View Full Version : Silent Hill for Wii. And no, this is not a joke.
sfried
04-01-2009, 08:21 PM
Revealed from Nintendo Power:
http://i16.photobucket.com/albums/b41/ReyVGM/forums/SH1.jpg
http://i16.photobucket.com/albums/b41/ReyVGM/forums/SH2.jpg
http://i16.photobucket.com/albums/b41/ReyVGM/forums/SH3.jpg
Page 4 (http://i16.photobucket.com/albums/b41/ReyVGM/forums/SH4.jpg)
Page 5 (http://i16.photobucket.com/albums/b41/ReyVGM/forums/SH5.jpg)
Once again, GAF (http://www.neogaf.com/forum/showthread.php?t=357238) brings some important points:
“The characters play different roles, things don’t necessarily happen in the same order, and the story is taken in lots of new directions. You still play as Harry Mason, you’re still looking for your daughter, and you’ll see familiar elements, but they’re all twisted to betray your expectations.”
“One of Shattered Memories’ most significant and intriguing additions—your answers actually affect how the game unfolds. And it doesn’t end there. the game “watches” you constantly, and your behavior throughout can determine when you’ll meet certain characters, which scenes you’ll witness, and a variety of other factors.” “In Silent Hill games, the town always gets inside the protagonist’s head,” say Hulett. “But now, it’s getting inside YOUR head.”
“We’re using the Wii Remote to interact directly with the environment, so the puzzles are all based around that idea,” says Hulett. “You’re not just hitting buttons to choose things.” He also notes that the solution to a puzzle is always in the immediate vicinity, and assures us there’s a lot less backtracking then in previous games.”
“Longtime fans of the series will also be delighted to learn that there’s a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.”
Delition
04-01-2009, 08:23 PM
Is this the one that's supposed to be a re-envisioning of the first game? Either way, I'm always up for a new Silent Hill as I have yet to truly hate one.
EDIT: Curse you for editing and adding content before I fully posted! Now I look foolish!
sfried
04-01-2009, 08:25 PM
Is this the one that's supposed to be a re-envisioning of the first game? Either way, I'm always up for a new Silent Hill as I have yet to truly hate one.
EDIT: Curse you for editing and adding content before I fully posted! Now I look foolish!Yes, it's the reimagining of the first. Also, sorry for the ninja edits. I tend to do that alot.
-You steer Harry with the control stick
-The Wii Remote is used to aim the flashlight "This is one of the things we dreamed about when the Wii controller was first unveiled, and it's every bit as effective as we imagined."
-The developer wants the game to be as immersive as possible. "When you want to check on something in the environment, for example, you simply fix your view on it rather than press a button, and instead of text appearing on screen, Harry comments vocally." (MARl0 note: This sounds really awesome!)
-Streaming environments that completely eliminate load times
-The static noise comes out of the Wii Remote now. It also acts as your cell phone. "Just as we're starting to feel sufficiently uncomfortable, the Wii Remote rings and nearly scares us out of our seats." "There's no response when we answer this particular call, so we hang up and try the first thing that comes to mind: dial 911. An emergency dispatcher actually picks up, her voice emanating from the Wii Remote speaker, but she can't hear Harry and eventually hangs up. Looks like we're on our own."
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
-Once the monsters see you, the chase is on. "Holding Z button makes Harry get the lead out, and during the getaway, you can barge through doors, climb over fences, jump through windows, and so on. You can even barricade doors behind you with a bookshelf or whatever else might be handy. The static gets louder as the monsters close in, and while Harry is running, you can look back over his shoulder. Watching these abominations leap over cars and crawl along the rooftops as they relentlessly pursue our hero had us on the edge of our seats." "To be clear, these chase sequences aren't quick-time events; you have full control over Harry and can choose whichever path you see fit to his destination." "The monsters will take alternate routes to try to cut you off, and they'll use their numbers to flank you whenever possible."
- "Shattered Memories is about as far removed from a typical remake as you can imagine. It takes inspiration from the original as the foundation for something that feels like a true evolution of the series."
Wow, Harry with glasses is less goofy than I would have thought.
sfried
04-01-2009, 08:34 PM
Some additional updates:
Other cool info:
-You take a personality profile from a psychiatrist at the beginning. It asks questions ranging from making friends to those of "a more adult nature." This influences the story, as well as the way the monsters look.
-You carry around a touchscreen phone with the apps for marking locations or taking photos (which can reveal hidden things)
jeffx
04-01-2009, 08:43 PM
Wow, Harry with glasses is less goofy than I would have thought.
opposite for me. he looks like an bumbling fool. the original had some edge.
I'm still on the fence about combat-less SH. Why not keep it optional like previous ones? I like to beat these things down to a bloody mess once in a while...
ohhhhhhhhhhhhhhhhhhh
maybe now that you can't kill anything anymore (presumably) this game will be rated T.
sfried
04-01-2009, 10:36 PM
ohhhhhhhhhhhhhhhhhhh
maybe now that you can't kill anything anymore (presumably) this game will be rated T.Quite the opposite.
Things kill YOU more, more brutally. Just take a look at Eternal Darkness.
Fatney
04-01-2009, 11:25 PM
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
http://lastopp.no/filer/c41d2f9fd33f8f0882b082cc95ff60bc.jpg
AdrianMorales
04-02-2009, 03:00 AM
I really like Silent Hill 2 and 3 (even though it was pretty scary playing them) and so I'm happy that they are remaking the game that started it all.
DamageCity
04-02-2009, 04:57 AM
Who is the development team?
iammako3
04-02-2009, 05:54 AM
. . . are we absolutely sure this isn't some elaborate April Fool's joke? I'm still kind of hoping it is. Pretty please? With cherries on top?
(It's not that the game sounds like a bad idea, but it rubs me wrong that they're using Silent Hill 1 as a base for something completely different.)
RayFoxSith
04-02-2009, 07:16 AM
That personality test thing sounds kinda interesting, but I'm convinced that Silent Hill is done.
sfried
04-02-2009, 07:18 AM
Who is the development team?
Climax Software
It's not that the game sounds like a bad idea, but it rubs me wrong that they're using Silent Hill 1 as a base for something completely different.After what happened with Resident Evil becoming more action based, I'm kinda glad somebody's trying to get to the roots of survival horror again.
SickleCellAnemia
04-02-2009, 11:20 AM
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
I guess the Wii couldn't handle any combat in the game.
AdrianMorales
04-02-2009, 02:00 PM
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
I guess the Wii couldn't handle any combat in the game.
Well, there is MadWorld if it's combat your interested in... this is a survival horror game after all.
SickleCellAnemia
04-02-2009, 02:05 PM
^I was making a joke...
Gen Eric Gui
04-03-2009, 10:27 AM
I'm cautiously optimistic about this game. I read through the article and a lot of the ideas presented are really great ideas, but in each of them lies an opportunity to screw up horribly. I'm going to hope for the best through; SH1 scared the #### out of me, and none of the games since have even come close to making the impression that one did. Hopefully, this will remedy that.
Futomimi
04-03-2009, 11:14 AM
-Combat has been completely removed from the game. "Instead, you have no choice but to flee, which proves considerably more terrifying."
I guess the Wii couldn't handle any combat in the game.
lol
That personality test thing sounds kinda interesting, but I'm convinced that Silent Hill is done.
I hate to say this, but me too. :(
sfried
04-03-2009, 01:39 PM
^I was making a joke...It was a very poor joke.
Olethros
04-03-2009, 01:45 PM
^I was making a joke...It was a very poor joke.
I thought it was pretty good, actually. Quite fair, too, considering what I was going to say.
sfried
04-03-2009, 07:03 PM
I just never understood the stigmata associated with games being "toned down" being on the Wii...despite the number of titles that have proved otherwise.
SickleCellAnemia
04-03-2009, 08:30 PM
^I was making a joke...It was a very poor joke.
Grow a ####ing funnybone.
Gen Eric Gui
04-03-2009, 10:34 PM
I just never understood the stigmata associated with games being "toned down" being on the Wii...despite the number of titles that have proved otherwise.
It's because it's "more fun" to ignore those examples and just continue to rag on the Wii to look cool.
SickleCellAnemia
04-03-2009, 11:09 PM
Oops, I forgot that I can't make fun of the Wii here otherwise Gen's gonna pop up and give us a ####ing lecture.
raiku
04-04-2009, 05:50 PM
bring back combat and ill buy it
Futomimi
04-04-2009, 06:10 PM
Oops, I forgot that I can't make fun of the Wii here otherwise Gen's gonna pop up and give us a ####ing lecture.
I forgot that JOKES MUST BE TAKEN SUPAR SUPAR SRS AT ALL TIMES AND ARE ALWAYS SUBJECT TO DEBATE
bring back combat and ill buy it
yes because the silent hill series has always been lauded for its combat, hmm yes *lights pipe w/ match*
Vincent Alexander
04-05-2009, 12:38 AM
Oops, I forgot that I can't make fun of the Wii here otherwise Gen's gonna pop up and give us a ####ing lecture.
lol. You've discovered the secret to stopping said lecture.
SickleCellAnemia
04-06-2009, 11:25 AM
PS2 and PSP versions confirmed, WHAT A SURPRISE!
http://wii.ign.com/articles/969/969864p1.html
sfried
04-06-2009, 06:57 PM
Anybody need high-res scans of the article?
Dead to Rights
04-06-2009, 07:20 PM
PS2 and PSP versions confirmed, WHAT A SURPRISE!
http://wii.ign.com/articles/969/969864p1.html
THANK GOD!
sfried
04-07-2009, 12:17 AM
PS2 and PSP versions confirmed, WHAT A SURPRISE!
http://wii.ign.com/articles/969/969864p1.html
THANK GOD!Really, when people think it's exclusive to Wii, people get anxious about the series and start to doubt the lack of combat. Then this announcement comes along and they like it normally again...
Olethros
04-07-2009, 11:58 AM
I think it goes to show what tier the Wii actually fits into. On par with the PS2 and PSP seems just about right.
I have to give the Wii one thing, though. Development for it will probably keep the PS2 viable via porting for many more years to come!
I really wish this had been a Wii exclusive. Making it compatible with the PS2 and PSP is just gonna drag down the quality of the Wii version since they're going to have to dumb down the motion controls.
Gen Eric Gui
04-07-2009, 01:59 PM
[quote=Olethros;109495]I think it goes to show what tier the Wii actually fits into. On par with the PS2 and PSP seems just about right.quote]
It sounds like you think this is a negative?
I'm in the boat with Ike. The only thing this says to me is that the Wii's controls won't be as interesting as they could be if it was exclusive. I'm still optimistic at this point, Konami, so don't screw it up plz.
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