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vashblueeyes
06-12-2008, 04:58 AM
Official Site:
http://www.ideaf.co.jp/spectral/force/genesis.html
Some of the Character Portraits:
http://www.ideaf.co.jp/spectral/force/blog/?cat=2
Videos:
http://www.ideaf.co.jp/spectral/force/genesis.html


Since I originaly wanted Mist of Chaos but its pretty unlikely to see it release in english... And now I see this new spectral force game for the DS... and well 40 countries battle it out... the closest thing I can get to a new Brigandine game. (^_^)


Chances are low but if it gets localized I belive Atlus is the most probable choice to have it translated. I like games with many characters, plenty of fodder units and kingdoms, this game fits the discription perfectly!

Zeta_Nova
06-12-2008, 11:38 AM
Dispite what others may think. I fully support this decision as well.

Marionette
06-12-2008, 12:02 PM
Oh I like the art style , I would love to see coming it here ! Just do it ATLUS :)

Hayato
06-12-2008, 01:15 PM
After hearing what NISA had to say about IF in a recent interview, though, I don't think Atlus is going to be overly interested in localizing this, either. (under the assumption that Atlus and NISA share the same brainwaves that is, which I sometimes happen to think they do 8U)

Still, though... That was a pretty scathing remark, and I bet Atlus would probably like to adhere to the whole "quality!!" motto as well.

LordGeo
06-12-2008, 01:18 PM
After hearing what NISA had to say about IF in a recent interview, though, I don't think Atlus is going to be overly interested in localizing this, either. (under the assumption that Atlus and NISA share the same brainwaves that is, which I sometimes happen to think they do 8U)

Still, though... That was a pretty scathing remark, and I bet Atlus would probably like to adhere to the whole "quality!!" motto as well.

What inteview?

And anyway if NIS America hates IF so much, then why did they even both with Idea Factory in the first place? Also, NISA made the mistake of bringing over PSP ports that had horrible load times... If they had brought over the original PS2 games then maybe they would have been received MUCH better.

Atlus at least knows that Spectral Force 3 for the 360 is probably not going to be a huge seller or even a big seller for them: It's a J-SRPG for the Xbox 360 and is one of their first titles for the system. It's always hardest at the beginning.

Was NISA actually expecting the games they brought over to be big sellers on the PSP? Especially back when, in my opinion, there was nothing really for the handheld at the time. I think a number of us can at least agree that NISA should have first done a PS2 IF release or two before going to the PSP.

LordGeo
06-12-2008, 02:42 PM
Nevermind, I found it; it's from Siliconera's interview with NIS America president Haru Akenaga by Spencer:

"Spencer: Speaking of Idea Factory, I haven’t seen you localize any Idea Factory games for awhile. What’s going on with Idea Factory?

Haru Akenaga: We have a relationship with them, but unfortunately our mission is to release quality titles. Their titles are good, but not good as we expected. That’s our reason. They always ask us to localize their titles, but at this moment we answer with “we’re sorry”.

Spencer: I guess that means you won’t be doing Agarest Senki or Spectral Genesis?

Haru Akenaga: No, but maybe you will be surprised in the future."

In all honesty, though, I still think NIS America was expecting too much from Idea Factory, especially when it came to PSP games. Not everything is going to be a Disgaea-quality and/or Disgaea-popular title, which I think they are trying to go for with their titles (and really it's not like they never did any other titles that were not "quality"). That and, as I said, they chose pretty much from what I could tell two "good" ports and one "BAD" port to judge a company off of... bad idea.

As for Idea Factory? Well RPGFan.com in April had an interview (http://www.rpgfan.com/features/if-interview2008/index.html) with Yo####eru Sato, Co-Founder and Director of Idea Factory, and this came up about IF's performance in the states:
"Q: Are you pleased with sales performance in the US thus far? Also, what games would you like to see come to the US? We would love to see Agarest Senki come to North America!
A: First of all, I'm really happy to hear that you're looking forward to Agarest Senki and we're doing all we can to give you the chance to play it (in English). As for our sales performance in America, we're still at the early stages but it's a market into which we're hoping to make inroads. Our success in this area of course depends on the cooperation from many people, not least of all the support from gamers around the world. So, I'd like to personally thank our fans who are reading this and hope they continue to support us in the future because we really appreciate it. "

I'd say that IF has the more realistic view on starting in America: Don't make high expectations and take it as it comes.

Anyway, I think Atlus choosing Spectral Force 3 as their first IF title is a good idea somewhat (easily better than NISA's idea), so I'll just finish by saying that I'm interested in and would fully support Spectral Force Genesis if Atlus brought it over.

Constraint
06-12-2008, 04:44 PM
NISA localizing the PSP games was a major mistake.
They could've made more sales localizing Idea Factory's DS or PS2 games.

Sanctine
06-12-2008, 04:57 PM
They could've made more sales localizing Idea Factory's DS or PS2 games.

Market's oversaturated on both of those systems, with MUCH better games of the same genre.

It was definitely a better idea to release the PSP ports.

LordGeo
06-12-2008, 05:11 PM
They could've made more sales localizing Idea Factory's DS or PS2 games.

Market's oversaturated on both of those systems, with MUCH better games of the same genre.

It was definitely a better idea to release the PSP ports.

I never really had a problem with tehm doing the PSP games in theory... I just think they were a little too early. At least for me I had a PSP and bought Generation of Chaos/GoC IV, but at that time there was nothing else that really interested me for the PSP so I ended up selling it and all the games I had due to a lack of interest in the handheld.

But now that the slim model is out, it's cheaper overall, and there is a much larger line-up with a number of titles I'm somewhat interested in I might rebuy a PSP sooner or later. With that I'd get Aedis Eclipse: Generation of Chaos/GoCV and Spectral Souls (yes, I'll try to deal with the load times).

Maybe it's just me but I think they would have done maybe a little better if they released those games just a little later...

Sanctine
06-12-2008, 05:18 PM
Maybe it's just me but I think they would have done maybe a little better if they released those games just a little later...

How would that have made any difference?

LordGeo
06-12-2008, 06:09 PM
Maybe it's just me but I think they would have done maybe a little better if they released those games just a little later...

How would that have made any difference?

Like I said, maybe it's just me but when NISA was releasing the IF games on the PSP it just didn't seem like the PSP was doing anything really special at the time. It didn't really seem like it was the big hit that Sony was hoping right at that time and because of that I just feel that maybe the IF games were just a little before the big push the PSP got. I'm not saying that they would have been big hits but I just think there wasn't that much of an audience for those games yet; Strategy RPGs were not really on the PSP yet and chances are the people who would buy SRPGs didn't quite have the PSP yet.

That's just how I feel... It might not be correct but that's how it is to me...

Sanctine
06-12-2008, 06:16 PM
Like I said, maybe it's just me but when NISA was releasing the IF games on the PSP it just didn't seem like the PSP was doing anything really special at the time. It didn't really seem like it was the big hit that Sony was hoping right at that time and because of that I just feel that maybe the IF games were just a little before the big push the PSP got. I'm not saying that they would have been big hits but I just think there wasn't that much of an audience for those games yet; Strategy RPGs were not really on the PSP yet and chances are the people who would buy SRPGs didn't quite have the PSP yet.

That's just how I feel... It might not be correct but that's how it is to me...

The only reason the PSP is doing better now is because better games are being released for it. I mean, let's face it, IF's PSP "gems" were nothing short of unplayable. I consider myself a patient person, but even I had no patience for it. The only people I know who enjoyed the game were those who saved the whole thing to their memory stick, and loaded it from there.

With newer, and definitely better PSP TRPGs like Jeanne d'Arc, Wild Arms XF, and (on its way) Yggdra Union, IF's games would have probably been lost and forgotten. I think the only reason they were even mildly successful is because there was nothing else like it on the PSP at the time.

LordGeo
06-12-2008, 07:00 PM
With newer, and definitely better PSP TRPGs like Jeanne d'Arc, Wild Arms XF, and (on its way) Yggdra Union, IF's games would have probably been lost and forgotten. I think the only reason they were even mildly successful is because there was nothing else like it on the PSP at the time.

I'll say that this remark can be applied to Spectral Souls, but for the Generation of Chaos games, which are more like Romance of the Three Kingdoms or Kessen style games, there is nothing, or at least very little, like those on the PSP still.

Kid Marin
06-12-2008, 10:18 PM
NISA localizing the IF games was a major mistake.
Fixed.

Major advice for all western publishers.

LordGeo
06-13-2008, 03:06 AM
NISA localizing the IF games was a major mistake.
Fixed.

Major advice for all western publishers.

Here we go again... And to think that this topic would have been spared somewhat, since it didn't get any of this right away...

vashblueeyes
06-13-2008, 06:40 AM
This game as far as I can see has gameplay similar to those of you who are familiar with Brigandine and Romance of The Three Kingdoms Game Series.... a map with a set amount of land distributed to various warlord and you win by conquering everything that and a hell lot of portrait representing your generals and some city micro management...


I can see why the reaction for idea factory games... but I have to say I would "REALLY!!!!" like this game to be localized. Its a DS game so graphics wont be to much of an issue, voice acting well some few annoying heeya and ARGGH wich i can pretty much ignore and finally I doubt it will have long loading time... So yeah... I want this game BAD!


And to be fair... it has 40kingdoms... and who knows how much generals in it... I fear extreme lack of backstory on most characters only seeing em as decorated pawn peices... aside from that Iam cool. The kingdoms I doubt youll see in detail but I see it more as an advance game of chess if you will...

Sanctine
06-13-2008, 07:35 AM
Here we go again... And to think that this topic would have been spared somewhat, since it didn't get any of this right away...

Well, he IS right. I can't imagine any of IF's games will sell particularly well, nor are they of very high quality. NISA probably lost money doing what they did.

LordGeo
06-13-2008, 12:51 PM
Here we go again... And to think that this topic would have been spared somewhat, since it didn't get any of this right away...

Well, he IS right. I can't imagine any of IF's games will sell particularly well, nor are they of very high quality. NISA probably lost money doing what they did.

Everyone loses money on stuff... That goes without saying, especially for companies like Atlus and NIS America, who do smaller print runs and generally do more "niche" titles than a company like Square-Enix. If companies only focused on gaining money and nothing else, then we'd have A LOT less games coming out, just about every one of them would be a sequel of a popular title, and we'd have even fewer original IP's than we already get.

Marin was pretty much saying the usual "IF sucks!" that this forums loves to just spread like the plague. He was saying nothing about a specific game but about the company as a whole.

Still, if they don't want anymore IF titles, then just say that they didn't sell well instead of bringing up the variable opiniated idea of "quality".

From what I remember when Atlus was going to release Metal Saga they hyped it up with IGN a lot and kept talking about its humor and non-linear structure. Then sometime after it's release an Atlus rep said in an interview that Metal Saga was not a quality game overall... If it's not "quality" then why do it in the first place? It obviously didn't sell well since you can get it for about $15 at most at places like Gamestop. Just say it didn't sell well instead of getting nasty after the fact.

I myself like Metal Saga.

Magnvs
06-14-2008, 06:11 AM
This game as far as I can see has gameplay similar to those of you who are familiar with Brigandine and Romance of The Three Kingdoms Game Series.... a map with a set amount of land distributed to various warlord and you win by conquering everything that and a hell lot of portrait representing your generals and some city micro management...


I can see why the reaction for idea factory games... but I have to say I would "REALLY!!!!" like this game to be localized. Its a DS game so graphics wont be to much of an issue, voice acting well some few annoying heeya and ARGGH wich i can pretty much ignore and finally I doubt it will have long loading time... So yeah... I want this game BAD!


And to be fair... it has 40kingdoms... and who knows how much generals in it... I fear extreme lack of backstory on most characters only seeing em as decorated pawn peices... aside from that Iam cool. The kingdoms I doubt youll see in detail but I see it more as an advance game of chess if you will...
I quote you wholeheartedly. Probably this game will have little to no plot for most kingdoms, but we can expect some "lead country" or main plot unveiling during the game with details in every campaign available.

Also, I will day-one this, I need more Dragon Force-style grand strategy-jrpg, and this one looks really interesting.

Sanctine
06-15-2008, 02:59 PM
Marin was pretty much saying the usual "IF sucks!" that this forums loves to just spread like the plague. He was saying nothing about a specific game but about the company as a whole.

Still, if they don't want anymore IF titles, then just say that they didn't sell well instead of bringing up the variable opiniated idea of "quality".

From what I remember when Atlus was going to release Metal Saga they hyped it up with IGN a lot and kept talking about its humor and non-linear structure. Then sometime after it's release an Atlus rep said in an interview that Metal Saga was not a quality game overall... If it's not "quality" then why do it in the first place? It obviously didn't sell well since you can get it for about $15 at most at places like Gamestop. Just say it didn't sell well instead of getting nasty after the fact.

I myself like Metal Saga.

I liked Metal Saga, but it was not a game of very high quality, no. There were things that were unfinished, random crashes, one quest in particular that had no end...

The difference between Metal Saga and Idea Factory's games is that, despite many apparent technical flaws in both, Metal Saga was enjoyable, whereas IF's outings so far have been quite meh.

So far, Idea Factory has been impressing almost no one. This forum doesn't spread "IF sucks" like the plague. Everyone in general does.

LordGeo
06-15-2008, 04:33 PM
So far, Idea Factory has been impressing almost no one. This forum doesn't spread "IF sucks" like the plague. Everyone in general does.

Unfortunately this talk was happening before there were even IF games coming to America... Not like they got a truly fair shot from the start anyway.

But hey, I'm just like that: I seem to like the stuff that "everyone" hates.

There is no denying that there IS a fanbase for Idea Factory games though, as weird as that might sound to some people. That is why NIS America decided to bring some over, that is why Atlus is bringing over Spectral Force 3, and that is why O~3 Entertainment brought over Chaos Wars (though admittedly not in the best way possible). And really from what I can tell Chaos Wars hasn't done badly at all; being a GameStop exclusive has made it a Top Seller for the PS2 over at Gamestop.com/EBGames.com, which I don't think think any of NISA's IF games ever were for the PSP.

And really, in the Siliconera interview, some people might find NISA's president to be too forgiving, since he said that IF makes "good" games instead of saying that same thing that a lot of gamers say...

IF doesn't make games for the general audience in the end; their games are for specific audiences, plain and simple. Much like how you get people who either love Square-Enix's SaGa series (especially Unlimited Saga) or hate it you get the same split between gamers with IF titles.

They are not high-budget, they like to try things out, and they are unabashed in doing so... It's easy to see why a lot of people hate them but a fair amount of people like them; they are different.

And really, just saying stuff like "No, people hate them because they suck" kind of just prove that point. I hear the same thing with a game like Unlimited Saga and even Romancing SaGa often, yet I like those titles.

Atlus can obviously see this, so I would not be surprised if they did pick up Spectral Force Genesis.

Sanctine
06-15-2008, 04:59 PM
That is why NIS America decided to bring some over, that is why Atlus is bringing over Spectral Force 3, and that is why O~3 Entertainment brought over Chaos Wars (though admittedly not in the best way possible).

I don't think this is the case.

Chances are NISA brought over IF's games because they wanted an early foot in the door when it came to Strategy RPGs on the PSP. If they believed there was much interest in IF's stuff over here, they probably would have localized the PS2 installments, instead.

Atlus is probably bringing Spectral Force 3 to North America for the same reason, except it's the XBox 360.

And O3 entertainment brought over Chaos Wars because it's a crossover game with a lot of cameos. They were hoping many people would buy it based on the characters that were included in the game. I haven't played it yet, but from what I've read, Chaos Wars was a very weak game, even by IF's standards. If O3 was truly interested in the IF fanbase in North America, they would have brought over something much more solid.

LordGeo
06-15-2008, 05:20 PM
That is why NIS America decided to bring some over, that is why Atlus is bringing over Spectral Force 3, and that is why O~3 Entertainment brought over Chaos Wars (though admittedly not in the best way possible).

I don't think this is the case.

Chances are NISA brought over IF's games because they wanted an early foot in the door when it came to Strategy RPGs on the PSP. If they believed there was much interest in IF's stuff over here, they probably would have localized the PS2 installments, instead.

Atlus is probably bringing Spectral Force 3 to North America for the same reason, except it's the XBox 360.

And O3 entertainment brought over Chaos Wars because it's a crossover game with a lot of cameos. They were hoping many people would buy it based on the characters that were included in the game. I haven't played it yet, but from what I've read, Chaos Wars was a very weak game, even by IF's standards. If O3 was truly interested in the IF fanbase in North America, they would have brought over something much more solid.

Weren't you the one who said that releasng IF's PS2 games wouldn't have been a good idea anyway, due to a crowded and oversaturated market?

Oh wait, you did:
They could've made more sales localizing Idea Factory's DS or PS2 games.

Market's oversaturated on both of those systems, with MUCH better games of the same genre.

It was definitely a better idea to release the PSP ports.

And it could still be argued that if these companies wanted to get footholds on those markets, then couldn't they have just chosen games from different companies? It's not as simple as just saying that they wanted footholds, since they could have chosen other titles.

Also, Chaos Wars has been gaining fair reviews from what I've seen; not in the 80s/8.0s or 90s/9.0s, but i've seen a number of solid 70s/7.0s Sure there are the low scores, but what game DOESN'T get what could be considered "low scores" in relation to how it scores in general?

From what I played so far Chaos Wars is easily Idea Factory's most "casual"/accessible game compared to most of their line-up. I've easily been enjoying it and I actually find it to be one of the more enjoyable games, let alone RPGs, I've played for the PS2 in a while. Of course I also like cross-over titles, but there is some really good gameplay that makes this game all the more enjoyable, localization problems aside (and they don't really get in the way in general).

If anything, going off of "IF's standards" it's easily one of their best games.

Sanctine
06-15-2008, 05:48 PM
Weren't you the one who said that releasng IF's PS2 games wouldn't have been a good idea anyway, due to a crowded and oversaturated market?

Oh wait, you did:
They could've made more sales localizing Idea Factory's DS or PS2 games.

Market's oversaturated on both of those systems, with MUCH better games of the same genre.

It was definitely a better idea to release the PSP ports.

Uhhh... no, reread my posts.

NISA localized IF's PSP ports to get better sales. If they were interested in pleasing the fans, they would have released the PS2 versions, or both versions.

The fact of the matter is, I said:

Chances are NISA brought over IF's games because they wanted an early foot in the door when it came to Strategy RPGs on the PSP. If they believed there was much interest in IF's stuff over here, they probably would have localized the PS2 installments, instead.

I don't see what's so hard to understand. It wasn't as if I went against my previous statement.

And as far as Chaos Wars goes, I've heard it was a pushover. As in, you can't die, no matter how hard you try.

As far as the actual game goes, I understand there's a complete lack of strategy. Of course, I can't comment for sure, until I eventually get off my ass and order it.

LordGeo
06-15-2008, 06:15 PM
And as far as Chaos Wars goes, I've heard it was a pushover. As in, you can't die, no matter how hard you try.

As far as the actual game goes, I understand there's a complete lack of strategy. Of course, I can't comment for sure, until I eventually get off my ass and order it.

I'll accept that maybe I read something wrong in regards to the first part of what you said; my mistake.

As for how hard and strategic Chaos Wars is...

Well, you can only have 5 characters out at a time, but if one dies you can swap him/her out for one of the 10 you have in your "main" list of characters, unless they are story-related. Of course if you have all 5 that are out die the you can't swap out and you get Game Over. It doesn't mean the game is easy, though, since it does get pretty tough at times, especially if some of your characters aren't at a high enough rank/overall level.

As for strategy, I find there to be some due to how SP is used and the S Gauge. In general you start with 0 SP and gain a portion of it at the start of each turn. Stronger skills use more SP so if you want to use your stronger skills you have to use the weaker skills first so that you don't keep using up most of the SP you have at the moment.

The S Guage is used for both combo attacks, Realizing (pretty much activating a character's "true form" for a few turns), and using their ultimate attacks (which also use around 45-60 SP). Each person after the combo initiator who is in the combo uses 1 level of the S Gauge to be involved, Realizing uses 1 level, and using an ultimate skill uses 1 meter as well. Since the S Gauge only goes up by attacking and being attacked (with only a few abilities and items being S Guage-related) and comboing attacks together are the best way to do big damage, you're not exactly bringing out the strongest attacks right away nor are you Realizing often.

Also the game gives and overall grade (from A [best] to H [worst]) in regards to how many turns a battle takes to finish as well as how much damage you give which determines how much money and items you get from the battle. Finally, there is also the sun gauge, which has 9 phases (0-8) and enemies can be stronger or weaker depending on the phase of the sun.

I don't know about some others, but there is A LOT to the battle system and a good bit of strategy can come from the battles in this game. Overall there is a lot more to the game than what it looks like...

Constraint
06-17-2008, 01:50 PM
Chaos Wars is decent,but mucho better with Max/Infinite SP and Blue bar code.

LordGeo
06-17-2008, 02:06 PM
Chaos Wars is decent,but mucho better with Max/Infinite SP and Blue bar code.

But then you lose a good portion of the strategy that game has; I like the fact that you have to manage SP and S Gauge usage in order to do the big damage.

Futomimi
06-17-2008, 04:10 PM
Cheat codes are lame.

Constraint
06-17-2008, 08:44 PM
lol,your post reminds me of some annoying idiots keep saying "Codes are gay" in codebreaker code request topics in gamefaqs.

Instead of ignoring the thing they hate,they instead flame him,via.("####ing gay dude,cheat codes are for losers.")(Not really what they say lol,but they do say really annoying ####.)

Kakizaki
06-17-2008, 09:46 PM
^I think her point is more or less that is lame to have to resort to cheat codes to make a game enjoyable -- or you are making the game completely pointless by using those cheat codes.

Kid Marin
06-17-2008, 10:16 PM
lol,your post reminds me of some annoying idiots keep saying "Codes are gay" in codebreaker code request topics in gamefaqs.
lol,your post reminds me of some annoying idiot keep saying "^ LOL I smell emulation" in the What are you currently playing thread.

vashblueeyes
06-18-2008, 04:59 AM
Looks like they updated the character portraits by adding some more countries and characters :lol: ... still worried of lack of background story on the kingdoms and if it will have events scene to go with the game not only introductory,the ending scene and background for each force.

The possible classical kingdom seems be in order and then some...

1. Loli kingdom - ESRB gonna have to deal with this...
2. Mercenery Guild
3. Cats
4. Classical Overlord
5. OLD People! - now thats new!
6. Republic
7. Kingdom with legendary sword
8. Japense type Kingdom - Yes its Oda Nobunaga... or it looks like him
9. Frogs - As expected from a Idea Factory strategy game
10. Monsters
11. Elves -you know like in almost every fantasy game...
12. Middle Eastern
13. Vampires??? Not sure
14. Pirates
15. Dwarves
16. Magic oriented kingdom
17. Ape like things -... or so it seems
18 Winged folks
19. Guys with mostly white hair- My avatar pic! probably my choice to play... if ever release...

and others in between and iam not really sure of... so 21 more! ^_^

And so will it be release in English??? I sure hope So!

Sei
06-18-2008, 05:47 AM
I choose Loli kingdom. Lolis are awesome.

Futomimi
06-18-2008, 08:26 AM
LOL @ Kid <3

I meant pretty much what Kaki said, and that playing what's rumored to be an easy game with all of the strategy removed via cheat codes is stupid and likely to be the most extremely boring thing I'd ever have played. Especially on the first playthrough.

Also, you brought this up in an entirely unrelated thread. I didn't come in a thread specifically about codes to troll.

Constraint
06-18-2008, 03:04 PM
Looks like they updated the character portraits by adding some more countries and characters :lol: ... still worried of lack of background story on the kingdoms and if it will have events scene to go with the game not only introductory,the ending scene and background for each force.

The possible classical kingdom seems be in order and then some...

1. Loli kingdom - ESRB gonna have to deal with this...
2. Mercenery Guild
3. Cats
4. Classical Overlord
5. OLD People! - now thats new!
6. Republic
7. Kingdom with legendary sword
8. Japense type Kingdom - Yes its Oda Nobunaga... or it looks like him
9. Frogs - As expected from a Idea Factory strategy game
10. Monsters
11. Elves -you know like in almost every fantasy game...
12. Middle Eastern
13. Vampires??? Not sure
14. Pirates
15. Dwarves
16. Magic oriented kingdom
17. Ape like things -... or so it seems
18 Winged folks
19. Guys with mostly white hair- My avatar pic! probably my choice to play... if ever release...

and others in between and iam not really sure of... so 21 more! ^_^

And so will it be release in English??? I sure hope So!

No offense,but I doubt all of them will have background story,especially the frogs.Ugh.

oh and for Futo,I didn't mean to offend you.I was just referring to those guys in gamefaqs trolling instead of helping out and giving them codes.

Once again,no offense intended.

Marionette
06-18-2008, 07:10 PM
Looks like they updated the character portraits by adding some more countries and characters :lol: ... still worried of lack of background story on the kingdoms and if it will have events scene to go with the game not only introductory,the ending scene and background for each force.

The possible classical kingdom seems be in order and then some...

1. Loli kingdom - ESRB gonna have to deal with this...
2. Mercenery Guild
3. Cats
4. Classical Overlord
5. OLD People! - now thats new!
6. Republic
7. Kingdom with legendary sword
8. Japense type Kingdom - Yes its Oda Nobunaga... or it looks like him
9. Frogs - As expected from a Idea Factory strategy game
10. Monsters
11. Elves -you know like in almost every fantasy game...
12. Middle Eastern
13. Vampires??? Not sure
14. Pirates
15. Dwarves
16. Magic oriented kingdom
17. Ape like things -... or so it seems
18 Winged folks
19. Guys with mostly white hair- My avatar pic! probably my choice to play... if ever release...

and others in between and iam not really sure of... so 21 more! ^_^

And so will it be release in English??? I sure hope So!

CATS kingdom lol I wanna play that ... and guys with mostly white hair lol

MachineMaiden
06-18-2008, 08:17 PM
I would love for this title to be translated into english! I played to death Dragon Force and the more of that type the better I say.

Magnvs
06-20-2008, 05:01 AM
Yesterday I bought the Limited Edition from Playasia, I am looking forward to play it ^^

Marionette
06-20-2008, 01:49 PM
I really hope this get translated come on Atlus!!!
Wow the Limited Edition ? what does it include with?

Magnvs
06-21-2008, 05:56 PM
I really hope this get translated come on Atlus!!!
Wow the Limited Edition ? what does it include with?
The package is simply wonderful *__* Being an avid jrpg collector, I simply couldn't pass it :P

http://www.play-asia.com/paOS-13-49-en-70-2nfl.html

It has a cd with the game's OST and, if I understood correctly, the game's artbook, as usual in Idea Factory's Limited Editions (Generation of Chaos V for Ps2 was simply amazing because of its wonderful character design, and even GoC4 and the two SS's Limited were truly good in terms of bonus contents).

Marionette
06-25-2008, 02:42 AM
Oh then is a Must Buy for me ~ Thank you XD

Magnvs
06-25-2008, 12:35 PM
Oh then is a Must Buy for me ~ Thank you XD
The game arrived three days ago (a record, even for UPS), and the Limited Edition is probably the most beautiful Limited for Ds released so far, sporting a case as big as an IF Ps2 LE (maybe just a bit thinner). I also posted a lengthy report on SFG's gameplay that sadly got deleted by the server when the backup was loaded :(

Vanishing posts aside, SFG is truly wonderful, probably the best attempt so far at combining grand strategy jrpgs' complex mechanics and customizations with handheld fast-paced gameplay, not to mention how this game is truly polished for IF's standards.

I am translating the game's menus in order to make them less impervious (the main actions are all in kanji), if I complete this short guide I will post it here and on Gamefaqs in case someone not versed in japanese is interested in trying it ^^

Marionette
06-26-2008, 02:49 AM
Oh I'll be looking foward to it , I order mine yesterday~
I hope Atlus can port it over here it will be awesome. I really like the artwork can't wait for it to arrive.
Oh what is your username on Gamefaqs?
You purchase on Play-asia right?

Graus
06-26-2008, 08:31 AM
Tried this one out on friends DS, seems ok'ish and weirdly enough I got some Majesty deja vú vibes from it :lol:

Constraint
02-17-2009, 02:45 PM
A publisher named Nobilis is localizing it for an Europe release.

http://www.siliconera.com/2009/02/17/somehow-spectral-force-genesis-is-being-localized/

Import as soon as it comes out. ;)

AdrianMorales
02-18-2009, 01:59 AM
A publisher named Nobilis is localizing it for an Europe release.

http://www.siliconera.com/2009/02/17/somehow-spectral-force-genesis-is-being-localized/

Import as soon as it comes out. ;)


Sweet! I can't wait to get it:)

Magnvs
02-21-2009, 11:17 PM
A publisher named Nobilis is localizing it for an Europe release.

http://www.siliconera.com/2009/02/17/somehow-spectral-force-genesis-is-being-localized/

Import as soon as it comes out. ;)
I saw the news some days ago on an european board, and I will totally support the Pal release even if I completed the game when it came out in Japan.

SFG is one of Idea Factory's most polished games, and its gameplay is far more compatible with handheld gaming than the Psp ports of Generation of Chaos 4\5 were.

Decept
02-23-2009, 10:04 AM
After watching the video from that website, I think this may be the first game I import if it never gets localized here.

LordGeo
03-28-2009, 05:24 PM
Nice that there's an English version coming at all, but I do hope that it gets a N.A. release, since it would probably be cheaper than having to import form Europe. Importing would only be a last-resort.

Macstorm
05-11-2009, 04:54 AM
It's coming from Ignition, so it seems.http://www.rpgamer.com/news/Q2-2009/051109a.html

LordGeo
05-11-2009, 04:55 AM
It's coming from Ignition, so it seems.http://www.rpgamer.com/news/Q2-2009/051109a.html

Cool. I'll definitely be getting it.

Ignition seems to be the next company that wants to specialize in niche titles... Atlus looks to have another competitor now.

jeffx
05-11-2009, 05:30 AM
Interesting... move from Ignition. The game itself looks OK enough, but what I'm liking is their newfound ambition.

Decept
05-11-2009, 08:57 AM
Depending on what's releasing at the time, it could be day one. I said I would support it, so I will definitely get it eventually.

^Honestly, I may be ignorant, but I didn't know about Ignition until joining here / buying Metal Slug 7 for the DS. It seems they are grabbing a lot of interesting titles, too.