skellitorman
02-15-2009, 07:13 AM
I think its about time that people have some sort of tier list floating around so I am going to list what I think is going to be close to the real tier list. Also realize that although one character may beat another character much higher in the tier list they could be much lower in the tier list due to the negative impacts of having that character on your team.
I guess I will put a very BRIEFLY explained reason for their placement
If you have any questions or comments then feel free to do w/e.
Top Tier
1. Althea- Ressurect/ ignis/ good move, jump/ borderline AO. You need althea because of res. No Althea is like forfeiting the match from the beginning.
2. Fatima- Excellent mag/ good physical/ plus the addition of confuse orb or jewel makes her quite deadly. A very powerful fighter with the biggest range in the game, along with Althea. The occasional freeze is a nice bonus as well.
High Tier
3. Pip- Regen shield is just too good. with borderline AO you dont need skandas so you got 3 free lapis slots to do w/e, though stone/stone/automed seems to be one of the best set ups for him. If you want a healer, which most people do, then Pip is the way to go.
4. Ayano- Silver seal is just amazing, and can be cast an anyone not just herself. With HIGH AO, move/ she gets around very quickly to cause some major damage. Her FD is just way too good and she kills people very quickly.
5. Roland- Above average in most stats with high life, Roland is a versatile fighter. Good offense/ def plus high AO makes him a considerable threat. Pack a few stone walls on him and let him go.
6. Karen- As a long range physical fighter she is quite powerful because of her arts/ stats. She is very versatile as well, and is difficult to approach.
Middle Tier
7. Sadie- high AO/ HIGH jump/ HIGH move/plus wings/, Sadie gets around very quickly and unhindered, while causing alot of damage very quickly. If using sonar passion as a main weapon one wouldn't even have to use nirvana on her which makes her lapis slots free for w/e.
8. Josie- A very tricky character to use. Decent mag power, yet although not strong has confuse/stun/ revive arts. If used right this character can be a major threat.
9. Therese- A powerhouse character, but thats all she is pretty much. With average AO, move, jump/ she rarely gets to attack like most melee characters. Since her setup pretty much needs a paragon or two if you plan on hitting anyone. Her defense is usually lacking and she is killed pretty quickly. However once she has FD she becomes a very frightening character to get near.
10. Luna- With absolutely terrible AO she needs two skanda garments. So that leaves her with one lapis slot left. Not a good situation to start with. As an attacker she doesnt too great either. Although she can heal alot its not very useful in most cases, though when the situation does arise it can really be very helpful. With most setups she usually dies in one or two hits or becomes unusable if there aren't enough Skanda garments.
11. Pop- If she didnt have such low Move she would be a much better char. Regardless Pop is a super strong fighter who doesnt need paragons to destroy people like Therese because her attack is unmissable. She can be a good shield like Roland and if she ever does get to hit someone it can be very damaging (and if she had a jewel her MAG attacks AND physical attacks are unhindered by def/res).
12. Richter- Not much to say about Richter. Great he has really high AO but his attacks are so bad. He has a decent healing move, but it has shorter range than pip's/luna's. He can still get around though and can still do some things here and there.
Low Tier
13. Gaston- He is an iron wall like he says, but just like and iron wall he doesnt really move. With low AO/ move Gaston isnt going to be moving alot period. He is just a wall that is there to not let the opponent pass a certain choke point. He theoretically can be useful though, but he isnt going to do much.
14. Rina- Talk about getting the short end of the stick. Rina is so overshadowed by karen that isnt even funny. Her arts/stats just suck. If you want to ever hit with loop shot, or shadow shot you have to give her equipment that makes her weak, because if you give her the artemis she gets -40 to tech but 120 to attack. She needs like two paragons + the artemis just to even match Karen's attack stat. Completely ruined her chances of being good.
15. Dia- Low AO/ but good move. If you give her one skanda she can be on par with Althea in the AO. Treatment can be a life saver and it can get people 8 spaces away so she can do some good things. However the other witches really overshadow her.
16. Kaph- Low AO/ move/ but can confuse/ silence/ heal status and life. Given that he has at least one skanda he would have 40 AO like Althea. He will probably never be used but still he is better than some people.
Bottom Tier
17. Alice- Wow how useless. Low AO/ move, and even less jump than Kaph. Her arts are all the same but has different ele bonus on who you attack, though they all have small range + they are still weak compared to the other witches. How useless. Only good thing she has is her FD.
18. Rasche- A slower, weaker, less life/ def than Gaston. Sigh. There is no hope for Rasche.
I guess I will put a very BRIEFLY explained reason for their placement
If you have any questions or comments then feel free to do w/e.
Top Tier
1. Althea- Ressurect/ ignis/ good move, jump/ borderline AO. You need althea because of res. No Althea is like forfeiting the match from the beginning.
2. Fatima- Excellent mag/ good physical/ plus the addition of confuse orb or jewel makes her quite deadly. A very powerful fighter with the biggest range in the game, along with Althea. The occasional freeze is a nice bonus as well.
High Tier
3. Pip- Regen shield is just too good. with borderline AO you dont need skandas so you got 3 free lapis slots to do w/e, though stone/stone/automed seems to be one of the best set ups for him. If you want a healer, which most people do, then Pip is the way to go.
4. Ayano- Silver seal is just amazing, and can be cast an anyone not just herself. With HIGH AO, move/ she gets around very quickly to cause some major damage. Her FD is just way too good and she kills people very quickly.
5. Roland- Above average in most stats with high life, Roland is a versatile fighter. Good offense/ def plus high AO makes him a considerable threat. Pack a few stone walls on him and let him go.
6. Karen- As a long range physical fighter she is quite powerful because of her arts/ stats. She is very versatile as well, and is difficult to approach.
Middle Tier
7. Sadie- high AO/ HIGH jump/ HIGH move/plus wings/, Sadie gets around very quickly and unhindered, while causing alot of damage very quickly. If using sonar passion as a main weapon one wouldn't even have to use nirvana on her which makes her lapis slots free for w/e.
8. Josie- A very tricky character to use. Decent mag power, yet although not strong has confuse/stun/ revive arts. If used right this character can be a major threat.
9. Therese- A powerhouse character, but thats all she is pretty much. With average AO, move, jump/ she rarely gets to attack like most melee characters. Since her setup pretty much needs a paragon or two if you plan on hitting anyone. Her defense is usually lacking and she is killed pretty quickly. However once she has FD she becomes a very frightening character to get near.
10. Luna- With absolutely terrible AO she needs two skanda garments. So that leaves her with one lapis slot left. Not a good situation to start with. As an attacker she doesnt too great either. Although she can heal alot its not very useful in most cases, though when the situation does arise it can really be very helpful. With most setups she usually dies in one or two hits or becomes unusable if there aren't enough Skanda garments.
11. Pop- If she didnt have such low Move she would be a much better char. Regardless Pop is a super strong fighter who doesnt need paragons to destroy people like Therese because her attack is unmissable. She can be a good shield like Roland and if she ever does get to hit someone it can be very damaging (and if she had a jewel her MAG attacks AND physical attacks are unhindered by def/res).
12. Richter- Not much to say about Richter. Great he has really high AO but his attacks are so bad. He has a decent healing move, but it has shorter range than pip's/luna's. He can still get around though and can still do some things here and there.
Low Tier
13. Gaston- He is an iron wall like he says, but just like and iron wall he doesnt really move. With low AO/ move Gaston isnt going to be moving alot period. He is just a wall that is there to not let the opponent pass a certain choke point. He theoretically can be useful though, but he isnt going to do much.
14. Rina- Talk about getting the short end of the stick. Rina is so overshadowed by karen that isnt even funny. Her arts/stats just suck. If you want to ever hit with loop shot, or shadow shot you have to give her equipment that makes her weak, because if you give her the artemis she gets -40 to tech but 120 to attack. She needs like two paragons + the artemis just to even match Karen's attack stat. Completely ruined her chances of being good.
15. Dia- Low AO/ but good move. If you give her one skanda she can be on par with Althea in the AO. Treatment can be a life saver and it can get people 8 spaces away so she can do some good things. However the other witches really overshadow her.
16. Kaph- Low AO/ move/ but can confuse/ silence/ heal status and life. Given that he has at least one skanda he would have 40 AO like Althea. He will probably never be used but still he is better than some people.
Bottom Tier
17. Alice- Wow how useless. Low AO/ move, and even less jump than Kaph. Her arts are all the same but has different ele bonus on who you attack, though they all have small range + they are still weak compared to the other witches. How useless. Only good thing she has is her FD.
18. Rasche- A slower, weaker, less life/ def than Gaston. Sigh. There is no hope for Rasche.