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RayFoxSith
06-05-2009, 07:07 AM
I figure I make one. Ask general questions here.

Onion of Mystery
06-05-2009, 09:07 AM
I ga-ron-tee that the vast majority of questions can be answered by "read the manual/tutorial."

Raijinili
06-05-2009, 06:21 PM
"What's a manual/tutorial?"

:P

Enzeru
06-05-2009, 06:57 PM
This isn't really a general question, but...

How can you beat the Werewolf and obtain all items as well? I can defeat the werewolf easy, but the turns simply don't allow me to break all the grass...And the one time I did get them all and defeat it, it turns out I didn't grab the last item because I didn't have time, due to being hit by an attack...

four_black_hearts
06-05-2009, 07:20 PM
You can obtain all of the key items in that stage without any of the objects respawning.

Enzeru
06-05-2009, 07:42 PM
I know. It was just hard to get them all broken. But then I realized that I didn't need a Warrior to break them, and I conquered that map.

Toryn
06-06-2009, 05:52 AM
Well, yes, you don't have to actually break all the objects to get the KEY items, but, if you want all the little orbs, you must get them to 100% (FRAGILE) and then use a warrior skill attack.

I had no problems with that level, although, since I had already downloaded the whole Japanese soundtrack, te song is one of my favorites.... I like the drumroll then back into the flowing intricate part... Yus.

Akarshi
06-06-2009, 05:58 AM
Er, sorry this isn't a general question, but...

How do you beat Rivulia? I'm kinda stuck on her.

four_black_hearts
06-06-2009, 06:47 AM
Sting has released helpful videos for all of the boss fights up to Dotaurus (Scene #20)! They are available either on their youtube channel (http://www.youtube.com/user/stingGAME), or as the very last option under the "How to Play" tab on their JP KitN site (http://www.sting.co.jp/knights/)! They should help if you're really in a bind...

Toryn
06-07-2009, 06:20 PM
Er, sorry this isn't a general question, but...

How do you beat Rivulia? I'm kinda stuck on her.

Well... I would recommend, just attack him with everything you've got, the giant blue beam can be kinda hard to dodge if your rushing, so be careful. For the most of the battle, I just used a Lance Knight and swept back and forth with a some lightning lance right in front of him, dodging whatever I could. If you move quickly, constantly attack, and pay attention to your MP and Time, he should be a breeze, I beat 'im on my first try.

Lilly
06-08-2009, 12:51 PM
Is it possible to delete saved deta in KiTN? I've restarted a few times and dont like seeing how many hours I've actually done ingame. xD;

shimo
06-08-2009, 01:27 PM
Er, sorry this isn't a general question, but...

How do you beat Rivulia? I'm kinda stuck on her.

Well... I would recommend, just attack him with everything you've got, the giant blue beam can be kinda hard to dodge if your rushing, so be careful. For the most of the battle, I just used a Lance Knight and swept back and forth with a some lightning lance right in front of him, dodging whatever I could. If you move quickly, constantly attack, and pay attention to your MP and Time, he should be a breeze, I beat 'im on my first try.

Rivulia is a she not an he.

G.U. fan
06-08-2009, 02:35 PM
i have a question.
Can i replenish Maria's Vit. cause i kinda spaced out when i was using her now she only has 4 vit left.

four_black_hearts
06-08-2009, 04:11 PM
Maria will have recovered all the Vitality you used up the next time you meet. If you'd like to recover Vitality during a battle, well then you're just going to have to master the Rush Count!

crashtinkle
06-08-2009, 10:48 PM
How do i know if I've collected all key items (items that recruit knights) in each level? or is it trial and error?

McGlu
06-09-2009, 04:10 PM
Just got the game and loving it.

Are any publishers working on a strategy guide?

Cascade Range
06-10-2009, 09:55 PM
This game took all my experience with tactical games, smashed it with a hammer, burned it, stomped it, then shoved it down my throat, and made me a masochist.

My question is... Can you recruit all named characters in one go? And do you have to get lucky with getting some key items? I'd rather avoid condemning these noble souls to wander meaninglessly!

By the way... This game is the reason I've been missing. Almost went insane waiting.

pktazn
06-10-2009, 10:08 PM
This game took all my experience with tactical games, smashed it with a hammer, burned it, stomped it, then shoved it down my throat, and made me a masochist.

My question is... Can you recruit all named characters in one go? And do you have to get lucky with getting some key items? I'd rather avoid condemning these noble souls to wander meaninglessly!

By the way... This game is the reason I've been missing. Almost went insane waiting.

I posted this in another thread but I'm too lazy to type it up so here's what I wrote to someone else who asked about recruiting.
--------------------------------------------------------------------------------------
I'm not that much farther than you but I think that it IS possible to recruit them when you first run into them. I played that stage and there was one person I couldn't recruit and it was because I missed one destroyable object, and I know which one it was because I was staring at it, in despair of course, when I beat the last stage -________-

Someone who has beat the game will probably have a better answer but even if you are able to destroy all objects in sight, certain objects eventually respawn either on certain turns or after a set amount of turns have passed after you first destroy it, so its highly likely that you won't be able to get every single thing. I found that out after a box I was certain I had destroyed came back and it gave me another item after I destroyed it again.

I wouldn't worry about missing a few knights though. I've missed about 8+ and I still have more than I can handle or what's needed to complete stages. Unless you're a perfectionist and absolutely need all the knights, you won't have a problem. Sorry if it's confusing, I can clarify it a bit more to you or anyone else if my answer was unclear.

Cascade Range
06-11-2009, 06:28 AM
I'm 100% sure I've hit all the breakable objects thus far. I spent most of my game time on the tactics screen and I drag out battles specifically for getting all key items.

Daichieleven
06-14-2009, 07:07 PM
Any ideas how to defeat him?!

eideline
06-15-2009, 02:45 AM
@Daichieleven
Tips for Gunther:
-Place Reinhart at top left corner and use hi-skill in law to take out pillars
-Gunther will auto-kill units if he rushes them while you are charging that unit
-Use lancers to move unit positions behind corners
-Charge behind corners and wait for Gunther to walk into your attack range
-With all bosses: end turn (convert to mana) when the rage bar fills and they use rage skill
-Hold off using Gunther's key item until he is low to avoid resorting to ending your turn too prematurely. (rage bar shortens with damage dealt to bosses)

@Cascade Range
Heres a spreadsheet I made with every key item up to scene 27 (I'm up to scene 29 now) Also has a list of all the knights in the game if you missed out on the art book. *Warning* does contain spoilers about when each boss makes his/her appearance)

KitN Key Items (Scene 1-30) and Knight List (http://spreadsheets.google.com/pub?key=ruDBsV3fpvHJuMb4WlZGNdw&gid=0)

P.S. I'm missing the name for Fritz's key item...

Edit: Added key items up to scene 30.

Daichieleven
06-15-2009, 05:05 PM
Thanks Eideline, I'll give this a try, I've had a hard time with Gunther because he destroys my units. :(

EDIT: It totally worked, thank you so much, god I really love this game.

Cascade Range
06-15-2009, 10:15 PM
That spreadsheet is useful. Given up on recruiting all on my first run. Got Pamela.

four_black_hearts
06-16-2009, 02:22 AM
Yay Pamela! :tongue:

ryvl_v.00
06-18-2009, 05:33 AM
@Daichieleven
Tips for Gunther:
-Place Reinhart at top left corner and use hi-skill in law to take out pillars
-Gunther will auto-kill units if he rushes them while you are charging that unit
-Use lancers to move unit positions behind corners
-Charge behind corners and wait for Gunther to walk into your attack range
-With all bosses: end turn (convert to mana) when the rage bar fills and they use rage skill
-Hold off using Gunther's key item until he is low to avoid resorting to ending your turn too prematurely. (rage bar shortens with damage dealt to bosses)

@Cascade Range
Heres a spreadsheet I made with every key item up to scene 27 (I'm up to scene 29 now) Also has a list of all the knights in the game if you missed out on the art book. *Warning* does contain spoilers about when each boss makes his/her appearance)

KitN Key Items (Scene 1-30) and Knight List (http://spreadsheets.google.com/pub?key=ruDBsV3fpvHJuMb4WlZGNdw&gid=0)

P.S. I'm missing the name for Fritz's key item...

Edit: Added key items up to scene 30.

Hmm...I remember it was a cart wheel but idk the name.

BTW, I'd rather place a priestess on the top left corner for the first turn to destroy the obstacles up front while you maneuver Reinhart right in front of the stone statues for the warrior (or valkyrie) to break on the next turn. On the 2nd turn, when you are breaking the statues, go 100% so they'll die without "being" turned to "uhh...those knight monsters" the second time you attack them both with key items in store. I tried killing them when they became monsters but I didnt get key items. During second, you can put reinhart to where the priestess is, its a matter of choice though, haha!!
But idk, i think you guys see it off better. I;m suggesting mine to how I did mine during Gunther.

Either way, we can take lots of time in 26 turns so why the rush??
Yay Pamela! :tongue:

Your sig is too awesome so I replicate it with my fave card in Yggdra Union. If you don't like me copying the way your sig shows tell me so I can put it down.

Anyhow, is Pamela "randomly" shows in some scenes in KitN? cuz I'm currently on Scene#20.

ryvl_v.00
06-18-2009, 06:26 AM
I ga-ron-tee that the vast majority of questions can be answered by "read the manual/tutorial."

HAHA!! yeah you're right but I think this is essential to us "completionists" lol, I hate missing key items for recruitment throughout the game so this thread might help a little. I want to get all knights without using transoul system or exiling them to oblivion. Maybe something might happen if we got all of the fallen knights but we may never know.

ryvl_v.00
06-18-2009, 06:32 AM
The best possible advice for us beginners is to play through easy mode first to get to know the game and where the key items are at, then we go and suffer on normal mode and try to perfect the game haha!! Use most of the turns out of 26 for best results of ensuring you got all the items each stage too.

Hm...somehow I probably put a spark to how a walkthrough might be made doing this.

eideline
06-18-2009, 11:59 AM
I ga-ron-tee that the vast majority of questions can be answered by "read the manual/tutorial."

HAHA!! yeah you're right but I think this is essential to us "completionists" lol, I hate missing key items for recruitment throughout the game so this thread might help a little. I want to get all knights without using transoul system or exiling them to oblivion. Maybe something might happen if we got all of the fallen knights but we may never know.

I think the manual and tutorials lack a lot of details about some really important aspects of the game. Such as Transoul and effectives.

Regarding not using transoul: Though I heard Transoul may be desirable for Nightmare mode, it definitely isn't necessary for Easy or Normal. There is another way to recover VIT than leveling or Transoul. (Which Four Black Hearts hinted at earlier) You can use effectives to recover VIT. If you strengthen Priestesses' Ice Chalice or Bronze Mace to +9 the weapons get effective #86 which is "Every Unit Recovers 2 VIT". If you're smart about how you play and how many hits you get off, you can pretty much recover VIT every turn. There is also another effective (I forget the number) that allows attacks to consume zero VIT. Since attacking obstacles alone doesn't increase your Rush Count, it could be very useful if you're careful.

Also you can use Maria as much as possible if you don't plan on transouling, since increasing the other units LOY doesn't really matter. LOY determines the amount of EXP received by the recipient which is the cumulative EXP of the transouled unit x the LOY percent. Since you're not transouling units anyway, it doesn't make much of a difference if their LOY is high or low.

ryvl_v.00
06-19-2009, 02:31 AM
Thanks for bring the Loyalty part cuz I left Johann, Michel, and Bonita on lvl 10 while I leveled up most of the knights i got to around lvl 15-30s since there might something I will regret if I give them exp further but i worried too much so I'm glad you told me about this.

ryvl_v.00
06-21-2009, 12:19 AM
Hey guys!! I finally got Pamela in Scene#32. Hoever, on what scene do you guys got here? I need to know maybe she may be found on 32 or something rather than randomly.

Trafalgar Law
06-21-2009, 11:09 AM
I'm around mission 20 and my strongest Knights are around level 38.

When I'm charging weapons at almost the same level it's taking much longer then before. Is it because the higher the weapon level the longer it takes to charge them? Or are there any other factors determining the charge time?

four_black_hearts
06-21-2009, 03:49 PM
See Tutorial Section "Elevation". ;)

Trafalgar Law
06-23-2009, 09:44 AM
Hmmm well I get that part, but its really weird because when I'm leveling, it goes a lot faster than in a story line game. Doesn't really matter where I stay (high or low).

And for as far as I can remember charging did go a lot faster in the early chapters of the main story line. But maybe that's just my imagination.

sudsong
06-29-2009, 12:16 AM
I'm addicted to this game. I've played about 20 scenes so far.
However, I'm having a hard time following the story and the main reason is the flashback that would say "4 nights before 'name of the event'" or "1 night after 'name of the event'" but I'm not sure which event happen first so I can't follow the story that I think it should be interesting.
Can anyone line up the name of the event chronologically? Details included would be best. I'm not so sensitive about spoilers but if anyone is then the content can be covered.Thank you

Mank
06-30-2009, 12:58 PM
Anyone wish to clarify what the deal is with alternate endings, AKA how many and how to achieve them? Also, new game+ is just starting a new game and your stuff carries over, or what?
Just beat the game and I'm curious :)

Jackstar
06-30-2009, 02:38 PM
Anyone wish to clarify what the deal is with alternate endings, AKA how many and how to achieve them?

http://lacrimacastle.net/forum/index.php?showtopic=3018

Spoilers are hidden, but they are there.

sfried
07-04-2009, 01:29 AM
I know it sunds stupid, but what's the easiest way to open treasure chests? I always end up destroying them causing me to miss some key items.

four_black_hearts
07-04-2009, 06:01 AM
Try using weaker Knights and weapons, and don't charge up their attacks all the way? Experiment with class/weapon combinations. ;)

Jackstar
07-04-2009, 05:21 PM
I know it sunds stupid, but what's the easiest way to open treasure chests? I always end up destroying them causing me to miss some key items.

Don't use Warrior - it is the only class that can destroy an object when the object reaches 100% Fragile state.

four_black_hearts
07-06-2009, 10:19 AM
Don't use Warrior - it is the only class that can destroy an object when the object reaches 100% Fragile state.
If the object is already at 100% Fragile, than he's already lost the chance to get the item from it.

Jackstar
07-06-2009, 05:59 PM
Don't use Warrior - it is the only class that can destroy an object when the object reaches 100% Fragile state.
If the object is already at 100% Fragile, than he's already lost the chance to get the item from it.

Really? I didn't notice that, and I have collected all Key Items up until scene 9. From my observations and experience thus far, the item will drop at or before 100% Fragile state, as long as you don't destroy it first. I've never lost a chance to get an item due to it being at max Fragile state, only from mistakes arising from not breaking the correct object, or miscalculating its respawn turn.

Maybe I'll run into this situation if I get further in the game.

four_black_hearts
07-07-2009, 06:39 AM
Well, it'd be lost if it was a Treasure Chest. You can damage it to 100% Fragile in a single hit, but the item will be destroyed. It would then take you another Charge Attack to break the object. So for Open objects you want to get them to less than 99%, meaning it should take you 3 (more later!) Charge Attacks to successfully collect the item and remove the Open Object from the field.

Jackstar
07-07-2009, 09:08 AM
Well, it'd be lost if it was a Treasure Chest. You can damage it to 100% Fragile in a single hit, but the item will be destroyed. It would then take you another Charge Attack to break the object. So for Open objects you want to get them to less than 99%, meaning it should take you 3 (more later!) Charge Attacks to successfully collect the item and remove the Open Object from the field.

Well like I mentioned, I've never encountered this. There is no rule to say that a player needs 3 hits to acquire an item from a treasure chest. Indeed, many times with just 1 hit I have obtained Key Items easily, from both objects and chests. As far as I can tell at the moment, the game does not distinguish between a treasure chest or other types of breakable objects.

Further, Sfried said he destroyed the object, in which case I'm assuming he was using Warrior indiscriminately and hence I advised accordingly. Of course, if by "destroy" he meant getting it to 100% Fragile state but did not break the object (be it chest or other environments) and yet the Key Item still did not drop, then I'm quite curious how that was managed, since it runs contrary to my experiences.

There is one other scenario for Sfried's case that I can think of. Sometimes in a certain stage there are 2 treasure chests, and one of them contains only weapons. The other is a Mimic that drops the Key Item. However, the position of the Mimic and weapon treasure on the map is a variable - the Mimic will only show up depending on which treasure chest the player hits first. So in one run it can be the left chest that is a Mimic, and on the other run it can be the right chest that is the Mimic.

four_black_hearts
07-07-2009, 03:10 PM
There are two different types of breakable objects, and any chest has the potential to be a Mimic. Maybe, with time, you will understand my last post. :confused:

ryvl_v.00
07-07-2009, 04:42 PM
Now that makes sense, Jackstar. So the Mimic goes off randomly as well.

Jackstar
07-13-2009, 09:27 PM
I finally understand what's going on with obstacles in KitN. Courtesy of EchoNull@Gamefaqs:

So, damaging an obstacle to get an Item out, and BREAKing it are different things.

Any attack from any Knight can damage an obstacle. Normal attacks tend to deal between .5% and 2% damage; weapon Skills tend to deal significantly more, so you'll have a faster time with the latter.

Damaging an obstacle that says it can be Opened for an item (e.g., Chests, Barrels) to over 50% but less than 100% will release the item. Damaging it from less than 50% to 100% will destroy the item inside, and render the Obstacle "Fragile".

Non-openable Obstacles SHOULD be damaged to 100% (Fragile) to get the items in them. The Candlesticks, Grass, Bridges, and so on are all subject to this.


Once an object is Fragile, then it can be Broken, which will eliminate it from the map and allow moving units to move through that spot. Only Warriors can accomplish this (unless you use certain Rush Effects).

That clear things up?

...and I stand corrected. :D

Leath
07-26-2009, 08:38 PM
I seriously need help for Aquina. I've been stuck with only attacking her occasionally with Beatrix in the top left corner where she usually attacks 1,000 tops when Aquina makes her slow way towards the attacking squares.
I've probably missed or haven't leveled the good characters that can actually hit her with good damage from the position of the stage.

Onion of Mystery
07-27-2009, 08:47 AM
Use a Duelist's Chaos ability to climb up the cliff to where Aquina is. After that, switch that knight out for anyone else you'd rather use and pound her.

Leath
07-27-2009, 09:17 AM
Hmm yes that might work good. But can they jump over a gap? They only jump onto the place infront of them, for me, not over it.

shimo
07-27-2009, 10:05 AM
Yes you can over the gap with a duleist.Also when you're on the same platform with Aquina and she uses her special ability(when she targeting the wisp) she is vulnerable to attacks.

dreamgor
08-31-2009, 07:02 AM
i live in sweden... i can't wait to get it one trouble though it isn't available in europe so i have to import it from america for LOADS of money can't afford it so i wonder when(not if, i don't dare think that thought...) it will come to europe why do you ignore us in europe atlus! we can afford it too! sry about that... anyhow plz PLZ! answer...

andyxowner
08-31-2009, 11:37 PM
Hmmm ive been having troubel with some bosses this play trhough since i bumped it up to normal mode..gunther took me 5-6 tries because of the turn limit and killing my units. Anyways my question is what are the best ways to do lots of damage and get all the items in the short number of turns they give you?

71gamer
01-13-2010, 07:49 PM
Is it possible to delete saved deta in KiTN? I've restarted a few times and dont like seeing how many hours I've actually done ingame. xD;

I'd love to have this info--I traded a friend for mine and would really like to start with a clean slate, however, there seems to be no way to reset the cartridge to 'factory settings' or w/e. Anyone have a suggestion?

Onion of Mystery
01-13-2010, 08:08 PM
I'm not aware of one, so you're stuck with the constant reminder of how much of your life you've wasted enjoyed playing the game. It also keeps track of which tutorials you've seen.

I remember many a tech call from panicked game store employees over how to delete game saves. Sorry, chums, looks like you'll have to sell that one as "preowned."

Gen Eric Gui
01-14-2010, 06:05 AM
I remember many a tech call from panicked game store employees over how to delete game saves. Sorry, chums, looks like you'll have to sell that one as "preowned."

I want to put this quote in a frame. That's hilarious.

Exliam
05-07-2010, 12:47 PM
I'm on my second playthrough now and I am having some trouble. I make sure that my items are in the right phase, they are matched with the right level characters, and I have them with the right classes, and yet the game will often keep me from selecting them. I cannot tell you how many times thus has caused me to waste multiple turns trying to find out what is wrong. HELP!:very_sad:

Onion of Mystery
05-07-2010, 01:25 PM
Can you provide examples? From what you say, if everything's right, then the only things I could see preventing you from using the weapons are either
a) You don't have the meter filled enough to let you perform attacks with it.
or
b) You're just tapping the screen and trying to drag the icon instead of bringing the Wisp over to the item on the side of the screen.

Exliam
05-07-2010, 06:48 PM
Can you provide examples? From what you say, if everything's right, then the only things I could see preventing you from using the weapons are either
a) You don't have the meter filled enough to let you perform attacks with it.
or
b) You're just tapping the screen and trying to drag the icon instead of bringing the Wisp over to the item on the side of the screen.
it's not a matter of tapping or anything like that, the weapons don't highlight in their proper state, even though I made sure everything worked. And which meter are you talking about? There's about 20 of them, take your pick. This didn't happen before...

four_black_hearts
05-08-2010, 04:20 AM
If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect. :)

Exliam
05-08-2010, 03:47 PM
If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect. :)
...wut?

ShadowRaskolnik
05-08-2010, 05:36 PM
If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect. :)
...wut?

He's saying that although you may have the right knights for the weapons and be on the correct phase for the attack you might not have the MP for it. Or another reason could be that you activated a rush count effect that preventing you from using certain weapons or attacks.

Exliam
05-08-2010, 06:52 PM
If you're in the proper phase with a knight of the right class and level then you either don't have enough MP, or you've activated a negative rush count effect. :)
...wut?

He's saying that although you may have the right knights for the weapons and be on the correct phase for the attack you might not have the MP for it. Or another reason could be that you activated a rush count effect that preventing you from using certain weapons or attacks.
looks like it's time to go back to the tutorials section.

Exliam
05-13-2010, 04:47 PM
You were right, it was the MP! funny, I never had to bother with that in my first playthrough. probably because I was playing on easy then, and now I'm on normal.

Mimeblade
10-05-2010, 06:04 AM
Hi, I'm new here, who's the artist for this game...reminds me of FF Tactics.

Rednusander
10-05-2010, 09:55 AM
Hi, I'm new here, who's the artist for this game...reminds me of FF Tactics.

Satoko Kiyuzuki (Design)
Sunaho Tobe (Character Illustration)
Yoshinori Iwanaga (Enemy Illustration)

Nephlabobo
10-05-2010, 11:16 PM
I went to the Sony Fall Preview event in Toronto today, and really had my fingers crossed this would be there.

Not only was this *not* there, there were *no* PSP games at all being previewed.

:/

Seemed like a missed opportunity to me, I was really hoping to check it out.

I realise this is Sony's fault, not Atlus', just pointing it out.

Elaugaufein
11-09-2010, 07:02 PM
Just bought this on the PSN , noticed it doesn't have a manual included. Is there going to be a manual for this on the KITN website like for Class of Heroes ?

Rednusander
11-10-2010, 09:18 AM
Just bought this on the PSN , noticed it doesn't have a manual included. Is there going to be a manual for this on the KITN website like for Class of Heroes ?

There's a link on the Knights main page, beneath the Atlus Recommends bar, but here it is:

http://www.atlus.com/knightspsp/Knights_in_the_Nightmare_PSP.pdf

Elaugaufein
11-10-2010, 04:46 PM
Yup, there is now. Thanks.

defunct32
11-19-2010, 04:08 PM
Okay, not really a question pertaining to gameplay but I've one issue that I discovered while playing the game. The game froze on me while I was browsing the "EFFECT TREE" via the PAUSE MENU (START) in battle. I was at scene 15 (it also happened on scene 13 too) on easy mode and was activating a skill it was aiming at multiple enemies in the midst of it I press START and went over to the EFFECT TREE I pressed the R button to toggle the page and the game just froze... Basically the PSP still works: I can hear the music, I can press the HOME button, but the game itself does not respond to any button inputs. Basically I suspected if the game is very "busy" on-screen and you try to access the "EFFECT TREE" (browsing/toggling the pages) the game will freeze.

Just wondering if any one has experienced this before?... And yes I bought a copy, here:

Click here! (img207.imageshack.us/img207/733/s5030101.jpg)

The UMD recording surface is not scratched, it's shiny and clean and my PSP is brand new (like a month's old) and I updated the FW to 6.30 via the KitN UMD.

Just wondering if any one have experienced this before? I find it weird. I've similar freezing issue w/ Hexyz Force too. Anyway I am playing this on a PSP 3000. Any helpful insight is very much appreciated. Thank you.

AlmostAutumn
02-04-2011, 07:31 AM
I am generally not into SRPG's. I find that there are some great stories with them (FF:Tactics, J'eanne D'arc, etc:), except, after 15 or so hours, I can just not make myself play them. The structure of SRPG's just bores me.

So with KitN, there's that radical new wisp design, except I don't really understand what's beyond that. When you get to a character with the Wisp, does it turn into a traditional SRPG, where you move X amount of feet and, if an enemy is X distance, you attack?
Also, how are the characters? Is this the gamer-customization type SRPG, where you basically have control over all the characters you bring to the field in regards to skills, equipment, and whatever? Or are the characters pre-designed (Think FF9; one characters a thief, one's a blackmage, another a whitemage, etc:)?

For somebody who is experienced with traditional SRPG's but just can't get into them, do you think this game is radical enough for me to get into?

ShadowRaskolnik
02-04-2011, 10:17 AM
I am generally not into SRPG's. I find that there are some great stories with them (FF:Tactics, J'eanne D'arc, etc:), except, after 15 or so hours, I can just not make myself play them. The structure of SRPG's just bores me.

So with KitN, there's that radical new wisp design, except I don't really understand what's beyond that. When you get to a character with the Wisp, does it turn into a traditional SRPG, where you move X amount of feet and, if an enemy is X distance, you attack?
Also, how are the characters? Is this the gamer-customization type SRPG, where you basically have control over all the characters you bring to the field in regards to skills, equipment, and whatever? Or are the characters pre-designed (Think FF9; one characters a thief, one's a blackmage, another a whitemage, etc:)?

For somebody who is experienced with traditional SRPG's but just can't get into them, do you think this game is radical enough for me to get into?

The mechanics of this game are pretty complex and it is kind of hard to put the right words to explain it all. The best I could say is that while this game shares some common link with SRPGs such as units and a grid map it is a separate and unique experience. If you want to learn some more about the gameplay mechanics I would suggest going on the official website for this game and checking out the tutorial videos Atlus had posted on the site.

four_black_hearts
02-13-2011, 05:32 PM
Nevermind!

Tom Phoenix
09-19-2011, 11:08 AM
Greetings, everyone! I have a question.

I am interested in this game, but one of the things I am greatly concerned about are the controls. The original DS game was heavily built around the stylus. While the PSP version may have better visuals and extra content, I am concerned that the analog nub isn't really a proper replacement for the stylus.

So I am wondering, has anyone played both versions? If so, how were the controls?

ShadowRaskolnik
09-19-2011, 12:38 PM
Greetings, everyone! I have a question.

I am interested in this game, but one of the things I am greatly concerned about are the controls. The original DS game was heavily built around the stylus. While the PSP version may have better visuals and extra content, I am concerned that the analog nub isn't really a proper replacement for the stylus.

So I am wondering, has anyone played both versions? If so, how were the controls?

I've played both versions and I think I can safely say that the controls for the PSP version are very well-done and do make a good replacement for the stylus (in fact I kind of enjoyed the PSP controls more then the DS ones). The only fault I had with the game was the setup menu since it forces you to use some awkward controls where you switch between different modes to place your units, select weapons, and check on the enemies and objects on the map which I think could have been more easily done with the analog nub.

crimson knight
09-25-2011, 09:01 PM
is it still very tightly wound as in there really isnt training just moving on from one thing to the next?

Nephlabobo
02-03-2012, 07:53 PM
Can someone please explain to me what the differences are between the DS and PSP versions? (Besides the obvious touch screen stuff)