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View Full Version : First scans for YAKUZA 3 [PS3]


Haderach
09-12-2008, 01:11 PM
http://www.gamekyo.com/Webmasters/Images/72601420080910_082836_0_big.jpg

http://www.gamekyo.com/Webmasters/Images/72601420080910_082836_1_big.jpg

http://www.gamekyo.com/Webmasters/Images/72601420080910_083856_0_big.jpg

Haderach
09-16-2008, 09:26 AM
[img]http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/17.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/18.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/2%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/3%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/4%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/5%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/6%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/7%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/8%20%5B%5D.jpg

http://www.pro-gamers.fr/images/stories/media/hmt/yakusa-3-16-09-2008/9%20%5B%5D.jpg
[/quote]

cj iwakura
09-16-2008, 02:45 PM
They better be stashing all the money this series brings in towards the Shenmue 3 fund.

marceall
09-16-2008, 10:37 PM
Absolute 8)

Thunder-Slash
09-16-2008, 10:58 PM
They better be stashing all the money this series brings in towards the Shenmue 3 fund.

Ryu still needs to collect them capsule toys and kill Lan Di!

James Fiend
09-17-2008, 12:25 PM
They better be stashing all the money this series brings in towards the Shenmue 3 fund.The direction Shenmue was going in at the very end of Shenmue 2 was bizarre, but the games were so great I'd still pre-order a third one in a hearbeat.

Haderach
10-08-2008, 05:09 AM
new screens

http://jay-t.com/public/gaf/rgg3.jpg

dragonlife29
10-08-2008, 08:00 AM
Kazuma <3

Sanctine
10-08-2008, 04:29 PM
Day -17.

But something about Kazuma looks off to me. Maybe it's just me.

dragonlife29
10-08-2008, 05:02 PM
Not just you. I see it, too; his face looks a little...different.

Sei
10-08-2008, 09:06 PM
He's just older. Day one. These games are awesome.

James Fiend
10-08-2008, 10:12 PM
Kazuma actually looks younger to me.

Haderach
10-09-2008, 12:52 PM
http://i37.tinypic.com/2prur85.gif

http://www.gamersyde.com/news_7185_en.html

Haderach
10-11-2008, 10:15 AM
Holy ####!!

http://www.gametrailers.com/player/41278.html

Haderach
12-02-2008, 03:35 PM
Jap cover.

http://www.andriasang.com/articles/2008/12/02/ryu_ga_gotoku_3_hardware_bundle/images/2132370695_view.jpg

Yazarc
12-02-2008, 04:41 PM
Haven't played the Yakuza games yet, despite the fact I own the first.

That fat blond kid looks like Bobby Hill.

SlaughterX
09-20-2009, 09:53 AM
Finally coming to the US (http://www.1up.com/do/newsStory?cId=3176109).

Kakizaki
09-20-2009, 10:00 AM
^That might have just made up my mind....

Haderach
12-08-2009, 08:10 AM
YAKUZA 3 COMING TO WEST CONFIRMED

http://blog.us.playstation.com/2009/12/yakuza-3-marches-west/

Andy
12-08-2009, 08:24 AM
I've never played a Yakuza game, but all the excitement for part three is really making me interested. Any chance of actually finding the original two?

SlaughterX
12-08-2009, 08:43 AM
Uhh, it's not that hard to find (http://www.amazon.com/gp/redirect.html?ie=UTF8&location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUT F8%26redirect%3Dtrue%26ref_%3Dsr%255Fnr%255Fi%255F 1%26keywords%3Dyakuza%26qid%3D1260291431%26rh%3Di% 253Avideogames%252Ck%253Ayakuza&tag=1upcom0f-20&linkCode=ur2&camp=1789&creative=390957)... though seeing the recent prices does make me regret not getting 2 when it was like $15.

YAKUZA 3 COMING TO WEST CONFIRMED

http://blog.us.playstation.com/2009/12/yakuza-3-marches-west/

Super late there buddy...

Haderach
12-08-2009, 09:04 AM
Uhh, it's not that hard to find (http://www.amazon.com/gp/redirect.html?ie=UTF8&location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUT F8%26redirect%3Dtrue%26ref_%3Dsr%255Fnr%255Fi%255F 1%26keywords%3Dyakuza%26qid%3D1260291431%26rh%3Di% 253Avideogames%252Ck%253Ayakuza&tag=1upcom0f-20&linkCode=ur2&camp=1789&creative=390957)... though seeing the recent prices does make me regret not getting 2 when it was like $15.

YAKUZA 3 COMING TO WEST CONFIRMED

http://blog.us.playstation.com/2009/12/yakuza-3-marches-west/

Super late there buddy...
This is an OFFICIAL SEGA confirmation ;)

European trailer:
http://www.youtube.com/watch?v=K3RzCxHYSJs

SlaughterX
12-08-2009, 09:28 AM
Cool it confirms what we already knew months ago! Anyway it's good that they gave a time of release, at least.

Kakizaki
12-08-2009, 02:10 PM
^We didn't know it with 100% certainty.

Sanctine
12-08-2009, 04:25 PM
Thank ####ing god. These games always take forever to make it over here.

Tivor
12-08-2009, 11:39 PM
Looks great. March is so crowded.... FF13, SMT:SJ, SSF4, and now this....

Good thing I'm not fluent in Japanese, because if I was, I'd have to add Etrian Odyssey 3 to that list. :D

RayFoxSith
12-09-2009, 07:05 AM
I need to get around to completing the first and getting the second.

SlaughterX
02-19-2010, 10:30 AM
Demo is on the US PSN.

Andy
02-19-2010, 01:02 PM
Downloaded it last night. Haven't tried it yet.

philtord
02-19-2010, 01:23 PM
is it getting a european release??? trust me you guys have it good in comparison!

Kakizaki
02-19-2010, 01:32 PM
^Europe is getting a deluxe CE Edition...

Also, thanks for the heads up DTR. ;)

AlexDM
02-19-2010, 02:11 PM
=P hmmm....played the demo and i was...impressed at this game - but i don't think this is the type of game for me.

DamageCity
02-19-2010, 03:11 PM
I played the Ryu ga Gotoku 4 demo in Shibuya last week. I am really looking forward to getting this(and a PS3).

slayn
02-19-2010, 06:02 PM
I swear, if you people don't buy this game...

AlexDM
02-19-2010, 06:53 PM
>.> What big man, what are you going too do if i buy FF 13 over this? or Heavy Rain >~> hmmmm?

slayn
02-19-2010, 07:00 PM
If you buy FF13 instead, I will taunt you for having poor taste in games. If you buy Heavy Rain instead... Well, I suppose a person has to make a choice sometimes.

AlexDM
02-19-2010, 09:00 PM
(Personally i'm get FF 13 Versus)

Pfff says you O^O i might rent Yakuza instead, to get more then a 10 min demo. FF 13 looks actually nice though hmmmm

Hraesvelgr
02-20-2010, 07:35 PM
I swear, if you people don't buy this game...Hey, even if the whole lot of the active/semi-active people on this board buys the game, no one else will. Seriously, with the release date they gave the game, it's like they want it to fail.

jeffx
02-20-2010, 08:14 PM
Demo feels like a Yakuza 1 remake. Not sure how I feel about that...
Definitely buying, either way.

Loved the Schoolgirl Revelation, couldn't find the other.

Kakizaki
02-20-2010, 08:32 PM
I swear, if you people don't buy this game...Hey, even if the whole lot of the active/semi-active people on this board buys the game, no one else will. Seriously, with the release date they gave the game, it's like they want it to fail.

And this type of attitude won't help. I'm tired of people saying this type of junk. On noes, FF XIII. FF XIII is big, I get it, but in all honesty Yakuza 3 isn't the type of game that will necessarily appeal to the vast majority of individuals attracted to FF XIII. So what is Sega to do? Push it back further so people can complain even more? Sega definitely has screwed up with the Yakuza franchise in the West, but still, better late than never.

Yakuza is designed more to appeal to those that liked old school beat'em ups - especially those that enjoyed RCR / Nekketsu. It also isn't meant to be a rapid button combo action title like DMC or Bayonetta (responding to stiff feeling comment). Old beat'em ups had a much more deliberate and timed movement / combo system. There is timing involved, not just rapid button / combo inputs. DMC-like games are much more forgiving in regards to timing. As a result, they can feel more fluid.

Camanche
02-21-2010, 01:11 PM
Day one. :)

Andy
02-21-2010, 03:38 PM
Day none. :(

.....

Jackstar
02-21-2010, 05:03 PM
I'll add in my 2 cents regarding Yakuza 3, having just played through the English demo once.

Really, are there timings involved in the fights? Having finished the first 2 Yazuka games, the formula for fights didn't seem to change much. It is all about using moves that break guards, and if that fails, using environmental objects to ... crush guards. Once an enemy's guard is broken, the player is free to mash buttons that looks like any PPPPK strings from Virtua Fighter - no timings involved. There are throws in the game, but the AI can try to reverse it and the player can counter that reversal by button mashing. Winning this tug of war that requires no timings results in a successful throw by Kiryu Kazuma. All these are just actions to fill up the HEAT gauge so more damaging moves can be executed, and finishing off foes by HEAT nabs the player bonus exp.

The boss fights are where the devs try to diversify things, by giving them weapons that cannot be disarmed (katanas, polearm), boosted speeds, and guns. But it still boils down to spamming moves that creates openings for the strings to land > spamming HEAT moves as finishers or for massive damage, only this time the bosses are better armed and their life bars are 3~5* longer than the average grunt.

Yakuza 3 seemingly retains all of the above, only they have thrown in QTEs for added special effects in HEAT mode. I suppose this is the first time the series actually sees timing in regular combat.

What attracted me to the first Yakuza was its fine use of a Tokyo sandbox. The problem is that sandbox hasn't really evolved. 2 was using the same layout as the first game with a smaller scaled extension - an attempt at presenting a digital Osaka? - that is really boring, so I can get where the comment that Yakuza 3 feels like a HD remake of the first game came from. In all honesty, I feel that way as well. I'm not impressed by Yakuza's story and combat, and if the one thing that has captivated me in the past hasn't seen much change except the gorgeous update to this franchise's graphics, I should adopt a wait and see approach.

Kakizaki
02-21-2010, 06:30 PM
Really, are there timings involved in the fights? Having finished the first 2 Yazuka games, the formula for fights didn't seem to change much. It is all about using moves that break guards, and if that fails, using environmental objects to ... crush guards. Once an enemy's guard is broken, the player is free to mash buttons that looks like any PPPPK strings from Virtua Fighter - no timings involved. There are throws in the game, but the AI can try to reverse it and the player can counter that reversal by button mashing. Winning this tug of war that requires no timings results in a successful throw by Kiryu Kazuma. All these are just actions to fill up the HEAT gauge so more damaging moves can be executed, and finishing off foes by HEAT nabs the player bonus exp.

I tried to resist, but I just couldn't.

This tug of war you suggest only exists if you play Yakuza 1&2 in a manor that only utilizes a small portion of the moves. The "button mashing" for grappling / throwing foes only usually applies to those enemies that outweigh you and there are a lot of ways around this. Also, your formula does not always work too well in the arena fights.

There were a ton of moves to be exploited that moved beyond simple ppk combos. If that is all you relied on in conjunction with guard crushes (to be honest, I hard ever use guard crushes), there is your problem in a nutshell. You only took advantage of a handful of moves.

My comment about timing was in regards to the rash of DMC inspired action games from the past 2 hardware generations in comparison to Yakuza. The DMC-likes allow for a lot more leeway and this lends to a more fluid feeling. However, for me personally, Yakuza's slower more deliberate approach provides a more visceral feeling as I giant swing a dude into a group of his buddies.

Like I said before, Yakuza is the spiritual successor to 8bit, 16bit, and even 32bit beat'em ups. People like to criticize Yakuza for being something it isn't trying to be.

Jackstar
02-21-2010, 09:00 PM
This tug of war you suggest only exists if you play Yakuza 1&2 in a manner that only utilizes a small portion of the moves. The "button mashing" for grappling / throwing foes only usually applies to those enemies that outweigh you and there are a lot of ways around this. Also, your formula does not always work too well in the arena fights.

There were a ton of moves to be exploited that moved beyond simple ppk combos. If that is all you relied on in conjunction with guard crushes (to be honest, I hard ever use guard crushes), there is your problem in a nutshell. You only took advantage of a handful of moves.

Actually, I see this as a comparative advantage in the sense that I can narrow down the tactics to what works 80% of the time. In other words, I'm focused and utilize the game's resources in an efficient manner. The only times these moves don't work that well are:

i.) bosses that move and counter fast. E.g. Majima. That's when sidestepping (or evading) and hit checking every strike of a string goes a long way in claiming victory. If a strike lands, continue. If a strike misses, stop and switch attacks that track the target (s).
ii.) there is a Muai Thai wannabe in the arena. I needed to use plenty of evades and counters before I won, but yes this discussion brings up the optional training side quest that lets Kiryu counterhit on reaction. The timing is tight, so it isn't something to be relied on consistently, but rather an attempt to grant the player an alternate method of dishing out damage.

As for the heavyweights that often counter throws, it is even easier - just perform strings normally. Yakuza 2 did introduce an evolved form of heavyweights that move faster and have combination attacks, but they still drop when you keep the pressure up with evades, guard breaks and strings.


Like I said before, Yakuza is the spiritual successor to 8bit, 16bit, and even 32bit beat'em ups. People like to criticize Yakuza for being something it isn't trying to be.

I recall Nagoshi mentioning something about Yakuza being a game that wants to incorporate Spikeout's combat system in lieu of Virtua Fighter's. Ahh, here it is. (http://www.1up.com/do/feature?pager.offset=1&cId=3153272) I used to like James Mielke's interviews before he left 1up.

While I'm disappointed (there is giant swing in Yakuza, obviously a homage to Wolf Hawkfield but no trademark Akira moves?) that Yakuza took this path, I'm also with you when you say that Yakuza resembles beat'em ups of the 90s more so than today's advance 3D action games. I'm a huge fan of Ninja Gaiden II/Ninja Gaiden: Black as well, so that might have raised the bar high when I evaluate games that try to sell combat. Thankfully, Yakuza isn't doing that. It is selling an experience, and I already have my fair share of that from the first 2 games.

Kakizaki
02-21-2010, 09:13 PM
^Cool. I have read that interview before, and I've mentioned the similarities to both Spikeout and the Dynamite Deka titles in past posts here regarding the Yakuza series... Really doesn't change what I have said or felt. Simple ppk interface would be more reminiscent of Fighting Vipers anyway - If I remember correctly Wolf's giant swing is pulled off in a completely different manner than it is in Yakuza. But yeah, still looks the same. I would put more credibility in the VF statement if Nagoshi would have brought it up himself instead of it being solicited by the question. Maybe he has stated it elsewhere before? Yakuza also presents a lot more options in combat than does Spikeout, but meh.

Point was there is much more than a handful of simple strings, but of course anyone expecting a fighting game engine in Yakuza will be dissapointed. But still for a beat'em up, it is pretty deep. Then again, I am a whore for Dynamite Cop and Yakuza has always felt a little similar to me.

Jackstar
02-21-2010, 09:36 PM
Well it does feel like James was throwing a loaded question for Nagoshi to handle, but I think he clarified why he felt that Yakuza's combat is similar to Spikeout - both games have the same lead programmer. This was acknowledged by Nagoshi on the same page.

I was just thrown off by the "timing" comment and thought it might be a good time as any to rattle a little about the series' combat system. ^

Kakizaki
02-21-2010, 09:43 PM
^That is fine and fair. Just a case of different feelings for different people. Nagoshi kind of stated how I feel about the combat in Yakuza - raw. It just feels that way to me. Slower paced, but brutal. When I think in terms of older beat'em ups that I played and still play, I get what you are saying about being efficient to a degree. I could plow through Bare Knuckle 2&3 by just spamming a couple of moves, but I don't. I guess I play Yakuza the same way.

Just a bit baffling to me after you mention NG Black and NG II as I personally feel that combat in those titles involves little more than rapid fire strings. ;)

vital
02-22-2010, 05:37 PM
So it seems Sega may have cut a number of things from the game including shogi, mahjong, the hostess clubs, and quiz game. I know I won't be purchasing if this turns out to be true.

Kakizaki
02-22-2010, 05:40 PM
^Yeah, people are basing this off of the demo, ESRB rating, and trophies. I won't cancel my preorder, but I will be pretty upset.

I have been digging hard to find anything, but it isn't looking good so far.

Sanctine
02-22-2010, 06:08 PM
So it seems Sega may have cut a number of things from the game including shogi, mahjong, the hostess clubs, and quiz game. I know I won't be purchasing if this turns out to be true.

I heard there may be some cuts in the European version, but I haven't seen any sort of evidence of this in the US version of the game.

I'm keeping my fingers crossed, anyway. Still a day one purchase.

Jackstar
02-23-2010, 01:07 PM
:( Someone posted this @ Gamefaqs from a thread that discusses cut content.

http://ps3.ign.com/articles/107/1071367p1.html

I think this seals the deal that I should wait for a price drop. It is sad that they have to create excuses by pitching "appealing to a western audience" when the truth is they have budgets and deadlines to deal with. I reiterate my stand on Yakuza: it is the presentation of Japanese mafia culture that sells it. Taking away things that detract from this experience mars that vision, and while this minor fault isn't a deal breaker, it definitely mitigates the value of the 3rd entry in this series.

jeffx
02-23-2010, 01:16 PM
The gambling I can deal with, but the whole hostess club?? Damn.

Tivor
02-23-2010, 02:00 PM
When they said "sub only," I thought it was partly because SEGA knew the core audience for a title such as this would be the folks who are rather familiar with Japanese culture and generally would prefer subs over dubs anyway. (obviously the other part of the reason would be money, of course)

In other words, I thought SEGA was well aware that they are pandering to a niche market with this title.

Then they do this................... *sigh*

Well, from the sound of it, the cut parts aren't major integral parts of the gameplay, so I'll get the game eventually, but its status as a day-one title has certainly diminished....

It's not like March isn't chock full of day-one titles already, and SEGA just gave us an excuse to not go day-one with it. Shame really.

Kakizaki
02-23-2010, 10:41 PM
I am completely and utterly disgusted by this decision. I do not plan to cancel my preorder, but I am not entirely sure I will be picking up this title immediately upon its release.

I dig Yakuza because I really love beat'em ups, but I think more people in the U.S. are probably attracted to the series for some of its quirkier cultural elements - elements like the hostess club. This just demonstrates to me that Sega of America has zero understanding of Yakuza's core audience. They have pretty much sealed the fate of this series in the U.S. Pathetic.

Kakizaki
02-24-2010, 11:25 AM
Blog explaining the rationale behind the cuts:

http://blogs.sega.com/usa/2010/02/24/whats-up-with-yakuza-3

I would encourage all of you that are concerned to comment. Not that it will matter at this point, but meh.....

Killrig
02-24-2010, 01:02 PM
I'm also disappointed in this decision. While I don't care for the hostess gameplay in 1 & 2, I like the other mini-games, so I'm hoping nothing else was cut.

I'm very pleased that Atlus doesn't make decisions like this.

vital
02-24-2010, 02:26 PM
I'm very pleased that Atlus doesn't make decisions like this.
For the most part they don't but I still remember the unnecessary cutting of mahjong from devil summoner.

slayn
02-26-2010, 10:42 AM
I'm still going to get this because I'm not an idiot and I realize the only chance we have of seeing Yakuza 4 is if Yakuza 3 makes a little money.

Nephlabobo
02-26-2010, 02:43 PM
I swear, if you people don't buy this game...

Well I *had* been planning to.

However, with the following cut content:

- Quiz Minigame
- Club (Datingsim) –> included in part I and II
- The Hostess Club (Kiryu as Manager) –> included in II
- Shogi (jap. chess) –> included in II
- Mahjong –> included in II
- Massage Minigame –> included in I and II

I won't even be buying this used.

Camanche
02-27-2010, 09:29 AM
Wha? They're cutting content? Bull####!

DamageCity
02-28-2010, 04:58 PM
While this won't stop me from getting the game, it's pretty depressing news.

Sanctine
02-28-2010, 05:19 PM
While this won't stop me from getting the game, it's pretty depressing news.

Same here.

I was going to cancel, but I've been looking forward to this for far too long. Having 75% of Yakuza 3 is better than zero, I guess.

Dead to Rights
03-10-2010, 12:29 AM
lololololol

http://www.youtube.com/watch?v=B5EW6fq07_c

Damn you Sega!

Kakizaki
03-11-2010, 10:03 AM
Haven't picked up my copy yet as I have been sick for the past 2 days, but I have been reading numerous reports of even more side mission cuts beyond the hostess clubs or shogi and mahjong. :/


Classy moves Sega...

Olethros
03-11-2010, 12:14 PM
^ Hope you're feelin' better Kaks! :D

Kakizaki
03-11-2010, 03:14 PM
^I appreciate it. ;) Just wish it wouldn't have happened during my spring break.

The reports of more cuts keep rolling in as people progress further into the game.