the map. As long as you fix north to "up," instead of letting the map float depending on your orientation, you shouldn't ever get lost (until teleporters come into play, at least).
ah I didn't know that! GOOD Knowledge Kenji Thanks!!...I am gona go back and play it then(Love that dood in the mask and black n white suit;)). I don't seem to have the instruction booklet so maybe thats why I didn't know! lol:D
Personally, I don't want to see the "1 More" battle system again. I liked it, but it's time to move on. I'd also like to see some kind of advancement in the Social Link gameplay, and I don't mean animations or voiceovers. Anyway, judging from that Degenki comment, it seems they'll be doing just that, so there's nothing to do but wait until more concrete information comes out.
Yup, and the way things are going in japan, devs are always wanting to change some of the old ways of doing things. Yeah I saw those comments, something about adding/improving those elements...gets me kinda excited :p
Right now, I'm playing Resonance of Fate and it's a lot of fun... but that doesn't mean I want to see wire-fu gun kata in my MegaTen.
LMAO true!.....unless of coarse Persona 5 was based in a public highschool in chicago, then I could see the guns n kids minus the wire-fu part fitting in nicely :tongue:
Atlus rocks strategic attrition (i.e. the right combination of skills and attributes to crawl through a long series of battles) like nobody else, so that's really all I demand from them.
Yup, so true. Kenji bringin' the knowledge today!! lol:D
I actually hated that in Persona 1 on PSone!...I keep gettin lost and dizzy lol:tongue:
I dunno if you did this, but in the first-person MegaTen games that allow it, always "fix" the map. As long as you fix north to "up," instead of letting the map float depending on your orientation, you shouldn't ever get lost (until teleporters come into play, at least).
Persona PSP had an incredibly good map, IMO. I didn't have too much trouble getting lost on the PS1 version, but they made it even better on the PSP. Even the little trail of footsteps showing your last five steps or so, in case you got turned around by an ambush!
PhantomOfTheKnight
04-06-2010, 05:57 AM
I honestly CANNOT see a Persona game with a real time battle system.
*thinks if Persona 5 had a battle sytem like Kingdom Hearts*
....Persona Hearts: Birth by Shadow?
OMG don't chu ever say that again Phantom! *shivers* lol:tongue:
...:wink:
first-person dungeon crawling.
Wow with todays technology we could get an Oblivion-Persona game!:shock:
I actually hated that in Persona 1 on PSone!...I keep gettin lost and dizzy lol:tongue:
...I actually said that a first-person dungeon crawlewr on an HD console would be sweet, but then the average consumer would confuse it for an FPS.:tongue:
So, whatever form P5 takes, it'll most likely be turn-based with a parallel social aspect... though I suspect the latter is more important to the developers than the former.
Yeah, but I don't know....I kinda have serious doubts it'll be the exact same way as its been(I hope I am wrong;)). The good thing is they usually include an option of how you want to play(like real time or turn based):D
How many people here would not like it if they changed the battle system completely??
...a lot.:wink:
Evilkinggumby
04-06-2010, 06:00 AM
Here's a fun one for you. In the early persona's they merely "called" their persona and it appeared, in p3 they used a fake gun evoker to force it out. in p4 they evoked a tarot card to draw it out. How do you think they might animate Persona evocation in p5?
PhantomOfTheKnight
04-06-2010, 07:13 AM
How do you think they might animate Persona evocation in p5?
(....I thought I asked this question already :frown:)
...as long as the evocation/summoning sequence doesn't remind me of Power Rangers, Pokemon, or Digimon, I don't really care. They could use inhalers. :wink:
Evilkinggumby
04-06-2010, 07:28 AM
How do you think they might animate Persona evocation in p5?
(....I thought I asked this question already :frown:)
...as long as the evocation/summoning sequence doesn't remind me of Power Rangers, Pokemon, or Digimon, I don't really care. They could use inhalers. :wink:
Actually I have to give you credit you did ask it, in the now locked thread that got derailed hardcore.
"...so, how do you think we"ll summon our Personas this time; or is it too early to ask? "
So yes thats all you with the idea. :) there was one vote for self-face punching. I am curious what other people think though. I am personally fond of the characters smacking their own butt different ways to summon the persona from "within" lol
PhantomOfTheKnight
04-06-2010, 08:19 AM
It all depends on who you ask; and how sane they truly are... :wink:
Here's another question: Would you want the characters of Persona 5 to be reminiscent of the cast of Persona 3, or Persona 4?
...I'm on the fence about it myself. Personally, 3's cast felt a tad more realistic as actual people than the cast of 4, but 4's cast had more personality to me. I geuss it also depends on where the game takes place, too, whereas 3 took place in a city, while 4 took place in a rural (supposed) country setting.
...ugh, so many details... :frown:
Yukichin
04-06-2010, 08:09 PM
It all depends on who you ask; and how sane they truly are... :wink:
Here's another question: Would you want the characters of Persona 5 to be reminiscent of the cast of Persona 3, or Persona 4?
...I'm on the fence about it myself. Personally, 3's cast felt a tad more realistic as actual people than the cast of 4, but 4's cast had more personality to me. I geuss it also depends on where the game takes place, too, whereas 3 took place in a city, while 4 took place in a rural (supposed) country setting.
...ugh, so many details... :frown:
I would much prefer characters reminiscent of 4 rather than 3. I didn't actually *like* any of 3's characters save the protagonist and maybe Aigis. I loved nearly all of P4's characters.
Lilly
04-07-2010, 01:17 AM
I don't care so much what system its on, or what the setting is, or even how old the cast is. All I really want is for them to include the option of the MC being female from the start, rather than waiting for a remake/port or having to just play as a guy. It wasn't so bad playing as a guy in P3, cause he was super cute. But I hated the MC in P4 cause he wasn't very handsome/cute to me. ._.
As for the cast, I liked the girls more in P3, but liked the boys more in P4. I liked the s-links in 4 more, espically the family one? Made it a tad more real to me.
PhantomOfTheKnight
04-07-2010, 11:47 AM
I wouldn't worry about the femal protagonist option; it's pretty much a given that it'll be there due to Persona 3 Portable. What I want is actual customization, i.e. clothes and accessories that can actual bee seen in in-game cutscenes (if they decide to make them); think Resonance of Fate.
...another cool idea would be a "foreigner" option, where you can actually pick the nationality/where your character is from other than being Japanese. I'd love to be an American Persona user going to school and busting Shadows overseas in Japan. ;)
Cloud737
04-07-2010, 12:29 PM
Oooohhh ... P5 with japanese voice ... would be great :roll:
Well some people might like that but I doubt Atlus USA would keep the original voice track. I think for a small company its pretty expensive. Ar Tonelico 3 for PS3 had hundreds of songs among other audio stuff and it cost them alot of millions. I think Atlus USA will just release it here in the US with just the dub soundtrack. Which are always very good dubs IMO:D
Other than having to also pay royalties to the Japanese voice-actors, as well as the English voice-actors, for the English version, I don't see any big cost they could incur. And since these are royalties, it's not like you have to pay this in advance or could incur more loses than income, as it's a percentage of your sales. But yeah, it does cost more (in terms of potential profit) for dual-audio.
What I'd like to see in P5, first and foremost, is a lot more complex story (I'm not saying the previous titles didn't have a great story, just that I want it even more complex and interesting), like for example incorporating a lot more psychological concepts like the Anima and Animus (http://en.wikipedia.org/wiki/Anima_and_animus) (e.g.: how each of us has an opposite sex counterpart in our mentality), the dialogical self (http://en.wikipedia.org/wiki/Dialogical_self) (e.g.: like how our mind creates pretty accurate images of others, personality and all, even though it's our own mind and personality that's different from others; this is even more interesting when you think that you dream of people you hate very much, yet it's you who produced and controls
So then each character would have a male and female persona?:confused:
If thats the case then we'll have to battle 2 "shadow" selfs?:shock:
Not necessarily, but they could have. Generally, your allies' Persona is a general manifestation of their overall personality (in other words, the information about a character's personality that aren't very persistent and strong could be lost because of generalization). If their male counterpart would be more significant than their female one, they could only have one Persona, a male one. However, if they'd get the ability to summon multiple Personas, they could also discover their opposite-sex counterpart and summon Personas using that animus/anima as their base (as MCs in the series have no problem with female Personas like Sati or Pixie).
Also, as they get to explore both their animus and anima, maybe even get those two complexes to fuse together, this reflecting in the Persona as well, and becoming some sort of ultimate androgynous being in the end.
After all, Jung said that confronting one's shadow self is an "apprentice-piece," while confronting one's anima is the masterpiece, so in theory this is actually the next step to undertake by the Persona series.
This has been hinted upon a little in Trinity Soul, with Jun and Yuki having their Personas fuse into one, and almost becoming one mind, and with the various disappeared people coming back but with their bodies mixed, sometimes even having a body of the opposite sex, yet never seem to mind or notice.
Another thing to say on this subject is when exactly does someone develop gender identity, as the mind at first doesn't consider itself of one gender or another and is perfectly compatible with either one.
Btw, notice I hypothesize a human has both an animus and an anima. This is because if he/she had only one, then it'd be predominantly shifted towards the opposite sex (which is a contradiction). I suspect a human, a male for example, has a conscious animus and a subconscious anima, one for each side of his mind, one locked and one unlocked at birth (well, more like a bit later in life when the mind develops and chooses a side, or develops gender identity).
I'd say that the ability to explore one's animus/anima would depend on how much mentally developed they are, just as summoning multiple Personas depend on. That is, only if you are totally open to knowledge and would be willing to cast yourself into the absorbing void (one of the signs of the Fool (http://en.wikipedia.org/wiki/The_Fool_%28Tarot_card%29#Symbolism)). Only then would you be hypothetically able to see Philemon (the manifestation of ultimate wisdom (http://en.wikipedia.org/wiki/Red_Book_%28Jung%29#Content), as seen by the collective unconscious, I take it?), thus be able to summon multiple Personas, and only then would you get in more intimate contact with your anima/animus.
Of course, take note most of the stuff above is just my hypothesizes (and I'm tired as well right now), and not really written Jung himself. Then again, some of Jung's research seems inconclusive or unfinished as well, so it does leave room for further hypothesizes.
The Dialogical self concept sounds like that scene with cloud in FFVII lol :tongue:
Yes, but that does not include all aspects of it. Whereas in Cloud's scene it was only Cloud in different stages of his life, the dialogical self is also formed of other persons you know but that are not you, including your relatives, your friends and even your enemies, all understood, assimilated and operated by your own mind besides your own inner self.
A better example of the dialogical self was in Bleach, when Ichigo was about to turn into a Hollow (his monstrous darker, cruel side), where his former adversaries and enemies show themselves to him and attacked him, yet at the same time seeming to try to subtly impart critical advice and information to stop Ichigo from being absorbed by his darker side.
The problem of making the story more complex, Is that this generation of gamers seem to really dislike "complex stories" or simply don't wana invest the time in understanding story elements or gameplay elements(they like to get in and get out;)). Then you have some Japanese devs like square who want to make their JRPGs/games more action-ish to appease the western game audience. That sometimes means the story suffers.
According to most western media now a days, "The turn based JRPGS of the past are dead" and the western game audience/media is to blame.
I doubt we'll see anything more than what we have been getting in the persona series. I like the idea of 2 personas that could add length to the game as well as bring something new to the series:D
That's just the problem with today's games, me thinks: they don't have substance.
I mean, I'm looking at FF13 and FF VS 13. While both seem worth playing, I don't seem to care much in regards to 13 as it seems like the story won't blow me out of my mind and will be more of a reiteration of X's story, while VS 13 intrigues me to no limits with it's dark atmosphere and contemporary setting, like FFVII.
Besides, it's exactly the story that made the Persona series so great lately. I think it's exactly the opposite with today's gamers, that they'd prefer more complex stories, especially due do the lack of these lately and the over-saturation of the market with overly-advertised, eye-candy only, generic FPSs with so little consistency.
It's true turn-based RPGs are only to be found on portables now. I guess it's the natural flow of progress, as real-time RPGs do offer the most realistic experience and are more intense than turn-based, yet I hope turn-based RPGs don't die entirely.
I also don't think this is because of western media. The RPGs of the past were turn based because it was hard to do real-time given the current hardware, and this gained momentum for a while even as the hardware was capable of real-time.
I don't see Star Ocean having such a huge fanbase, and yet it's a real-time JRPG, even the first in the series.
To be honest, I think it's vital to make a better story now that the series gained momentum, least you risk losing it. A lot more controversy and occult will hopefully push it even further. I mean, let's be honest, that's the very reason why we're all here (the story and the guts to be different, I mean).
Just having two Personas doesn't add any length at all, to be honest. Length should be done mostly by having a bigger story, and secondly by having more complex and interesting gaming mechanics, but rarely just by adding characters/Personas to the game. After all, this isn't Pokemon where you "gotta catch 'em all". :P
PhantomOfTheKnight
04-07-2010, 12:34 PM
...damn, dood, how long did it take you to type that? :surprise:
EDIT: ...even though I personally preffer dubs over subs due to my poor eyesight, hearing the characters in the original Japanese language would be sweet.
Cloud737
04-07-2010, 01:06 PM
...damn, dood, how long did it take you to type that? :surprise:
LOL, you should see my blogs (ask EvilKingGumby, some of my emails are 17 pages long in Word, lol). This is just the size of a normal comment/post for me. :P
To be honest, I think it took 10-15 minutes, but I can't really tell since I haven't done it in one seating. :P
Ippiki Okami
04-07-2010, 11:07 PM
Sweet Baby Jesus Cloud737!...could you have written more? lol j/k:tongue:
Other than having to also pay royalties to the Japanese voice-actors, as well as the English voice-actors, for the English version, I don't see any big cost they could incur. And since these are royalties, it's not like you have to pay this in advance or could incur more loses than income, as it's a percentage of your sales. But yeah, it does cost more (in terms of potential profit) for dual-audio.
Yup. Then again I also don't know exactly what kinda of audio stuff will go into persona 5 to be honest. The example I gave about Ar Tonelico 3 is extreme cause its very music/dialogue oriented. In fact its files were so big they had to pick blu-ray/PS3 instead of making it PS2. The creator wanted to make his vision so he went with the expenses of a PS3 game rather than choosing to do a PS2 game. Anywayz, In Persona 5 they could just have a few cutscenes with spoken dialogue while having the usual text in other scenes(like in the past).
Not necessarily, but they could have. Generally, your allies' Persona is a general manifestation of their overall personality (in other words, the information about a character's personality that aren't very persistent and strong could be lost because of generalization). If their male counterpart would be more significant than their female one, they could only have one Persona, a male one. However, if they'd get the ability to summon multiple Personas, they could also discover their opposite-sex counterpart and summon Personas using that animus/anima as their base (as MCs in the series have no problem with female Personas like Sati or Pixie).
Also, as they get to explore both their animus and anima, maybe even get those two complexes to fuse together, this reflecting in the Persona as well, and becoming some sort of ultimate androgynous being in the end.
After all, Jung said that confronting one's shadow self is an "apprentice-piece," while confronting one's anima is the masterpiece, so in theory this is actually the next step to undertake by the Persona series.
humm that sounds like it could be a new way to fuse personas. I could see that as way to perfect your persona making it even stronger also. That would be kinda fun instead of just doing the same old fusion thing.:D
Another thing to say on this subject is when exactly does someone develop gender identity, as the mind at first doesn't consider itself of one gender or another and is perfectly compatible with either one.
...yeah or when you notice your genitalia lol j/k:tongue:
I'd say that the ability to explore one's animus/anima would depend on how much mentally developed they are, just as summoning multiple Personas depend on.
Well that could actually make other characters have the ability to have multiple personas. I kinda think having the Protagonist the only one who can use multiple personas is kinda lame. I think its time we have a few characters who are multiple persona users!
Also I don't like in Persona 3/4 when they made you only be able to use one weapon type. At least in P3 they let ya use whatever weapon you wanted but then they took that out in P4 for some reason..
Then again, some of Jung's research seems inconclusive or unfinished as well, so it does leave room for further hypothesizes.
What is the guys name? I wana look up some of this stuff, it does sound rather intresting:D
Yes, but that does not include all aspects of it. Whereas in Cloud's scene it was only Cloud in different stages of his life, the dialogical self is also formed of other persons you know but that are not you, including your relatives, your friends and even your enemies, all understood, assimilated and operated by your own mind besides your own inner self.
yeah I know, I just wanted to bring up cloud cuz of your avatar lol:wink:
A better example of the dialogical self was in Bleach, when Ichigo was about to turn into a Hollow (his monstrous darker, cruel side), where his former adversaries and enemies show themselves to him and attacked him, yet at the same time seeming to try to subtly impart critical advice and information to stop Ichigo from being absorbed by his darker side.
Yeah, thats a better description of what you are talking about.:D
That's just the problem with today's games, me thinks: they don't have substance.
I mean, I'm looking at FF13 and FF VS 13. While both seem worth playing, I don't seem to care much in regards to 13 as it seems like the story won't blow me out of my mind and will be more of a reiteration of X's story, while VS 13 intrigues me to no limits with it's dark atmosphere and contemporary setting, like FFVII.
Besides, it's exactly the story that made the Persona series so great lately. I think it's exactly the opposite with today's gamers, that they'd prefer more complex stories, especially due do the lack of these lately and the over-saturation of the market with overly-advertised, eye-candy only, generic FPSs with so little consistency.
Yup, your right about that.
It's true turn-based RPGs are only to be found on portables now. I guess it's the natural flow of progress, as real-time RPGs do offer the most realistic experience and are more intense than turn-based, yet I hope turn-based RPGs don't die entirely.
I also don't think this is because of western media. The RPGs of the past were turn based because it was hard to do real-time given the current hardware, and this gained momentum for a while even as the hardware was capable of real-time.
I don't see Star Ocean having such a huge fanbase, and yet it's a real-time JRPG, even the first in the series.
Yeah I know things change, its just that I think there is still room for all sorts of games. I think the best thing Japanese Devs should do is include that turn based type combat(we older gamers still love that sorta thing):tongue:
Well when you have "big" game media critizing a game for having "old" style combat while ignoring the fact its still a good game, there is something wrong with the media. Thats why I said I think the media has some blame for making some Japanese devs bend to that western thinking. Some Japanese Devs are even lampooned for making a game with a perceived "old" combat system here in the west.
I also can't blame some people for not liking a game if the characters take turns hitting each other. But you do have to admit Valkyria Chronicles was pretty sweet no??
To be honest, I think it's vital to make a better story now that the series gained momentum, least you risk losing it. A lot more controversy and occult will hopefully push it even further. I mean, let's be honest, that's the very reason why we're all here (the story and the guts to be different, I mean).
You want devil worshipers don't you?? lol j/k:tongue:
Just having two Personas doesn't add any length at all, to be honest. Length should be done mostly by having a bigger story, and secondly by having more complex and interesting gaming mechanics, but rarely just by adding characters/Personas to the game. After all, this isn't Pokemon where you "gotta catch 'em all".
Well if you add a story to each, you'd have to run through a lengthy dungeon to confront yourself twice. Thats what I mean cuz dungeons can be loooong and so can the boss fight.
OH GOD LORD......if Persona 5 is on a next gen consoles you could totally see a "Collected/unlocked all personas" trophy/achievement.....*gulp*
Karkarov
04-08-2010, 03:31 AM
Then again, some of Jung's research seems inconclusive or unfinished as well, so it does leave room for further hypothesizes.
What is the guys name? I wana look up some of this stuff, it does sound rather intresting:D
Just go to wikipedia and type the word Jung. Trust me, he will be the first entry, if you must know his first name is Carl though. His personal theories and philosophy are actually ripped for alot of video games and some parts of japanese culture in general seem to dig it. Most notably Xenosaga and Xenogears heavily relied on his writings for many of the more complicated ideas in those series. People like to feel my favorite Manga Berserk is highly influenced by it too. Persona most definitely borrows a few pages ;p.
As for P5 like I said in the other thread. Dual audio and an alternate male or female story are both things that would be smart to include. The ability to change costumes would be sort of neat as well but there is the whole japanese school dress code thing in the way. Personally I would rather persona stick to a more stylized presentation like cell shaded anime esque graphics with some form of filter over it all to keep it from looking too cartoony.
How to summon their persona's though.... It would be cool if they did a skin shedding effect where they rip off their bodies and the persona comes out. Or maybe they just do a indiana jones and the temple of doom level chest grab and rip them out of their torso's.
P5's story I am sure will cut the mustard regardless. Both 3 and 4 had good things going for them and I don't think we need to go more shin megami tensei ish to move forward. You certainly do not want them delving deeply into occult worshiping rituals like someone using the book of solomon to summon lucifer or something. Also exploring the whole all men have a female nature inside them thing may be going a bit far too. Of course Persona is also small enough that it might slip under the radar and not get burned.
However if some highly conservative church group ever found out you could do things like summon beelzebub in these games much less imply that he was a being hidden inside your own personality well.... Lets just say there would be some negative press.
PhantomOfTheKnight
04-08-2010, 05:38 AM
As for P5 like I said in the other thread. Dual audio and an alternate male or female story are both things that would be smart to include.
...and as I've said, male and femaly protagonist option's practically a given. Dual audio would be cool, but didn't SONY say that all PS3 games have to have uncompressed data? The Persona games rely on dialouge quite a bit, and I don't think there'd be much room left for dual audio.
Evilkinggumby
04-08-2010, 09:32 AM
As for P5 like I said in the other thread. Dual audio and an alternate male or female story are both things that would be smart to include.
...and as I've said, male and femaly protagonist option's practically a given. Dual audio would be cool, but didn't SONY say that all PS3 games have to have uncompressed data? The Persona games rely on dialouge quite a bit, and I don't think there'd be much room left for dual audio.
I can't say as it is a given til Atlus officially announces specs, but you are right, it really should be a given at this point as it is what the fans seem to want, and really enjoyed seeing in the new p3p. I hope you are right and it does pop up as a definite feature.
And if that IS the case, I think you're also right in that there would be a serious lack of space for uncompressed dialogue for the entire game in 2 languages, especially with dialogue written to accomodate a male and female protagonist(even if they go for a generally silent protagonist, how everyone talks about them and what is said to them will vary a lot).
Not to say I wouldn't like to see it with both languages. I would love to try the game once through in english then once through in Japanese(with subtitles).
Another question for folk...
Should the soundtrack for P5 be more in tune with mood/atmospheric music (or orchestral) that is less of a typical jpop type song and more designed to set the tone for the location/moment(Sort of like p1,2).. or should the music be akin to p3/4 and be generally upbeat and still set a mood, but not as strong a tone to it?
I personally can't decide towards one or the other.. I like a lot of the simple music in the earlier persona's that are not as obtrusive, but have a great simple sinister edge to them(or the great upbeat pharmacy music from those as well). There was a little of that in the OST for p3, but not nearly as much. In p4 I didn't get that vibe at all, if anything the general music was more upbeat(possibly to counter the dreary rainy days).
So I guess I would want a gentle mixture, where the general navigation outside, in town, in dungeons is more tonal and able to set the mood and create a deep immersive atmosphere.. then when the player is in shops, class, or even doing s.links (resturants, at the mall, etc) it could shift to more upbeat funky music that signifies the moment or the location.
Chronoshale
04-08-2010, 09:50 AM
Another question for folk...
Should the soundtrack for P5 be more in tune with mood/atmospheric music (or orchestral) that is less of a typical jpop type song and more designed to set the tone for the location/moment(Sort of like p1,2).. or should the music be akin to p3/4 and be generally upbeat and still set a mood, but not as strong a tone to it?
J-Pop all the way. Though even P3 and P4 had plenty of orchestral music. Like... orchestral J-Pop.
In my opinion the J-Pop does set the tone. No one's singing about rainbows and puppies when the incarnation of death shows up. It's still deep music, just with a lot more style.
Karkarov
04-08-2010, 09:59 AM
If it comes out on PS3 the disc will be what? 30-35 gigs? Something tells me they may find room for dual audio. Personally I don't really care as I have been perfectly satisfied by the english tracks thus far I was just mentioning what seems likely from fan demand.
Soundtrack though it seems like a given they will stick to jpop. Thats just where they took the game and now that Persona is becoming more popular in the states I don't see them pulling a switchero now. That said, yeah, I wish they would use music that has a more serious tone. Odds are I am in the stark minority on the forums here but I don't really care for j pop to begin with ;p.
Seafood
04-08-2010, 10:00 AM
I think the music should be something befitting the overall tone and mood of the game, whatever genre that would fall into. Persona 4 is tricky for me to comment on exactly, since it's sort of a departure from the series proper thematically, happy ending and all with no strings attached. If Persona 5 took a more somber turn, with an older cast for example (not that I expect that to happen), something ambient would fit nicely.
Ippiki Okami
04-08-2010, 12:51 PM
Just go to wikipedia and type the word Jung. Trust me, he will be the first entry, if you must know his first name is Carl though. His personal theories and philosophy are actually ripped for alot of video games and some parts of japanese culture in general seem to dig it. Most notably Xenosaga and Xenogears heavily relied on his writings for many of the more complicated ideas in those series. People like to feel my favorite Manga Berserk is highly influenced by it too. Persona most definitely borrows a few pages ;p.
Thanks for the Knowledge Karkarov! I am mos def gona look that up then!:D
Also exploring the whole all men have a female nature inside them thing may be going a bit far too. Of course Persona is also small enough that it might slip under the radar and not get burned.
Yeah I can see some people taking issues with that sorta stuff. A friend of mine didn't much like the Kanji part of the story or the "beef cake" boss lol:tongue:....I actually admire Atlus for keeping that in, that took some huevos. So big ups to Atlus!:D
However if some highly conservative church group ever found out you could do things like summon beelzebub in these games much less imply that he was a being hidden inside your own personality well.... Lets just say there would be some negative press.
Like what happened with Faux News and the way they presented the "sex" in Mass Effect 1?....pretty hilarious stuff though, specially when the stuff Faux was saying wasn't even true lol:tongue:
In March 2010, the director and producer of Persona 3 and Persona 4, Katsura Hashino, told Japanese gaming magazine, Dengeki PlayStation, that he is beginning to develop the next game in the Persona series. He also mentioned that he "wants to add things that are being expected of the series and change things that can be changed within those boundaries." In September 2009, Shoji Meguro, a member of Atlus, was listed in Sony's site as the producer on Persona 5 exclusively for the PlayStation 3.
I guess we can assume it'll be on PS3 now:D
Evilkinggumby
04-08-2010, 01:03 PM
As stated by Ipikki Okami:
Originally Posted by wiki info
In March 2010, the director and producer of Persona 3 and Persona 4, Katsura Hashino, told Japanese gaming magazine, Dengeki PlayStation, that he is beginning to develop the next game in the Persona series. He also mentioned that he "wants to add things that are being expected of the series and change things that can be changed within those boundaries." In September 2009, Shoji Meguro, a member of Atlus, was listed in Sony's site as the producer on Persona 5 exclusively for the PlayStation 3.
I guess we can assume it'll be on PS3 now"
Yeah that was sourced over at kotaku based on this blurb
"At the time of posting, Sony's cell phone site lists Meguro as the producer of Persona 5. This could certainly be an error, just as that recent pachinko report listing Person 5 as a PS3 title could have been an error. Or maybe, just maybe it's a kwinky-dink?"
definitive proof? i think not. this is why Wiki is not considered a reliable source in academia when writing a paper or thesis.
I think the music should be something befitting the overall tone and mood of the game, whatever genre that would fall into. Persona 4 is tricky for me to comment on exactly, since it's sort of a departure from the series proper thematically, happy ending and all with no strings attached. If Persona 5 took a more somber turn, with an older cast for example (not that I expect that to happen), something ambient would fit nicely.
You bring up a good point. if they go for the usual high school teen characters, that very well would incite a different type of music then if they moved up to college age or older. The music around DOjime in p4 was usually more toned down and reserved, whereas music around other characters younger was more upbeat... i don't know if theyhave a set of rules in terms of this.. but it would be interesting if there was an established rulset when they develop a game as to what KIND of music should be attached to certain character points in the story.. hehe...
Ippiki Okami
04-09-2010, 01:57 PM
Yeah that was sourced over at kotaku based on this blurb
"At the time of posting, Sony's cell phone site lists Meguro as the producer of Persona 5. This could certainly be an error, just as that recent pachinko report listing Person 5 as a PS3 title could have been an error. Or maybe, just maybe it's a kwinky-dink?"
definitive proof? i think not. this is why Wiki is not considered a reliable source in academia when writing a paper or thesis.
Yup, your right. 7Rush (http://ps3.ign.com/articles/100/1005336p1.html) said Persona PS3 was gona be promoted together with the Shin Megami Tensei Pachinko machine but Atlus never said anything after 7Rush announced it.....oops:p
Well good thing I'm not writting a college paper or thesis ;)
Chronoshale
04-09-2010, 04:19 PM
Well good thing I'm not writting a college paper or thesis ;)
High schools don't typically let you use Wikipedia anymore, either.
I just wanted to be an ass and point that out.
But what's this about an older cast in Persona? I wouldn't mind an older character or two, but hasn't Persona always been about high school kids? Especially with the P3&4 style of mixing in a school/life sim.
And imagine how boring the characters and world would be if they kept the life sim aspect. Office social links? Whaaat.
Evilkinggumby
04-09-2010, 06:06 PM
Well good thing I'm not writting a college paper or thesis ;)
High schools don't typically let you use Wikipedia anymore, either.
I just wanted to be an ass and point that out.
But what's this about an older cast in Persona? I wouldn't mind an older character or two, but hasn't Persona always been about high school kids? Especially with the P3&4 style of mixing in a school/life sim.
And imagine how boring the characters and world would be if they kept the life sim aspect. Office social links? Whaaat.
aww c'mon.. HOW many s.links in p3 and 4 were with adults and not others teens? Being an adult doens't mean every social interaction you are going to have is in an office or bridge club or friday night bowling.. lol.. If atlus wanted to step it up to that age bracket I am sure they'd make it a point to have characters that were living interesting, unique, fun lives that were more then " hey wanna come over and help me re-tile my bathroom!?"
adult life has a lot of complications and stress, and balancing between family, work, a social life, sanity breaks, and possibly an education is no easy task. offer up health problems and it gets even more complex. throw in a messy affair by you or your spouse and it's even MORE nutty... Granted I have to say I don't think Atlus would jump from their last 2 games in High School land to complete adults.. that would be highly unlikely, BUT if they did i don't think it would really destroy the property, just give it one helluva spin. The more natural progression, IF they wanted to move past high school, would be going young adult and focusing on kids going into college.
which i mentioned in length in a previous post somewhere so i won't repeat it. :) (please hold applause lol)
and Yes ippiki it is good you are not writing a thesis paper, high school, college or professional. It means at worst you are just destroying your credibility on the forums one "fact" at a time if you always rely on wiki and websites posting news for web-traffic.
Karkarov
04-09-2010, 06:35 PM
Ok guys lets stop busting Ippiki's balls here. I personally assure you the Wiki article on Jung is just fine and is very well researched and cited by plenty of reliable articles. As for Kotaku.... yeah well. The pachinko thing doesn't bother me because the only smart play for a business in Atlus position at that point is in fact to say nothing, especially if the deal is true. The fact that the icident took place is factual though and not merely a "wiki rumor" or blog fabrication.
About the other stuff... It is not actually true that persona has always dealt with teenagers. In Persona 2: Eternal Punishment you most certainly are not in high school and the majority of your party save a few exceptions are young adults in their early 20's. One of the leads is even a cop, and another is a information broker in his 30's.
Also it is not true that the happy ending is uncommon in Persona. Most of Persona's true endings are in fact rather positive and good. Persona 1 ends very happily if you play it right. P2 Innocent Sin won't, but the direct sequel P2 Eternal Punishment can, in fact Eternal Punishment is really just a continuation so in a sense Innocent Sin isn't really a "real" ending anyway. The only persona game that always ends in a somewhat melancholic fashion is actually Person 3.
So .... I agree with Gumby. A older more mature cast would sort of be appreciated at this point. Lets not forget the original Persona 1 fans are more than likely in their late 20's by now in ye old real world and a sequel that had a more mature outlook would certainly resonate well. Not that I would know being that I am 19. And yeah, there is plenty of stress, issues, and in many cases humorous moments in adult life too.
Chronoshale
04-09-2010, 07:30 PM
But old people are boring!
Though I do admit to the irony of Persona games being rated M. Most people buy them even though they're under 17, but it's still kind of weird.
Seafood
04-09-2010, 07:39 PM
Boring like how Dojima was boring? Or that cigar smoking monk whose family left him, or the old widow who thought she'd wished for her own husband's death?
I think there's plenty of room to write a compelling cast of characters regardless of the age setup. Just because people graduate from high school doesn't suddenly make their lives tedious and unrelatable.
Chronoshale
04-09-2010, 08:13 PM
Would you be interested in actually playing those characters? A compelling tragedy or two doesn't make for an interesting role.
Though honestly I did find all of those people boring. Well, other than Dojima's obvious attraction to the MC.
Seafood
04-09-2010, 09:40 PM
Would you be interested in actually playing those characters? A compelling tragedy or two doesn't make for an interesting role.Yes, actually, I would enjoy controlling an older character. Some of my favorite characters in games have been young to middle-aged and even occasionally elderly adults, including a number of JRPGs (even Megaten), whereas some of the most bland and insufferable characters have been kids and teens.
Considering how routinely these games tend to be rated M, I think it'd be a given their audience could handle more mature characters. It wouldn't even really be a branch out for the Persona games, since even as early as Persona 2 you had adult party members (Katsuya and Baofu for starters, if not then also most of the rest of the playable cast).
Chronoshale
04-09-2010, 10:04 PM
Yes, actually, I would enjoy controlling an older character. Some of my favorite characters in games have been young to middle-aged and even occasionally elderly adults, including a number of JRPGs (even Megaten), whereas some of the most bland and insufferable characters have been kids and teens.
Considering how routinely these games tend to be rated M, I think it'd be a given their audience could handle more mature characters. It wouldn't even really be a branch out for the Persona games, since even as early as Persona 2 you had adult party members (Katsuya and Baofu for starters, if not then also most of the rest of the playable cast).
Making Persona games rated M is awkward, really. However, in Japan, the games are rated as being 12+. Considering that the games are heavily made with a teenage audience in mind, a teen cast just makes more sense.
And even if one of the P2 games didn't focus on high school kids, the other games did. There's probably a reason P3&4 decided to go back to school.
Karkarov
04-10-2010, 05:56 AM
Personally I would have been down for playing the game from Dojima's perspective. Considering the nature of the story and the identity of the real criminal it would have made the game more engaging in alot of ways.
Ippiki Okami
04-10-2010, 01:08 PM
and Yes ippiki it is good you are not writing a thesis paper, high school, college or professional. It means at worst you are just destroying your credibility on the forums one "fact" at a time if you always rely on wiki and websites posting news for web-traffic.
LMAO ....oh yes, Clearly having credibility on teh forums is very important :roll:
...I guess that "news" I read on Yahoo about the Polish president and his cabinet getting killed in a plane crash is clearly news thats not factual. It clearly can't be credible either since it was posted on the yahoo news/AP website right? They clearly must have did it for teh web-traffic huh? /SARCASM:roll:
dood if your still a little butt hurt from the last time, I already apologized for that. Time to be a grown up and move on(I know I have):D .....oh and I really hope you are not a grown man over 20 who is holding an "internet forum grudge" though...cuz DAYUM that would be pathetic and sad.:tongue:
Ok guys lets stop busting Ippiki's balls here. I personally assure you the Wiki article on Jung is just fine and is very well researched and cited by plenty of reliable articles. As for Kotaku.... yeah well. The pachinko thing doesn't bother me because the only smart play for a business in Atlus position at that point is in fact to say nothing, especially if the deal is true. The fact that the icident took place is factual though and not merely a "wiki rumor" or blog fabrication.
Thanks Karkarov. Even though you just posted a fact, some people here still won't listen lol:D
Ontopic:
I think the reason why the last two have been in High school is the fact that this is a time when kids are confused about who they are. Kanji's story is a good example. I think another reason for keeping it within a High school is the fact adults don't bond the way kidz do in High School. The social links thing works really well in a high school setting:D
Yukichin
04-10-2010, 03:13 PM
I wouldn't worry about the femal protagonist option; it's pretty much a given that it'll be there due to Persona 3 Portable. What I want is actual customization, i.e. clothes and accessories that can actual bee seen in in-game cutscenes (if they decide to make them); think Resonance of Fate.
...another cool idea would be a "foreigner" option, where you can actually pick the nationality/where your character is from other than being Japanese. I'd love to be an American Persona user going to school and busting Shadows overseas in Japan. ;)
I would love being able to change your character's clothes, though if it's a high-school setting that would kind of be counterintuitive seeing as they have uniforms.
I myself wouldn't want a "foreigner" option... they'd have to treat both "versions" differently, I should think.
I'm fine with it still being high school protagonists; nearly all of them have been. I also really like the Jpop.
Ippiki Okami
04-10-2010, 04:18 PM
I myself wouldn't want a "foreigner" option... they'd have to treat both "versions" differently, I should think.
.
Yeah, sorta Like what Atlus did in Persona Revelations for PSone(They made the characters less "asian" and they changed Mark from a the freckled white kid to a black kid for the NA release). The PSP version kept the orginal stuff however, I believe.
Agreed about the Jpop though. Its really good stuff thats in the Persona series!:D
Karkarov
04-11-2010, 08:03 AM
I myself wouldn't want a "foreigner" option... they'd have to treat both "versions" differently, I should think.
.
Yeah, sorta Like what Atlus did in Persona Revelations for PSone(They made the characters less "asian" and they changed Mark from a the freckled white kid to a black kid for the NA release). The PSP version kept the orginal stuff however, I believe.
Agreed about the Jpop though. Its really good stuff thats in the Persona series!:D
I may be in the minority on this too but I actually like yellow ball cap black kid Mark a helluva lot more than the freckly goof in the ridiculous thing. He has almost more personality even because of how he talks where as the original is basically just an idiot in general and pulls it off with no panache.
Seems like mostly the younger crowd want the same ol teenager characters while the older posters seem to want the older protagonists. Go figure.
Ippiki Okami
04-11-2010, 11:39 AM
I may be in the minority on this too but I actually like yellow ball cap black kid Mark a helluva lot more than the freckly goof in the ridiculous thing. He has almost more personality even because of how he talks where as the original is basically just an idiot in general and pulls it off with no panache.
lol yes :agree:...I'd say Atlus did us all a favor by changing Marks appearance in the PSone version :tongue:
Seems like mostly the younger crowd want the same ol teenager characters while the older posters seem to want the older protagonists. Go figure.
I wouldn't mind either to be honest. The story/design/setting of the Persona series is usually pretty good. In fact I would say I am confident that if they changed to older protagonists, it'd still be just as good as a HS Persona :D
Evilkinggumby
04-12-2010, 06:25 AM
Seems like mostly the younger crowd want the same ol teenager characters while the older posters seem to want the older protagonists. Go figure.
Wait, younger crowd as in newer folk to the website, or are you saying you know they're all younger ?
I am younger in my # of posts and length with this website, but older in actual age(though likely not as ancient as say Olethros, my elder).
My wish to see them move into young adults in college isn't because I'd relate to them better, but because there is a lot of creative fertile ground to work from. After treading the high school theme for 2 games, it would be nice to see Atlus branch out more and explore and expand their universe in any way possible.
Younger (in age) folk may feel stepping out of the high school niche will ruin the franchise, or make a game they can't relate to, but that is in part because they have not yet reached that part of their lives and had a chance to really see how complex, interesting, controversial, and passionate life still is at that phase. If anything, it is more so then High school because you still have a lot of youthful zeal and empowerment, but begin to also have a sense of adult identity and social awareness beyond your homeroom. On the not-as-serious side, you have the chance to tackle a lot funner concepts like sex, drugs, and rock and roll(which I am finding seems a bit more abundant in P2:IS lol) and the self discovery period when people experiment in all kinds of ways, some good, some stupid, some just plain funny.
It is also a way to keep the "new guy in school" vibe without completely re-walking the work they did in p3 and 4.
Chronoshale
04-12-2010, 08:24 AM
It is also a way to keep the "new guy in school" vibe without completely re-walking the work they did in p3 and 4.
Now that you mention it, I hope P5 works a little harder on that instead of deciding "so-and-so relative kicked you out to live at dorm/with other relative."
Karkarov
04-12-2010, 11:37 AM
I was referring to age as in, how old they are in the real world. Now one might say "Karkarov you are full of #%@#%! you don't know that!" but the truth is if you read a number of posts by a person and think about things logically you can normally tell who is who to a certain extent.
That said why would I like it to move into an adult environment? Well it isn't about relating either for me. Lets face it even though I am a youngster who just graduated high school myself heh I can still recall what being there was like so sure I can still relate to that. However imagine the posibilities of more adult characters. What if you had played as Dojima? Not only can you investigate the TV world but now a part of the game can focus on a real world study of the killers motives, the actual crime scenes, etc. That way your character would have had a much more direct impact on the investiagtion instead of having to overhear things, get it second hand from Adachi, or wait until Dojima was inebriated ;p.
That and being a older person opens more themes. Like now it actually is ok to go to a bar and drink, romance social links can be more substantial, you can still have younger people in the party, you can even keep the school aspect and make the character a student teacher or something. It just opens the door more to a greater variety of options.
Olethros
04-12-2010, 12:21 PM
I am younger in my # of posts and length with this website, but older in actual age(though likely not as ancient as say Olethros, my elder).
You damnable whippersnappers, what the hell are you calling me from my nap for? :p
As for the topic at hand, I agree with much of what Karkarov is saying. For the sake of brevity (and so I'm not distracted from work for too long) I'll just sum up my thoughts quickly:
I'd like older protagonists
I hate J-Pop
I don't care about gender
I don't care about dual-audio
I loved black Mark!
Wiki is a sad, silly source and makes you look lazy if you cite it
I'm pleasantly surprised by Karkarov's maturity versus age (very rare)
As much as I dislike portable gaming these days, I hope P5 is DS or failing that then PSP.
OK, back to deciding if someone's life will be joyous or dreadful for the forseeable future...
Evilkinggumby
04-12-2010, 12:33 PM
You damnable whippersnappers, what the hell are you calling me from my nap for? :p
OK, back to deciding if someone's life will be joyous or dreadful for the forseeable future...
ROFL.... So you work in insurance eh? Or are you a Judge in some Federal Courthouse?
You know I bet a lot of the first talks Atlus is going to have will revolve around cost vs profit to best determine where the hell the game will land.. lol.. I also have to wonder if current profits and budgets will determine it.. like say.. the success of 3d dot game heroes. :)
either way i think a lot fo the features folk have mentioned thus far should be considered.. there's a lot of great idea's, no matter the platform.
Olethros
04-12-2010, 12:37 PM
I diagnose Cancer. Kind of feel like a judge somedays and there is a hell of a lot of insurance involved. ;)
On topic: I agree that there are a number of good ideas here. The topic does seem to recycle itself a good number of times, though.
PhantomOfTheKnight
04-12-2010, 12:59 PM
...at first I wasn't so sure about the college idea, but now I actually like the idea; the campus can act as a hub of sorts.
I hate J-Pop
...you could've just stopped there, mate. :lol:
Raptorg
04-12-2010, 08:47 PM
I wouldn't worry about the femal protagonist option; it's pretty much a given that it'll be there due to Persona 3 Portable. What I want is actual customization, i.e. clothes and accessories that can actual bee seen in in-game cutscenes (if they decide to make them); think Resonance of Fate.
...another cool idea would be a "foreigner" option, where you can actually pick the nationality/where your character is from other than being Japanese. I'd love to be an American Persona user going to school and busting Shadows overseas in Japan. ;)
I would love being able to change your character's clothes, though if it's a high-school setting that would kind of be counterintuitive seeing as they have uniforms.
Well, important characters tend to have different uniforms anyway, like Yukari has a pink jacket, while Yukiko has red and Chie has green. It could be the same way, besides, it's also possible to let the characters use their normal clothes in dungeons instead of their uniforms, that would allow a lot more customization aside from just a differently colored jacket.
However, I think armor itself shouldn't be visible.. They've been shown wearing normal clothes instead of armor(plate/mail/whatever), so I think they'd have to grant access to purely cosmetic gear.. Perhaps they could build on that and add some kind of combat bonus when wearing items that appeal to other people in your party..
Like say a girl gives you a jacket for whatever reason, you wear it in combat, and she'll help you with something in combat(Like take a blow, or remove a status ailment, combo attacks etc.)
Then again, that sounds kinda weird because it could potentially tear, and I doubt she'd like that happening. Maybe it could just add to the social link if you meet them.
Evilkinggumby
04-13-2010, 06:48 AM
However, I think armor itself shouldn't be visible.. They've been shown wearing normal clothes instead of armor(plate/mail/whatever), so I think they'd have to grant access to purely cosmetic gear.. Perhaps they could build on that and add some kind of combat bonus when wearing items that appeal to other people in your party..
Like say a girl gives you a jacket for whatever reason, you wear it in combat, and she'll help you with something in combat(Like take a blow, or remove a status ailment, combo attacks etc.)
Then again, that sounds kinda weird because it could potentially tear, and I doubt she'd like that happening. Maybe it could just add to the social link if you meet them.
http://www.msnbc.msn.com/id/36140852/ns/technology_and_science-science/?GT1=43001
If you extrapolate on this and assume they manage to advance this to other levels, the science in it could easily be implemented within the Persona universe to allow for regular looking clothing that is bulletproof, tear resistent and fire retardent... and yet still look fashionable and normal.
Implementing multiple outfits is a nice way to give the player some control and customization for their group if they like a certain style or theme, and I liked having it in P3. Even if they just use these outfits in whatever dungeon-crawling model they have, and switch to school uniforms in the regular world setting, that'd be kool.
(Thanks goes to Cloud737 for the link, he found it for me for another matter)
PhantomOfTheKnight
04-13-2010, 10:11 AM
...so we've covered music, setting, story, characters, and themes, and we've had some fanboyish consle issues that got another thread closed. What else is there that we can talk about? :neutral:
...the presentation?
Yukichin
04-13-2010, 10:49 AM
Personally, I'm 19 years old, but my resistance to it being older protagonists doesn't come from my age. I'm not against having a mix of older and younger, but I'd greatly prefer it focusing a lot on younger characters simply because that's what Persona's been thus far. If they're able to pull it off well and help it still feel like a Persona game, I'd be fine with it, but I'd still prefer they keep at least a mix.
Karkarov
04-13-2010, 11:07 AM
...so we've covered music, setting, story, characters, and themes, and we've had some fanboyish consle issues that got another thread closed. What else is there that we can talk about? :neutral:
...the presentation?
Like I said in that other thread we shall not name... IF... IF!!! It goes to PS3 I would like to see it move into a cell shaded type of presentation on a grander scale than current persona. Something closer to the actual promotional images and anime that is drawn for the series basically. That would allow for a graphical improvement but it would still maintain a similar visual style so that the art direction stayed fairly consistent throughout all the games as a whole. I also like how they have done persona's menu's etc lately, it feels rather retro but stays current in it's presentation and fits the theme of the art very well.
That is one thing they really shouldn't poke around with much because the art style of the shin megami tensei games is fairly distinct to it's own franchise and spinoffs.
Ippiki Okami
04-13-2010, 12:22 PM
Wiki is a sad, silly source and makes you look lazy if you cite it
....if you are writting a school paper and then said you cited directly from the wiki page, then yes it would make you look lazy.:wink:
I don't know if you know this but Wiki is actually made of various sources and some/all are confirmed as factual(those you can cite cuz they are actual sources). The Actual wiki page is a mix of all those facts into one giant blurb(sometimes paraphrased too) so you couldn't use that in your paper :D
Like I said in that other thread we shall not name... IF... IF!!! It goes to PS3 I would like to see it move into a cell shaded type of presentation on a grander scale than current persona. Something closer to the actual promotional images and anime that is drawn for the series basically. That would allow for a graphical improvement but it would still maintain a similar visual style so that the art direction stayed fairly consistent throughout all the games as a whole. I also like how they have done persona's menu's etc lately, it feels rather retro but stays current in it's presentation and fits the theme of the art very well.
That is one thing they really shouldn't poke around with much because the art style of the shin megami tensei games is fairly distinct to it's own franchise and spinoffs.
...so what your sayin' is you'd like Shigenori Soejima to do P5?:tongue:
What if they decided to do FFXIII/Resonance of Fate/Nier type character models/art style rather than using the "anime cartoon" look of the past games??...would that upset anyone??:devil:
Raptorg
04-13-2010, 01:02 PM
Like I said in that other thread we shall not name... IF... IF!!! It goes to PS3 I would like to see it move into a cell shaded type of presentation on a grander scale than current persona. Something closer to the actual promotional images and anime that is drawn for the series basically. That would allow for a graphical improvement but it would still maintain a similar visual style so that the art direction stayed fairly consistent throughout all the games as a whole. I also like how they have done persona's menu's etc lately, it feels rather retro but stays current in it's presentation and fits the theme of the art very well.
That is one thing they really shouldn't poke around with much because the art style of the shin megami tensei games is fairly distinct to it's own franchise and spinoffs.
...so what your sayin' is you'd like Shigenori Soejima to do P5?:tongue:
What if they decided to do FFXIII/Resonance of Fate/Nier type character models/art style rather than using the "anime cartoon" look of the past games??...would that upset anyone??:devil:
Of course, the whole Shin Megami Tensei franchise has that anime vibe to it.. Changing it to that almost-realistic stuff would feel extremely weird.
It would be cool if they could capture the anime feel with better detailed character models.. Valkyria Chronicles is a perfect example of high quality anime graphics, and perhaps they should shoot for something along those lines, if not better.
Still, I found Resonance of Fate to have a lot of anime influence, just in a more realistic form, but I do dig the cartoony graphics presented in Valkyria Chronicles.
't Would be nice if they managed to get as close as possible to how the cutscenes look, which are just the same as your average high quality anime.. However, I highly doubt you can get that exact same look in-game.
Evilkinggumby
04-13-2010, 01:42 PM
Of course, the whole Shin Megami Tensei franchise has that anime vibe to it.. Changing it to that almost-realistic stuff would feel extremely weird.
It would be cool if they could capture the anime feel with better detailed character models.. Valkyria Chronicles is a perfect example of high quality anime graphics, and perhaps they should shoot for something along those lines, if not better.
Still, I found Resonance of Fate to have a lot of anime influence, just in a more realistic form, but I do dig the cartoony graphics presented in Valkyria Chronicles.
't Would be nice if they managed to get as close as possible to how the cutscenes look, which are just the same as your average high quality anime.. However, I highly doubt you can get that exact same look in-game.
Thats kind of what i was thinking... i have at least seen the demo for it and it was plenty impressive from a technical and artistic standpoint. I wouldn't want it to completely look like Valkyria, but that game shows it is possible to make well detailed 3d look like really good quality hand drawn 2d on the fly.
I personally would be surprised if that was what Atlus did, but I wouldn't complain if that was what we got. Would they go for the more realistic characters ans art style of the final fantasies and Resonance of fate type games? VERY unlikely due to the time and money it would require. If they did would I hate it? only if they shot for that style and released a piss-poor end result due to having to cut back dev time on the game. I personally like that they will devote their money and focus on the gameplay, story and characters and not dumping 3/4 of their dev budget to shiny characters and an otherwise uninspired, flat world.
"Wow, he just saved the princess... *sigh* "
"..Yeah but look how detailed his pants are! I can dee the denim stitching!"
"Thats cause he has been standing there 'thinking' out loud for 10 minutes... "
I'm mostrly curious if they're going to shoot for a overall visual style that is different-yet-familiar for the game. it was mentioend how they keep a simple, somewhat retro look to the menu's, which i didn't mind(i personally hated p4's color scheme and wish they returned to the 'customise the menu' option that p1/2 had) but beyond that, I am curious if they'll branch into another anime sub genre style... more gothic or.. more techno-cyberpunk or possibly will it dip into the Twilight crowd and become even more goth-teen angst'y melodrama with a storyline to interupt the dialogue with violence. :)
personally I would be happy if they dropped the MC into a VERY unfamiliar territory, had him already know he was a persona user(but maybe not know it was a persona, like he always thought it was an imaginary friend or his dead little sister watching) and through force, will, or circumstance have him break into his true calling and kick some butt. Rally up a rag tag team of nobodies who all are also persona users(which he/she recruits from around the country/city) and fight to save everyone there, and eventually, the whole planet if they want to get that ambitious.. the locale could be anywhere. hell drop it in the japanese mountain tops.. or on one of the smaller tropical islands... I don't care. Just immerse me into something fascinating, texturally unique (to the franchise and the gaming market in general) and force me to use my whits, strategy, and cunning to move through the story and press along. There could still be room for s.links, but with a bit more of a deadline(imagine the stress if you knew the village you were in had 3 s.links but you only had x amount of time before you were going to be shipped out and would not be able to return until much later in the game... :) ). It just might not have as much of a typical relaxed everyday high school sim feel to it.
Or heck have it follow the child of a military family that is constantly shifting between different bases around the island and surrounding region because of rising escalation issues between country x and country y... then you get lots of variety for settings, limited time and chances to get things 100% and you split the game into a variety of regions so some of it can be in big city, some small town, some remorte village, some coastal fishing town.. hell throw a bit of it on a naval ship too. :) (mmm persona fights on a battleship desk between jets.. or down in the cargo hold..lol)
Ippiki Okami
04-13-2010, 01:44 PM
Of course, the whole Shin Megami Tensei franchise has that anime vibe to it.. Changing it to that almost-realistic stuff would feel extremely weird.
It would be cool if they could capture the anime feel with better detailed character models.. Valkyria Chronicles is a perfect example of high quality anime graphics, and perhaps they should shoot for something along those lines, if not better.
't Would be nice if they managed to get as close as possible to how the cutscenes look, which are just the same as your average high quality anime.. However, I highly doubt you can get that exact same look in-game.
Yup. Also add the fact that the last two games(which were critically acclaimed;)) used that anime cartoon style, I can see a change to anything other than that as negative to some.
OMG YES the Valkyria Chronicles look is what I think they'll use for P5:agree: That or the look from Tales of Vesperia/Eternal Sonata. I think Shigenori Soejima is now attached to the hip to Persona, so its a good bet he'll be doing the art work for P5:D
I know another game that could give you that anime gameplay/cutscene look is that last Prince of Persia or borderlands game. Its pretty close to playing a comic book:D
Karkarov
04-13-2010, 02:07 PM
Or heck have it follow the child of a military family that is constantly shifting between different bases around the island and surrounding region because of rising escalation issues between country x and country y... then you get lots of variety for settings, limited time and chances to get things 100% and you split the game into a variety of regions so some of it can be in big city, some small town, some remorte village, some coastal fishing town.. hell throw a bit of it on a naval ship too. :) (mmm persona fights on a battleship desk between jets.. or down in the cargo hold..lol)
That's actually a pretty good idea and allows for the exploration of alot of themes most of these games never even come within 100 feet of touching. At least not from a realistic standpoint anyway ;p.
Saburo Hikari
04-13-2010, 02:54 PM
Let me first point out that I am not at all a Naruto fan, and that I only like about three or four characters from it.
With that out of the way. Regarding making the graphics like the cut-scenes, you guys need to check out Naruto: Ultimate Ninja: Storm for PS3, or the upcoming multiplatform sequal. That game is the closest thing I've seen to blurring the gap between anime and video games so far, both graphics and gameplay-wise, but mostly graphics. The graphics are so good that it looks like a high quality anime movie at times. Sometimes, just like Valkyria Chronicles, I can't tell if the scenes were hand drawn or used the game's engine!
Ippiki Okami
04-13-2010, 10:06 PM
Let me first point out that I am not at all a Naruto fan, and that I only like about three or four characters from it.
With that out of the way. Regarding making the graphics like the cut-scenes, you guys need to check out Naruto: Ultimate Ninja: Storm for PS3, or the upcoming multiplatform sequal. That game is the closest thing I've seen to blurring the gap between anime and video games so far, both graphics and gameplay-wise, but mostly graphics. The graphics are so good that it looks like a high quality anime movie at times. Sometimes, just like Valkyria Chronicles, I can't tell if the scenes were hand drawn or used the game's engine!
Good post Saburo! I completely had forgotten about those anime based games. Thats actually a better example of anime like cut-scene/game play. Another game that comes close to anime looking was that Dragon Ball game called Raging Blast(almost as HD as the Dragon Ball Kai blu-ray).:D
lmaonade200
04-13-2010, 10:13 PM
When I start to think about it, whoever it was that was theorizing P5 would be on the PSP could very well be right.
Though Persona would never sacrifice its complex stories for the sake of being more mainstream. The story is pretty much what makes the series what it is.
And if the jrpg is dying/dead in the western world then well, it is even more reason for Atlus to steer their sales goals at Japan and the far east and forget about us western folk. WHich would be why they still are churning out turn based media, and which is why I suspect it would mean p5 could be a similar style of gameplay(in terms of combat) with likely a few fresh innovations to change it up a bit. Either way, I am not looking to see this thread hijacked into a "which platform will it go to and which is better" debate as I think it's far more interesting (and the point of the topic) to consider the gameplay experience itself and what we think they might do/not do/try out when they make it.
I do not think that the "jrpg dying in the western world" notion is very valid. The fact is that jrpgs are criticized by western rpg critics, but I do know for a fact that jrpgs are actually pretty well received by the people, especially with the fairly successful run of FF13 in the western world. (though this may have been due to good marketing, with using pop star leona lewis' song "my hands" for the promotional song to tap into the mainstream crowd)
Either way, jrpgs do in fact have a pretty solid standing in the players' eyes. I do believe that P5 will succeed on any platform it is developed on (any next-gen console/current-gen portable that is). Doesn't matter if the game is on the psp, ds, ps3, or the xbox 360, Atlus does have a growing fanbase (do not know for sure but its certainly growing where i live :tongue:).
I am younger in my # of posts and length with this website, but older in actual age(though likely not as ancient as say Olethros, my elder).
You damnable whippersnappers, what the hell are you calling me from my nap for? :p
As for the topic at hand, I agree with much of what Karkarov is saying. For the sake of brevity (and so I'm not distracted from work for too long) I'll just sum up my thoughts quickly:
I'd like older protagonists
I hate J-Pop
I don't care about gender
I don't care about dual-audio
I loved black Mark!
Wiki is a sad, silly source and makes you look lazy if you cite it
I'm pleasantly surprised by Karkarov's maturity versus age (very rare)
As much as I dislike portable gaming these days, I hope P5 is DS or failing that then PSP.
OK, back to deciding if someone's life will be joyous or dreadful for the forseeable future...
... Wow we are almost the EXACT opposite, in the aspects you mentioned at least haha:
I like younger protagonists, even if people say older protagonists are likely to make good stories, which I do agree, I would not like to see it in a Persona game because I think that the teenage years are the best years for capturing internal conflict, since most of not all high schoolers experience some sort of "finding out oneself" sensation.
I love J-Pop
I don't care about gender
I don't care about dual-audio
I hated P1's localization >.<, it was horrible imo, they just changed things that didn't need to be changed for some petty racial conflict.
Wiki is a fairly reliable source (studies have shown that it is as accurate as the encyclopedia britannica in terms of information [average of 5 errors per article on wikipedia, average of 4 errors per article on britannica]) so I'd say it is more of a convenient tool for basic information rather than a haven for laziness.
Chronoshale
04-13-2010, 11:48 PM
I do not think that the "jrpg dying in the western world" notion is very valid.
The original point that was being made about the dieing JRPG genre or whatever was referring to turn-based JRPGS.
And it isn't really dying, but the style hasn't done much to impress this console gen. Portables seem to be a happier home for it at the moment.
Karkarov
04-14-2010, 02:53 AM
I hated P1's localization >.<, it was horrible imo, they just changed things that didn't need to be changed for some petty racial conflict.
The changes were only to make the game more appealing to American gamers, that's it. They most certainly were not created to insert racial conflict in the game, the only time Mark gets pissed is because he had the hots for Mary and he feels like you are sliding in on him. In this respect it was rather edgy and ballsy for Atlus to do this too because Mark was made to be African American and as a result we have a black guy who wants to date a white chick. Back then (this is mid 90's mind you) that was still sort of a big deal in some parts of the country. So I guess in a way I can see some "racial conflict" here but it isn't in game it is a conflict that exists purely within the players mind and society.
Masao by the way just sucks. He wears that stupid thing on his head and has no real personality traits other than annoying. Atlus USA was right back then American gamers would not have related to or liked the guy. I think the changes they made to Mark probably pissed some people off but the majority of us who actually paid for the game probably liked him just fine.
And let me go on the record as saying that Takahasi Kandori sounds considerably less badass than Guido "the Rock" Sardenia. Who knows maybe that other Rock played Persona on the PS1 before he changed his stage name.
Olethros
04-14-2010, 08:12 AM
Wiki is a fairly reliable source (studies have shown that it is as accurate as the encyclopedia britannica in terms of information [average of 5 errors per article on wikipedia, average of 4 errors per article on britannica]) so I'd say it is more of a convenient tool for basic information rather than a haven for laziness.
It's a good starting off point, a reasonably convenient tool, and accurate more often than not. I'll give you all of these.
If you're arguing a point, however, and you don't go further than Wiki (i.e. following up on the sources of the conglomerated info) then you are being lazy. It's really that simple.
Ippiki Okami
04-14-2010, 10:21 AM
If you're arguing a point, however, and you don't go further than Wiki (i.e. following up on the sources of the conglomerated info) then you are being lazy. It's really that simple.
...some people also use wiki as a crutch to discredit people they don't agree with. which is also lazy ;)
I hated P1's localization >.<, it was horrible imo, they just changed things that didn't need to be changed for some petty racial conflict.
I don't know dood. I don't think Atlus changed his race just to create a "petty racial conflict". I think it was a mere cosmetic move to make the character more appealing/intresting to a western audience. IMO anyway:D
Evilkinggumby
04-14-2010, 11:33 AM
Ok lets get this back on topic, since wiki and persona 1's localization have little to do with what will (hopefully) be possible in p5.
I was curious.. should P5 maybe shift to a different thread of time? Not to say it'll jump to ancient japan or super-future, but.. Considering the textural differences that many different era's generally had, would it be worth moving the story and genre around a bit (or even within the same game? ).
I am imagining stuff like persona during the 60's or in the 80's.. How might the lore and mytho's of the series blend with the war Vietnam or the current events in the Gulf? With the world financial crysis or the race to space? Or should the series stay embedded in a Pseudo-modern day and never venture from that path?
PhantomOfTheKnight
04-14-2010, 11:48 AM
I am imagining stuff like Persona during the 60's or in the 80's....
*imagines Orpheus with an afro carrying a boombox strutting down the street*
...I don't think so. :lol:
Evilkinggumby
04-14-2010, 12:28 PM
aww sheesh.. orpheus is what, ancient greece mythos? The persona's themselves wouldn't change since they're timeless, it's more the everyday world, music, style of clothing, and attitude, that would shift a bit. :)
now the MC could be all radio raheem if he wants.. or a group member.. :D as part of a revamped "Contact system" to talk to the demons, the character slams the boombox down and hits the play button(and subsequenly breakdances). The enemy looks at him with a ? over it' head as the rest of the party rises up behind it cartoon-sneaky like and kicks it's butt in the typical 'all out attack' cloud.
:lol:
though that might be more of an s.link finisher then a regular attack.
DarkRPGMaster
04-14-2010, 12:31 PM
now the MC could be all radio raheem if he wants.. or a group member.. :D as part of a revamped "Contact system" to talk to the demons, the character slams the boombox down and hits the play button(and subsequenly breakdances). The enemy looks at him with a ? over it' head as the rest of the party rises up behind it cartoon-sneaky like and kicks it's butt in the typical 'all out attack' cloud.
:lol:
though that might be more of an s.link finisher then a regular attack.
I lol'd just thinking about that. It'll be in Japan though...so maybe World War 2? Hell, there was alot of drama there back then.
Karkarov
04-15-2010, 05:17 AM
I am imagining stuff like persona during the 60's or in the 80's.. How might the lore and mytho's of the series blend with the war Vietnam or the current events in the Gulf? With the world financial crysis or the race to space? Or should the series stay embedded in a Pseudo-modern day and never venture from that path?
I don't know I think we got plenty of conflict to work with right now anyway. Besides persona's villains typically don't operate in obvious fashion like causing wars and such. You could go to like the really early 90's or late 80's and do like a P3 prequel though I suppose, that would make some sense.
I guess I just like persona's fictional approach to things that seems to never pull off real world issues. Gets me a little more immersed in what is there. The boombox idea though is a classic.
Evilkinggumby
04-15-2010, 09:52 AM
I don't know I think we got plenty of conflict to work with right now anyway. Besides persona's villains typically don't operate in obvious fashion like causing wars and such. You could go to like the really early 90's or late 80's and do like a P3 prequel though I suppose, that would make some sense.
I guess I just like persona's fictional approach to things that seems to never pull off real world issues. Gets me a little more immersed in what is there. The boombox idea though is a classic.
well keep in mind placing the game against that kind of backdrop doesn't mean that the plot story and characters are tied to it. Like a war, it doesn't mean the war itself and the opposing forces are directly correlated to philemon and (the other guy i can't spell.. lol...). It is more an atmosphere, a layer, something to give a different context and different flavors to the game. If P3 took place in a major city that was at times under attack and slowly being shelled to destruction.. how might it be different? What if with the full moon the "enemy" was also cue'd to volley a major offensive on the city and so amidst trying to get to the school or some other location to investigate, the players had to avoid getting blown up or run down by the military?
A lot of the changes made by those types of era' and settings is that is helps to compliment and add to themes and dramatic elements already in the story. Would p4 play out the same if it was set in the aftermath of the huge earthquake that whiped out whole communities and pinned survivors in for weeks? Would the serial killings have more resonance if in addition to that the entire area was getting hit by unknown, low level earthquakes which degraded a lot of housing, and the townspeople's nerves? (In other news, Today Inaba was struck with another mild tremor, cracking streets on the west side and toppling some of the local shrine to pieces. According to our ace reporter Christine Nagashima, the killer is still on the loose as he managed to avoid authorities yet again because the tremor downed a power pole, cutting Police forces from pursuing")
At the end of P3 the scenes around town changed and you can see that the changes added to the tension and immediacy of the stories(not going to spoiler it but if anyone has played through most of p3 they likely saw it forming). With earthquakes, you get buildings crumbling, cracks in everything that was once pristine and serene(essentially a slow decay of the peace and feng shui) and so a whole different atmosphere on something that was originally relaxed and familiar...
Not to say I want to see those as settings, just examples of how they can add to the "world" and help create emotions and moods in the game in themselves...
PhantomOfTheKnight
04-16-2010, 09:56 AM
...I just realized something; aren't PS3 and XBOX 360 games now required to have Achievements and Trophy Support now?
*thinks of Achievement and Trophy list*
....oh god... :surprise:
Evilkinggumby
04-16-2010, 10:20 AM
...I just realized something; aren't PS3 and XBOX 360 games now required to have Achievements and Trophy Support now?
*thinks of Achievement and Trophy list*
....oh god... :surprise:
Personally I'm not sure.. but considering achievements for the xbox 360 = coins to use on the live site to purchase stuff.. it'd be kool (if they DID go that route) to have the ability to earn enough coin with achievements to purchase the first available DLC's they released. :)
Yeah yeah i know, thats a lot of "if's" . lol. Going to the ps3 means the trophy achievements awarded would mean nothing to me unless they unlocked something in the game (like hidden characters, costumes, music, video of the Atlus USA Forums mods performing Bohemian Rhapsody in pokemon costumes... )
DarkRPGMaster
04-16-2010, 10:25 AM
...I just realized something; aren't PS3 and XBOX 360 games now required to have Achievements and Trophy Support now?
*thinks of Achievement and Trophy list*
....oh god... :surprise:
Personally I'm not sure.. but considering achievements for the xbox 360 = coins to use on the live site to purchase stuff.. it'd be kool (if they DID go that route) to have the ability to earn enough coin with achievements to purchase the first available DLC's they released. :)
Yeah yeah i know, thats a lot of "if's" . lol. Going to the ps3 means the trophy achievements awarded would mean nothing to me unless they unlocked something in the game (like hidden characters, costumes, music, video of the Atlus USA Forums mods performing Bohemian Rhapsody in pokemon costumes... )
Money would be paid and trophies would be unlocked just for that moment.
Onion of Mystery
04-16-2010, 10:34 AM
...I just realized something; aren't PS3 and XBOX 360 games now required to have Achievements and Trophy Support now?
*thinks of Achievement and Trophy list*
....oh god... :surprise:
Personally I'm not sure.. but considering achievements for the xbox 360 = coins to use on the live site to purchase stuff.. it'd be kool (if they DID go that route) to have the ability to earn enough coin with achievements to purchase the first available DLC's they released. :)
Yeah yeah i know, thats a lot of "if's" . lol. Going to the ps3 means the trophy achievements awarded would mean nothing to me unless they unlocked something in the game (like hidden characters, costumes, music, video of the Atlus USA Forums mods performing Bohemian Rhapsody in pokemon costumes... )
(important part bolded)
What are you going on about?
Evilkinggumby
04-16-2010, 10:45 AM
(important part bolded)
What are you going on about?
*message edited, ignore small text*
I apologise, it's not coins, it's Points. I always thought it was coins because the little symbol (i thought) was a lil gold coin.. lol.
But yeah as you unlock achievements you earn points which are then usable for various things on the xbox live servers. Looking it up on another site that catalogs and tracks them, it seems a number of games now have an average of up to 1000 points that can be earned if you get everything possible achieved in the game. :)
So what I was saying is if the game was an xbox 360 release and had say that similar total of up to 1,000 points that could be unlocked, then Atlus released a DLC that cost 1000 to purchase, it would be like getting the first one for free. :)
But that, like the other unlockables I mentioned, is purely speculative.
Olethros
04-16-2010, 10:51 AM
Is this a new practice? I've never heard of it before. My understanding was that achievements were only useful for bragging rights or personal satisfaction.
Evilkinggumby
04-16-2010, 10:57 AM
Is this a new practice? I've never heard of it before. My understanding was that achievements were only useful for bragging rights or personal satisfaction.
ack nevermind..discount everything i was saying.. i just did more looking and I had it all wrong in me head.. lol.
Sorry folks. Hope no one got their hopes up. :)
Karkarov
04-16-2010, 01:03 PM
Yeah I was about to say, you aren't talking about achievements you are talking about Microsoft Points.
Evilkinggumby
04-19-2010, 07:15 AM
Ok so since I alone almost completely derailed this thread (and I apologise again, this is something I have had completely misunderstood from the first day I got my xbox) I figure it is on me to bring it back around to some semblance of (hopefully) interesting conversation again.
Considering how much Atlus loves it's fans, and how much the fans generally love Atlus (don't you love mutual affection? hehehe) I think it could be potentially intriguing to see them try to align a contest for P5 while the game is still early in development, to rally support, interest, and excitement (as well as draw more folk to their website and forums).
What if Atlus made a contest where registered forum members were asked to post on a contest-specific thread why they would make interesting characters for the persona games?
The pitch could be something like...
Do you like Video games? Have you always wanted to get into games? Now is your chance! Atlus Entertainment, publisher of numerous hit titles including Demon Souls, Trauma Team, and Persona 3 and 4 wants to offer its Faithful fans a chance to be included in its next big hit, Persona 5!
What We Need: Interesting, funny, smart, unique, whitty people. Faces that we could pick out of any crowd.
What We Don't Need: Supermodels, people who have it 'all together', sheep (unless they play pong!).
To Enter: Go to www.atlus.com/forum/Persona 5/P5 Contest Thread/ tell us about yourself!* Include a description of why you would make a great character in the game (the good, the bad, and yes, the ugly), what Class of Tarot would best describe you, what you would like to see as a feature for the series, and who your favorite character was from games past. Photo's or artwork of yourself are welcome(in good taste, of course) and encouraged.
Atlus will then review the entries and choose the top 5, which will then be posted so that the fans can vote who the winners will be!
The top prize winner will be flown to Atlus HQ, given a tour and Sneak Peak at the development of Persona 5 and work with the design team to be added into the game as a Social Link. 2nd Place winners will be included as an inter-actable stand-in within the game. 3rd place will recieve an in-game character named after them. ALL winners will recieve a Limited edition signed copy of Persona 5, OST Soundtrack (Also signed) and (eventually) a Limited Edition signed 36" x 48" Poster print of the Persona 5 Cast (including their characters). 20 runners up will recieve free copies of Persona 5 or the soundtrack.
* -Registration required to post messages. Atlus.com reserves the right to retain all submitted information and a cheese sandwhiche until end of contest. Contest open only to residents of Japan.
Granted yes I did this saying the contest would be held in Japan and based off the Japanese website, not Atlus USA, as that is where the development team is situated. I would love to see it done here in the USA, even if ti meant flying the winners to California to meet the Atlus USA team and get photographed and interviewed locally then have it shipped to Japan for processing).
PhantomOfTheKnight
04-19-2010, 08:57 AM
...a contest, huh?
That'd be uber sweet. Especially the "flight to Japan/ become a Social Link" deal. :D
Deified Data
04-19-2010, 12:58 PM
I will be the Social Link of the Devil Arcana.
It's already been decided!
Karkarov
04-19-2010, 02:27 PM
thats actually a pretty neat idea. HOWEVER! This is sort of off topic in this thread. Wouldn't it be better placed in the "what would you like to see in P5?" thread?
c wut I did thar
Evilkinggumby
04-19-2010, 02:40 PM
lol this is more generally p5 related then what would we like to see in it. It's a contest concept for the game itself, not just a feature within the game. If you think features that should be in the game should in the other thread, likely half or more of this thread needs to get moved.. or the 2 totally merged.
**edit**
ok I guress the OP itself was a question of what console it should go on... so maybe this is a little off THAT topic(i was thinking the thread name meant it was generally p5 related).
I apologize to Karkarov and the rest of you for again steering things off course.. lol
So go about console bickering. :)
Karkarov
04-19-2010, 06:54 PM
When I end a post with "c wut I did thar" the post was probably in jest poking fun at the paragraph you wrote about being concerned with the thread going off topic. The threads title is "P5?" so that pretty much leaves the door open to anything that has anything to do with Persona 5 and still being on topic.
Evilkinggumby
04-21-2010, 09:16 AM
When I end a post with "c wut I did thar" the post was probably in jest poking fun at the paragraph you wrote about being concerned with the thread going off topic. The threads title is "P5?" so that pretty much leaves the door open to anything that has anything to do with Persona 5 and still being on topic.
No worries mate. Mostly I was trying to keep the conversation going and keep folk thinking about stuff and churning out ideas. In the back of my head I like to think the mods MAY actually pass on stuff that seems genuinely useful or helpful to the minds at Atlus japan, however redundant the act may be. If it doesn't happen, no worries, I still love brainstorming. It's great practice for when I get into game creation myself. :)
and off topic or not, I would have to say i would LOVE to see Atlus do something like my contest idea, as a fun event, as a unique tie between fan and game, and as a huge promotional effort that could also bring in lots of gamers who as-of-yet don't know what Atlus has made. :)
shk_619
04-27-2010, 01:44 AM
i have no worried if P5 is in handled or home console because i already have them, but if i must choose where P5 (main) played, i'd rather choose home console
Lelouch31
04-28-2010, 06:43 PM
I definitely agree it doesn't matter to me where it goes. I have all 3 current gen consoles and both handhelds. So I don't have any real invested of where it goes. Although I would prefer it to be on a home console just because there aren't many decent jrpg this gen outside of handhelds.
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