View Full Version : Undocumented Info?
dungeon_man
09-19-2009, 06:59 AM
When I play a strategy game I like to know exactly how everything works. I checked the instructions, but they taught me nothing the game didn't already teach me. My questions:
How exactly does Speed affect turn order? I know that higher is better, but how much better is 52 than 50, for example?
How many "points" in the turn order do various actions take up? Moving, attacking, using skills, etc all push you further down in the turn order. Is there a list of what costs what somewhere?
I've seen people get pushed back in the turn order by being attacked. Is it just charging you for the cost of attacking, or is it based on how much damage you take?
I've seen people move forward in the turn order by being healed. Is there a formula to this, or does it only happen when the Charm skill says "movement down"?
Is there a place where you can view a character's magnetite?
Does terrain have any effect on combat performance, or is it just blocking and non-blocking?
Does elevation have any effect on combat performance?
Does attacking over/through a fence provide any sort of cover?
Sakai
09-19-2009, 07:49 AM
i always DID wonder how am i supose to know when i get magnetite power?...and that kind of thing i hope someone knows :/
Emilio Morales
09-19-2009, 09:04 AM
I was also wondering where do you see the amount of magnetite every one carries.
ShadowYuri
09-19-2009, 09:29 AM
I don't think we can know exactly how much one has magnetite. But we do know that by doing well in combat, we receive more magnetite. So it increases after a certain amount of battles.
While we're discussing this, can someone tell me why sometimes a certain skill (healing type) will reduce movement, increase critical hits, heal ailments also...? Thanks!
Gen Eric Gui
09-19-2009, 11:51 AM
While we're discussing this, can someone tell me why sometimes a certain skill (healing type) will reduce movement, increase critical hits, heal ailments also...? Thanks!
This only happens with Charm. It's the spell's power, it only heals a very small amount of health but it has a random chance to give you other benefits like the ones you listed.
As for The Dungeon Man's questions:
-Differences in single numbers seem to mean very little for turn order, but I know that my Hero with 56 SPD moves about twice as many times as enemy demons whose speeds are in the mid 40's. Honestly, the stat doesn't seem to matter as much as just not taking that many actions at once.
-There's no numerical value in-game, but there IS a small bar in the corner that fills up at different rates based on what action you are taking, and it will give a forecast of how much of the bar will fill up when you hover over a particular battle option. You can use this to gauge the effects of your actions.
-I'm not sure, but I believe that the attacked unit's turn order is shifted as if they had attacked as well. So any battle affects the next turns of all units involved.
-See above
- No for the last 4 questions
boryumugo
09-21-2009, 02:48 PM
Differences in single numbers seem to mean very little for turn order, but I know that my Hero with 56 SPD moves about twice as many times as enemy demons whose speeds are in the mid 40's. Honestly, the stat doesn't seem to matter as much as just not taking that many actions at once.
Well, the speed affects how quickly you can attack, which means the faster you are, you get to attack sooner. Also, speed affects when you will have your turn. This and the little bar gives an average that throws you around the turn table.
-There's no numerical value in-game, but there IS a small bar in the corner that fills up at different rates based on what action you are taking, and it will give a forecast of how much of the bar will fill up when you hover over a particular battle option. You can use this to gauge the effects of your actions.
The longer the bar is, the longer it is until your turn. I recommend that unless necessary, do not perform many actions in one turn with 1 character. (ie, walking around when you don't need to, healing when you have more than enough HP, casting random buffs you don't need.)
-I'm not sure, but I believe that the attacked unit's turn order is shifted as if they had attacked as well. So any battle affects the next turns of all units involved.
No, it's not certain, the turn order is determined by your characters' speed and the bar length, so if your enemy has a longer bar a/o a lower speed, it's very possible that one character can move twice one time after another.
And also, to dungeon man,
-Terrain does not in most cases affect combat, though some terrains can k.o. you outside of battle.
-Elevation is doesn't affect combat either, assuming the case to be on staircases/slopes.
-Attacking over fence sometimes do provide cover. For example, when you are fighting in the park with the 2 levels, one on the bridge, one under it, it is possible to attack enemies below or above when you are in the correct location and you have evil/chaos wave. Remember your enemy can also do the same if they have chaos/evil wave demons in their party.
*Thanks to Gen Eric Gui, for the quoted information. :devil:
dungeon_man
09-21-2009, 07:14 PM
Thanks for the responses.
Now, does anybody know if a higher speed reduces the cost of each action you take or is it just a base amount that gets added every time your turn comes up?
I hope that is clear enough, I know what I mean but I doubt I am explaining it well.
boryumugo
09-28-2009, 01:24 PM
Er.. For me, I think Speed is more of the base, the little bar shows how much speed you are taking away from a character that turn, or so I think. Which means, with a higher speed, its possible that you can do a lot more in one turn. Or maybe its out of a % count, where as the bar shows how many percent its taking.
I hoped it helped. And be free to PM me if you want to ask anything else or for some of my typical tips for people. Lolz
Gen Eric Gui
09-28-2009, 01:37 PM
The bar is the number of actions you've taken. The best way to think of it is that each action has a certain number of action points it takes to do that action, and the more you do, the more the bar fills up. Your speed is then subtracted from that bar until it hits 0 and your turn comes up again. That's not exactly how it works, but it's close enough.
-Attacking over fence sometimes do provide cover. For example, when you are fighting in the park with the 2 levels, one on the bridge, one under it, it is possible to attack enemies below or above when you are in the correct location and you have evil/chaos wave. Remember your enemy can also do the same if they have chaos/evil wave demons in their party.
That's more a property of Chaos/Evil Wave then a property of the fence/terrain.
No, it's not certain, the turn order is determined by your characters' speed and the bar length, so if your enemy has a longer bar a/o a lower speed, it's very possible that one character can move twice one time after another.
You misinterpreted what I said. Let's say the turn order is this:
Hero(going now), Atsuro, Yuzu, Jack Frost, Pyro Jack, Gin
And you have your Hero attack the Jack Frost. If the attack action sets the Jack Frost back enough points, it's possible for his turn to be shifted behind the Pyro Jack, or possibly even behind Gin.
Thinking on it more now, though, this might just be a function of Tyrant family demons. It says that it does something similar under their race ability, anyway.
Sakai
09-29-2009, 10:21 PM
okay...usually,MC goes first right?....but when i put keisuke in my pt he goes first instead...so liek...keisuke's speed is much faster than MC's thus allowing him to go first am i right?...
boryumugo
10-10-2009, 04:33 AM
yeah...Keisuke is faster than Yuzu...and yuzu would be faster than hero if you didnt beat beldr yet.
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