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Sei
03-07-2009, 06:21 PM
So I went back to Etrian Odyssey in the hopes I'll actually finish it, I am at the last stratum, with the elevator and hidden passage unlocked to fight the last boss.

So anyway, I retired my lvl 70 Landsketch for the skill and ability bonuses, she is back to level 40 or so, but despire having a pretty high attack and defense in her status window, the actual damage she does and receives is really low and really high respectively.

Any ideas why?

Also, what is the best Survivalist combat skill? I had Apollon on mine pre retiring, but it seemed to do rather little damage for taking 3 turns.

Thanks!

Foryth
03-07-2009, 06:32 PM
For the Survivalist I personaly used Apollon, which I though was great, but it's better to boost it with your Troubadour.(assuming you have one, which you should ;) )

As for the Landsnecht, I'm not really sure. Personaly I switched to a Ronin and never looked back. My Ronin usualy did more damage on its own that most of my party combined.

Sei
03-07-2009, 06:49 PM
Ah, thanks!

I have a Ronin too, with maxed midareba, Etrean just dispelled my buffs which screwed up the stance and immunize and then proceeded to rape me.

That's why I got the Land and the Survivalist since I figured no stances and 1st turn for immunize might fare better. Leveling is annoying tho. Right now party is L,DH,M,T,S. I'm also wondering if trying a Hexer and binding Etrean would work well.

Does anyone know if the provided password for EO2 has all the unlockable stuff? Also, how good is the postgame stuff?

poiuiu
03-07-2009, 08:12 PM
So anyway, I retired my lvl 70 Landsketch for the skill and ability bonuses, she is back to level 40 or so, but despire having a pretty high attack and defense in her status window, the actual damage she does and receives is really low and really high respectively.

Any ideas why?

Probably something to do with the calculations. What moves are you using? Regular, nonelemental attacks use the strength and weapon power stats while the Chaser skills use the tech stat. Also by now you should have either a Meteor Axe (can't remember if you can fight Golem before post game or not) or a Duergar (sword from Dinolich rare drop) for your Landsknecht by now which are some of the higher attack power weapons they can have.

Also I should note, in EO1, only a handful of enemies have any resistances to elemental damage, so elemental attacks, whether it is from a weapon with a built in element or Troubadour buff will cause a lot of damage.

Also, what is the best Survivalist combat skill? I had Apollon on mine pre retiring, but it seemed to do rather little damage for taking 3 turns.

Apollon for set up, 1st Turn for allies in waiting (especially for slow as molasses Alchemists) and Multihit for every other turn.

However, if you are really disappointed in the damage output your characters are dishing out, either have your Landsknecht learn Hell Cry or bring a Troubadour with Bravery with you.



As for the Landsnecht, I'm not really sure. Personaly I switched to a Ronin and never looked back. My Ronin usualy did more damage on its own that most of my party combined.

Unfortunately, since Ronins need to take up a precious Buff slot in order to do ANY of its best damaging skills, their usefulness drops by a third (or some rudimentary number of your preference) especially if you have a Troubadour in your active party.


I have a Ronin too, with maxed midareba, Etrean just dispelled my buffs which screwed up the stance and immunize and then proceeded to rape me.
And there's another Ronin kryptonite holy crap, that word is in OS X's dictionary?!.

That's why I got the Land and the Survivalist since I figured no stances and 1st turn for immunize might fare better. Leveling is annoying tho. Right now party is L,DH,M,T,S. I'm also wondering if trying a Hexer and binding Etrean would work well.
When I fought Etreant, my Dark Hunter did all the binding, and, while this is a really small sample size, every time my Survivalist triggered a Preemptive Strike (all of twice), my Dark Hunter will always connect with a Bind head, then a Bind arms a few turns later, then I will have an easy win. However, if that first bind doesn't connect, my party falls in less than 10 turns.

While Hexers have the highest chance of binding, it's only ~85% and you'll only waste turns if they don't connect whereas Dark Hunter binds will do damage whether they trigger or not; just imo. And besides, Hexers live and die by their Revenge skill anyway.

Does anyone know if the provided password for EO2 has all the unlockable stuff? Also, how good is the postgame stuff?

No idea if the password provides the best transfers, which the only thing worth noting is a +1 to all stat item anyway; nothing to write home about in the long run, imo.

And the post game stuff will kick your ass early if you don't plan accordingly and will require you to have abuse a Medic with Immunize and probably have several retired characters. And having a Troubadour with Shelter will greatly help as well. :|

Sei
03-08-2009, 09:11 AM
Thanks! that's very in depth :)

dungeon_man
03-08-2009, 10:59 AM
I preferred Multihit for the Survivalist. It was fantastic in regular encounters and against bosses. Even better, it was just slow enough that a Troubador could do Bravery before Multihit fired. I experimented with mixing Multihit + Apollon, and, though it does do more damage overall, I'd only do it if you have the points to spare.

For Landshark, I went Axe-only (the two-hit skill never seemed very good) and maxed out the special axe skills like Silencer, etc. I was never disappointed with the damage output.

CeruleanDraco
03-08-2009, 09:15 PM
hey guys, i actually just started playing this game even though i've had it for like over a year, but what exactly happens when you retire a chracter? do they get like super awesome amazing?!?! or does that mean you get room to make a new character? sorry again for asking, i didn't feel like going through GF's for this

Delition
03-08-2009, 10:07 PM
If I remember correctly, it might just be a bonus to the amount of ability points you have when you start out. You might have bonus stats as well, but it's been a while.

Zachalmighty
03-09-2009, 07:41 AM
Can you provide that password here so that I may use it for my new game?

poiuiu
03-09-2009, 07:45 AM
When you retire a character, depending on which level the character was retired, the resulting character will get bonus skill points (3-5, iirc) as well as bonus stats depending on the retiring character (so a Protector gives you VIT while Alchemists, Hexers, Medics give INT, etc). For more reliable information on this, just check gamefaqs; that's where I got my source. But one thing for sure, any retiring character will leave a lvl 1 apprentice.

Tho in EO2, retiring any character will give 5 points in all stats (but HP/MP) and starting level for the apprentice is predetermined.

Personally for EO1, level 51 is just the right level to retire a character since it gives you a decent number of stats and doesn't require as much time as retiring a lvl 70 character.

Can you provide that password here so that I may use it for my new game?

Look at the topic list page.