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Mounce
06-24-2009, 12:58 PM
I want to know, especially in terms of comparison of Demon's Souls to Diablo 2(since I've played Diablo 2 for so many damn years, lol)

How is the WEAPON/Equipment/item variety in Demon's Souls? I'm a tad curious and little concerned(LITTLE) about how VAST in size it is.

Like, is there a lot of different weapons and armor to find? Is there just as much variety as Diablo 2 say, where Diablo has

Normal
Magical
Rare
Set
Uniques

and then it even goes further of 3 separate 'higher leveled' armor of the same looks, but of different names, like, Chain Mail becomes Link Mail and then a 3rd for Hell difficulty purposes etc etc.

How similar is Demon's Souls to it? Is there a great amount of differentiating 'Magical/special/unique' weaponry and armor to a good point where you won't just repeatedly find the same things over and over again, orrrr, drops are rare to a point where its just you barely find anything too special, but there are LOTS of them to be found?...

Please someone tell me! (With very little spoilers, lol)

joey2164
06-24-2009, 01:37 PM
Visit the link below... Do not click any links below where it says there are spoilers... also the trophies link will contain many spoilers. From what I can tell, there is not much varied loot. You find basic weapons and can upgrade them with stones that are dropped by monsters. There are like 10 different stones that you can choose to upgrade weapons with though.

http://demonssouls.wikidot.com/intro

Mounce
06-24-2009, 06:38 PM
think From Software could or would ever add a patch that adds more weapons/armor to that list to expand the library? :< .....

slayn
06-24-2009, 08:12 PM
I hope they don't. I've always preferred games where you only have a small number of weapons to choose from. I've always found the RPG standard "new weapon in every town/dungeon" to be rather silly and a (n often necessary) crutch.

Mounce
06-25-2009, 08:20 PM
I hope they don't. I've always preferred games where you only have a small number of weapons to choose from. I've always found the RPG standard "new weapon in every town/dungeon" to be rather silly and a (n often necessary) crutch.

:| I guess to each their own here

I hate not having a good selection because then theres no Originality to characters looks/feels, the strategies or characters or personal-selected weapon/armor don't differentiate from others, always seeking the same thing over and over from kin of our same class :\.....

Like, BEST HAMMER EVER! Is great with this this this, but theres also 5 other different GREAT/Best hammers, merely different stats and powers, with their own strengths and weaknesses, and they all look different D:

I prefer that :|

spazmatron
06-25-2009, 09:49 PM
there are two kinds of weapons, normal and unique/valuable.

the unique weapons come from specific drops or fulfilling certain conditions. they are not upgradable, but most of them have stats that change dependant on your players stats

normal weapons are both found in the environment, dropped by enemies or purchased. all normal weapons can be upgraded, and like someone mentioned above there are about 14 different upgrade paths ie. tearing (causes bleed), poison, magic, plague etc. so for a weapon like a hammer there could be 5 different variations of it.

But it's not intended to be a loot-focused game like diablo, so no there is no random generator spitting out endless variations of weapons. the drops themselves are infrequent and many weapons require collecting items to craft or upgrade them. that said, there are still heaps of weapons in the game.

if you go in expecting a diablo clone you've got the wrong end of the estoc. it is thoroughly awesome though ;)

and to allay fears, there is no particular "best weapon ever", even the strongest ones have weaknesses

Mounce
06-25-2009, 10:11 PM
there are two kinds of weapons, normal and unique/valuable.

the unique weapons come from specific drops or fulfilling certain conditions. they are not upgradable, but most of them have stats that change dependant on your players stats

normal weapons are both found in the environment, dropped by enemies or purchased. all normal weapons can be upgraded, and like someone mentioned above there are about 14 different upgrade paths ie. tearing (causes bleed), poison, magic, plague etc. so for a weapon like a hammer there could be 5 different variations of it.

But it's not intended to be a loot-focused game like diablo, so no there is no random generator spitting out endless variations of weapons. the drops themselves are infrequent and many weapons require collecting items to craft or upgrade them. that said, there are still heaps of weapons in the game.

if you go in expecting a diablo clone you've got the wrong end of the estoc. it is thoroughly awesome though ;)

and to allay fears, there is no particular "best weapon ever", even the strongest ones have weaknesses

well jeez i never said a 'diablo clone' x_x that'd be idiotic for anyone to say >.>

spazmatron
06-25-2009, 10:25 PM
i never said you did.

mccrackey
06-26-2009, 01:48 PM
Do the weapons look different after upgrading? Spikier, bigger, flaming, dripping poison? Any visual differences at all?

CUR715
06-26-2009, 02:01 PM
Quick answer: No!

ZomDizae
06-26-2009, 02:48 PM
Long answer: Yes! Some of them get upgraded to entirely new weapons through special means...

Mounce
06-27-2009, 04:16 AM
Quick answer: No!

Long answer: Yes! Some of them get upgraded to entirely new weapons through special means...

Wow, I gotta love the irony of how confusing it is to get answers here, it's never a 100% answer, but mix-matched based on every user, lol

CUR715
06-27-2009, 04:45 AM
Both answers are correct, though. :p

Once again, i try not to say too much because it's best to find out for yourself.

Mounce
06-27-2009, 05:41 AM
Both answers are correct, though. :p

Once again, i try not to say too much because it's best to find out for yourself.

As well as in an interview in a new video, the Manager PR of Sales says they are or may try to add more stuff/equipment/items/weapons D:

ZomDizae
06-27-2009, 02:17 PM
Both answers are correct, though. :p

Once again, i try not to say too much because it's best to find out for yourself.
Exactly.


As well as in an interview in a new video, the Manager PR of Sales says they are or may try to add more stuff/equipment/items/weapons D:
New armors? Bring them on!
New weapons? Not necessary; for this game's battle-engine, the included amount of weapons is more than enough. The new weapons would just be copied animations from others with a bit different stats and since this game is pretty much skill based(compared to mindless grinding RPGs), that wouldn't do too much good... Mind you, I won't complain if they decide to include some new toys to play around with.

sotanaht1
06-27-2009, 02:39 PM
I might! For one, I don't want them accidentally mucking up the intended balance. For two, new equipment would have an impact on multiplayer, specifically it would likely force it to be region locked online. Either one version would be missing content, making them not workable together at all, or it would be patched, and simply not as interoperable. Consider that most items can be traded, after a fashion.

If new armors or weapons were added to all versions by the specific design of the original developers, that would eliminate all complaints, however, that would make it a moot point with atlus, as their version again would not have its bonus features. Best case scenario, atlus adds some aesthetic only items, something that cannot alter game balance, and can be simply patched onto other versions to allow interoperability.

Mounce
06-28-2009, 11:12 AM
I might! For one, I don't want them accidentally mucking up the intended balance. For two, new equipment would have an impact on multiplayer, specifically it would likely force it to be region locked online. Either one version would be missing content, making them not workable together at all, or it would be patched, and simply not as interoperable. Consider that most items can be traded, after a fashion.

If new armors or weapons were added to all versions by the specific design of the original developers, that would eliminate all complaints, however, that would make it a moot point with atlus, as their version again would not have its bonus features. Best case scenario, atlus adds some aesthetic only items, something that cannot alter game balance, and can be simply patched onto other versions to allow interoperability.

Course, I mean, like Diablo 2, the amount of sheer balance and weapon selection and etc in Diablo 2, ensures that you have tons of elite items you have to hunt for to make yourself the absolute BEST.... and theres many different paths to take whether a Barbarian could master the axe, polearm, spear, sword, one handed, 2 handed, etc, but it'd go on so nicely

Blizzard is GREAT with Balance, they showed it in Warcraft, Starcraft(Best of all) and Diablo 2 course

Just, yes, there is a risk that adding new things of weapons/equipment could imbalance things, BUT....am saying if they have it handled and could/will add stuff WITHOUT it imbalancing, I'd want/hope for that.

could, yes, just be sent to From Software or etc to add to the other versions :\ no need to act like Atlus has no control over it, am sure if From Software agrees with the little boost of content they'd put it in the asian versions too. It's not that 'we' of North America would lose any bonus, that's just greedy-sounding, because in the end if it weren't for Atlus doing it, it wouldn't exist to begin with, if it was exclusive to 'us', it'd be unfair to the others, and we want fair-game, so we know when we kick their ass in the game during a PVP, that we don't have some unfair advantage! or that the servers aren't ALL connected together.

sarshelyam
06-28-2009, 08:14 PM
Pretty sure all game changes need to be approved by FROM Software in the first place. I highly doubt ATLUS is making changes simply for the sake of making them as an argument of exclusivity. Timed exclusivity, perhaps, but I doubt it.

sotanaht1
06-28-2009, 08:37 PM
Wouldn't be the first time a "localization" team made changes that the original company didn't support. I certainly don't know what is going on behind the scenes, but there are plenty of ways to organize it that would not be particularly favorable to us to this end.

If atlus has no exclusive content, then what is the point in waiting for the atlus release, or buying a second copy? They need to provide something, at least as an apology for not releasing the game when it was scheduled and thus making us wait. If you are unaware, it was supposed to be released in NA originally, within weeks of its Japanese release.

sarshelyam
06-28-2009, 08:47 PM
Actually, no it was never scheduled to release in North America and I don't believe I need to explain why I know this. Suffice to say, you are incorrect.

mccrackey
06-29-2009, 07:56 AM
I think the balance of weapons in the game is already superb, and I'm only in the second section of the first archstone... but perhaps there aren't many more weapon types to be found after this point? I'm not entirely sure, and I hate spoilers, so I'm not going to check.

But on another note, I'm glad I imported! I can understand their desire for us to wait for their release, but I will still support Atlus by picking up another copy, if only to see the changes done to the NA release. Besides, it's more expensive for us to import, with higher prices+shipping. I'm glad that Atlus is bringing the game over. Imagine how many people DON'T scope out games on the internet! They'll go into their local game store, see the game on the shelf, check out the back cover, talk to the clerk, and BAM! Magic. Another person who'd have possibly never hear about or play the game, exposed thanks to Atlus ;) Warms my heart.

swordandshield
06-29-2009, 03:16 PM
I might! For one, I don't want them accidentally mucking up the intended balance. For two, new equipment would have an impact on multiplayer, specifically it would likely force it to be region locked online. Either one version would be missing content, making them not workable together at all, or it would be patched, and simply not as interoperable. Consider that most items can be traded, after a fashion.

If new armors or weapons were added to all versions by the specific design of the original developers, that would eliminate all complaints, however, that would make it a moot point with atlus, as their version again would not have its bonus features. Best case scenario, atlus adds some aesthetic only items, something that cannot alter game balance, and can be simply patched onto other versions to allow interoperability. I agree, that is an unfortunate problem that plagues multiplayer games these days. They become ruined by being improperly organized and lack of balance. They don't work together in an ideal way for the full benefit that is provided with the game and you don't receive the whole complete package that you should. It's an obstacle and bane that things like this get overlooked and get tagged with poor service. Multiplayer's are supposed to be endowed with the ability to utilize tools more efficiently in a small field so that they can continue to attract new players and keep the old, not become so blindsided and act like all the things we want and expect to have are of little or no importance. It seems to be the new thing these days.

slayn
06-29-2009, 07:23 PM
If atlus has no exclusive content, then what is the point in waiting for the atlus release, or buying a second copy?

Are you going to do this stupid #### in every thread? We get it, you think Atlus is the devil for localizing this game. Just shut up already.

backspace90
06-30-2009, 04:52 AM
I think Atlas should add capes to the game ... I mean, I love the look of a cape on my player in other games, shouldn't be different here.

The capes can be aesthetic, not giving any stat bonuses, and can maybe only be unlocked by beating boss battles, or a rare drop. For example, when you beat the Dragon God, you'd get a 'dragon god' cape, which has an emblem on it signifying your victory. Also, the capes wouldn't be trade-able, making the NA version stand apart from the other versions.

What do you guys think?

slayn
06-30-2009, 05:04 AM
I think I'll be playing this game to kill stuff rather than attempting to recreate a fashion show.

mccrackey
06-30-2009, 06:25 AM
I actually like the idea of capes that tout your exploits. But... I'd rather see a smooth game with no bugs and international online capabilities first. :) If they can get everything else worked out and running smoothly, then yeah, some neat, non game-altering stuff like that would be nice.

Mounce
06-30-2009, 09:42 AM
I think Atlas should add capes to the game ... I mean, I love the look of a cape on my player in other games, shouldn't be different here.

The capes can be aesthetic, not giving any stat bonuses, and can maybe only be unlocked by beating boss battles, or a rare drop. For example, when you beat the Dragon God, you'd get a 'dragon god' cape, which has an emblem on it signifying your victory. Also, the capes wouldn't be trade-able, making the NA version stand apart from the other versions.

What do you guys think?

I thought Capes possibly were already in a game, because I saw a character or a CG character with one? (Haven't played the game yet, no spoilers D:)

But, if not in the game, then #### ya! I'd want capes! stat-boosts or not, fashion show or not, Capes = EVERYTHING.

beastxjason
07-31-2009, 09:32 AM
I want to know, especially in terms of comparison of Demon's Souls to Diablo 2(since I've played Diablo 2 for so many damn years, lol)

How is the WEAPON/Equipment/item variety in Demon's Souls? I'm a tad curious and little concerned(LITTLE) about how VAST in size it is.

Like, is there a lot of different weapons and armor to find? Is there just as much variety as Diablo 2 say, where Diablo has

Normal
Magical
Rare
Set
Uniques

and then it even goes further of 3 separate 'higher leveled' armor of the same looks, but of different names, like, Chain Mail becomes Link Mail and then a 3rd for Hell difficulty purposes etc etc.

How similar is Demon's Souls to it? Is there a great amount of differentiating 'Magical/special/unique' weaponry and armor to a good point where you won't just repeatedly find the same things over and over again, orrrr, drops are rare to a point where its just you barely find anything too special, but there are LOTS of them to be found?...

Please someone tell me! (With very little spoilers, lol)

The weapon system is much better then finding one on the ground. You will get the best gear with hrs and hrs of time spent playing the game and beating the boss's. Nothing at all like diablo 2. You wont see many people sporting great gear until much higher lvls.

Luck increases drops as well as sword of searching when wielded in off hand. Certain areas have specific ranges of drops from my expierience. Now if I can find about 64 more L.hardstones id be in business.

Mounce
07-31-2009, 11:15 AM
I want to know, especially in terms of comparison of Demon's Souls to Diablo 2(since I've played Diablo 2 for so many damn years, lol)

How is the WEAPON/Equipment/item variety in Demon's Souls? I'm a tad curious and little concerned(LITTLE) about how VAST in size it is.

Like, is there a lot of different weapons and armor to find? Is there just as much variety as Diablo 2 say, where Diablo has

Normal
Magical
Rare
Set
Uniques

and then it even goes further of 3 separate 'higher leveled' armor of the same looks, but of different names, like, Chain Mail becomes Link Mail and then a 3rd for Hell difficulty purposes etc etc.

How similar is Demon's Souls to it? Is there a great amount of differentiating 'Magical/special/unique' weaponry and armor to a good point where you won't just repeatedly find the same things over and over again, orrrr, drops are rare to a point where its just you barely find anything too special, but there are LOTS of them to be found?...

Please someone tell me! (With very little spoilers, lol)

The weapon system is much better then finding one on the ground. You will get the best gear with hrs and hrs of time spent playing the game and beating the boss's. Nothing at all like diablo 2. You wont see many people sporting great gear until much higher lvls.

Luck increases drops as well as sword of searching when wielded in off hand. Certain areas have specific ranges of drops from my expierience. Now if I can find about 64 more L.hardstones id be in business.

Well, Diablo 2, you'd not find great gear unless you play for hours and hours too, lol. Merely people if they've played before have higher characters where they do boss-rushes where you get a really high chances of getting great-item drops, am guessing its just with Demon's Souls, theres no areas of to better find an item, it's either bosses drop an item itself, or you have to find it during playing, randomly?

Luck is like Magic Find in Diablo 2 then XD....

Well, I got the gist of all the info I needed from the Wiki-Demon's Souls page, while trying not to spoil myself.

Quig
07-31-2009, 11:55 AM
I went to ps3trophies.org and read through the trophies for Demon's Souls, and I was impressed. There are a lot of bosses in the game as well as weapons to pick up. I can't wait to get this and whip some demon ass!

n9philim
08-01-2009, 06:38 PM
I might! For one, I don't want them accidentally mucking up the intended balance. For two, new equipment would have an impact on multiplayer, specifically it would likely force it to be region locked online. Either one version would be missing content, making them not workable together at all, or it would be patched, and simply not as interoperable. Consider that most items can be traded, after a fashion.

If new armors or weapons were added to all versions by the specific design of the original developers, that would eliminate all complaints, however, that would make it a moot point with atlus, as their version again would not have its bonus features. Best case scenario, atlus adds some aesthetic only items, something that cannot alter game balance, and can be simply patched onto other versions to allow interoperability.

Well, it's been announced that Atlus' NA version will be running on completely seperate servers with no option to connect to the international versions' servers (or at least as far as I understand), so won't incompatible content be a moot point?

Mooglepies
08-03-2009, 05:38 AM
The emphasis with Demon's Souls is very much on having its basis grounded in reality but with a Medieval fantasy bent to it; that's why there are very few "silly", (by which I mean overly stylised, large or shiny) weapons making an appearance; things like the Meat Cleaver, the Gripless (essentially a Katana-type blade with no grip, just some bindings at the bottom) and the like are very much the exception and not the rule. Same with armour.

On the plus side, there are various things you can do to trick your equipment out and make it look impressive, coming from spells/miracles and items. You can, for example, set your sword on fire or enchant it temporarily for enhanced magic damage (this is outside of the forging/upgrading of weapons, which is permanent) or cast a magic spell of protection on yourself which makes you glow a pale blue/white.

Add this to the fact that every weapon type differs from the others entirely in terms of attack animations, attack type (stab, blunt, horizontal slashes, vertical slashes, etc) power, reach and speed, and weapons within each type differ again in terms of reach and power, and that all of these basic weapons can be upgraded in ten different ways and you have a fairly robust set of equipment.

It's also worth noting that (as one of the two criticisms I can level at this game) endgame, by which I mean after New Game +, moving into ++ and beyond, everyone looks the same and has access to the same stats, equipment and abilities that you do. It then moves from "who has the best equipment" to "Who is the more skillful opponent".

I realise I'm reiterating most of what's already been said but thought I'd chime in with it.

Cold_Drake
08-13-2009, 02:59 AM
Well, Diablo 2, you'd not find great gear unless you play for hours and hours too, lol. Merely people if they've played before have higher characters where they do boss-rushes where you get a really high chances of getting great-item drops, am guessing its just with Demon's Souls, theres no areas of to better find an item, it's either bosses drop an item itself, or you have to find it during playing, randomly?

the best weapons are always the upgraded ones.

e.g. a Long Sword might not be good. but a Quality Long Sword +5 is a much better weapon.

they also have a weapon rating system that gives bonus depending on your stats.

finding a valuable weapon doesn't mean you will pwn every enemies in the game. it is far from it.

Mounce
08-13-2009, 03:47 AM
Well, Diablo 2, you'd not find great gear unless you play for hours and hours too, lol. Merely people if they've played before have higher characters where they do boss-rushes where you get a really high chances of getting great-item drops, am guessing its just with Demon's Souls, theres no areas of to better find an item, it's either bosses drop an item itself, or you have to find it during playing, randomly?

the best weapons are always the upgraded ones.

e.g. a Long Sword might not be good. but a Quality Long Sword +5 is a much better weapon.

they also have a weapon rating system that gives bonus depending on your stats.

finding a valuable weapon doesn't mean you will pwn every enemies in the game. it is far from it.

There is to find 'regular' Long Swords, and a 'Quality' Long Sword?.... or, if you find a +5 Long Sword, it becomes 'Quality Long Sword' ? .... Or, you can't MAKE the item +1,2,3,4,5, but must find these 'different-stat'd' weaponry?

Mooglepies
08-13-2009, 05:12 AM
Generally, you find standard, non-upgraded weapons. You then use different ores to upgrade those weapons with different characteristics. You occasionally find upgraded weapons in levels (there's a 'Dragon' Longsword in one level). Different upgrade paths branch off at different levels. For example, you need to get a longsword to +5 before you can forge it to the 'Quality' type.

Cold_Drake
08-13-2009, 11:51 PM
There is to find 'regular' Long Swords, and a 'Quality' Long Sword?.... or, if you find a +5 Long Sword, it becomes 'Quality Long Sword' ? .... Or, you can't MAKE the item +1,2,3,4,5, but must find these 'different-stat'd' weaponry?

as an example.

you can upgrade a Long Sword to Long Sword +10.
or you can upgrade a Long Sword +3 to Quality, Crushing or Dragon Long Sword
or you can upgrade a Long Sword +3 to Moon or Blessed Long Sword
or you can upgrade a Long Sword +8 to Morion Blade.

those Quality, Crushing, Dragon, Moon or Blessed Long Sword can be upgraded to +5.

in fact, each time you upgrade to a max level in a particular category, you earn a trophy.

there are plenty of weapon out there, so you may not be able to cover all weapon types.

as for me, i mainly focused on the Winged Spear.

Sole-Ger
09-01-2009, 09:18 PM
I have a question if i were to level my luck and magic to 99 and cast light weapon on my blue blood what type of damage can i be expecting im planning on being a barbarian and not planning to level dex or strength ive read that blue blood has the potential to be the most powerful weapon so please give me good insight thankyou.

Mooglepies
09-02-2009, 12:54 AM
Blueblood is arguably the most balanced weapon in terms of speed and power; it scales as you said with the luck stat. You'll need to level some faith as well to use it but that shouldn't be an issue.

Your build will work but at the point where you have any stat to level 99 you're going to find that the PvP is a lot more skill based rather than determined by where you've put your stats.

Mounce
09-02-2009, 05:58 PM
There is to find 'regular' Long Swords, and a 'Quality' Long Sword?.... or, if you find a +5 Long Sword, it becomes 'Quality Long Sword' ? .... Or, you can't MAKE the item +1,2,3,4,5, but must find these 'different-stat'd' weaponry?

as an example.

you can upgrade a Long Sword to Long Sword +10.
or you can upgrade a Long Sword +3 to Quality, Crushing or Dragon Long Sword
or you can upgrade a Long Sword +3 to Moon or Blessed Long Sword
or you can upgrade a Long Sword +8 to Morion Blade.

those Quality, Crushing, Dragon, Moon or Blessed Long Sword can be upgraded to +5.


What does each type do?

What does Quality, Crushing, Dragon Long, Moon, Blessed, or Morion blade do separately that make them good or unique? Like, what are their powers/abilities, and which are best for what with lacking-of-spoilers.

DH321
09-02-2009, 11:56 PM
If they actually do add in new armor and stuff, I wouldn't expect it to be any sort of game-alter er. I mean... That doesn't seem too fair to people who have the normal version of the game.

But anyways, I'd expect any additional things added to the NA version would simply be for eyecandy; like armor that has the exact same stats as some other armor already in the game but looks different... You know, like "Atlus Armor!" Just to show you have the NA version :D Oh and capes would be awesome.

Keep in mind that if they want to keep it even in content between the NA and Asian versions, they can always release a patch/DLC to the Asian versions containing what us NAers got in addition.

Mooglepies
09-03-2009, 01:00 AM
Considering that there's no linkup between versions it wouldn't be an issue anyway; the only concern I'd have would be for the game balance.

@ Mounce: Essentially weapons have their basic damage and then additional bonuses to damage based on your stats. Different weapons give bonuses based on different stats (for example, a dagger will give a larger bonus based on dexterity than strength, whereas an axe will be the opposite).

If you forge with basic ore (sharpstone and hardstone) you raise the basic damage of the weapon and the bonuses as they are; a +9 Dagger will have higher base damage and bonuses than a +0 dagger but they will both be similar in that dexterity will matter more than strength for that bonus.

Forging with more complex ores causes the balance in these bonuses to shift; for example, "Quality" weapons have completely even bonuses, "Sharp" weapons favour dexterity but lower strength, "Crushing" weapons favour strength but lowers dexterity. This allows you to build a weapon based around how you're levelling your character.

Other rare ores can enchant the weapon permanently with magic (moon, crescent) or fire (Dragon) damage or make the weapon more likely to cause status effects (tearing, mercury). "Tearing" weapons are more likely to make the victims bleed, for example, while mercury weapons have a chance to poison.

The Morion Blade is an example of a weapon forged from a combination of an already highly upgraded weapon and a specific boss's soul (Not saying which one as per your request for no spoilers). There are many of these weapons in the game.

There are also "Unique" Weapons that you can find in levels; the Keel Smasher sword and the spear Istarelle. You can only find one of these per playthrough. These can usually be upgraded as well, although the requirements are very, very steep.

Hope that helps.

Mounce
09-03-2009, 05:00 PM
Considering that there's no linkup between versions it wouldn't be an issue anyway; the only concern I'd have would be for the game balance.

@ Mounce: Essentially weapons have their basic damage and then additional bonuses to damage based on your stats. Different weapons give bonuses based on different stats (for example, a dagger will give a larger bonus based on dexterity than strength, whereas an axe will be the opposite).

If you forge with basic ore (sharpstone and hardstone) you raise the basic damage of the weapon and the bonuses as they are; a +9 Dagger will have higher base damage and bonuses than a +0 dagger but they will both be similar in that dexterity will matter more than strength for that bonus.

Forging with more complex ores causes the balance in these bonuses to shift; for example, "Quality" weapons have completely even bonuses, "Sharp" weapons favour dexterity but lower strength, "Crushing" weapons favour strength but lowers dexterity. This allows you to build a weapon based around how you're levelling your character.

Other rare ores can enchant the weapon permanently with magic (moon, crescent) or fire (Dragon) damage or make the weapon more likely to cause status effects (tearing, mercury). "Tearing" weapons are more likely to make the victims bleed, for example, while mercury weapons have a chance to poison.

The Morion Blade is an example of a weapon forged from a combination of an already highly upgraded weapon and a specific boss's soul (Not saying which one as per your request for no spoilers). There are many of these weapons in the game.

There are also "Unique" Weapons that you can find in levels; the Keel Smasher sword and the spear Istarelle. You can only find one of these per playthrough. These can usually be upgraded as well, although the requirements are very, very steep.

Hope that helps.

Ya, that helps very well, thank you!

All the rest am sure can be learned from trial and error, and learning from experience on my own.

Unlike my first experiences with Diablo 2 that are so nostalgic only due to the fact that I played the game before we even had Internet, so we played the whole game on Singleplayer, finding out EVERYTHING on our own, alone the Cow-level secret was mind bogglingly epic and confusing on how to get it to work and stuff.....

The nostalgia you get from a game that you knew absolutely NOTHING about, is sooo epic, sadly for this game, I am not doing the same, but it will save me many many restarts and possible aggravation with possibly-ruining replay value.

Since, I researched without spoiling, what Class I should more than likely be happier to start with, I'm definitely going Wanderer.... :tongue: It sounds perfect to as my personality, I am a Lone Wanderer, prefer to Solo, and get strong and EPIC AWESOME on my own ;O

SasugaRIVAL
09-17-2009, 07:44 AM
I have a question but can't make a thread so I'll post it here:

I know that you can dual wield weapons, like a dagger in left hand and sword in right, or even two shields, but I'm wondering if there are any limits to the dual wielding?

Can you dual wield great swords/axes?

dual-wield crossbows?

dual-wield polearms?

Would like to dual-wield spear and short sword like Hilde from Soul Calibur :)

Mooglepies
09-17-2009, 08:18 AM
Any weapon you can use one handed can be dual wielded. That's everything EXCEPT bows.

Mounce
09-17-2009, 09:42 AM
Any weapon you can use one handed can be dual wielded. That's everything EXCEPT bows.

But, errr, wait....he says/asks if you can DUAL Wield, Two weapons at once?....

I would think, no, like, yes, you can be 1 or 2 handed, but Dual-wielded weapons? No.

It's 1 handed and shield or no shield for less weight or 2 handed.

ZomDizae
09-17-2009, 10:17 AM
Any weapon you can use one handed can be dual wielded. That's everything EXCEPT bows.

But, errr, wait....he says/asks if you can DUAL Wield, Two weapons at once?....

I would think, no, like, yes, you can be 1 or 2 handed, but Dual-wielded weapons? No.

It's 1 handed and shield or no shield for less weight or 2 handed.
No no, you read that right; every weapon can be dual wielded, meaning, one in the left hand and one in the right. They don't even have to be of the same type, you can easily have Crescent Axe in right hand & Katana in left hand.

But there's a catch: your character is always right-handed, this means that your left-hand moveset is extremely limited.
For example, while you can do 3 or 4 hit combos with your right hand weapon, it's only possible to do single slashes with the left hand weapon.

Mounce
09-17-2009, 10:27 AM
Any weapon you can use one handed can be dual wielded. That's everything EXCEPT bows.

But, errr, wait....he says/asks if you can DUAL Wield, Two weapons at once?....

I would think, no, like, yes, you can be 1 or 2 handed, but Dual-wielded weapons? No.

It's 1 handed and shield or no shield for less weight or 2 handed.
No no, you read that right; every weapon can be dual wielded, meaning, one in the left hand and one in the right. They don't even have to be of the same type, you can easily have Crescent Axe in right hand & Katana in left hand.

But there's a catch: your character is always right-handed, this means that your left-hand moveset is extremely limited.
For example, while you can do 3 or 4 hit combos with your right hand weapon, it's only possible to do single slashes with the left hand weapon.

Well, least that's sort of realistic, somewhat....Unless you're trained properly to dual-wield efficiently, though that option isn't in the game. I'd rather go 2handed or with a shield :| .........

Syra
09-17-2009, 10:25 PM
Well, least that's sort of realistic, somewhat....Unless you're trained properly to dual-wield efficiently, though that option isn't in the game. I'd rather go 2handed or with a shield :| .........

There are a couple weapons that actually have a bonus for being in the left hand though(okay...I know of one, lol). They are situational, but I know I want to get myself a parrying dagger. But that's not really used as a weapon, it's more a shield with an improved parry function, and no block. =X

Plus, dual wielding includes catalysts, and as far as I know casting works the same in either hand. So if you don't mind sacrificing some defense, you can always play sword-mage.

If you ask me, dual wielding shields is where it's at though. Just imagine someone invading your game, but you've got two huge shields. The guy roams the map looking for you for ages, but to no avail because he failed to realize that wall on his left was you the whole time! >.>

Eternal Sin
09-18-2009, 04:06 AM
If you ask me, dual wielding shields is where it's at though. Just imagine someone invading your game, but you've got two huge shields. The guy roams the map looking for you for ages, but to no avail bec
use he failed to realize that wall on his left was you the whole time!>.>

The only problem with you dual-wielding shields idea is they would both consume the same stamina bar if you were to block. If you really want to play tricks on invaders try signing out or booting them (with white eyestone) as they are about to attack you.

Personally i think its funner if you actually beat down invaders, or surprise them with a firestorm/rage of god :P

ZomDizae
09-18-2009, 06:12 AM
Well, least that's sort of realistic, somewhat....Unless you're trained properly to dual-wield efficiently, though that option isn't in the game. I'd rather go 2handed or with a shield :| .........

There are a couple weapons that actually have a bonus for being in the left hand though(okay...I know of one, lol). They are situational, but I know I want to get myself a parrying dagger. But that's not really used as a weapon, it's more a shield with an improved parry function, and no block. =X

Plus, dual wielding includes catalysts, and as far as I know casting works the same in either hand.So if you don't mind sacrificing some defense, you can always play sword-mage.

If you ask me, dual wielding shields is where it's at though. Just imagine someone invading your game, but you've got two huge shields. The guy roams the map looking for you for ages, but to no avail because he failed to realize that wall on his left was you the whole time! >.>
Another weapon which gets bonus in left hand is the Kris Knife - IIRC It gives a bigger magic bonus if held in left hand.

Mounce
09-18-2009, 07:41 AM
Well, least that's sort of realistic, somewhat....Unless you're trained properly to dual-wield efficiently, though that option isn't in the game. I'd rather go 2handed or with a shield :| .........

There are a couple weapons that actually have a bonus for being in the left hand though(okay...I know of one, lol). They are situational, but I know I want to get myself a parrying dagger. But that's not really used as a weapon, it's more a shield with an improved parry function, and no block. =X

Plus, dual wielding includes catalysts, and as far as I know casting works the same in either hand. So if you don't mind sacrificing some defense, you can always play sword-mage.

If you ask me, dual wielding shields is where it's at though. Just imagine someone invading your game, but you've got two huge shields. The guy roams the map looking for you for ages, but to no avail because he failed to realize that wall on his left was you the whole time! >.>

But if it's just for parrying, that means you can't block and so if you don't time a parry right, you're just going to get whacked o.O??

I like having great offense of defense! Lacking one of them can mean trouble usually! o.o

and LOL to the Shield-comment.

If you ask me, dual wielding shields is where it's at though. Just imagine someone invading your game, but you've got two huge shields. The guy roams the map looking for you for ages, but to no avail bec
use he failed to realize that wall on his left was you the whole time!>.>

The only problem with you dual-wielding shields idea is they would both consume the same stamina bar if you were to block. If you really want to play tricks on invaders try signing out or booting them (with white eyestone) as they are about to attack you.

Personally i think its funner if you actually beat down invaders, or surprise them with a firestorm/rage of god :P


That'd be funny, have to test that out! If you USE the White stone does it instantly eject them out of your game in real time after using? Or does it take time? Or are there any chances it can fail?

I'd prefer to rape any invaders so they know not to #### with Mounce and they FEAR MEEE! D:<

fame_Mcswagg
09-18-2009, 07:44 AM
can you summon people after someone invades your game?

Mounce
09-18-2009, 07:59 AM
can you summon people after someone invades your game?

Ya, that's sortofa fine question, I wanna know too now! lol

Can have a few friends in the game during an invasion, but can you go to summon for help while hiding from the invader? Or does your world lock down until the invader kills you or you kill him? (Or you kill the boss-monster?)

ZomDizae
09-18-2009, 12:36 PM
... If you really want to play tricks on invaders try signing out or booting them (with white eyestone) as they are about to attack you...

Personally i think its funner if you actually beat down invaders, or surprise them with a firestorm/rage of god :P
Oh please, don't even bring new players to such retarded practices.
That's the single most annoying thing in this game: pussies pulling the cord just because they're gonna lose the battle.

Using the whiteeye stone is fine since it's part of the game, but signing out is just cheap and low.

I reckon the western version will have a *lot* more of those pathetic guys around. -_-



can you summon people after someone invades your game?
Ya, that's sortofa fine question, I wanna know too now! lol

Can have a few friends in the game during an invasion, but can you go to summon for help while hiding from the invader? Or does your world lock down until the invader kills you or you kill him? (Or you kill the boss-monster?)
You can freely summon blue phantoms as long as you find blue signs lying around, invader or not. The only instance where summoning gets locked is a short delay while already summoning someone else.

Karkarov
09-18-2009, 01:19 PM
Just to throw this out there I hear many people also like duel wielding the Large Sword of Searching because you get it's passive drop rate increase even if you aren't swinging it.

Eternal Sin
09-18-2009, 04:53 PM
... If you really want to play tricks on invaders try signing out or booting them (with white eyestone) as they are about to attack you...

Personally i think its funner if you actually beat down invaders, or surprise them with a firestorm/rage of god :P
Oh please, don't even bring new players to such retarded practices.
That's the single most annoying thing in this game: pussies pulling the cord just because they're gonna lose the battle.

Using the whiteeye stone is fine since it's part of the game, but signing out is just cheap and low.

I reckon the western version will have a *lot* more of those pathetic guys around. -_-

I would of figured more western players would be like "bring it on fool! I'll take you down!" rather than "sign out time!". I believe invaders are always lower level than you (game mechanic) so there's no reason to not fight them.

ZomDizae
09-18-2009, 08:36 PM
... If you really want to play tricks on invaders try signing out or booting them (with white eyestone) as they are about to attack you...

Personally i think its funner if you actually beat down invaders, or surprise them with a firestorm/rage of god :P
Oh please, don't even bring new players to such retarded practices.
That's the single most annoying thing in this game: pussies pulling the cord just because they're gonna lose the battle.

Using the whiteeye stone is fine since it's part of the game, but signing out is just cheap and low.

I reckon the western version will have a *lot* more of those pathetic guys around. -_-

I would of figured more western players would be like "bring it on fool! I'll take you down!" rather than "sign out time!". I believe invaders are always lower level than you (game mechanic) so there's no reason to not fight them.
Level doesn't mean much in this game. with the right equipment and player skill, you'll easily bring down people 20 levels higher than you.

pram12
09-18-2009, 09:44 PM
Now I just joined and I can't make threads so I have a Q. Sorry if this is off topic. My Q is: Is there a blood filter in the game and will it make its way to the Atlus version? Because I'm underaged D:

And BTW, is it possible to attack with the dual shields? Cuz it sounds really fun to just run around with 2 shields blocking and beating people up and the same time.

Eskol
09-18-2009, 10:46 PM
And BTW, is it possible to attack with the dual shields? Cuz it sounds really fun to just run around with 2 shields blocking and beating people up and the same time.

ROFL! "You better run!" as you chase the Undead through corridors shields 'a' blazin

Eskol
09-18-2009, 10:49 PM
I was looking over that Wiki Site, I have heard of weapons that didn't make it to the wiki...I looked through the Online Walkthrough and also noticed some weapons that weren't included in the wiki...please tell me that A. I am blind or B. There are more weapons than the wiki list, and possible some american exclusive gear! (really leaning toward this answer)

ZomDizae
09-19-2009, 06:12 AM
Now I just joined and I can't make threads so I have a Q. Sorry if this is off topic. My Q is: Is there a blood filter in the game and will it make its way to the Atlus version? Because I'm underaged D:

And BTW, is it possible to attack with the dual shields? Cuz it sounds really fun to just run around with 2 shields blocking and beating people up and the same time.
Yes, there's a "Show Blood - ON/OFF" option

Yes, you can attack with shields while dual-wielding.

ZomDizae
09-19-2009, 06:18 AM
I was looking over that Wiki Site, I have heard of weapons that didn't make it to the wiki...I looked through the Online Walkthrough and also noticed some weapons that weren't included in the wiki...please tell me that A. I am blind or B. There are more weapons than the wiki list, and possible some american exclusive gear! (really leaning toward this answer)
A. You are blind. :tongue:

Jokes aside, which walkthrough are you referring to? The wiki has it all listed, it's just that not all have a picture (yet).

slayn
09-19-2009, 11:28 AM
Yes, you can attack with shields while dual-wielding.

GotY 2009.

pram12
09-19-2009, 12:42 PM
Now I just joined and I can't make threads so I have a Q. Sorry if this is off topic. My Q is: Is there a blood filter in the game and will it make its way to the Atlus version? Because I'm underaged D:

And BTW, is it possible to attack with the dual shields? Cuz it sounds really fun to just run around with 2 shields blocking and beating people up and the same time.
Yes, there's a "Show Blood - ON/OFF" option

Yes, you can attack with shields while dual-wielding.

Thank you!

And dual shielding... I'm so doing that.... that is, on my second character. :tongue:

Eskol
09-19-2009, 03:28 PM
Jokes aside, which walkthrough are you referring to? The wiki has it all listed, it's just that not all have a picture (yet).

I'm not saying there isn't alot, but for axes there are 5...total?

Spears=9(thats spears and poles)
Piercing=7

I'm just saying that in terms of weapons there is not a large variety unless you go with European swords...by no means does this make the game look any less exciting and "deep" But I like to use large axes and it looks like the dozer axe has very good base stats, I would just like to be able to stick with a large axe throughout the game if possible...unless skele's are weak to crushing zombies to slashing and that kind of thing. if that is the case then I wouldn't mind using a large variety

Karkarov
09-19-2009, 03:41 PM
[QUOTE=ZomDizae;133106]I'm just saying that in terms of weapons there is not a large variety unless you go with European swords...by no means does this make the game look any less exciting and "deep" But I like to use large axes and it looks like the dozer axe has very good base stats, I would just like to be able to stick with a large axe throughout the game if possible...unless skele's are weak to crushing zombies to slashing and that kind of thing. if that is the case then I wouldn't mind using a large variety

If it sticks to the King's Field way of doing things (can't think of a reason it wouldn't) then yes enemies will have vulnerabilities. For example... a Skeleton will take much greater damage from a mace than a sword or dagger. All the info I see seems to imply this is the case to. However I did not import so I can't say 100% for sure.

ZomDizae
09-19-2009, 03:51 PM
[QUOTE=ZomDizae;133106]I'm just saying that in terms of weapons there is not a large variety unless you go with European swords...by no means does this make the game look any less exciting and "deep" But I like to use large axes and it looks like the dozer axe has very good base stats, I would just like to be able to stick with a large axe throughout the game if possible...unless skele's are weak to crushing zombies to slashing and that kind of thing. if that is the case then I wouldn't mind using a large variety

If it sticks to the King's Field way of doing things (can't think of a reason it wouldn't) then yes enemies will have vulnerabilities. For example... a Skeleton will take much greater damage from a mace than a sword or dagger. All the info I see seems to imply this is the case to. However I did not import so I can't say 100% for sure.
Hey, what's with the quote? When did I write this?

Bah, anyways while I am already at it, I can confirm that it really works the KF way: Skeletons and Bearbugs take more damage from blunt weapons, while armored foes are more prone to piercing etc. Plenty of vulnerabilities to be found in the game...

...Just a warning to fellow KF fans: Sword of Moonlight got a bit bastardized :very_sad:

Eskol
09-19-2009, 03:52 PM
thats what I like to hear, I never really got to play kings field 1 or 2, i'm only 21 so I was like 10 when I knew about kings field(just a guess) my parents actually had them both...I was actually refering to D&D which my parents played and talked me into when I was 13-14ish

SasugaRIVAL
09-23-2009, 07:41 AM
Anybody know if a Crossbow/Shield combo is a good idea? Seems like one in theory... Shield to block attacks, run away, use crossbow at range. Seems like a good "skirmisher" setup since there aren't javelins in this game...

How big is the reload time on crossbows?

Mooglepies
09-23-2009, 08:23 AM
Anybody know if a Crossbow/Shield combo is a good idea? Seems like one in theory... Shield to block attacks, run away, use crossbow at range. Seems like a good "skirmisher" setup since there aren't javelins in this game...

How big is the reload time on crossbows?

1-2 seconds. This sounds small bit will feel like an eternity.

ZomDizae
09-23-2009, 08:31 AM
Anybody know if a Crossbow/Shield combo is a good idea? Seems like one in theory... Shield to block attacks, run away, use crossbow at range. Seems like a good "skirmisher" setup since there aren't javelins in this game...

How big is the reload time on crossbows?
I can't stand the crossbow, - the reload time is crap, and you're parctically immobilized while doing so. The range is crap too, unless you try for a good 5 minutes to position your self without locking-on.

The bow is better in any regard, and even if it's two-handed, there's still the possibility to block attacks inbetween IF you're quick & know what you're doing.

By any means, that's just personal opinion and shouldn't put you down on trying this out. It's great fun to try different "exotic" weapon combinations.

Mooglepies
09-23-2009, 08:53 AM
Crossbows are awesome early game though, and Black Bolts will do wtfawesome damage when you get them. They're good sidearms in a bind.

Karkarov
09-23-2009, 12:37 PM
...Just a warning to fellow KF fans: Sword of Moonlight got a bit bastardized :very_sad:

What do you mean when you say "bastardized" exactly?

PS: Anyone who hasn't played any KF's by all means get a copy of the King's Field the Ancient City for PS2. Plenty easy to find it on ebay for a reasonable price and it is a great game. One of the best dungeon crawlers ever made in my opinion, plus it will give you some training wheels for this I imagine since demon's souls has quite a bit in common.

ZomDizae
09-23-2009, 02:59 PM
...Just a warning to fellow KF fans: Sword of Moonlight got a bit bastardized :very_sad:

What do you mean when you say "bastardized" exactly?
Well, it's... just another sword.
Going more into detail:

It's a 2-handed great sword, this fact alone turns some people off who like a bit faster paced battling.

It's already powered up - no need to go to some fancy place to power up or the like.

It's only really useful for priests since it takes its bonus multiplier from the faith stat.

It's attack power is lower than most of the "stronger" weapons. The upside to that is, that it can cut through shields tho.

All in all, maybe it's just me but, it doesn't feel as special as it should.

Karkarov
09-23-2009, 03:01 PM
Ah sorry I went fanboi mode again and thought you meant the sword of moonlight game creator used to make KF like games..... :/

As far as the sword my understanding is that it is actually pretty hardcore for a high faith character. The Faith stat has an S rank bonus to it and it gives bonus faith based on it's plus. Also it has a higher magic cut on block than anything else in the game save the dark silver shield.

You could say blueblood wins on stat bonus but all it's bonus stats are D's and E's and it isn't clear on just how much extra you get from luck. Either way with fanboi mode in full force you know I will have to try it sooner or later. Though I would really froth at the mouth for a "Sword of Dark Slaying".

ZomDizae
09-23-2009, 03:03 PM
Ah sorry I went fanboi mode again and thought you meant the sword of moonlight game creator used to make KF like games..... :/
Haha no the SoM tool has nothing to do with Demon's Souls I'm afraid... :D

Mooglepies
09-23-2009, 03:16 PM
Sword of Moonlight is a good weapon. I think it's useless against the last boss (who is immune to magic completely) but against most bosses and the rank and file monsters, it's incredibly win.

KF fans will also note the Large Sword of Searching (which I believe is a KF weapon as well?) makes an appearance too.

Karkarov
09-23-2009, 03:33 PM
KF fans will also note the Large Sword of Searching (which I believe is a KF weapon as well?) makes an appearance too.

Not really.... there were many different katana's scattered around King's Fields various chapters but none like the Large Sword of Searching. I know in the last game KF4 there was the Scorpion Blade which was almost identical to what Makoto is (hits like a freight train but drains your health) except that it is a traditional european sword not a katana.

Honestly outside of the generic stuff like "long sword" I don't see any that really match beyond the Large Sword of Moonlight. Which, for the record, is basically a carbon copy of the Moonlight Sword from KF4. For example there is a "moon crescent axe" in KF but it looks nothing like the crescent axe in DS. Stormruler sorta kinda looks like Dark Slayer but not really. So on so forth.

I guess I can understand it since they wanted to separate the two games by more than just name and gameplay.... Still one can hope.

ZomDizae
09-23-2009, 04:25 PM
KF fans will also note the Large Sword of Searching (which I believe is a KF weapon as well?) makes an appearance too.

Not really.... there were many different katana's scattered around King's Fields various chapters but none like the Large Sword of Searching. I know in the last game KF4 there was the Scorpion Blade which was almost identical to what Makoto is (hits like a freight train but drains your health) except that it is a traditional european sword not a katana.

Honestly outside of the generic stuff like "long sword" I don't see any that really match beyond the Large Sword of Moonlight. Which, for the record, is basically a carbon copy of the Moonlight Sword from KF4. For example there is a "moon crescent axe" in KF but it looks nothing like the crescent axe in DS. Stormruler sorta kinda looks like Dark Slayer but not really. So on so forth.

I guess I can understand it since they wanted to separate the two games by more than just name and gameplay.... Still one can hope.
Yeah, to tell you the truth, first time I played Demon's Souls(Offline), I considered it more like a distant spiritual successor to "Shadow Tower & ST:Abyss"... I know doesn't have too much in common either but the atmosphere and some enemies somehow reminded me more of ST than KF.
Oh well, might have been because both games don't use BGM and rely on the enemies & environmental noise...
But there are such similarities like, in ST:Abyss for example you also have a bunch of very different areas which are all connected by the central tower, feels similar to Demon's Souls nexus and 5 archstones in a way... I'm rambling.

Karkarov
09-23-2009, 05:23 PM
KF was also highly reliant on environmental noise as well though, it wasn't just shadow tower. Honestly KF and ST are crazy alike as well, this games overall "theme" though definitely feels more KF. King f'd things up, country gone to hell, ancient evil awoken, haggard survivors try to scrape buy, etc etc.

Sadly the ST series, KF4, and DS all adopted the idea of the throwaway last boss that could be beaten blindfolded too....

ZomDizae
09-23-2009, 08:51 PM
Sadly the ST series, KF4, and DS all adopted the idea of the throwaway last boss that could be beaten blindfolded too....
Actually, if it serves its purpose and has a meaning, I have no quarrels with that.

Also, good job on spoiling yourself the endgame if you already know that. ;P

Eskol
09-23-2009, 09:21 PM
PS: Anyone who hasn't played any KF's by all means get a copy of the King's Field the Ancient City for PS2. Plenty easy to find it on ebay for a reasonable price and it is a great game. One of the best dungeon crawlers ever made in my opinion, plus it will give you some training wheels for this I imagine since demon's souls has quite a bit in common.

Lol I am sorry, but I actually gave this game a shot...I felt like it moved to slow for the lack of visuals. By saying that I mean swinging your weapon(I just found it annoying to chop slowly on the enemies), being lost, taking forever to get from 1 place to another...and it didn't offer much on visuals either. Not saying they aren't good games, but they are hard to get into unless your patient.

*Edit* I am refering to Acient City only, not sure what the others were like. I forgot all about AC for ps2.

ZomDizae
09-24-2009, 08:00 AM
PS: Anyone who hasn't played any KF's by all means get a copy of the King's Field the Ancient City for PS2. Plenty easy to find it on ebay for a reasonable price and it is a great game. One of the best dungeon crawlers ever made in my opinion, plus it will give you some training wheels for this I imagine since demon's souls has quite a bit in common.

Lol I am sorry, but I actually gave this game a shot...I felt like it moved to slow for the lack of visuals. By saying that I mean swinging your weapon(I just found it annoying to chop slowly on the enemies), being lost, taking forever to get from 1 place to another...and it didn't offer much on visuals either. Not saying they aren't good games, but they are hard to get into unless your patient.

*Edit* I am refering to Acient City only, not sure what the others were like. I forgot all about AC for ps2.
KF are love it or hate it games; either you understand and suck in the atmosphere, or you just don't "get" what fans like about the game for the exact reasons you already listed BUT it's exactly those features which contribute to the atmosphere, if you could walk as fast as "insert generic FPS"
this would completely cut away from the atmosphere exactly because you reach the "unknown that could lie ahead" much faster. As for the weapon handling, each weapon has different speed and range - you start out with a club, it's very slow but eventually you'll find a dagger or light sword which are much faster to swing.

Also, when did you play the game? At its release the graphics were alright IMO.

Last time I played KF:TAC a friend came over and asked what sh** I'm playing, after 2 hours he got very hooked at the exploration aspect and the gritty atmosphere of the game. :p

But I agree it's a little bit too slow compare this to ST:Abyss which IMO has perfect pacing (too bad the game's a bit of a mess and ends rather abruptly).
If you're curious check out this vid: http://www.youtube.com/watch?v=i6lksFOmsz8

Anyways, really it's understandable that many people don't like it, really not everyone's cup of tea.

Jorlen
09-24-2009, 08:14 AM
Sword of Moonlight is a good weapon. I think it's useless against the last boss (who is immune to magic completely) but against most bosses and the rank and file monsters, it's incredibly win.

KF fans will also note the Large Sword of Searching (which I believe is a KF weapon as well?) makes an appearance too.

I agree, the Large Sword of Moonlight is an amazing weapon. Although it's classed as a large sword and slower, it's weight is only 2 so the stamina drain isn't all that bad and it's nice to be able to keep in inventory without weighing you down. Weapons in Demon's Souls (much like King's Field) are meant to be situational and this one shines brightly.

Also it has a long range and it blasts through those annoying red-eye knights (or any opponents who use a shield).

ZomDizae
09-24-2009, 08:27 AM
Sword of Moonlight is a good weapon. I think it's useless against the last boss (who is immune to magic completely) but against most bosses and the rank and file monsters, it's incredibly win.

KF fans will also note the Large Sword of Searching (which I believe is a KF weapon as well?) makes an appearance too.

I agree, the Large Sword of Moonlight is an amazing weapon. Although it's classed as a large sword and slower, it's weight is only 2 so the stamina drain isn't all that bad and it's nice to be able to keep in inventory without weighing you down. Weapons in Demon's Souls (much like King's Field) are meant to be situational and this one shines brightly.

Also it has a long range and it blasts through those annoying red-eye knights (or any opponents who use a shield).
Agree with all of this. I sure wasn't implying on it being in any way a bad weapon, it's just that it feels a bit less special, I guess. But thinking back again, it's procurement method maybe really is a bit more special than most other named weapons...

I have it always in the backpack too, thanks to its weight. (except with my two mages)

Karkarov
09-24-2009, 04:51 PM
Actually, if it serves its purpose and has a meaning, I have no quarrels with that.

Also, good job on spoiling yourself the endgame if you already know that. ;P

Actually I was reading a generic list of boss names with no details or pics and the last one in the list just to had to include a short blurb complaining about that one thing. Post was even tagged spoiler free :/

Either way remember I am a vet of the other games as well so it didn't "surprise me" really. If anything I sort of expected it by this point.

In relation to ancient city the graphics were actually just fine for when it was released... you know... like 7 years ago? It was an early first gen PS2 title, what did you expect? Either way KF is just like DS, it isn't for everyone. They do however have quite a bit in common thematically.

SasugaRIVAL
09-27-2009, 08:38 PM
Been wondering for a while now, but do characters hold shields right in this game? Especially the heavy shields. I always thought dudes held shields either horizontally across the arm or at a diagonal, but in the game they always seem to hold the shields vertically.

CUR715
09-28-2009, 12:28 AM
Not sure where to post this, and it's not worth starting a new thread; but does the Penetrator's Sword have any redeeming features whatsoever?

I've built one up to +5, and even with 40 Dexterity boosting the 'A' parameters, it still does piss-poor damage! Granted, it is a dull blade, so you can jazz it up a bit with Light Weapon etc. but it's still not super-effective.

Given that it's known as a piercing sword, should i be using the basic R2 stabbing attack for better results?

Appleheart
09-28-2009, 01:24 AM
Hey,

I have a bit of a semi-unrelated question.

Is armor calculated per a location basis or globally? So if you have a full plate armor but no helm, can you get hit in the head and take full damage, or does the protection provided from your different armor pieces just add together for an overall number?

Mooglepies
09-28-2009, 03:47 AM
Not sure where to post this, and it's not worth starting a new thread; but does the Penetrator's Sword have any redeeming features whatsoever?

I've built one up to +5, and even with 40 Dexterity boosting the 'A' parameters, it still does piss-poor damage! Granted, it is a dull blade, so you can jazz it up a bit with Light Weapon etc. but it's still not super-effective.

Given that it's known as a piercing sword, should i be using the basic R2 stabbing attack for better results?

Wiki says that upgrades affect the piercing damage of the sword; I'd try the R2 attack.

ZomDizae
09-28-2009, 05:47 AM
Hey,

I have a bit of a semi-unrelated question.

Is armor calculated per a location basis or globally? So if you have a full plate armor but no helm, can you get hit in the head and take full damage, or does the protection provided from your different armor pieces just add together for an overall number?
It's still a standard RPG at its core: you have defense stats for piercing, blunt and slash damage, your equipment will be added to those stats.
Nothing too fancy. Same with enemies: If you shoot an arrow through an enemy's brain it's the same damage like shooting the arrow at his torso.

CUR715
09-28-2009, 11:09 AM
I can confirm that the standard R2 piercing attack from the Penetrator's Sword +5, does a lot more damage than its standard swipe or two-handed slashes, but it's still nothing to cry about.

I'm actually struggling to find a decent weapon that gets any real substantial boost from high dexterity (besides the Bows we've been discussing). I'm not in the mood to try and source enough Bladestones (+Pure) to make a decent Sharp weapon.

It's strange how my character has progressed from nimble little Hunter, rolling around in Binded & Leather combo, to full on Plated Armour with Claymore smashing down on everyones head! That's just how this game is i suppose. Either that or i get bored quickly and have to change up my playstyle every run. ;)

Karkarov
09-28-2009, 12:44 PM
Been wondering for a while now, but do characters hold shields right in this game? Especially the heavy shields. I always thought dudes held shields either horizontally across the arm or at a diagonal, but in the game they always seem to hold the shields vertically.

You hold shield's correctly in this game. Just bear in mind, large shields AKA tower shields are not held horizontally but vertically. They are way too heavy to hold any other way.

As for CUR, I imagine you either need a higher dex (remember higher it goes more than A rank matters) or to find a weapon that scales with dex as an S. Cause the bow you are referring to scales not as an A but S, which is why it seems to pack so much more bang for your buck. Like I said wiki said it best, long term most of the "named" weapons in the game are actually weaker than many generics refined up once you reach a high level and really start stacking stats.

CUR715
09-28-2009, 12:58 PM
Yeah i know. I was just kinda disappointed, 'cause other than Sharp (aka Blade) the only other upgrade path with 'S' Dex added parameter is Tearing, and the Tearing Sais +5 i made was seriously poor! I understand it'll scale with my stats, but it seemed kinda pointless when a bog-standard Mirdan Hammer +10 does more base damage, AND i can lace that with L.Weapon etc.

Oh well. I think my character may have reached its peak. Same with most when you hit SL120. Easier to start again than slowly upgrade all the other stats in unison.

ICE PICK
10-02-2009, 05:35 PM
Visit the link below... Do not click any links below where it says there are spoilers... also the trophies link will contain many spoilers. From what I can tell, there is not much varied loot. You find basic weapons and can upgrade them with stones that are dropped by monsters. There are like 10 different stones that you can choose to upgrade weapons with though.

http://demonssouls.wikidot.com/intro


is that all the weapons that are in the game????? or just some of them?

Karkarov
10-02-2009, 06:22 PM
Thats all of them Ice Pick baring future additions. Just remember almost all of them can be modded to have +'s like Long Sword + 5 and modded along different upgrade routes. A bog standard Broad Sword can turn into a lot of different things depending on how you upgrade it.

ICE PICK
10-02-2009, 06:32 PM
deleted error

ICE PICK
10-02-2009, 06:33 PM
delete plz

ICE PICK
10-02-2009, 06:35 PM
Thats all of them Ice Pick baring future additions. Just remember almost all of them can be modded to have +'s like Long Sword + 5 and modded along different upgrade routes. A bog standard Broad Sword can turn into a lot of different things depending on how you upgrade it.

sorry to call you out again....but i was just wandering if you have ever played that PS2 game called monster hunter....if you have is that how this games weapon system is? it seems thats exactly what youre saying....here is a pic of what im talking about

http://pages.suddenlink.net/mhf/MHF%20-%20Great%20Swords%20Iron.PNG

ZomDizae
10-02-2009, 06:38 PM
You could've re-sized that pic to a wee bit a smaller size you know -_-
EDIT: Nevermind, you fixed the problem I see...

Anyways, yes it's a similar system to upgrade the weapons, just that instead of building whole new weapons, you'll be upgrading base types to different "variants".

ICE PICK
10-02-2009, 08:03 PM
great thread.....my question is what weapon types do you guys prefer of all of them?

im sure ill be dual wielding swords (can i do this from the start of the game?), but im also interested in the spears, i love that scraping spear and isteralle

and finally for those that are really into pvp....do you need to take a shield with you, or what do the better pvpers favor as a load out?

Karkarov
10-02-2009, 08:19 PM
Again all preferance. I like the large swords and one handed swords like the claymore or knight sword. There is no "requirement" for pvp, a shield can be handy so long as you remember than not getting hit at all is much more preferable in pvp than blocking.

There is no "favored load out". Again it is all preference, what you like playing the best along with what type of build your character is. You can play any way you want and be effective so long as you learn from mistakes and master your chosen weapon's/spells. In pvp skill is by far the highest denominator in determining who wins.

ZomDizae
10-02-2009, 09:16 PM
great thread.....my question is what weapon types do you guys prefer of all of them?

im sure ill be dual wielding swords (can i do this from the start of the game?), but im also interested in the spears, i love that scraping spear and isteralle

and finally for those that are really into pvp....do you need to take a shield with you, or what do the better pvpers favor as a load out?
I had my fair share of PvP battles (maybe a good 400 hours) and personally I fight without shields but always have one in the backpack for "emergency".

Preferred weapon types are many, every type needs a different approach if you really want to defeat other good PvP players. But I guess I have a strict order of preference:

Moon Uchigatana (my all time favorite weapon)
Blueblood Sword
Moon/Dragon Halberd (depending on level-range)
Moon/Dragon Mirdan Hammer (depending on level-range)
Moon/Dragon Knight Sword (depending on level-range)
Moon/Dragon Crescent Axe (depending on level-range)
Large Sword of Moonlight (Only for my med-high level priest)
Istarelle (Only for my med-high level priest)
Phosphorescent Pole
Mercury Kilij (just to feel like a Landstalker Lizardman lolz)

Yeah, not too fond of daggers for PvP except maybe Baby's Nail for sh*t n' giggles.


EDIT: Totally forgot to add the Blueblood Sword to the list...

CUR715
10-03-2009, 03:37 AM
A very popular choice amongst Black Phantoms is the Killij, held with both hands, and laced with Cursed Weapon.

Jorlen
10-05-2009, 07:06 AM
A very popular choice amongst Black Phantoms is the Killij, held with both hands, and laced with Cursed Weapon.

That's interesting. Why sacrifice a shield hand for a bit more damage though? Most of the time when I use a weapon dual-handed, the damage bonus isn't worth not having a shield.

I can see why people like the kilij though; it's fast, light and has very decent damage scaling.

CUR715
10-05-2009, 07:11 AM
A 'bit' more? Holding a weapon with both hands gives 1.5x the original damage! That's more than a bit in my book. lol!

Jorlen
10-05-2009, 07:27 AM
A 'bit' more? Holding a weapon with both hands gives 1.5x the original damage! That's more than a bit in my book. lol!

Hrm, I never end up getting 1.5x when I try it out when several different weapons. Does it depend on the addedparams and your stats?

ZomDizae
10-05-2009, 07:41 AM
A very popular choice amongst Black Phantoms is the Killij, held with both hands, and laced with Cursed Weapon.

That's interesting. Why sacrifice a shield hand for a bit more damage though? Most of the time when I use a weapon dual-handed, the damage bonus isn't worth not having a shield.

I can see why people like the kilij though; it's fast, light and has very decent damage scaling.
I don't know if your previous post was just referring to the kilij or not but the point of using different weapon types 2-handed is not the damage output, but the the way you can use the weapon.
Very good example: fight with a Mirdan Hammer 1-handed, not a very effective weapon eh? Now, equip it two handed and try it out till you get the feel(distance&speed) for it. You're almost invincible.

That being said, the only area I use a shield is 4-2. Same for PvP - once you have a good 2-handed weapon you're comfortable with, you never go back to shields except maybe to block that occasional Moving Soul Arrow, but even then that one is easy to just evade-roll.

Jorlen
10-05-2009, 08:28 AM
A very popular choice amongst Black Phantoms is the Killij, held with both hands, and laced with Cursed Weapon.

That's interesting. Why sacrifice a shield hand for a bit more damage though? Most of the time when I use a weapon dual-handed, the damage bonus isn't worth not having a shield.

I can see why people like the kilij though; it's fast, light and has very decent damage scaling.
I don't know if your previous post was just referring to the kilij or not but the point of using different weapon types 2-handed is not the damage output, but the the way you can use the weapon.
Very good example: fight with a Mirdan Hammer 1-handed, not a very effective weapon eh? Now, equip it two handed and try it out till you get the feel(distance&speed) for it. You're almost invincible.

That being said, the only area I use a shield is 4-2. Same for PvP - once you have a good 2-handed weapon you're comfortable with, you never go back to shields except maybe to block that occasional Moving Soul Arrow, but even then that one is easy to just evade-roll.

I was mainly talking about the damage increase when holding a weapon two-handed. I definitely don't see the 1.5x but maybe that's because, like you say, attacks are different (R1 / R2) when holding a weapon two-handed and I'm getting my attacks mixed up.

I'll have to try out the Mirdan hammer two-handed, you've made me curious! On top of that I'll have to try letting go of always needing a shield in order to test a different playstyle.

What other 2h weapons do you like? What have you selected as upgrades for them?

CUR715
10-05-2009, 08:37 AM
Yeah, the Dragon Mirdan Hammer +5 is a must have for every character - it's great for seeing off pesky invaders. ;)

I've not done extensive research using weapons two-handed, so can't 100% confirm the 1.5x damage is true. I normally end up using a Katana for almost every build, and i know for a fact that the two-handed, R1, overhead slash is definitely way more powerful than a regular R1 horizontal swipe.

I'm curious now to see if some weapons are more effective than others. I may have a play about later.

Mooglepies
10-05-2009, 08:42 AM
Also bear in mind 2-h attacks are all faster than 1-h attacks. The 1.5x bonus only applies to the strength stat afaik: do weapons with no Strength bonus do extra damage when used two-handed?

Jorlen
10-05-2009, 09:01 AM
Was looking at the Phosphorescent Pole - any of you tried this weapon? Seems to have decent MP regen if upgraded to +5 and decent stat scaling too.

CUR715
10-05-2009, 09:17 AM
Right! I just did a bit of research in two-handed attacks, for those that're interested.

I chose one of my builds who has 30 Strength and 25 Dexterity, i then chose a series of basic weapons which haven't been upgraded in any way, and went to town on the Slave Soldiers of 1-1.

The results are as follows:

Weapon | R1 | 2HR1 | R2 | 2HR2

Knight Sword | 19 | 34 | 48 | 58
Bastard Sword | 25 | 36 | 43 | 61
Killij | 22 | 36 | 45 | 44 (!?)
Uchigatana | 34 | 41 | 52 | 92!
Estoc | 15 | 27 | 42 | 56
Pickaxe | 19 | 30 | 34 | 45
Winged Spear | 19 | 31 | 39 | 56
Mirdan Hammer | 25 | 44 | 31 | 36

A couple of surprise there, the two-handed R2 Uchi smackdown is very powerful, but the animation takes forever, so thats the trade-off! Not sure why the 2HR2 for the Killij was less powerful than an R2.

But all-in-all its pretty conclusive that the two-handed damage is indeed approx 1.5x the original.

ICE PICK
10-05-2009, 09:26 AM
Right! I just did a bit of research in two-handed attacks, for those that're interested.

I chose one of my builds who has 30 Strength and 25 Dexterity, i then chose a series of basic weapons which haven't been upgraded in any way, and went to town on the Slave Soldiers of 1-1.

The results are as follows:

Weapon | R1 | 2HR1 | R2 | 2HR2

Knight Sword | 19 | 34 | 48 | 58
Bastard Sword | 25 | 36 | 43 | 61
Killij | 22 | 36 | 45 | 44 (!?)
Uchigatana | 34 | 41 | 52 | 92!
Estoc | 15 | 27 | 42 | 56
Pickaxe | 19 | 30 | 34 | 45
Winged Spear | 19 | 31 | 39 | 56
Mirdan Hammer | 25 | 44 | 31 | 36

A couple of surprise there, the two-handed R2 Uchi smackdown is very powerful, but the animation takes forever, so thats the trade-off! Not sure why the 2HR2 for the Killij was less powerful than an R2.

But all-in-all its pretty conclusive that the two-handed damage is indeed approx 1.5x the original.

i want the unchingata bad...i love katanas and stuff for the looks and everything, but im the type of player that ALWAYS favors speed over power in any game (except monster hunter :P there comes a point when the weaps do no dmg they are worthless :P)......but ill still get the katanas :P

CUR715
10-05-2009, 09:30 AM
Lucky for you, a properly upgraded Uchigatana is both fast AND powerful!

Win, win!

Jorlen
10-05-2009, 10:24 AM
Right! I just did a bit of research in two-handed attacks, for those that're interested.

I chose one of my builds who has 30 Strength and 25 Dexterity, i then chose a series of basic weapons which haven't been upgraded in any way, and went to town on the Slave Soldiers of 1-1.

The results are as follows:

Weapon | R1 | 2HR1 | R2 | 2HR2

Knight Sword | 19 | 34 | 48 | 58
Bastard Sword | 25 | 36 | 43 | 61
Killij | 22 | 36 | 45 | 44 (!?)
Uchigatana | 34 | 41 | 52 | 92!
Estoc | 15 | 27 | 42 | 56
Pickaxe | 19 | 30 | 34 | 45
Winged Spear | 19 | 31 | 39 | 56
Mirdan Hammer | 25 | 44 | 31 | 36

A couple of surprise there, the two-handed R2 Uchi smackdown is very powerful, but the animation takes forever, so thats the trade-off! Not sure why the 2HR2 for the Killij was less powerful than an R2.

But all-in-all its pretty conclusive that the two-handed damage is indeed approx 1.5x the original.

Really interesting data there, thanks for posting. The kilij 2HR2 is indeed curious. Is the animation very different from R2 to 2HR2?

Karkarov
10-05-2009, 01:20 PM
I will point out one thing to katana lovers and that is that I have watched hours (literally) of japanese PVP vids and something like 5-6 major tournaments with like 30+ entrants. None of them were won by someone using an uchigatana....

Figure out whats best for you, do not let forum opinion or preconceptions decide for you.

Also CUR you forgot to test weapons that do not scale off of strength or dexterity so the question of "does this work with weapons that don't scale from strength" is still unanswered.

CUR715
10-05-2009, 02:22 PM
And let's not have Japanese top tier PvP players decide what we should use, yes? ;)

All the basic weapons in the game have added parameters from Strength, Dexterity or both. The only exceptions are a handful of the valuables, like the Demonbrand, Soulbrand, North Regalia, SoM, Dozer Axe etc. I've not tested them all extensively but i can confirm the two-handed attacks are nowhere near 1.5x a single - the increase is much smaller.

Hope that clears it up.

ZomDizae
10-05-2009, 02:46 PM
Right! I just did a bit of research in two-handed attacks, for those that're interested.

I chose one of my builds who has 30 Strength and 25 Dexterity, i then chose a series of basic weapons which haven't been upgraded in any way, and went to town on the Slave Soldiers of 1-1.

The results are as follows:

Weapon | R1 | 2HR1 | R2 | 2HR2

Knight Sword | 19 | 34 | 48 | 58
Bastard Sword | 25 | 36 | 43 | 61
Killij | 22 | 36 | 45 | 44 (!?)
Uchigatana | 34 | 41 | 52 | 92!
Estoc | 15 | 27 | 42 | 56
Pickaxe | 19 | 30 | 34 | 45
Winged Spear | 19 | 31 | 39 | 56
Mirdan Hammer | 25 | 44 | 31 | 36

A couple of surprise there, the two-handed R2 Uchi smackdown is very powerful, but the animation takes forever, so thats the trade-off! Not sure why the 2HR2 for the Killij was less powerful than an R2.

But all-in-all its pretty conclusive that the two-handed damage is indeed approx 1.5x the original.

Really interesting data there, thanks for posting. The kilij 2HR2 is indeed curious. Is the animation very different from R2 to 2HR2?
Thanks for the testing Curtis! Nice Job.

Something I'd like to add about the 2-handed Scimitar/Falchion/Kilij's R2 attack:
Have you tried doing two consecutive R2 attacks and compare them? I think the first one might indeed be a bit weak but just as a trade-off for the follow-up attack which should be way more powerful. Just an assumption here.


@Karkarov
Call the no Uchigatana winning a "coincidence", once you know the battle system, you'll see that it's possible to win with any weapon - you just need to know how to effectively using it and learn timings and evade-roll followed by backstabs well (sadly,the lag kills this sometimes). After that, it's the more skillful of the combatants who wins.

I won a good 2 times in little "private" tournaments, both times with my Moon Uchigatana +5. Of course, that's nowhere near a full fledged tournament, actually I'm pretty sure I wouldn't come too far in that jp wiki tournament. Just saying.

CUR715
10-05-2009, 02:57 PM
Something I'd like to add about the 2-handed Scimitar/Falchion/Kilij's R2 attack:
Have you tried doing two consecutive R2 attacks and compare them? I think the first one might indeed be a bit weak but just as a trade-off for the follow-up attack which should be way more powerful. Just an assumption here.


You are of course referring to the really cool looking 'Prince of Persia' style flip/roll that precedes the follow up slash! I'm pretty sure that would be the pay off, but for now i wanted to try out basic standing still attacks, after all there are all manner of variations; like dashing or rolling into a strike.

First things first! lol! :D

ZomDizae
10-05-2009, 03:08 PM
No rush. And yeah, that animation is already reward enough. :D

Mooglepies
10-06-2009, 04:33 AM
Also worth noting is that the large club, Dozer Axe and Meat Cleaver have a nice AoE if you do a rolling attack when 2-h. That helped me a LOT with my barbarian in 1-2 when all of those crossbowmen were bunched up.

I like katanas but the high cost for upgrades, both in terms of souls and ore meant that I disregarded it in favour of the claymore. Both are shockingly powerful weapons, especially when you do upgrade them, but I must preferred the ability to zone my enemy properly with the claymore's insane range; I think it's the longest weapon outside of the heavy knockdown weapons, but it's also considerably speedier than them as well.

Wairth
12-10-2009, 05:22 AM
I killed DOran, got the set.
Still cannot equip it.
Howcome ?

Balerion
12-10-2009, 05:40 AM
I killed DOran, got the set.
Still cannot equip it.
Howcome ?
Is your character male or female? Doran's armor is male only.