H I N T S   &   T I P S

NETHERWORLD MILITARY STRATEGY: GEO TACTICS

Geo Panels
Geo Panels are the flashing panels on the area map. By placing Geo Symbols on them, you can cause a variety of effects.

Geo Symbols
Geo Symbols are the pyramid-like objects that are on the area map. You can destroy them by attacking them or using Special Techniques.

Geo Effects
Example: If a Geo Symbol (ATK+50%) was placed on top of a yellow Geo Panel, all yellow Geo Panels would have the effect of ATK+50% and any characters on them would be affected.

Destroying a Geo Symbol
By destroying a Geo Symbol, you can change the color of corresponding Geo Panels or nullify them. When all Geo Panels have been destroyed, a Panel Termination Bonus is awarded.

Red: If destroyed on a Geo Panel, all panels of the same color will turn red.
Green: If destroyed on a Geo Panel, all panels of the same color will turn green.
Blue: If destroyed on a Geo Panel, all panels of the same color will turn blue.
Yellow: If destroyed on a Geo Panel, all panels of the same color will turn yellow.
Purple: If destroyed on a Geo Panel, all panels of the same color will turn purple.
Null: If destroyed on a Geo Panel, all panels of the same color will disappear.


NULLIFYING ALL GEO PANELS
Go for the Panel Termination Bonus!

Beginner Lesson: One by One!
Let's start off by nullifying the Geo Panels one by one.

  1. Check all the Geo Symbols on the map. In this case, there are 3 Geo Symbols.
  2. Press TRIANGLE to see which type of Geo Panels are present. This area map has red, blue, green, and Null Geo Panels.
  3. Compare the Geo Panels with the Geo Symbols. In this case, there are no yellow Geo Symbols. That makes yellow a good color to destroy first.
  4. Place the red Geo Symbol on a yellow Geo Panel and destroy it. All yellow Geo Panels will turn red, and yellow will be gone for good.
  5. Now put the blue Geo Symbol on a red Geo Panel and destroy it. The red Geo Panels will become blue, and only blue and green Geo Panels will remain.
  6. Put a green Geo Symbol on a blue Geo Panel and destroy it. All remaining Geo Panels will be green.
  7. Lastly, if you destroy the Null Geo Symbol on a green Geo Panel, you will receive the Panel Termination Bonus.

Intermediate Lesson: Color Chains!
Once you can easily terminate all Geo Panels using the method described in the Beginner Lesson, then you will be ready for the Intermediate Lesson.

  1. Check all the Geo Symbols on the map. This map has a red, a green, and a Null Geo Symbol.
  2. Press TRIANGLE to see which type of Geo Panels are present. Imagine that there are red, green, and blue Geo Panels.
  3. Compare the Geo Panels with the Geo Symbols. There are no blue Geo Symbols, so start with blue.
  4. Place the green Geo Symbol on a blue Geo Panel and select "Attack". The blue Geo Panels will turn green once the symbol is attacked, but for the moment, do not execute the command.
  5. Place the red Geo Symbol on a green Geo Panel and select "Attack". The green Geo Panels will turn red after the red Geo Symbol is attacked. However, you should again wait to execute the order.
  6. Lastly place the Null Geo Symbol on a red Geo Panel and select "Execute".
  7. The attacks will be carried out in the order that you assigned them. In this scenario, the Geo Symbols will be attacked in the following order: green, red, Null. When the green symbol is destroyed, the blue panels will become green. When the red symbol is destroyed, the green panels will turn red. Lastly, when the Null Geo Symbols is destroyed, the red panels will be destroyed and you will be awarded the Panel Termination Bonus. On top of that, the Bonus Gauge goes up quicker when you use Color Chains. Try it out!

Advanced Lesson: Use Your Brain!
It is not always necessary to attack each and every Geo Symbol individually to destroy all the Geo Panels. If you utilize the damage that the panels deal when they change colors to destroy other Geo Symbols, you can create an impressive Color Chain. Just use your brain!

Weapon Mastery
Every character has an ability level with each of 7 weapons (fists, swords, spears, bows, guns, axes, and staffs). By equipping a weapon and having a character fight with it, you can raise his/her experience with that type of weapon. As the character's level of Weapon Mastery rises, he/she will learn Special Techniques specific to that weapon. The higher that his/her level of Weapon Mastery is for a certain type of weapon, the more the character's stats will be raised when that kind of weapon is equipped.

Important!

Special Techniques cannot be learned when staffs or monster-only weapons are equipped. While monsters can equip a few special weapons, they cannot improve their level of Weapon Mastery. However, when a monster reaches a high enough level, equipping a weapon will provide a greater increase to the monster's stats.

Extra Gain
A new character created with the permission of the Assembly and the character who created him/her are connected by a strong bond. For example, if Laharl were to create a Warrior, the Warrior would be Laharl's pupil, and Laharl would be the Warrior's mentor. A mentor gains bonus points as his/her pupil grows. Also, if a mentor is next to his/her pupil on the map, the mentor will be able to use any magic the pupil has learned at magic level 0. If the mentor uses the pupil's magic enough and reaches level 1 or higher for a particular spell, then he/she will learn that magic and be able to use it at any time. This relationship between mentor and pupil is known as "Extra Gain".




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