Zephyr
10-21-2008, 10:19 PM
If you don't know already, the Darkling is a special character class that is available when you're pretty far behind in the game. A little bat floats over your head when you reach the point of almost-no-return. If you're lucky enough, when you land on a blank space you might encounter Weber the Trickster. Normally he does things that could help or harm you and/or others, but in this case he gives you a "Contract". Use the contract and you are teleported to a special square. He appears again and offers to make you a Darkling for a set number of turns (it's quite long) in exchange for giving up all of your towns, items, and magic. Your equipment is returned after you revert to normal. Of course this isn't much of a downside since this is probably your only shot at winning by this point. Transform and you end your turn.
At the start of your next turn you make a Darkness Power spin that can range, from what I have seen, from 5-400, normally between 10-50. You accumulate Dark Power each turn and you can use the points to use special abilities that have all sorts of nasty effects. The ultimate move, for 500-ish points covers the entire open world's cities with monsters. Yes, that means you can finally catch up when you revert. Another potentially fun move forces a player to your location. Yet others close certain square types... Another makes every blank square that people land on force a fight with you.
After the Darkness spin you get a movement phase like normal characters, except you can have anywhere from 2 to 6 spinners. Yes, that's a lot of movement. I had trouble deciding where to go. Land on a free city and you place a monster, and get some experience points. Land on a monster city and you get healed. Land on a blank square and nothing happens unless a player is there, in which case you <pamper> them with your tripled stats, overpowered weapon, and overpowered special attacks. Players can't surrender in a fight against you. If you win you throw their things away since darklings can't hold items or property.
So if you see that little bat over someone's head, don't count them out just yet. Soon you may not be laughing anymore, unless you're like me. Today my friend got the contract and proceeded to wreak havoc... until he came to me. I was about five levels higher than him, and had lost my weapon... as a thief... so we figured I was screwed. But he used Strike, and I countered. Yeah, one-hit kill unarmed. I got to claim one of his items: a weapon I'm sure was uber, other stuff, or a crown that lets me place a monster on any town I land on. I was in the lead, sure, but I took the crown and hocked it at an item shop for about a million gold. Then I was really in the lead.
By the way, if you die as a darkling you turn back to normal.
The lesson? Don't use Strike as a Darkling. Really.
At the start of your next turn you make a Darkness Power spin that can range, from what I have seen, from 5-400, normally between 10-50. You accumulate Dark Power each turn and you can use the points to use special abilities that have all sorts of nasty effects. The ultimate move, for 500-ish points covers the entire open world's cities with monsters. Yes, that means you can finally catch up when you revert. Another potentially fun move forces a player to your location. Yet others close certain square types... Another makes every blank square that people land on force a fight with you.
After the Darkness spin you get a movement phase like normal characters, except you can have anywhere from 2 to 6 spinners. Yes, that's a lot of movement. I had trouble deciding where to go. Land on a free city and you place a monster, and get some experience points. Land on a monster city and you get healed. Land on a blank square and nothing happens unless a player is there, in which case you <pamper> them with your tripled stats, overpowered weapon, and overpowered special attacks. Players can't surrender in a fight against you. If you win you throw their things away since darklings can't hold items or property.
So if you see that little bat over someone's head, don't count them out just yet. Soon you may not be laughing anymore, unless you're like me. Today my friend got the contract and proceeded to wreak havoc... until he came to me. I was about five levels higher than him, and had lost my weapon... as a thief... so we figured I was screwed. But he used Strike, and I countered. Yeah, one-hit kill unarmed. I got to claim one of his items: a weapon I'm sure was uber, other stuff, or a crown that lets me place a monster on any town I land on. I was in the lead, sure, but I took the crown and hocked it at an item shop for about a million gold. Then I was really in the lead.
By the way, if you die as a darkling you turn back to normal.
The lesson? Don't use Strike as a Darkling. Really.