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View Full Version : Oh god this game terrifies me


Gwendolyn
08-19-2008, 01:19 AM
I bought this game believing it to be some sort of action-RPG - something I'm definitely not good at, but hey, I'd be willing to try and play it! Not to mention I've had friends who've said that it's really good.

Instead I find out it's a roguelike, something I'm already bad at, and a roguelike set in real time, and that meant in about ten minutes I'd somehow angled the camera at the ceiling and was furiously waving my Wiimote at the monsters I couldn't see but were still slowly depleting my health bar.

My main problem isn't with the battle system actually, but the setting and the atmosphere.

It completely terrifies me, and I freely admit that I am a big wuss - I have a hard enough time watching gameplay videos of the Silent Hill series, and you'll never find me playing one, ever.

Everyone - the Horned Girl, the Collector, the man with the strange striped giraffe neck - scares the beezejus out of me, not to mention that the starting area is unsettling and unnerving.

The thing is, I want to know why they're there, what's happening and going on, yet I can't progress through the game without being terrified and sucking greatly.

---I'm not sure where I'm going with this post, but I'm just letting Atlus know that they've released a game that makes it hard for me to sleep late at night if I start thinking about it, although that's really not too hard now that I think about it.

Gen Eric Gui
08-19-2008, 08:39 AM
It's just a game. Get over it.

Start by learning to rotate the camera slowly. That's the absolute most important thing to do at the beginning, as you need to be able to see what you're doing.

Second, start looking at the Meta-beings as AI scripts, and learn how they attack and where they attack. Then learn to dance around them. The enemies aren't scary at all once you learn how to make it so they can't ever hurt you.

Pick up everything you possibly can, especially if it can be thrown. Throwing is the key to victory in a lot of areas, since it puts you in no danger and can often inflict a LOT of damage.

And yeah, most importantly, man up.

punkrocker_271
08-19-2008, 12:38 PM
^I think its a girl not a dude so she cant man up :)

Azriel Crusnik
08-19-2008, 02:20 PM
I still get that way but Gen Eric Gui is right. just think of it as facing your fears. if that does not help abandon all hope :D

Gen Eric Gui
08-19-2008, 03:19 PM
^I think its a girl not a dude so she cant man up :)

thatsthejoke.jpg

punkrocker_271
08-19-2008, 05:03 PM
O I missed the joke..... :lol:

Gwendolyn
08-21-2008, 01:07 AM
It's just a game. Get over it.

Start by learning to rotate the camera slowly. That's the absolute most important thing to do at the beginning, as you need to be able to see what you're doing.

Second, start looking at the Meta-beings as AI scripts, and learn how they attack and where they attack. Then learn to dance around them. The enemies aren't scary at all once you learn how to make it so they can't ever hurt you.

Pick up everything you possibly can, especially if it can be thrown. Throwing is the key to victory in a lot of areas, since it puts you in no danger and can often inflict a LOT of damage.

And yeah, most importantly, man up. I'll try again later; my main problem is that I'm a rather skittish person and whenever I'm startled (which is all the time), I tend to jerk or jump. Playing it when it's not something like 1AM in the morning would probably help too.

Onion of Mystery
08-21-2008, 07:36 AM
All this just means that the developers are being really successful in delivering that creepy atmosphere they were trying for.

Hossaria
09-29-2008, 06:33 PM
All this just means that the developers are being really successful in delivering that creepy atmosphere they were trying for.
And that was pretty good, its like a "Neon Genesis Evangelion" of roguelike RPGs.

thinkfreemind
09-29-2008, 10:36 PM
I hate that I have not yet gotten around to playing this game yet. I've cut way back on my game purchases over the past couple of months in an effort to not buy everything the moment it hits retail, like I was doing. Atlus games are still a day 1, but that's it at this point. It's working in that I feel like I am making very slow progress to conquer my massive backlog, but it takes time. This game is near the top of the list in terms of what's next, so hopefully by the end of the year..? sigh...

Azriel Crusnik
09-30-2008, 08:15 PM
perhaps they should make a sequel to this with a SH2 atmosphere or something to that sort.

dragonlife29
10-08-2008, 12:50 AM
Holy smokes; I am so glad I don't get scared like this. If I did, how could I ever enjoy the games I already love?

It's really unfortunate the game terrifies you to the point of not enjoying it (as much?).

In other news, I've yet to complete it...I should get around to doing that.

Also, is it me, or can no one else understand the play time counter? O_o I was curious to see how long I had been playing the game...but I didn't understand it. I'll need to look again because it's been months since I last saw it...but I know SOMETHING confused me.

Sproink
10-13-2008, 06:22 AM
I got more scared because of the fact my vitallity was draining, even in the overworld.
And well, there isn't much to cure that other then going into the tower.

ReyVGM
10-14-2008, 12:43 PM
I wonder if I'll like this game. I read the Hardcore Gaming 101 article on it and it sounds really confusing.

Gen Eric Gui
10-14-2008, 02:50 PM
It's not that difficult to understand. The plot is very confusing in the beginning, but it's supposed to be. Think of it like the movie Memento, where it's running backwards. If you pay attention and put the facts together as you learn them, it all comes together into a neat whole.

Sproink: There's an HP/VT healing disk on the floor right by the tower entrance. You can heal pretty much however much you need to outside the tower.

Dirjel
10-14-2008, 03:04 PM
Ugh. This thread makes me sad.

I LOVED the environments. I LOVED the characters. I LOVED the story.

I just couldn't stand to lose all my loot every time I cleared a floor >.>

I'm really... something. Once I've played a game, I can't stand to start a new game unless:
a) It's been a looooooooong time since last I played, or
b) The game features some sort of new-game-plus thing.

Baroque is like starting a brand new game every time you clear a floor. I know you can keep a handful of items, but in order to do that, you need to give them up for the whole dungeon. What's the point, then?

This game was really frustrating, but I really wanted to see what all it had to offer. Oh well. Maybe if I had a Gameshark or something I'd have gone through it all the way >.>

Gen Eric Gui
10-14-2008, 05:11 PM
Half of the game is figuring out that you AREN'T restarting every time you "start over".

And there were two transfer orbs on the final floor of the dungeon, so your really important loot(Weapon and Armor, for example) could be kept for the whole dungeon.

Valahuir
10-27-2008, 04:25 PM
Aye, the game is a tad creepy isn't it, but that what I like most about it. :D

However that being said I haven't played a great deal of it yet having only being reliced a week ago here. (and slight distraction by persona 3:FES but I'll not go into that)

But as for the bit that bugs me the most is in the short amount I played it, I equipt a sword that couldn't be unequipt, the arived at the bottom of the tower and couldn't use the gun to complete the 'mission'.
Man I felt stupid once I realised what I'd done wrong. :oops:

Azriel Crusnik
10-27-2008, 05:58 PM
Aye, the game is a tad creepy isn't it, but that what I like most about it. :D

However that being said I haven't played a great deal of it yet having only being reliced a week ago here. (and slight distraction by persona 3:FES but I'll not go into that)

But as for the bit that bugs me the most is in the short amount I played it, I equipt a sword that couldn't be unequipt, the arived at the bottom of the tower and couldn't use the gun to complete the 'mission'.
Man I felt stupid once I realised what I'd done wrong. :oops:

you could of just run up to her until the screen changed.

Gen Eric Gui
10-28-2008, 04:24 AM
Yeah, even though the Archangel says that the only way to fix her is to shoot her, there are other ways. The game would have been pretty piss-poor of you couldn't finish the dungeon just because you equipped something with a Glue brand.

Valahuir
10-28-2008, 12:39 PM
While I'll try to avoid glue brands in future, I'll rember that, thank you. :D

Gen Eric Gui
10-29-2008, 09:24 AM
Well, remember that some good comes from Glue Brands as well. Gliro the Devil can't steal anything that's been glued to you, and glued equipment can't fly away either. You can also remove the brands with Unbrands, which the Strength-type monsters drop.

Kamiyama01
11-02-2008, 08:44 PM
Yeah I liked the environment too. I played the game for a couple weeks, but kind of gave up because I just couldn't survive at the lower levels, no matter how hard I tried to level up and scrounge good items. Well, I beat it twice, the first time was the short run-through before they increase the size of the dungeon, the second time I ran past all the monsters in the lower levels. Im trying to butcher my way through (I think its the "fair" way to beat it) but its really hard. I found a few tricks though that seemed to help me:

You should fight battles in first-person because I found it was soooo much easier to dodge enemy attacks in first-person. This lets you survive longer and go much deeper into the dungeon. Also if you have any useless items, (weak weapons/armor you dont need for example) you can throw them at monsters, sometimes killing them, without having to fight and take more damage. And always throw some kind of useful item (good weapon, armor, even food) into the orbs so you can use them on your next try. I also found it easier to find orbs in first-person: some of them float up near the ceiling and I didn't see them in third. Theres also one monster with spinning faces, I think its called a copper angel or something like that, if you throw 2 useless items at it, it will spit out something different. I found I get a lot of food back for some reason, so you can stock up on food if you find one of them.

Hope this helps! =D

Gen Eric Gui
11-03-2008, 06:10 AM
Honestly, the real trick to fighting the monsters is to just learn their patterns of attack. Nearly every monster has some blind spot that you can get into and attack them with impunity, or at the very least do a stun attack on them.

And you're thinking of the Cursebringer Angel. And yes, abuse the hell out of him. Esepcially if you've got a stack of Sweat Bones; they're common as hell and you can get a lot of neat items out them quickly. It's also worth noting that he "fixes" items with negative penalties and cooks meat. So if you have a Rotten Heart or Rotten Meat, you can throw it at him and you'll get regular meat and hearts back. Of course, if you throw regular meat/hearts at him, you'll get them back burned.

Xfraze
11-07-2008, 12:10 AM
Really useful info, I wasn't even aware that you could go into first person mode. Normally I can't play creepy games, but this one isn't very scary so I lucked out and am having a great experience.

Flebsqueeb
11-16-2008, 05:01 PM
Baroque, isn't scary at all. Just force yourself to play Dead Space, or Condemned. That will fix you right up :P.

Gen Eric Gui
11-16-2008, 07:47 PM
Dead Space isn't scary at all. I'd say it's actually less scary than Baroque.

Flebsqueeb
11-16-2008, 08:14 PM
^ We must get scared of completely different things. Dead Space scared me because I felt like the MC Isaac wasn't very capable to handle the situation. Plus gore, and pop-out moments tend to give me the jitters. What's frightening about baroque, if you don't mind me asking? Maybe I haven't progressed far enough yet, to understand the big picture?

Flebsqueeb
11-16-2008, 08:50 PM
By the way, My Beautiful Katamari was way scarier than Baroque. You never know what that ball is gonna pick up.

Gen Eric Gui
11-16-2008, 09:20 PM
My point was that Baroque isn't very scary.

And Dead Space is still less scary.



I just don't think pop-out scares are frightening. I'm scared of the overbearing sense of dread and hopelessness that pervade games like Silent Hill and Theresia(and to a lesser extent, Baroque), OOGA BOOGA BOOGA scares like in RE or Dead Space may occasionally make me jump, but they don't make me lay awake at night like the #### that goes down in SH does.

Flebsqueeb
11-16-2008, 09:46 PM
I can agree with you on that. I've had no nightmares from Dead Space, but the SH series has given me much to be scared about at night. Especially SH4 the room. That game kicked my ass, and I never finished it because it was a rental :(.

But anyways, about Baroque. So far I'm loving my own interpretations of what they story is all about so far. I'm most definitely way off lol, but it's always fun to imagine what's to come :P.

Fuyukaze
11-16-2008, 10:31 PM
I hate that I have not yet gotten around to playing this game yet. I've cut way back on my game purchases over the past couple of months in an effort to not buy everything the moment it hits retail, like I was doing. Atlus games are still a day 1, but that's it at this point. It's working in that I feel like I am making very slow progress to conquer my massive backlog, but it takes time. This game is near the top of the list in terms of what's next, so hopefully by the end of the year..? sigh...

I know the feeling. Worse part is I got both versions of it.

Hossaria
11-17-2008, 06:26 AM
Dead Space scared me because I felt like the MC Isaac wasn't very capable to handle the situation. Plus gore, and pop-out moments tend to give me the jitters.
That's just lame, a totally inexperient protagonist and extreme blood and gore aren't that scary.

Flebsqueeb
11-17-2008, 08:26 AM
^ OK. So I'm squeamish.

seththeblack
11-26-2008, 11:07 AM
Strangely, the atmosphere and characters never scared me.

Medical Meccanica
12-06-2008, 06:15 PM
I've never really played any scary games (with the exception of Yume Nikki, only thing scary in there were the Toriningen), and I just bought Baroque... Exactly how scary is it?

coeur-de-lion
12-07-2008, 03:35 PM
The only thing "scary" about "Baroque" is how badly it sucks. I played it for about 10 minutes and had to stop. It has to be one of the worst RPGs of 2008 if not of all time.

Kakizaki
12-07-2008, 03:51 PM
^Then you haven't played enough rpgs...

coeur-de-lion
12-07-2008, 03:57 PM
^Then you haven't played enough rpgs...

I've played more than you can imagine and as an action rpg Baroque is somewhere in the top 10 worst games I've ever played.

Kakizaki
12-07-2008, 05:27 PM
^I can imagine a lot.

Futomimi
12-07-2008, 05:41 PM
Uh oh.

slayn
12-07-2008, 06:50 PM
I've played more games than actually exist thanks to my interdimensional Gamefly account, and I can assure you that Baroque, as flawed as it is, is nowhere near the top ten worst games of all time (space).

Flebsqueeb
12-07-2008, 10:22 PM
The only thing "scary" about "Baroque" is how badly it sucks. I played it for about 10 minutes and had to stop. It has to be one of the worst RPGs of 2008 if not of all time.

Baroque is not for people with a 10 minute attention span. And judging by your impatience, you obviously didn't read up on the game, and find out that it takes place in a randomly generated tower, through (roughly) 90% of the game. Well at least you tried I guess?

Gen Eric Gui
12-08-2008, 06:11 AM
lol @ people judging a Rougelike's quality in 10 minutes.

Baroque is a pretty good Roguelike, and the story is pretty epic and awesome too. But the entire thing hinges on the person, you know, playing and experiencing it. The beauty of the game comes through in the replays and in understanding what the story means and what each of the characters in the game means. You can't possibly have understood the game to any degree in only 10 minutes.

Kakizaki
12-08-2008, 08:44 AM
^You know, I did not even catch his initial "10 minute" comment before. Wow.