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View Full Version : Skellitorman's Unofficial Tier list (character spoilers)


skellitorman
02-15-2009, 07:13 AM
I think its about time that people have some sort of tier list floating around so I am going to list what I think is going to be close to the real tier list. Also realize that although one character may beat another character much higher in the tier list they could be much lower in the tier list due to the negative impacts of having that character on your team.

I guess I will put a very BRIEFLY explained reason for their placement

If you have any questions or comments then feel free to do w/e.

Top Tier
1. Althea- Ressurect/ ignis/ good move, jump/ borderline AO. You need althea because of res. No Althea is like forfeiting the match from the beginning.
2. Fatima- Excellent mag/ good physical/ plus the addition of confuse orb or jewel makes her quite deadly. A very powerful fighter with the biggest range in the game, along with Althea. The occasional freeze is a nice bonus as well.

High Tier
3. Pip- Regen shield is just too good. with borderline AO you dont need skandas so you got 3 free lapis slots to do w/e, though stone/stone/automed seems to be one of the best set ups for him. If you want a healer, which most people do, then Pip is the way to go.
4. Ayano- Silver seal is just amazing, and can be cast an anyone not just herself. With HIGH AO, move/ she gets around very quickly to cause some major damage. Her FD is just way too good and she kills people very quickly.
5. Roland- Above average in most stats with high life, Roland is a versatile fighter. Good offense/ def plus high AO makes him a considerable threat. Pack a few stone walls on him and let him go.
6. Karen- As a long range physical fighter she is quite powerful because of her arts/ stats. She is very versatile as well, and is difficult to approach.

Middle Tier
7. Sadie- high AO/ HIGH jump/ HIGH move/plus wings/, Sadie gets around very quickly and unhindered, while causing alot of damage very quickly. If using sonar passion as a main weapon one wouldn't even have to use nirvana on her which makes her lapis slots free for w/e.
8. Josie- A very tricky character to use. Decent mag power, yet although not strong has confuse/stun/ revive arts. If used right this character can be a major threat.
9. Therese- A powerhouse character, but thats all she is pretty much. With average AO, move, jump/ she rarely gets to attack like most melee characters. Since her setup pretty much needs a paragon or two if you plan on hitting anyone. Her defense is usually lacking and she is killed pretty quickly. However once she has FD she becomes a very frightening character to get near.
10. Luna- With absolutely terrible AO she needs two skanda garments. So that leaves her with one lapis slot left. Not a good situation to start with. As an attacker she doesnt too great either. Although she can heal alot its not very useful in most cases, though when the situation does arise it can really be very helpful. With most setups she usually dies in one or two hits or becomes unusable if there aren't enough Skanda garments.
11. Pop- If she didnt have such low Move she would be a much better char. Regardless Pop is a super strong fighter who doesnt need paragons to destroy people like Therese because her attack is unmissable. She can be a good shield like Roland and if she ever does get to hit someone it can be very damaging (and if she had a jewel her MAG attacks AND physical attacks are unhindered by def/res).
12. Richter- Not much to say about Richter. Great he has really high AO but his attacks are so bad. He has a decent healing move, but it has shorter range than pip's/luna's. He can still get around though and can still do some things here and there.

Low Tier
13. Gaston- He is an iron wall like he says, but just like and iron wall he doesnt really move. With low AO/ move Gaston isnt going to be moving alot period. He is just a wall that is there to not let the opponent pass a certain choke point. He theoretically can be useful though, but he isnt going to do much.
14. Rina- Talk about getting the short end of the stick. Rina is so overshadowed by karen that isnt even funny. Her arts/stats just suck. If you want to ever hit with loop shot, or shadow shot you have to give her equipment that makes her weak, because if you give her the artemis she gets -40 to tech but 120 to attack. She needs like two paragons + the artemis just to even match Karen's attack stat. Completely ruined her chances of being good.
15. Dia- Low AO/ but good move. If you give her one skanda she can be on par with Althea in the AO. Treatment can be a life saver and it can get people 8 spaces away so she can do some good things. However the other witches really overshadow her.
16. Kaph- Low AO/ move/ but can confuse/ silence/ heal status and life. Given that he has at least one skanda he would have 40 AO like Althea. He will probably never be used but still he is better than some people.

Bottom Tier
17. Alice- Wow how useless. Low AO/ move, and even less jump than Kaph. Her arts are all the same but has different ele bonus on who you attack, though they all have small range + they are still weak compared to the other witches. How useless. Only good thing she has is her FD.
18. Rasche- A slower, weaker, less life/ def than Gaston. Sigh. There is no hope for Rasche.

TheMute
02-16-2009, 04:55 PM
I think Rasche should be low tier. Even with less def/res than gaston, stone walls can make up for it. Also unlike gaston, his arts actually have multipliers, making him a potential powerhouse.


*EDIT*
Okay I'll try to defend... knowing I'll be shut down...

So I think we can all say, if you use Rasche, you'd use him like Gaston, an inferior yet iron wall nonetheless. I'll even put it out that if both have 3x Stone Walls, their DEF/RES are relatively negligible. Both can clog a chokepoint well with 3 walls, but the difference is you will try not to let Rasche break the lines. If Gaston breaches you, sure, let him attack you weakly. But my point is Rasche can do some some major damage with his arts, if he ever attacks that is.

2 AO difference isn't much of a difference either.
Scenario:
Gaston AO 42
Rasche AO 40
Gaston Move 3 Use Dunk, AO 24
Rashe Move 3 Use Blood Edge, Stinger, or Crack Follow, AO 23
So after 3 turns, Gaston will be slower than Rasche.

I absolutely agree Gaston > Rashe, but if you have Gaston > 4 other chars, I don't see why Rasche isn't up there as well. Either bring Rasche up or Gaston down.

Alice > Rasche is questionable... Only thing Alice got is being Screw'd by Richter...

I found everyone's 99 stats on GameFaqs. Too lazy to confirm if they are accurate...
http://freetexthost.com/yudad1tuu3

Cascade Range
02-16-2009, 05:43 PM
I found Rasche better than Gaston. o_O

And Dia's not too bad. I think she should be normal tier as her Photon Axis hits pretty far for a fair amount of damage.

CeruleanDraco
02-16-2009, 11:54 PM
well, as far as tiers go, what the list says is that rasche isn't worse then alice and kaph, he is on the same level as them... which i agree with.

i'm not sure about luna, therese and sadie however... i've never seen a sadie last longer then 1 turn unless i let them live. sure she is fast and has great movement, but that seems to be all she's good for... as far as therese, she is indeed a powerhouse, but it takes her some time to get her to where she is useful. and lastly we have luna... who i feel is a big risk to have in general, she can either cause you to lose with her lack of AO and how long it takes for her to actually get a turn, or she can be an angel saving you from the depths of hell. all in all i would put these three at a lower-mid tier. not exactly low, but now quite middle

Cascade Range
02-17-2009, 07:07 AM
Also, I think if we pitted Gaston vs Rasche (Same Level Equips, no Lapis, outside help, etc)

Rasche would have a better chance since his skills are all around better.


Also, Dia + Rasche Combo is borderline broken. >_> (at least in the early parts of the game when enemies don't use too much magic.)

skellitorman
02-17-2009, 01:53 PM
I think everyone is misunderstanding the point or the function of this tier list. It is not merely a who is better than who list. It is who is a better choice on a wifi team list. The reason why Dia is so low on the list is not that she sucks, its just that the other witches are so much superior that she is a character that is not likely to be picked over the other witches. For example Dia might be better than Gaston or Richter, however on most teams you want to have a balance of phys/ mag characters. SO since everyone will rather pick the other witches, they would rather have a physical character fill in the last spot rather than Dia.

This goes for the same reason for the therese/luna/sadie, AND the Gaston/ Rasche situation.

However to help you understand the Rasche vs. Gaston situation better.
Rasche's final attack is 429 w/o armor/helm/lapis. Gaston's final attack is 519 in same situation. Sure he may not have any multipliers but at least Dunk is unmissable, so if you cast the healing move thing on your first turn, you get hit like a few times then you got FD. Gaston's FD is stronger than Rasche's we can all agree on giving him the same situation as Rasche, because Rasche will hardly ever get to attack and if he does then maybe he might hit once, like Gaston. Since Gaston has a higher chance of living (because of having about 600 more life plus healing move thing) to get at least one FD compared to Rasche he is clearly the better choice to have in that aspect as well. Gaston is not weak.

And yes AO doesn't make much a difference, because if you have below 40 you get extra slow and are most likely going to be last anyways. Though I would rather have 39 any day than 37.

Gaston is much better than Rasche, not just better.

Now to expand on the luna/therese/sadie situation. Yes Luna is a big risk. If used properly she can do some great things with her healing HOWEVER, she dies in like one or two hits, unlike Pip who could go and get hit like w/e and still make it back just fine. With 2, or 3 skanda Garments Luna does just fine with her AO.

You are right about Therese, however once Therese has FD she is a HUGE threat. She usually has extremly high attack, so getting near her when she has FD is generally not an option unless you plan to die. You can use this to your advantage to gaurd certain people from several characters, or you could scare people to moving away from you because it is that powerful.

It doesnt matter that Sadie doesnt last very long, and it can actually be very beneficial to you if you know how to use that to your advantage. Yea said that Sadie is super fast and moves far but thats all she is good for.... You kind of missed the last factor. She is very powerful and kills pretty well. If you put confuse orb/jewel/crystal, or w/e she can do major damage whether it be the confusing or the actual killing. But the thing is not that she is so powerful, but she is so fast as well, and moves so far unhindered. There is no way to stop Sadie except by killing her (or status but sadie dies in one shot anyways), but then she just gets revived and the same thing happens. Sadie is a powerful character no matter how you look at her, but she just dies quickly. Dont underestimate her 5 move/5 jump/ 43 AO.

skellitorman
02-17-2009, 03:01 PM
Weird. I somehow double posted. I apologize.

elmerfudd893
02-17-2009, 03:31 PM
Alice is only good if you stack a element crystal (ignore res), 2 +20% dmg element lapis, and is level 99. Easily over 1200 damage. But still not every useful in wifi tho... Too slow and too short of range to be of any use.(in comparison to Magers)

Cascade Range
02-17-2009, 06:15 PM
Mostly, I agree with this tier list, but no matter what anyone says, the team from the first LA trumps the second LA.

skellitorman
02-18-2009, 11:31 AM
Sure. I guess we all can agree on that, seeing how broken they all were lol.

TheMute
02-18-2009, 10:27 PM
jaja we get it (we've always got it...), Gaston > Rasche. But under Alice? Or maybe you meant they're all at the same level with each tier group? Meh w/e

dragonlife29
02-19-2009, 03:14 AM
Tiers? In my Luminous Arc 2?

=P

Shads
02-20-2009, 07:43 AM
jaja we get it (we've always got it...), Gaston > Rasche. But under Alice? Or maybe you meant they're all at the same level with each tier group? Meh w/e
Considering he's lining them up as 1), 2), 3), 4) and so on rather than just putting them in random piles under each tier group, I'd say they probably are meant to be on different levels within each tier group. And if that's the case, I'd also have to agree with everything in the list except Alice being better than Rache. I mean... like skell said himself, you'll want a party of mixed mages/fighters. And I think the difference in power between the preferable witches and Alice are even larger than the difference between the preferable fighters and Rache, thus making Rache an overall better pick than Alice.

Ah well.

skellitorman
02-20-2009, 08:46 AM
I see where you are coming from. However having any particular charm shouldn't hinder Alice like it would other witches, so the only real problem would be the silver seal. Supposing the opponent doesnt have Ayano or doesnt use the seal efficiently, one would prefer alice because at the very least she could hit the opponent. Rasche has 37 AO. He is SO slow that everyone could probably move twice for every one move he does. Nobody would put a Skanda or two on him because then it defeats his shield purpose, and he has such terrible range that he would never get to hit anyone. He is what you call utterly useless. With Alice at least you could give her one skanda to equal althea AO, and since she is a semi long range fighter and all her attacks have AOE she could do something close to nothing which is better than the nothingness that Rasche has to offer.

To be fair they are both so awful that I had to think for a long time on where to place them. I found Alice to be just slightly more useful than Rasche, so she is above. If there is more information to be considered then please present it. I encourage you.

Shads
02-20-2009, 09:49 AM
Well, I have to admit I don't even know all the skills Rache learns. I never bothered using him once I could replace him with someone else, for obvious reasons, and thus I have no wi-fi experience with him. Thus, I'm merely speculating, using what I do know about him (like, not being able to move).

Well... I guess it could probably come down to which stage you play on. So...

Let's pretend that you're FORCED to use either Alice or Rache, on every stage except CoL. Then...

Water map= Alice is better, no doubt. Rache won't get ANYWHERE, while Alice might actually be able to land a hit or two since ranged attacks has some additional advantages on this map.

Sky map= If a wall to just block off the small passage could be of any use to the rest of the party, then I'd pick Rache on this one... just for that sole purpose.

Cliff map: Well, I guess it might be Alice on this one. But I'm not sure. Might depend on whenever you start above or below.

Castle: Once again, Rache could possibly have some use as a non-moving or once-moving wall, blocking the bridge.

...basically, it comes down to whenever you'll be able to make use of a no-action wall or not.

I have no idea really though. To make a fair decision, you'd have to actually use them both in wi-fi matches with different teams, against different teams. And... just the thought of using them is discouraging. xD

Macstorm
02-20-2009, 10:11 AM
Only thing Alice got is being Screw'd by Richter...
Rule 34?

TheMute
02-22-2009, 03:36 AM
Even if Alice does attack with a jewel, her multiplier is still only 2 so she'll deal minimal damage. But if Rasche attacks (and hits), it can be fatal.

On castle map, he can still be useful because the map is pretty small and he will be able to hit someone; stump one is too big for him; sky one is questionable.

Arguable Alice will die too fast/almost instantly to be useful. I question Rasche's slowness b/c you never actually used him! If he's just moving around, his turn won't be skipped (and by skip I mean other chars take 2 turns and he one). His turn will only be skipped if he attacks someone, and if he attacks someone, he has accomplished his purpose. lawl

I like Shads' argument of
the difference in power between the preferable witches and Alice are even larger than the difference between the preferable fighters and Rache

I guess we can't say much cuz no one uses them, and this is how theorytarding is unfortunately, speculation until someone has the guts to use them. Mid/Low tier Tourny anyone? lolololol

skellitorman
02-22-2009, 09:29 AM
well you could have skanda/stonewall/ auto or vigor and she wont die as fast, plus have same AO as althea. Her FD is quite powerful which is just a kill with a hit or three hits away. Not to mention that her FD is AOE.

Oh and believe me Rasche is THAT slow. I tryed Luna with 39 AO and tried to do what you said. Just moving around and rarely healing. It did not work. Her turn came around so rarely that it was unbelievable. I swear once you hit 39 and below you are screwed in that aspect. I could move 5 spaces with ayano, and have Rasche wait and do nothing AND STILL have more AO than Rasche by TWO.

As for Rasche's strength. He would have 4 attack points higher than Karen given that they both have highest wep/homberg or massive helm/ both lvl 99. However his accuracy is 167 compared to Karen's 240. So would his strong attacks even hit?, unless you just use the accurate attack which doesnt have a high multiplier. (I dont know what crack follow does though so I need to know about that in terms of accuracy/ power). This is considering that he even gets the chance to hit. Alice can at least counterattack every character in the game since she can attack the full 7 spaces away with move/spell, and she wont be missing, and she can reach the full range of +or - 6 for height.

There is no setup that can help Rasche or make him useful. Give him stone walls, and he becomes a non moving iron wall. Give him skanda garments or paragons, then he will die too fast.

There is much that can be said even though it is just speculation. Though I guess your right that it is unsupported through experimental evidence. Still though speculation can give us good insight.