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Sei
07-03-2008, 05:54 AM
In their search for quality, human beings often look at the opinions of others to separate the good or the bad. I offer this thread as a repository of personal opinions on games. Did you like a game, Did you not, did something strike you as terrible?

I figure a unified thread for this might be a good idea, and people can see what games people they respect/share tastes with like.

Everything here is an opinion, and thus painful back and forths on whoever's review being #### are discouraged, also, there are console wars and argument threads already, which might fill that hole better. This is not limited to new games, but rather, games that you may have an opinion on.

Also, you may want to Bold the name of whatever you are reviewing for easy browsing.

I'll post a couple later.

Flußkönig
07-03-2008, 07:52 AM
Eternal Sonata

I guess I can write a mini review of ES in this thread so it won't junk up the Last Remnant thread. The story was a Cross Ward production. I think they intentionally chose a quasi-philosophical theme so that the story wouldn't have to be coherent or have a plot that makes any sense at all. It is a given that nothing in the game is ever explained in a logical way. Half of the hour long ending is just characters repeatedly telling you that you can achieve stuff if you try. Was that the main point of the game, or is it some kind of indoctrination into a cult. Who knows?

The battle system changes, or evolves if you prefer, as you make your way through the game. The first few changes are fairly minor, but the last few really start changing things up. The problem with this is that the pacing is horrible. Going from level 1 - 4 takes most of the game. The first four changes felt very minimal and because of this the combat grew stagnant as I played through the game.

The last level of combat was very fun with button commands switching as you go through battle and the ability to chain a few special attacks for multiple characters, but you can't unlock the last combat level until the last few hours of the game. So basically you have it for the monotonous side dungeon (which is seriously just paths with right angles) and the final boss fight. There is also the whole deal with the end game attacks having long ass animations that you can't skip.

There were also only 10 different monster models in the game beside unique bosses and the enemies always appeared in the same pairs. Battle was usually just rinse and repeat. Except near the end between spamming normal attacks and then chaining special attacks with long as attack animations the rinse and repeat battles felt like they lasted forever. Ugh, I could go on and on but I guess this gives the main gist of my complaints.

Arjuna
07-03-2008, 08:06 AM
Didn't I make a thread like this before...? I forget.

Futomimi
07-03-2008, 08:16 AM
I don't think so, unless it was on EZboard.

Sei
07-03-2008, 08:17 AM
Don't recall seeing one either in the time I've been active here.

Animus_19
07-04-2008, 10:59 AM
In their search for quality, human beings often look at the opinions of others to separate the good or the bad.

Quality?! LOL. :lol:

Bullet Witch

Bullet Witch has great concepts of gameplay like seeing those Tornadoes and Meteor Strikes, but it's too short like this review. Also, its game engine needs improvement, and hopefully, there will be a sequel with improved engine.

If you are into females with big guns like me, then Bullet Witch is for you. :lol:

P.S. Next time, I'll try to write longer reviews, but I just can't stop thinking. Females+Big Guns=Awesomeness.

Sayckeone
07-04-2008, 11:46 AM
^You LOL at someone referring to quality, and the you go and talk positive about Bullet Witch?

GTFO, joke account.

Voodoo
07-04-2008, 11:52 AM
^You LOL at someone referring to quality, and the you go and talk positive about Bullet Witch?

GTFO, joke account.

Amen

Animus_19
07-04-2008, 11:54 AM
^You LOL at someone referring to quality, and the you go and talk positive about Bullet Witch?

GTFO, joke account.

Amen

I'm quite serious about Bullet Witch. :wink:

Voodoo
07-04-2008, 11:56 AM
^You LOL at someone referring to quality, and the you go and talk positive about Bullet Witch?

GTFO, joke account.

Amen

I'm quite serious about Bullet Witch. :wink:

Thats the point.

Animus_19
07-04-2008, 12:00 PM
^You LOL at someone referring to quality, and the you go and talk positive about Bullet Witch?

GTFO, joke account.

Amen

I'm quite serious about Bullet Witch. :wink:

Thats the point.

I also love Tenchu Z, but my review for that has to wait. :D

Sei
07-04-2008, 12:19 PM
Everything here is an opinion, and thus painful back and forths on whoever's review being #### are discouraged

Animus_19
07-04-2008, 02:46 PM
Everything here is an opinion, and thus painful back and forths on whoever's review being #### are discouraged

We cannot force everyone to follow. LOL. :lol:

Chronis
07-04-2008, 04:39 PM
I've actually been kinda interested in Bullet Witch. I've heard a lot of places have it on clearance so if I find it really cheap, I'll probably get it for when I finally get a 360. I can't imagine it being as bad as everyone says so I won't mind spending a few bucks to see for myself.

Animus_19
07-04-2008, 04:58 PM
I can't imagine it being as bad as everyone says so I won't mind spending a few bucks to see for myself.

It's not that bad. It's okay, if you like cool spells to look at (like meteor strikes).

Flußkönig
07-08-2008, 10:30 AM
The World Ends With You

Well, the graphics and sprite work and cutscenes were definitely the best I have seen on the DS. The battle system was fun if you had a good setup, but it takes awhile to get used to the battles. It ended up taking me 1/3 of the game to really get the feel of controlling both the top and bottom screen.

There is a ton of stuff for completionists to do (including a new game plus type deal where you have different objectives to complete each game day) if you are in to that. Enemies drop different items depending on what level you are (this can be adjusted in the menu) and what difficulty level you use.

I didn't really like the music, character design or dialogue though. The story is sort of interesting once you piece everything together, but the crummy dialogue ruined it for me. I think one of your partners is using ebonics or something. Crying or Very sad

Overall it is fun, but not $40.00 fun.

Vincent Alexander
07-08-2008, 11:53 AM
Shin Megami Tensei: Nocturne

If you've played it, you know. If you haven't, shoot yourself. Or go buy it.

Sei
07-17-2008, 07:16 PM
Mobile Suit Gundam Crossfire

Originally shown at E3 something or another, this was one of the games that would showcase the Ps3's muscle. A few very impressive trailers of this game were produced, and now adorn the little movie that plays when you hover over the game on your XMB.

What's good:

The game has plenty of Mobile Suits, and their specs are pretty faithfull to the show, It is mostly based on "8th MS team" and most of it's mecha show up here, including a non playable Apsalus, and a very playable Ez 8 and RX-78 (G). Other notable appearances are the Hrdolfr from MS Igloo, and the Xamel from Gundam 0083.

The combat is functional, there is locking on, plasma swords, head and chest vulcans, and the special attacks of mobile suits that should have them, like the Dom's flash of light and the Gouf's chain are here as well, and function like one would expect.

What's not so good:

There is no story, at all. The between missions hub consists of a spinning globe with vague mission descriptions. There are few maps, and they aren't very inspiring, or interactive. The graphics are terrible, the engine is jerky, and the sound of fallen frames loudly hitting the ground can be heard often.

The game has an overal unpolished look and feel, as if Bandai just said "#### it, we'll go with what we have" to make the Ps3's launch deadline, and the game didn't benefit from this.

There is also no description, or even pictures of the suits when buying them, and unless you have seen the show, you might be a bit lost as to what things do. The in game documentation and the manual are also terrible.

I almost neglected to mention, you have a squad of An hero redshirts that excel in bumping into you when you are trying to snipe, and which give no acknowledgment of the orders you can supossedly give them, which they may or may not follow as they see fit.

Lenght and difficulty:

There are selectable difficulties, and you can play as either the Earth Federation, or Zeon, Zeon is notoriously harder, but has a lot more variety in suits, while the federation has the not-quite-Gundamium-alloy, but-still-pretty-impervious-to-everything Gundams.

The game takes about 8 hours to complete as Zeon, and about 6 as the federation. The only thing finishing unlocks is a harder difficulty, that's it.

Overall:

If you like Gundam, the game is fun, and pretty challenging despite it's misgivings. There is no plot, and no replay value, however, so I recommend either getting it cheap, or renting it.

Numeric: 4 (One to ten, 5 being average.)

Fans of the Genre might want to check out Zeonic Front, or Encounters in space for PS2, the former has a pretty fleshed out plot involving a Zeon squadron, including some original footage created for the game, and the later was developed by Namco and is pretty similar to Ace Combat in a few aspects, making it a pretty good game on its own right, and also includes quite a bit of story, including playable episodes from Gundam Ova's and Mangas ocurring between 0079 and 0090.

Constraint
07-21-2008, 08:25 PM
(I have some reviews from my Gamespot Account, Cantius, on that site. I might aswell post some here.)

Super Robot Taisen W

Not the best Super Robot Taisen,but worth playing

As much as I hate to say it,Super Robot Taisen W wasn't a thrilling experience,but still fun to play through.Maybe because I didn't like Gundam Seed at all.In fact,for some reason,I have a feeling Gundam Seed will be included again in the next Super Robot Taisen game for the DS(Excluding Mugen No Frontier OG Saga).Anyway,nevermind that...
Super Robot Taisen W is the first Super Robot Taisen game released for the DS,and expect more Super Robot Taisen games for the DS.Expect Original Generation 3 to be released for the DS.Oh my god,enough with the off topic discussion about Super Robot Taisen,heh heh...heh?

Anyway,the series include such as all three of GaoGaiGar,Voltron(Go-Lion),Tekkaman,Detonator Orgun,and much more such as Mazin....kaiser.As much as I hate to see another damn mazinger series in Super Robot Taisen,ENOUGH WITH IT!!!!I'm beginning to hate to see rocket punches,breast beams and photon beams all over the damn place.

Story[8/10]
The story in this game is okay-ish,with awesome new banpresto originals to enjoy with.It's mainly a huge story combination of all the series included in this game such as fighting Dr.Hell with Mazinger,or fighting the Jovians with the Nadesico Crew,and such.As you continue along the game,there will be a confusing ending,but you will be prompted to pick another favorite series along the Second-Half of the story,where new series comes in.Such as most of the Gundam Seed crew,who doesn't appear in the first-half of the game.Really,i can't explain the story to you guys,but there is a story guide for this game for all you importers,so read it,to maximize your fun with this game.

Gameplay[8/10]
Ah,yes,aside from the story,this is where the fun begins.Watching battle sequences gets old for me now,for some reason.Maybe because I can't read japanese in the battle sequences,which reduces the fun I have watching them.It seems you can't choose between original robots like in previous super robot games,but nevertheless,your robot has plenty of dynamic kills for you to enjoy with.The game's gameplay is all about moving your real and super robots around a map,doing story objectives.There are bunch of stuff to do,such as upgrading your mechs,raising your pilots' stats,or changing pilots to different mechs they can use.You can also use seishins,which can help you with your battles,such has focus,which gives you a 30% bonus with your hit and evasion,or you can use Valor,boosting your next attack twice the damage you would do to your enemy.The gameplay in this game is straight-forward,and there are also terrains in maps,which has battle bonuses.It's pretty much like the Fire-Emblem series,or any other JRPG-Stragety games you played with,except your get to see battle sequences with your favorite anime robot series.

Sound/Music[9/10]
Although I didn't really enjoy the music in this game,I still liked most of them.The gaogaigar theme has been toned down from the previous Alpha 3 theme,but it's still nice to hear.Each series has it's own theme music,and some of each villains have thier own theme music.I really love the Villian Original theme music for some reason.The sound in this game is what you would expect it to be.Gravity charging or missle shooting from a battleship,you can hear all sorts of sound in this game.The sound is perfect,and it makes the battle sequences much better.

Overall[8/10]

Arjuna
07-25-2008, 02:06 AM
I don't know if movie reviews would qualify but I really don't care. Here goes!

Edit: Well not really a review but a rant on how ####ing awesome it was.

The Dark Knight

MAJOR SPOILERS BELOW


















This movie.. oh my god. I loved Cloverfield a lot but Dark Knight just wins already as my favorite movie this year. I was so ####ing bummed out at what happened to Rachel Dawes, I really didn't see that coming. I thought Batman would have saved her and then Harvey would have sort have got away, building explodes and some flaming debris sets his fueled half on fire. Then again he probably wouldn't have gone crazy if she was alive, unless she dumped him for Bruce.. but nah still too weak of a motive.

I can't even begin to imagine who could be the next set of villains. It sucks too because the Joker lived in the movie, I really doubt anyone will be able to capture his character as well as Heath Ledger did so brilliantly. That is, if a third movie were to be made. It's ironic because I never even liked the Joker, I always thought he was a pretty lame villain. I could sort of imagine Mr. Freeze or the Penguin in the next entry, or demand of a female villain? Who knows.

While these themes on humanity set around Gotham City's inhabitants in each movie are interesting, I hope the next movie sort of shifts more towards Bruce Wayne, another city involved/threatening movie would be kind of lame IMO, ergo Mr. Freeze would probably try to freeze the city like in Batman and Robin. Clayface would probably be pretty cool to see too.

Also Cillian Murphey was listed in the credits, where the hell was he in the movie? Was he that crazy guy that Harvey almost shot? Oh and was anything shown after the credits? My girlfriend was running late for work and I had to drop her off. :/

Perfect 10, A+, ect, easily. Blu Ray High Def version of this movie DMF1.

Sayckeone
07-25-2008, 04:37 AM
SPOILERS













Al, Cillian Murphy was the Scarecrow at the beginning. You only see him with his mask off for maybe a minute or so just before Batman gets into the Batmobile.

Also, Joker has always, by far, been my favorite Batman villain.

raum215
07-25-2008, 06:25 AM
The Bat-Man movie I am waiting for:
http://en.wikipedia.org/wiki/Arkham_Asylum:_A_Serious_House_on_Serious_Earth

phuckin genius is Grant Morrison. Speaking of which:

Would also love to see a Transmetropolitan movie, with, everything in the movie animated, except Spider Jerusalem.

Arjuna
07-25-2008, 07:32 AM
SPOILERS













Al, Cillian Murphy was the Scarecrow at the beginning. You only see him with his mask off for maybe a minute or so just before Batman gets into the Batmobile.

Also, Joker has always, by far, been my favorite Batman villain.

Wow that was pretty pathetic, I thought that someone was trying to imitate him like the Batmans lol.

Sei
07-25-2008, 10:49 AM
I don't know if movie reviews would qualify but I really don't care. Here goes!

Edit: Well not really a review but a rant on how ####ing awesome it was.


Hehe, they do qualify :) Nice rant!. I should really get around to watching this, and wally

Arjuna
07-29-2008, 04:17 AM
DEAD RISING

Zombies, zombies, zombies, and zombies. Brace yourself, this word will be used a lot, and there are some minor spoilers.

It's been a very long time since I have played a newer game involving zombies. My initial thoughts of Dead Rising from looking at videos of the main character killing zombies and escorting survivors made me think this was Crazy Taxi on crack with Zombies.

So the game starts out to some Bourne (movies) like music and taking pictures of what you think are people rioting... slowly turns into a zombie infested town just wreaking havoc and spreading undead. Upon entering the mall where the game takes place I already knew I was in for insanity the moment I stepped into the first plaza. Hundreds of zombies just lurking about.

Luckily the weapons and items you can use to defend yourself are practically limitless. I usually walked around with an arsenal of weapons that dropped from the Psychopaths. Speaking of them, I thought this was a damn good idea. It's an interesting little side branch you can or sometimes have to take. Some interesting side story of some of the people left in the mall, you get damn good experience and weapons from it.

I walked around with the clown's chainsaw, butcher's machete, ceremonial sword, katana, and a shotgun. The rest I filled with healing items, I would have pretty much made Bruce Campbell look like ####. (not that he looks that awesome in the movies lol) The things you could do to the zombies are just.. ####ing brutal. I'm talking slicing them in half, destroying their heads, even slamming them around if you learn some good hand to hand moves. I love it, all of it.

Moving on.. the music in this game I honestly can't even remember aside from the intro and epic boss fights. Usually with games like Resident Evil the music made you feel a bit creeped out and added to the atmosphere. So I would have to say this was a minor flaw here, but not really a big deal since the sounds of zombies dying can be pretty satisfying.

Another flaw I have to point out was when weapons wear.. ugh I cannot stress enough how many times I have been cornered. almost dying and just wanted to saw the nearest zombie to death and the weapon breaks.. switches over to a healing item, fails to use it because healing takes a few seconds, and I get killed. If it had been a weapon I could have stood more of a chance.

Fortunately these minor flaws can't effect the game much overall. The thrills I got from hoping on a motorcycle to get revenge and just massacring them all. Running them over with cars or even a lawnmower made up for it, a lot.

I also totally digged the entire photographer angle, timing pictures just right for some gruesome, dramatic, sexy photos was a lot of fun.

Just to add something else I almost forgot, the storyline actually ended up being pretty interesting. The entire way the infestation began.. I felt that it was different and pretty unique compared to other zombie flicks and games. So kudos to the writers for that.

The achievements I have to admit were addicting and pretty fun. I got about half of them done and will probably do the rest some day when I want to play this game again. I have to admit the "True Ending" was a bit of a let down, I got both endings and they both just.. sucked. I was hoping for something more in depth.

I would have to give Dead Rising a 9/10. Making it my damn favorite zombie related game. Good show Capcom, bravo. I really hope a sequel to this is made especially with that little cliffhanger that wasn't given detail at the end!

Word of advice to owners of the Wii. Don't you dare get that version. If you have to play on your friends 360, do so. I can't imagine this game with less zombies and easier. It would just ruin the experience.

That's all I really have to say, which was a lot.. I am too tired to proofread this and as usual don't care.

I hope my review makes you want to play this savage ass game.

Sei
07-29-2008, 07:08 AM
I agree. I felt the ending was a big letdown, all of them. I was expecting some sort of conclusion, but I guess they left it open for a sequel. Which afaik they aren't even working on ATM. If Dead Rising WII is sucessfull in Japan that might bring forth a sequel tho, though not in the way a lot of people would want as it would prolly be for Wii.

I don't like how that version looks.

Arjuna
07-29-2008, 08:56 AM
It probably won't be considering No More Heroes flopped.

Chronis
07-29-2008, 09:59 AM
But the Resident Evil games did alright. And considering both DR and RE involve zombies and Capcom, I'm sure people will buy it just on that.

Sei
02-18-2009, 11:23 PM
FEAR 2: Project Origin, PC

I went into this game expecting something awesome, I was a fan of the first one, repetitive stages and enemies and all, and had high hopes on it based on the reviews I saw for the game.

Graphics: The first FEAR was a good looking game for its time, so its disappointing to see that this one completely drops the ball on this department. For beginners, unless you have a widescreen monitor, the game has a couple of beautiful black bars on the top and bottom of the screen that aren't going away no matter the chosen resolution. The corpses disappear rather quickly, and damage decals do as well, and even at maximum graphic settings the game just looks terribly dated.

Gameplay: When playing the first FEAR, it was hard not to get a Deja Vu feeling at the encounters and architecture of most areas after the first hour or so, and this has been mantained for the sequel. For the most part, you use a standard machine gun, and later a functionally identically scoped one. Although there are other weapons such as the Nailgun which makes a return and a distant parent of the BFG 9000, the ammo for these is few and far between rendering the later mostly unusable. Not that you really need them anyway, for the most part, you fight squads of replica soldiers that either have an assault rifle or a shotgun who go down in an all too familiar way at the drop of your also returning slow motion ability. And although there are other enemies like snipers, zombies and returning stealth ninja replicas from the first, they are infrequent and behave in predictable patterns. Mind#### sequences come back but they also follow predictable patterns and if you saw the ones in the demo, you pretty much know everything that there is in the game.

Story (Maybe spoilers): Is there one? The game feels like a filler episode that is full of exposition, you will learn a lot of backstory from the first game, but the protagonist, and his team and the events in the game are completely irrelevant and forgettable. There are no plot twist like in the first one, the plot doesn't really advance beyond what was previously seen, and the game feels more like an expansion pack than a sequel. Although I love self contained stories, the characters in here are paper thin, and completely meaningless, and the game ends in a reset button note that makes it completely irrelevant other than as an expository piece. The game ends with a whimper and remains constantly unengaging throughout, mostly regurgitating events from the first but never building anything memorable of its own.

Veredict: 6/10

This game should have been an expansion pack and fully feels like one, after the quality of the first one and of other recent games like Bioshock which skillfully thread plot and gameplay, it is a disappointment to see FEAR 2 failing to offer anything new beyond 2 mech sequences.

I liked: It didn't burn my house down.

I Disliked: Repetitive environments, repetitive encounters, repetitive weapons, repetitive mind#### scenes, non existent expository plot that doesn't go anywhere, and at about 8 hours, it manages to feel too long, black bars on non widescreen. Not really different in any way from the first one; feels like an expansion pack, or maybe a tech demo. A dated one. Also, repetitive.

Las Lobos
02-19-2009, 12:20 AM
Dead Space


Story: I'm a fan of the movie "Alien" and I'm a fan of "The Thing" the 1984 remake. The influences EA brought onto this game really made me enjoy it even more. Religion, flickering lights and paranoia are always a great mixture in a survival game. I myself, even though it being a favorite of mine, will say it wasn't a perfect story but that's because there's so much more about the story we didn't get to see in the game.
Score: 8/10


Graphics: They were very nice, very smooth I gotta say. The blood effects and the dismemberment were influenced by car accident victims which I though was a good concept. The way the necromorphs moved or would crawl at you with a missing arm or a missing leg or a missing head. The alien's design was good, seeing as it had "The Thing" look to it, and using babies as a part of the monster bestiary was a nice and creepy touch.
Score: 9/10


Audio: Had the best audio I've heard in ages, the radio static from Kendra breaking up on the RIG. The sounds of metal clanking against the ship's inner walls. The screams from the necromorphs as they died or were charging after Isaac. The sounds of the engines firing. It had excellent audio.
Score: 10/10


Gameplay: Really good 3rd person shooter, the guns were pretty awesome looking to. Isaac's aiming movement wasn't slow and he was able to run backwards, sideways pretty quickly and walk at a fair pace while he was aiming or shooting. Strategic dismemberment isn't as tough as it may sound but shooting your enemies in the head won't kill them they'll still come after you if they got an arm to spare. The gravity controls were cool, being able to jump from wall to another when the atmosphere around you is anti-gravity they gravity boots kick in right away. That was cool. The trophy/Achievement list isn't bad it's pretty simple to get everything. It's short, about 7 hours max but most shooter/survival horrors are short.
Score: 9/10



Overall: 9/10

I think it's worth at least one play.

Olethros
02-19-2009, 07:42 AM
Eternal Sonata

I guess I can write a mini review of ES in this thread so it won't junk up the Last Remnant thread. The story was a Cross Ward production. I think they intentionally chose a quasi-philosophical theme so that the story wouldn't have to be coherent or have a plot that makes any sense at all. It is a given that nothing in the game is ever explained in a logical way. Half of the hour long ending is just characters repeatedly telling you that you can achieve stuff if you try. Was that the main point of the game, or is it some kind of indoctrination into a cult. Who knows?

The battle system changes, or evolves if you prefer, as you make your way through the game. The first few changes are fairly minor, but the last few really start changing things up. The problem with this is that the pacing is horrible. Going from level 1 - 4 takes most of the game. The first four changes felt very minimal and because of this the combat grew stagnant as I played through the game.

The last level of combat was very fun with button commands switching as you go through battle and the ability to chain a few special attacks for multiple characters, but you can't unlock the last combat level until the last few hours of the game. So basically you have it for the monotonous side dungeon (which is seriously just paths with right angles) and the final boss fight. There is also the whole deal with the end game attacks having long ass animations that you can't skip.

There were also only 10 different monster models in the game beside unique bosses and the enemies always appeared in the same pairs. Battle was usually just rinse and repeat. Except near the end between spamming normal attacks and then chaining special attacks with long as attack animations the rinse and repeat battles felt like they lasted forever. Ugh, I could go on and on but I guess this gives the main gist of my complaints.

I have no idea how I missed this way back when, but when I read it this morning I bust out laughing so hard the rest of the lab must have thought I'd finally snapped! Bravo! :lol:

Delition
02-19-2009, 08:55 AM
Los Lobos, if you liked the game I would suggest staying away from the movie. The files in Dead Space do a better job of being a prologue than the official prologue movie does, and combined with a lack of likable characters and terrible dialogue the movie just wasn't worth it for me.

Then again, I've never been a fan of prologues after watching / reading / playing the source material if it isn't done well. It's like watching "Titanic" and being surprised that the ship sinks. There needs to be something to save the prologue, which there rarely is.

Constraint
02-19-2009, 01:10 PM
Time Hollow

Have you been playing Phoenix Wright on your DS lately? Wonder what other games are like that? Well, look no further, this is just like phoenix wright, but it's less enjoyable and involves time traveling. It actually sounds interesting, considering how you can time travel and change the past to save somebody, but once you do it yourself, it's not that great of a feeling. The game is nothing more than a mediocore anime-ish game. It does have some neat twists in there, but it doesn't hide the fact that the story is shallow.

Story [6.6]
The story is about Ethan Kairos, a teenager who's anticipating his upcoming birthday. For his birthday, he wants a clock he saw in a magazine article(or something similar). But before his birthday, everything around him changes. His room, the person he lives with, and even his friend. Confused, he finds a green pen, and does his first time change for the first time. After that, you go through the game helping out your friends, changing the past, and stopping even a more sinister character. For me, the story at first was nothing interesting. Then, it got even more better, but as everything begin to make sense, I thought the story was very simple, and that it was too simple. If it weren't for it's short cast of characters, it wouldn't be so bad. Overall, I give it a 6.6 for the story.

Gameplay[6.0]
The gameplay is pretty simple. Even a first grader can figure it out. The point of the game is to go around the map, talk to people, close time holes, and advance through the plot. It's that simple. If it weren't for the bad dialouge, and the absurd calmness of the characters, it wouldn't be so bad. In the menu, you can look up characters, items, and flashbacks. Flashbacks are what helps you in the game, and to refresh your memory. These flashbacks indicate what happened in the past, or what you caused when you closed a hole. The gameplay is very basic, and it just felt tedious to go around the same places over and over, and talk to the same characters. Overall, I give the gameplay a 6.0.

Graphics[7.9]
I thought the graphics in the game was pretty neat. The character designs, the environment, and the animations in the game had a great atmosphere. I don't think I had any problems with the graphics, and it sure didn't have any flaws. The environment in Time Hollow certainly fitted the story, and I thought it captured the look of a small Japanese town. Overall, I give the graphics a 7.9.

Sound/Music[8.0]
The sound and music was done very well by Tenky. I actually like it more than the gameplay, graphics and the story. The sounds of suspense in the air, the sounds of jazz in Chronos, and everything about the sound was done well. I also liked the music in the game. Even though it was pretty much the same stuff over and over, it fit quite well. Overall, I give it an 8.0.

Final Word -
Even though my review may be harsh, don't let it get all over you. I think the game deserves a high 6 rating, which isn't bad at all. If you like simple games, and need some time to waste, this game is the game for you. Whether your driving in the car, waiting for something, it'll be the perfect time to pop in Time hollow. But I'll warn you, I would only buy it for 20 dollars or less. 30 dollars or more is just TOO much for such a simple game as this.

Overall[6.5]
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Flußkönig
02-19-2009, 01:18 PM
I have no idea how I missed this way back when, but when I read it this morning I bust out laughing so hard the rest of the lab must have thought I'd finally snapped! Bravo! :lol:
I am glad you got a good laugh out of it. Just don't blame me if you end up getting hauled off to the loony bin. :tongue:

Enzeru
02-19-2009, 05:35 PM
I wrote this for GameFAQS...

Guitar hero: On Tour

Developed by Vicarious Visions, Guitar Hero: On Tour is a risky and new attempt to try to bring the Guitar Hero franchise everywhere. And I mean that quite literally.

But will four fret buttons and a small peripheral on a portable system work? Find out as I review Guitar Hero: On Tour for Nintendo DS.

Sound

First things first. I'm sure you're all wondering: Won't this game sound terrible on the DS's speakers? And the only answer I could give you would be this: No, it doesn‘t. In fact, it uses the full power of the Nintendo DS's speakers. So yes, the quality's good, although through the speakers, it is rather low. A solution to this problem? Headphones or earphones. However, even if you don't have headphones, the sound is great for personal listening.

Speakers: 8/10
Headphones: 10/10
Final Line: 9/10

Graphics

Let's be honest, this games graphics aren't exactly Final Fantasy 3 opening, but they're not half bad. Considering the graphical capabilities of the DS (a smidge better than a Nintendo 64 console,) the graphics serve they're purpose, but not much else. The scrolling notes are colorful and easily identifiable, while your band playing in one of the five available venues are less…Well, alive. The only fluid things on the screen are your guitarist (which you can choose between 6 different guitarists and a number of guitars and finishes for your guitarist to play on,) and the scrolling notes.

Final Line: 6/10

Replay Value

Considering the small track list (25 songs + a bonus song,) there wouldn't seem like there was much reason to play after beating career. However, the songs that are in the game are very diverse and your sure to have a favourite amongst them, not to mention the pleasure of playing a song with perfect precision. You'll be playing this game weeks from when you got it, it will almost surely stand the test of time.

Final Line: 7/10

Game Play
Now for the core heart of the review, Does this game play correctly? Although the small peripheral may give you cramps, it is usually quite comfortable, as long as you take frequent breaks (as you should all video games.) And without the usual orange fret (button,) what about the difficulty for veteran Guitar Hero players and fans? Well, the truth is, it gradually gets harder (like all GH games,) and I can almost guarantee you that by the 5th tier on your preferred play mode, you'll have failed at least 1 song.

As for strumming, the touch screen usually picks up your strokes. At first, it may seem like it's missing your strums, but you'll soon realize that it's probably your own fault, as the game's features take awhile to get used to. You may sometimes miss the odd note, but work hard add it, and you'll be Gold Starring songs in no time at all!

Multiplayer time. Surprisingly, this game's multiplayer is one of the game's strongest aspects. Although you'll need another game an peripheral, the multiplayer alone is usually worth another 50 USD. The core of the multiplayer aspect is Guitar Duel, a mode in which the game replaces Star Power segments with Battle notes. Hit all of them, and you'll get a power-up or attack. Power-Ups are things like difficulty down (which may actually give you a disadvantage,) and the attacks are items like pyrotechnics. There are many fun actions that you have to complete in order to get past these Battle items, such as sign a fish via pick stylus or blow out a fire via built in DS microphone.. There is also a mode in which you battle CPU opponents with in a single player mode. As you can see, there are many possibilities and many fun sessions to be had with this one feature, adding a lot of play time.

Final Line: 9/10

Play Time

There are many things to be bought in the virtual store, such as new guitars, guitar finishes, and new outfits for your characters. What makes this add to play time? The very large majority of these items have to be unlocked via the Career and Guitar Duel modes. As you can imagine, it will take quite some time if you want to collect everything in this game, about 20-30 hours for me, but if you only play through career, you'll only get about 3-5 hours, unless your near perfect at the Guitar Hero franchise.

Final Line: 7/10

Recommendation

If you like music, guitars, or any strange mix between the two, buy this game. The only dilemma is that it costs 50 dollars, but considering it comes with the game, guitar peripheral, and stickers for your skin (and any other skins you print off and/or purchase,) it's definitely worth the money.

Final Score: 8/10 (Not an average)

Las Lobos
02-19-2009, 06:05 PM
Los Lobos, if you liked the game I would suggest staying away from the movie. The files in Dead Space do a better job of being a prologue than the official prologue movie does, and combined with a lack of likable characters and terrible dialogue the movie just wasn't worth it for me.

Then again, I've never been a fan of prologues after watching / reading / playing the source material if it isn't done well. It's like watching "Titanic" and being surprised that the ship sinks. There needs to be something to save the prologue, which there rarely is.
Yeah I heard the movies wasn't very good, I didn't like the artwork in it either so yeah I won't go there, and yeah I know what you mean about prologues. I watched the trailer for Down Fall and I wasn't to thrilled. Thanks for the warning though.

Futomimi
02-19-2009, 06:36 PM
[quote=Flußkönig;45369]Eternal Sonata
I have no idea how I missed this way back when, but when I read it this morning I bust out laughing so hard the rest of the lab must have thought I'd finally snapped! Bravo! :lol:

foolish worm! :P

poiuiu
02-19-2009, 06:46 PM
Final Fantasy 5 Advance

There's nothing really much to say about the game since anyone interested already has their opinion about the game. Lots of classes to use, well balanced even if you take into account the over-powered ones (I managed to run headfirst into most of the regular game with low-ish level characters and win), and more than enough freedom for most players to have their own unique experience by playing around with said classes; there's a reason why classic game design ages so well.

However, the point of this review is to complain about the additions done to the game due to this being the 'Advance' version (in bullet point form):

1: The post game bonus dungeon is quite meaty with a several tier dungeon, 4 bosses, an upgrade for each of the main game optional bosses plus a rematch with one you probably missed out on in your first run (this was the case for me).

2: Despite the post game being bonus stuff, just about everything is recycled (save for the final boss) and isn't as polished as the rest of the game but that's just a minor complaint.

3: Bonus classes are useless since you get them so late into the game and generally are outclassed by the other already existing classes.

4: One of the, possibly, most useless classes, is made further useless because it is the one that is most difficult to get, due to

5: The added bosses aren't balanced really well thus breaking the game and making you grind when you don't really need to.

Sure I managed to get the final boss in the post game just playing as usual but just when I thought I managed to make a dent into this iron wall, the boss throws me a move that wipes out my entire party in one hit. Really this boss is pretty much like Omega at low levels. Omega is just cheap no matter what you do.

However, the bonus game addition to the port is just that, bonus for those who played the game to death and just want more of a excuse to rip things to shreds (or have the game do the same to you), so one can't complain too much since the rest of the game ported over well. The graphics, music, and how the game generally runs relatively intact and with the only noticeable bugs being mainly in the post game. My replay of this game will probably consist of me playing the entire game with a single character (sans post game).

I give the post game, fourteen smelly toes up out of nine.charlie-brown.:)

With that said: Where the fLick is my FF5 DS, SE!