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View Full Version : Whoever's idea it was to make your allies AI control only....


Zacewing
04-01-2009, 03:04 PM
...Needs to be shot in the face.

The sheer amount of stupidity that can go on in battles due to the ####ty AI is enough to permanently lower someone's IQ.

jeffx
04-01-2009, 03:04 PM
That's why it was fixed in P4, ya know? Constant flow of death threats like yours right now.

Gen Eric Gui
04-01-2009, 03:21 PM
They're called AI commands. Use them.

With proper use of the different AI scripts you can get characters to use pretty much any move you want on demand. The only character who continues to act stupid in these situations is Mitsuru, since for some reason "Spam Marin Karin/Tentarafoo" was assigned to all her scripts.

Zacewing
04-01-2009, 03:55 PM
They're called AI commands. Use them.

With proper use of the different AI scripts you can get characters to use pretty much any move you want on demand. The only character who continues to act stupid in these situations is Mitsuru, since for some reason "Spam Marin Karin/Tentarafoo" was assigned to all her scripts.

Yukari: O HAY LOOK AKIHIKO IS ALMOST DEAD, BUT I'M MORE IMPORTANT SO I'LL HEAL MYSELF EVEN THOUGH I'VE TAKEN BARELY ANY DAMAGE.

Mitsuru: HAY EVERYONE'S AT FULL HP BUT I'M GONNA HEAL AKIHIKO JUST IN CASE INSTEAD OF CASTING BUFULA ON THE BOSS.

Gen Eric Gui
04-01-2009, 05:32 PM
Yukari heals the person with the lowest HP number. Even if Akihiko is missing half his health and she's only missing 1 point, if her actual total is lower she'll target herself since she has "the lowest hp".

IIRC there's another command that will make her target Akihiko instead in that instance. I think she'll target lowest % on General, but I haven't played the game in a while so don't take my word for it 100%.

massaker
04-01-2009, 06:29 PM
omglol, you completely suck at P3.

The battle system is genius. You can't see that not being able to control your team mates actually makes it more interesting. Why should you be able to control other people anyway? Esspecially when you can change mid-battle to 12 different persona. It's more of a shame they caved in to peoples ignorance and modified a really original battle system for P4. Notice I'm calling them team mates not characters.

Zacewing
04-01-2009, 08:10 PM
AI control wouldn't have been a bad thing if the AI was actually competent.

Mank
04-02-2009, 11:47 AM
The BIG problem is you can't change on the fly. When the final boss puts up that damn shield right after your turn and one of your characters chooses to ram right into it because you can't change their commands, it's a PAIN. Oh, and it'd be nice if you could have them put a little priority on your hero... Sure, it works SOME of the time, but certain bosses poke MASSIVE holes in it and show you how bad of an idea it really is...

Zacewing
04-02-2009, 11:54 AM
I love how people think the battle system is "original" just because your party members are AI controlled.

The only games that should have AI controlled allies are the ones with real time battles (I.E. Tales, Star Ocean, etc.)

Enzeru
04-02-2009, 12:09 PM
I liked it, except for bosses, of course. Makes thing quick and easy. It's what I usually use in P4.

Yukichin
04-02-2009, 01:55 PM
I had very little problem with my allies... the only problems I had were Mitsuru's occasional Tentarafoo instead of attack (same goes for Akihiko and Tarunda, though it IS useful), and Yukari not always using Mediarama.

massaker
04-02-2009, 02:57 PM
I love how people think the battle system is "original" just because your party members are AI controlled.

It's original for more than just because your team mates being AI controlled, if you'd played it for more than a couple of hours you'd know.

It's different to other smt games and other rpg's in that you control a single character thats able to swap through multiple "jobs" at anytime. All the enimies are balanced to that and how you use your team mates to your advantage and deal with it all by your self.

And if you didn't start off with shooting my favourite developers in the head I might have been less abbrasive.

:evil: x.x >.>

Zacewing
04-02-2009, 04:49 PM
I love how people think the battle system is "original" just because your party members are AI controlled.

It's original for more than just because your team mates being AI controlled, if you'd played it for more than a couple of hours you'd know.

It's different to other smt games and other rpg's in that you control a single character thats able to swap through multiple "jobs" at anytime. All the enimies are balanced to that and how you use your team mates to your advantage and deal with it all by your self.

And if you didn't start off with shooting my favourite developers in the head I might have been less abbrasive.

:evil: x.x >.>

Dude, I'm past the halfway point in The Journey.

Like I said before, the AI control would've been better if the AI was actually smart.

Mank
04-02-2009, 05:42 PM
Took a little grinding to get there, but I finally beat the final boss in the Journey, and yeah...
Ya know, it'd be VERY nice if the AI would be intelligent enough that, if I have 2 set as healers, then ONE would just go ahead and mediarahan instead of both using diarahan on separate targets, taking up more turns and missing two of my characters as opposed to just healing them all.
And Yukari seems to love to spam the anti-wind-resist move when it's least useful :(
But you know the one thing I would REALLY appreciate? A way to make "Heal hero" a priority at least. When your healers prioritize your other characters over your get-killed-and-you're-dead hero, it can be a problem...

Zacewing
04-02-2009, 05:47 PM
Took a little grinding to get there, but I finally beat the final boss in the Journey, and yeah...
Ya know, it'd be VERY nice if the AI would be intelligent enough that, if I have 2 set as healers, then ONE would just go ahead and mediarahan instead of both using diarahan on separate targets, taking up more turns and missing two of my characters as opposed to just healing them all.
And Yukari seems to love to spam the anti-wind-resist move when it's least useful :(
But you know the one thing I would REALLY appreciate? A way to make "Heal hero" a priority at least. When your healers prioritize your other characters over your get-killed-and-you're-dead hero, it can be a problem...

I have the opposite problem. My MC will be at half health and everyone else will be DYING and everyone uses Medicines and Diarama on my MC and let themselves get killed.

Crabman
04-02-2009, 06:09 PM
Strangely...I had no problems with the AI in the original P3 edition. As long as you changed your tactics, it was damn near telepathic.

In P3: FES though, I only played The Answer part and felt that the AI did need some work. Even when using tactics, the AI would do weird things. I guess being off for a month made Aigis & Co. somewhat retarded.

I personally liked the AI controlled allies in P3; it made you feel like an armchair general without the trappings of a serious strategy game. Not only that, it made the combat feel fast and weighty - strange feelings for a menu-driven RPG.

Foobar
04-02-2009, 07:36 PM
If you scan your current enemies, your allies will take advantage of the information Mitsuru/Fuuka have learned and fight accordingly. If one ally isn't up to the task based on thier weapons or spells, then you select someone who is.

Sounds to me like your allies play dumb because you don't use the scanning feature, because they wouldn't be making dumb actions unless they didn't know the weaknesses of enemies and so on.

Also, the AI is pretty damn good about healing who needs it, even at the expense of themselves. I even use the AI feature in P4 after I've been through an area long enough for my scans to be used by allies well enough.

The AI feature in this game is much better than what I've experienced in most RPGs, but this feature is only as smart as the person playing the game.

So while you may have learned the weaknesses, your allies need to know, too. Tell Fuuka to scan. It will add a few seconds to the fight, but I assure you its not that painful.

Zacewing
04-02-2009, 08:41 PM
I've lost count of how many times Mitsuru has casted Diarama on an ally that's at full HP. It pisses me off when allies waste their SP, especially when SP recovery items are rare and can't be bought from shops.

Crabman
04-03-2009, 07:18 AM
^....or you could just teleport downstairs. Hell, later on in The Journey you could teleport at will!

Also, Fuuka's Oracle.

Just saying, no hate! The lack of SP items is almost a non-issue in The Journey.

Although, when I had a person on Heal/Support and they could not heal or support anyone, they went to Standby...everytime. Strange how different people got different AI patterns.

Zacewing
04-03-2009, 02:01 PM
You have a point...

I just hate it when they do it during long boss fights.

BR3WZER
04-04-2009, 05:04 AM
Sounds like the main problem your having is leaving your teamates in the "Act Freely" command to often. I kept everyone in the "Knock Down" command at least 80% of the time. This takes care of Mitsuru's tenterafoo spamming. She'll usually just do a physical attack in hopes of a crit when her Ice isn't needed. Change to Heal support as needed. Anyway, I found the combat system fun and challenging. Another option is to be the support character yourself and just have them do the attacking. This was so affective with my Cybil persona that it almost took the fun out of the final boss fight.

Kenji
04-04-2009, 12:48 PM
P3's AI was never that irritating to me. I just took it as "sometimes your friends suck at tactics, which is why I'm the leader," because sometimes it's true. :P

Really, though, once I got "Knock Down" and learned to use "Conserve SP" when appropriate, there was almost never a problem. I even learned to like the playstyle for the differences it presented relative to Nocturne and DDS, so when P4 came along, I kept my allies under AI control unless I specifically needed them to do something.

Rin
04-05-2009, 08:11 AM
Sometimes the AI is quite irritating, just sometimes though... I guess Yukari and Mitsuru's the worst...
Yukari : Yeah, even if I've set her command to Heal/support, she doesn't heal my comrades which HP have fallen until half, and uses Wind Break which consumed 40SP to the enemy, which causes me to change her command to Conserve SP...
Mitauru : Her Tentarafoo and Marin Karin isn't that useful, she didn't even had an Ailment boost for that, but at least her mind charged Bufudyne helped

And because of that, I liked Ken and uses him as my healer, his status are balanced, he didn't have any break skills, and good in both magic and physical, although not as good as Yukari/Junpei... At least, he's the least annoying in AI

Zacewing
04-06-2009, 07:42 PM
Ugh, Metis' AI is so stupid. I have her AI set to Knock Down, yet she refuses to exploit enemy weaknesses and instead spams Fatal End.

Is there an AI option that will make Koromaru use Mudo spells on enemies that are weak to darkness? Cause he never uses them.

Rin
04-07-2009, 06:30 AM
Hmm? As far as I can remember, Koromaru always uses mudo to the enemies who're weak against them... Even though you may need to exploit the weakness before him...

Hobbun
04-08-2009, 04:29 PM
I'd have to agree, I'm not much on AI controlled characters. Although I am still really enjoying P3: FES. The worst is probably with Mitsuru with her spamming of Marin Karin.

I am glad to hear they changed it for P4 where you can control everyone. I haven't played P4 yet, so I am looking forward to it.

Kenji
04-08-2009, 06:18 PM
Ken and Koro won't ever use instant death spells if you tell them to "Knock Down," because killing them outright doesn't fulfill the objective of knocking them down. :P

Yes, I know it sounds stupid. :P

dungeon_man
04-08-2009, 07:27 PM
I like the idea of AI allies, but I wish it was implemented a bit more nicely.

Mitsuru was especially awful, and I burst out laughing when playing the answer and she said, "Bring me if you want to fight strategically."

Yukari in the answer was annoying me as well. She would have around 90 SP remaining, but would use the small healing item on allies instead of using a spell even though I had her on "heal/support". I permanently booted her off the team after a few bouts of that nonsense.

Generally, however, I liked it. It made it feel more like I'm the MC, and I could usually get the behavior I wanted with proper use of tactics.

Zacewing
04-09-2009, 06:54 AM
I prefer being able to control my allies like in P4. Especially when I want them to perform specific actions.

dungeon_man
04-09-2009, 10:09 AM
I prefer being able to control my allies like in P4. Especially when I want them to perform specific actions.

I generally prefer controlling my allies as well, but it was a nice change of pace in P3 and made sense for that game.

Gen Eric Gui
04-10-2009, 05:57 AM
Ugh, Metis' AI is so stupid. I have her AI set to Knock Down, yet she refuses to exploit enemy weaknesses and instead spams Fatal End.

Is there an AI option that will make Koromaru use Mudo spells on enemies that are weak to darkness? Cause he never uses them.

Metis is retarded.

I think Ken and Koro will always use those spells under "Full Assault", but might be wrong. But I'm the same as Rin, I left them on "Do Whatever" most of the time and they always went for thsoe spells if they knew it worked via scanning.

MinatoXAigis
09-22-2010, 04:55 PM
Controlling team members' actions is better IMO.
Sometimes there's a bit of a hole in the AI orthey just can't stop spamming :/
Yukari just wastes her SP by using the most costly spells for an enemy that would die from one arrow?

Nico87
10-26-2010, 12:29 PM
Going the AI way was awesome. Too bad they changed it in Persona 4. The Persona games relies heavily on simulation elements, and it's not like if you and four of your friends are in a fight in real life, you can suddenly assume control of your friend to hit with a right hook just 'cause it suits you.

Uncle Ulty
11-07-2010, 09:42 AM
I personally found the AI in FES to be pretty damn good.I mean maybe I just got lucky but aside from the ocasinal Tenrafoo/Marin Karin screw-up I was fine. As long as I played around with the differant tactics the AI did just fine.

Though I did like the option to control them in P4/P3P incase I needed the charcter to do something specfic.

Tinglemies
11-08-2010, 03:36 AM
The AI was fine enough during random battles and I fully agree with Nico87. But in the boss fights, where I needed the AI to perform specific actions it was a nightmare, like when I have Akihiko on Heal/Support for debuffs and instead he uses diarama etc. The bosses themselves weren't really that hard, it was just more like figting against the AI than the bosses >_>

Saburo Hikari
11-08-2010, 02:23 PM
If I remember correctly, the developers made your team members AI only to make them feel more individual and human. Notice how you had to talk to your members to check their stats and equipment as well.

But yeah, I did have problems with the AI once in a while. At least it was fixed in Persona 3 Portable.