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AtlusAram
07-10-2009, 03:14 PM
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THE OFFICIAL BLOG — Entry #2 — Basics

Welcome to part 2 of Demon’s Souls: The Official Blog, in which we’ll tackle a few new bits of information we’ve released about the game’s upcoming North American release, and also dive a little bit more into how the game world is setup and how you can expect things to be structured. In addition, we’ll try to answer a few questions that resulted from the first blog entry.

http://www.atlus.com/res/demonssouls_screens_12.jpg (http://www.atlus.com/res/demonssouls_screens_12.bmp)

Recent News
At a panel we held at the recent Anime Expo 2009 in Los Angeles, CA, we disclosed that there will be two editions of Demon’s Souls to choose from at launch: a standard edition, and a deluxe edition (which we affectionately and half-seriously nicknamed the “Stop Importing It” edition). The deluxe version will include a 150+ page strategy guide and the entire package will be nicely bundled in a collectible outer slipcase.

Fans who pre-order EITHER version will receive a free bonus art book (at participating retailers) with designs and concept sketches from the game. At the end, we let everyone know that both editions of the game would be out on October 6th.

Deluxe Edition shown with pre-order bonus art book (bonus art book also available to
customers who pre-order Standard Edition at participating retailers)
http://www.atlus.com/res/demonssouls_glamourshot_premium_550.jpg

Game World Structure
So, let’s dive a bit more into the game. A question I’ve had asked of me numerous times pertains to the game world structure in Demon’s Souls, or, the amount and nature of the exploration players can expect. Is it linear, or is it open-ended?

Let’s answer this one thoroughly. Everything begins and branches off from the Nexus, the main game hub. It is from there that players will have access to the varied regions of the game world, in addition to many of the NPCs you’ll encounter over the course of your adventure. You’ll certainly need to interact with many of these NPCs, as they represent the item stores and sources of enhancement players expect from most RPGs. For example, you’ll have the ability to improve your weapons and armor in Demon’s Souls, by looting/discovering ore and then bringing that back to the blacksmith in the Nexus (or perhaps somewhere else in Boletaria) and having them improve your arms.

http://www.atlus.com/res/demonssouls_screens_24.jpg (http://www.atlus.com/res/demonssouls_screens_24.bmp)

The Nexus is home to five Archstones, portals of a sort that will transport you to the different regions of Boletaria (there is a sixth stone, but it is permanently and irrevocably broken). At the beginning of the game, you will only have access to the first area of the first Archstone (1-1, for brevity’s sake). Upon completing this first area, players will gain access to the first part of each of the other four Archstones; from there, other regions are unlocked by defeating bosses.

Thus, the game is both open-ended and also somewhat structured. It's a balance that allows for a healthy sense of exploration and adventure without stripping the game of its atmosphere or the impact of the narrative.

http://www.atlus.com/res/demonssouls_screens_16.jpg (http://www.atlus.com/res/demonssouls_screens_16.bmp)

Souls (Experience and Currency)
As in most RPGs, slaying enemies nets the player experience points, called Souls. Unlike most RPGs, there is no separate currency for purchasing equipment and items, or for upgrading or repairing weapons and armor. Instead, your pool of Souls is actually everything to you. Increasing stat points, something accomplished by speaking to the Maiden in Black at the Nexus, costs Souls. Purchasing things? Better stock up on Souls.

Some games punish you for dying by taking money or experience from you. In Demon’s Souls, dying means you lose BOTH, and if you fail to return to the site of your passing before being slain again, you will lose all of the Souls in your possession at the time you were undone. What can one conclude from all this? That Souls are pretty darn valuable in the kingdom of Boletaria.

http://www.atlus.com/res/demonssouls_screens_21.jpg (http://www.atlus.com/res/demonssouls_screens_21.bmp)

Classes, Weapons, and Magic
Demon’s Souls includes an extensive character creation system. The face customization is particularly deep; essentially, if there is a part of the face you’d like to manipulate, have at it. After the superficialities are aside, it’s time to get down to the nitty-gritty: choosing a starting class.

There are 10 different starting player classes in Demon’s Souls: Soldier, Knight, Hunter, Priest, Magician, Wanderer, Barbarian, Thief, Temple Knight, and Aristocrat. We emphasize “starting” because over the course of the game they can be evolved into any amalgam of other classes as seen fit by the player. For example, a melee class, like the Barbarian, can eventually become a spellcaster. Class also dramatically affects your starting appearance, as it determines all of the weapons and armor you’ll start the game with.

Without diving into extreme specifics, it is safe to say that Demon’s Souls offers as many weapon types as genre fans would expect from a new action RPG: swords, axes, clubs, maces, bows, crossbows, and so forth. And within each class of weapon lies a healthy variety as well. Take, for instance, swords, which can range from nimble blades like a dagger, scimitar, or rapier, to larger ones like bastard swords, claymores, and flamberges. And that’s not even the whole of it.

http://www.atlus.com/res/demonssouls_screens_22.jpg (http://www.atlus.com/res/demonssouls_screens_22.bmp)

Would you rather use magic to destroy your enemies? Well, you’ll have no shortage of entertainment doing so in Demon’s Souls, thanks in large part to the game’s deep spellcasting system. There are two things to consider. First, there are in fact two kinds of magic: spells and miracles, with the latter being comprised almost entirely of healing and restorative spells. Only a set number of spells or miracles can be memorized at any given time, a number that can be increased as a player’s Will stat is increased. This is where the game’s open-ended class structure comes into play. Want to learn some spells as a simple Solider? Sure, go ahead, but remember that until you level your stats to a satisfactory degree, you’ll be a piss-poor spellcaster.

New magic can be purchased (at times at hefty cost to the player) from two NPC trainers in the kingdom of Boletaria. Take careful note when you find them, particularly if you are a spellcaster, because acquiring devastating spells can only be done through them.

##########

One question we’ve been repeatedly asked is whether the North American release of the game will share servers with the Asian versions, and we finally have an answer. Much as the Japanese and Asian versions are hosted on separate servers, the North American release will receive all new servers.

Why not use the same servers? Well, the game’s online system does not allow for friend lists; it’s all handled by the game, so it really doesn’t make much sense to burden a single server with so many players, because you’ll be playing with new adventurers every time. Believe us: once you try the online in Demon’s Souls, you’ll wish more games were set up the same way.

http://www.atlus.com/res/demonssouls_screens_17.jpg (http://www.atlus.com/res/demonssouls_screens_17.bmp)

Well, that’s quite a bit for this time. We’ll launch head-first into the game’s robust and rather unprecedented multiplayer offering in the next entry.

Until then,
AtlusARAM

sarshelyam
07-10-2009, 05:06 PM
Well that about answered everything I wanted to know having been an avid fan of the game since its release in March. I have to ask, however, I know the details still are to be fleshed out but will the Deluxe Edition be bundled in a nifty box similar to how SMTDS2 was presented, or are all these items bundled separately.

Also, GameStop seems to be sitting on the SKU for the Deluxe Edition for unknown reasons. Give those guys a swift kick in the aft so I can preorder my second copy and give you gents the money you so rightfully deserve.

mafia28
07-10-2009, 05:20 PM
Well that about answered everything I wanted to know having been an avid fan of the game since its release in March. I have to ask, however, I know the details still are to be fleshed out but will the Deluxe Edition be bundled in a nifty box similar to how SMTDS2 was presented, or are all these items bundled separately.

Also, GameStop seems to be sitting on the SKU for the Deluxe Edition for unknown reasons. Give those guys a swift kick in the aft so I can preorder my second copy and give you gents the money you so rightfully deserve.

I actually just went to GameStop a couple of hours ago to see if they had the Deluxe Edition and they finally had it available today, its weird that they said preorders for all versions started this past wends. but all they allowed was the regular SKU until today... damn gamestop, try again tomorrow im sure theyll have it unless all gamestops are diffrent.

sarshelyam
07-10-2009, 05:30 PM
Strange...I checked earlier...must have missed the entry!

AtlusAram
07-10-2009, 07:35 PM
Well that about answered everything I wanted to know having been an avid fan of the game since its release in March. I have to ask, however, I know the details still are to be fleshed out but will the Deluxe Edition be bundled in a nifty box similar to how SMTDS2 was presented, or are all these items bundled separately.

Also, GameStop seems to be sitting on the SKU for the Deluxe Edition for unknown reasons. Give those guys a swift kick in the aft so I can preorder my second copy and give you gents the money you so rightfully deserve.

Nothing final has been determined with regards to the packaging. That said, SMT: Devil Summoner 2 would likely not be a good comparison. Think more along the lines of the original SMT: Persona 3.

ReaperX30
07-10-2009, 08:48 PM
A box like the one for the collectors edition of Metal Gear Solid 4 would be nice.

grrouchie
07-10-2009, 08:57 PM
I have not seen it listed yet, but who are the "participating retailers?"

I know Amazon has it up on their site already and I've heard people say gamestop.

Is it going to be available everywhere? Will GameCrazy carry it? (as of today I was told it was not in their system).

Just curious because I despise dealing with GameStop in general.

PainKilleR-[CE]
07-11-2009, 05:43 AM
I'm still wondering who's doing the strategy guide that comes in this package. Or is the Atlus staff translating one that was released in Japan (which might be nearly as good as a DoubleJump guide)?

sarshelyam
07-11-2009, 06:49 AM
Nothing final has been determined with regards to the packaging. That said, SMT: Devil Summoner 2 would likely not be a good comparison. Think more along the lines of the original SMT: Persona 3.

Ahhhh...so we're thinking a more compacted Strategy Guide similar to Double Jump guides? Novel-sized? I was only comparing it to SMTDS2 because I had assumed it would a normal over-sized strat guide. Good to know though and, as always, thank you for the quick response Aram. Good to see such consistent community support from the team.

AtlusAram
07-11-2009, 08:01 AM
;124386']I'm still wondering who's doing the strategy guide that comes in this package. Or is the Atlus staff translating one that was released in Japan (which might be nearly as good as a DoubleJump guide)?

More details will be released with regards to the strategy guide at a later date.

Similarly, expect to have a good idea of exactly who the participating retailers in the very near future; some of our retail partners are still establishing the deluxe version in their systems.

blammo
07-11-2009, 12:30 PM
That’s why I went with Amazon... I don’t want any funny business with Gamestop not getting me my goodies. If they are all packed together (art book and strat guide) that would eliminate that problem. Am I following that right- deluxe addition will all be sealed in one package with art book too?

backspace90
07-11-2009, 02:35 PM
New servers ... that means I can't play on my imported version with NA. :(

AtlusAram
07-11-2009, 08:47 PM
That’s why I went with Amazon... I don’t want any funny business with Gamestop not getting me my goodies. If they are all packed together (art book and strat guide) that would eliminate that problem. Am I following that right- deluxe addition will all be sealed in one package with art book too?

Apologies, I should have been more clear. It currently seems most likely that the deluxe version will feature the game and strategy guide within the slipcase, while the art book, which is a free pre-order bonus for BOTH the standard and deluxe versions, will be separate. That said, Amazon policy is to have the items married together one way or another before it gets to them, so while the art book may not be within the slipcase, unit for unit, art books will be bundled with the rest of the deluxe edition when you pre-order from Amazon. I hope that made sense.

Again, to be clear, no final decisions have been made regarding the packaging.

PainKilleR-[CE]
07-12-2009, 03:27 AM
Thanks for the clarification. The Knights in the Nightmare pre-order bonus came from Amazon in an envelope that contained the art book and the normal game package (with the spoils CD packed in with the game) which they then put into a box for shipping, which I would imagine is why they have fewer problems getting the pre-order stuff to the customers.

Silent_gig
07-13-2009, 01:51 PM
Good work on the blog guys, just quick question about the guide and the art book.
Will the guide have the same format as the japanese guide or will it have more of a visual look and how many pages is the art book and will we see anything new?

Jackstar
07-13-2009, 08:34 PM
It will be great if both normal and deluxe editions come with slipcases

normal: slipcase for game + artbook
deluxe: larger slipcase for game + artbook + guidebook

that ensures every fan who forks out MSRP gets full value, instead of this pre-order business being a lottery attempt at getting full value. :)

comedian
07-15-2009, 02:27 PM
Hi, just come Neogaf after finding out that you(atlus) have a forum. At the moment i live in the uk and own the hong kong version but the prospect of the guide may force my hand to double dip. Also the irony of importing the Deluxe "stop importing" edition is enticing.

Baddbear
07-15-2009, 04:29 PM
To ensure you get your stuff, really just go through Amazon. If you select paid shipping, you will get it almost as fast as you would waiting for a Gamestop/EBGames employee to get it out of the box anyways...

Sorry for the bias. I just hate Gamestop and EBgames with a soul-rending bitterness.

mafia28
07-17-2009, 05:20 PM
To ensure you get your stuff, really just go through Amazon. If you select paid shipping, you will get it almost as fast as you would waiting for a Gamestop/EBGames employee to get it out of the box anyways...

Sorry for the bias. I just hate Gamestop and EBgames with a soul-rending bitterness.

Its perfectly fine, Gamestop has been screwing many people by not giving the art books and stuff like that, if they screw up my Demon Souls pre-order then im definetly using Amazon all the way from now on.

ReaperX30
07-21-2009, 09:57 AM
I got a question. I own the asian version of the game but when I get the deluxe edition from amazon.ca will it create a new save data file or use the one I have now? could this cause somekind of conflict?

mccrackey
07-21-2009, 01:12 PM
In my experience with other cross-region games, you will create new save data and earn new trophies. There shouldn't be a problem with things getting jumbled up, either, but we're talking about the world of electronics, here... anything could happen, haha.

cimerians
07-22-2009, 07:45 AM
Please tell the developers to give us an option to turn off Multiplayer.

I hate it when someone jumps into my game and all I want to do is play on my own.

I will not buy the NA release if they dont give us the option. It really makes it frustrating.

ReaperX30
07-23-2009, 09:28 PM
While I did agree with you when I started playing the asian version, I found out that sometimes it can really add to the gameplay. You can always just unplug your PS3 or deactivate your wireless to play the game in offline mode.

Sferzar
09-22-2009, 09:55 AM
For the people who have imported the game; how good are spears? Can you wield them with two hands? Can you use them for pvp without getting your butt handed to you?

I've always felt that RPGs always neglect spears and i happen to like them so much.

ZomDizae
09-22-2009, 10:42 AM
For the people who have imported the game; how good are spears? Can you wield them with two hands? Can you use them for pvp without getting your butt handed to you?

I've always felt that RPGs always neglect spears and i happen to like them so much.
They're good, in fact they're considered noob weapons by many.

And yes you can wield them 2-handed.

Syra
09-22-2009, 10:46 AM
For the people who have imported the game; how good are spears? Can you wield them with two hands? Can you use them for pvp without getting your butt handed to you?

I've always felt that RPGs always neglect spears and i happen to like them so much.

From what I've seen, they're quite useful. You can two hand them, like pretty much any weapon, and they also let you thrust while blocking with a shield, making them nice for cramped hallways. Their disadvantage would probably be that their attacks are very directional, leaving the sides open in wide areas. But if you love polearms, halberds are somewhat the opposite. Rather than thrust, they have wide, arcing attacks making them bad for hallways, but good for open areas, and large groups of foes.

ZomDizae
09-22-2009, 11:24 AM
For the people who have imported the game; how good are spears? Can you wield them with two hands? Can you use them for pvp without getting your butt handed to you?

I've always felt that RPGs always neglect spears and i happen to like them so much.

From what I've seen, they're quite useful. You can two hand them, like pretty much any weapon, and they also let you thrust while blocking with a shield, making them nice for cramped hallways. Their disadvantage would probably be that their attacks are very directional, leaving the sides open in wide areas. But if you love polearms, halberds are somewhat the opposite. Rather than thrust, they have wide, arcing attacks making them bad for hallways, but good for open areas, and large groups of foes.
Correction, Halberd and Mirdain hammer are *very* useful in hallways; what most people don't get is that those are strictly 2-handed weapons - if you carefully look at the striking-animation while 1-handing them, you'll notice that your character struggles to properly use the weapon suggesting that it's too heavy for correct use. The wide arc while 1-handing a Halberd is a side-effect coming from the inability to correctly use it.
It's just that there appears to be some false consensus that Poleweapons go along with a shield, that's simply not true.

IMHO Halberd&Mirham are awesome weapons useful for every situation.

Syra
09-22-2009, 12:13 PM
Correction, Halberd and Mirdain hammer are *very* useful in hallways; what most people don't get is that those are strictly 2-handed weapons - if you carefully look at the striking-animation while 1-handing them, you'll notice that your character struggles to properly use the weapon suggesting that it's too heavy for correct use. The wide arc while 1-handing a Halberd is a side-effect coming from the inability to correctly use it.
It's just that there appears to be some false consensus that Poleweapons go along with a shield, that's simply not true.

IMHO Halberd&Mirham are awesome weapons useful for every situation.

Well there you go. Polearms are awesome all around. :P Personally I've only seen videos of halberds, and most people were, in fact, one handing them, so that explains my misconception. Now the spear I've seen for real, and thought it was a damn fine weapon, but I'll always be a katana person myself, heh.

Karkarov
09-22-2009, 12:19 PM
Meh spears are for girls. Real men use swords, nuff said. I am going to be looking for a flamberge myself... or maybe a bastard sword ... hehehehe.

Sferzar
09-22-2009, 12:39 PM
Oh thanks for the answers guys. So Spears are noobish? Damn.

piratedrunk
09-22-2009, 01:42 PM
I wouldn't worry about what other people consider "noobish" or sexist people who say spears are for girls. Go with what you consider fun and usefull. Your enjoyment is more important than other peoples ideas of how you should play the game!

ZomDizae
09-22-2009, 02:10 PM
Correction, Halberd and Mirdain hammer are *very* useful in hallways; what most people don't get is that those are strictly 2-handed weapons - if you carefully look at the striking-animation while 1-handing them, you'll notice that your character struggles to properly use the weapon suggesting that it's too heavy for correct use. The wide arc while 1-handing a Halberd is a side-effect coming from the inability to correctly use it.
It's just that there appears to be some false consensus that Poleweapons go along with a shield, that's simply not true.

IMHO Halberd&Mirham are awesome weapons useful for every situation.

Well there you go. Polearms are awesome all around. :P Personally I've only seen videos of halberds, and most people were, in fact, one handing them, so that explains my misconception. Now the spear I've seen for real, and thought it was a damn fine weapon, but I'll always be a katana person myself, heh.
Katana are great in this game! Fave weapons by far, but need a bit of getting used to at first. Hold em one handed and you'll make a very wide horizontal sweep, corridor? no problem; 2-handed nets you fast and precise vertical slashes. The only downside is that they're the most fragile weapons because of their hardness and could break easily compared to most other weapons to be found in the game. But that's not a problem really; there are grindstone items in the game and as long as you always have one spare, you're good to go. Actually, it seems as if they were put in the game especially for Katana blades, seeing that most other weapons need maybe 10-20 smithy visits for the whole game. :D

Syra
09-22-2009, 03:47 PM
Katana are great in this game! Fave weapons by far, but need a bit of getting used to at first. Hold em one handed and you'll make a very wide horizontal sweep, corridor? no problem; 2-handed nets you fast and precise vertical slashes. The only downside is that they're the most fragile weapons because of their hardness and could break easily compared to most other weapons to be found in the game. But that's not a problem really; there are grindstone items in the game and as long as you always have one spare, you're good to go. Actually, it seems as if they were put in the game especially for Katana blades, seeing that most other weapons need maybe 10-20 smithy visits for the whole game. :D

That is good to hear. =3 I just love katanas in general, so once I saw they were in the game, I knew I had to get one. I'm no stranger to sword breaking either, between Dark Cloud, Way of the Samurai, and Muramasa I've had my fair share of weapon HP balancing, so I'm not the least bit worried about carrying some grind stones.

Karkarov
09-22-2009, 06:12 PM
I wouldn't worry about what other people consider "noobish" or sexist people who say spears are for girls. Go with what you consider fun and usefull. Your enjoyment is more important than other peoples ideas of how you should play the game!

:P I suggest everyone use what works best for them. I am just a sword fanboi so you will have to pardon my ardor for the subject.

Bearcut
09-23-2009, 03:17 AM
Nobody wants to put a mace in someones face? Come on!

Mooglepies
09-23-2009, 04:01 AM
My perceptions of weapons from around 100 hours of play:

Daggers/Knives: Low damage, low fatigue usage, VERY high critical (backstab and riposte) damage and VERY high speed. Good mix of piercing damage and slashing damage. Poisoned or plagued knives are very, very scary in PvP but have far less impact for monsters. Low upgrade costs make them effective if you dedicate time to learning when to back off and avoid attacks.

Rapiers: Piercing attacks only. Quick attacks, can be used behind a shield; low-mid fatigue usage.

Straight Swords: Incredibly balanced weapons that can cover all types of attacks except blunt. Medium speed swings. Going 2-handed gives access to a very fast, very strong combo (3-4 hits depending on your fatigue), this combo covers both vertical and horizontal slashes. Good weapons, lots of upgrade options for each one.

Curved Swords: Fast, almost all have a chance to cause bleeding, which early on can be a godsend against stronger enemies to give you a chance to back off while you're still dealing damage. Decent combos, but all slash based attacks, no piercing of any kind. Poor against armoured foes as a result but the bleed effect can help make up for this.

Large Swords: Standard Damage type, medium speed and decent damage, especially when upgraded. 2 handed gives you much faster swings and better damage. Good upgrade options and the Flamberge has a bleed chance. Claymore has massive range with none of the downsides of the heavier weapons. High upgrade costs. My weapon of choice for a melee character as it means I can keep my distance.

Hammers (also includes axes): Balanced weapons. Blunt or slashing attacks depending on the exact weapon used but no piercing attacks. Decent combos available and medium speed.

Large Hammers: Slow weapons, especially when one handed. Decent combo when 2 handed, deals small AoE damage when it hits the ground. Also deals knockdown on humanoid enemies. Good weapons if you can learn to take account of the slow swing speed; Meat Cleaver (probably one of if not THE best weapon in the game) comes in this category.

Katanas: Strong weapons (although there's only 3 of them), and 2 of them have downsides that you may not think are worth the cost. Relatively expensive to maintain and upgrade though, and they have low durability. Bleed chance is effective, but incredibly slow alternate (R2 trigger) attacks mean that you can realistically only pull off slashing attacks on enemy players; armoured foes can be an issue.

Spears: High damage, piercing only. Can be used behind shields. Good in corridors, bad in wide areas. Very effective against armoured foes (particularly the scraping spear).

Polearms: Balanced weapons when 2-handed. 1-handed is doable but not advised. Mirdan Hammer is probably your best friend in the game for dealing with world 4.

Ex. Large Swords: Slow as molasses but deal knockdown and heavy damage. High upgrade cost on the great sword. Effective in PvE but not so much in PvP unless you're in an area where you can potentially knock someone off a ledge.

Think I covered all the bases there.

piratedrunk
09-23-2009, 10:50 AM
I wouldn't worry about what other people consider "noobish" or sexist people who say spears are for girls. Go with what you consider fun and usefull. Your enjoyment is more important than other peoples ideas of how you should play the game!

:P I suggest everyone use what works best for them. I am just a sword fanboi so you will have to pardon my ardor for the subject.

Haha no worries it is understandable swords are definitely a favorite of mine as well. That said I am excited to try out all of the weapons in this game to see what I have the most fun with.

Karkarov
09-23-2009, 11:53 AM
Ex. Large Swords: Slow as molasses but deal knockdown and heavy damage. High upgrade cost on the great sword. Effective in PvE but not so much in PvP unless you're in an area where you can potentially knock someone off a ledge.

I don't know I watched like 20 different japanese pvp tourney vids that covered like 5 tournaments overall.... 2 of the 5 were won by the same person who always used a Keel Smasher. The two I saw them in they didn't win they still made it to the finals. I would say it is doable, you just need to be very very proficient with it.

ZomDizae
09-23-2009, 01:47 PM
Ex. Large Swords: Slow as molasses but deal knockdown and heavy damage. High upgrade cost on the great sword. Effective in PvE but not so much in PvP unless you're in an area where you can potentially knock someone off a ledge.

I don't know I watched like 20 different japanese pvp tourney vids that covered like 5 tournaments overall.... 2 of the 5 were won by the same person who always used a Keel Smasher. The two I saw them in they didn't win they still made it to the finals. I would say it is doable, you just need to be very very proficient with it.
There are lots of Japanese players who will shatter your body to pieces with the Keelsmasher, doesn't matter what you're using.
People buying the NA version can be pretty lucky to get their own servers; I consider myself a "good" player (would be a shame if not with so many hours on the clock) but I get crushed in seconds by some crazy Japanese players.

Leventa
09-23-2009, 01:58 PM
I don't know I watched like 20 different japanese pvp tourney vids that covered like 5 tournaments overall.... 2 of the 5 were won by the same person who always used a Keel Smasher. The two I saw them in they didn't win they still made it to the finals. I would say it is doable, you just need to be very very proficient with it.

Where can I see these videos?

Karkarov
09-23-2009, 02:10 PM
Where can I see these videos?

Ask and ye shall receive my good man! The best "single site" I have for them is this YouTube Channel.... http://www.youtube.com/user/dstaikai

Leventa
09-23-2009, 02:13 PM
You're my new best friend. Thanks!