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SlaughterX Post Human

Joined: 07 Nov 2007 Posts: 1482 Location: Alsip, IL
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RayFoxSith Post Human

Joined: 06 Nov 2007 Posts: 3273 Location: Ivalice
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Posted: Sat Nov 24, 2007 7:40 am Post subject: |
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I got it. It's a pretty good game. My only complaints are the interface could've used a little more work and that so far, I have not heard one new and original music track. All songs have been ported from FFXII. And the sprites don't look to great either. _________________ Why so serious?
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Kakizaki Post Human

Joined: 06 Nov 2007 Posts: 3966 Location: hot doggin'
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Posted: Sat Nov 24, 2007 7:41 am Post subject: |
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| Ivalice without Yasumi Matsuno. No thanks. |
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Sayckeone Post Human

Joined: 09 Nov 2007 Posts: 5840
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Posted: Sat Nov 24, 2007 12:08 pm Post subject: |
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| Kakizaki wrote: | | Ivalice without Yasumi Matsuno. No thanks. |
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zippedpinhead Post Human

Joined: 11 Nov 2007 Posts: 63
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Posted: Sun Nov 25, 2007 8:37 pm Post subject: |
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It could be worse..
It could be Ogre Battle without Yasumi Matsuno.
Because that would probably cause the end of the world (or at least the complete loss of faith in the future of video games) |
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Sayckeone Post Human

Joined: 09 Nov 2007 Posts: 5840
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Posted: Sun Nov 25, 2007 8:51 pm Post subject: |
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| Ogre Battle 64 and TO: The Knight of Lodis say hello. |
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RayFoxSith Post Human

Joined: 06 Nov 2007 Posts: 3273 Location: Ivalice
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Posted: Mon Nov 26, 2007 6:55 am Post subject: |
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Actually, Matsuno was script and scenario designer for the N64 game, so technically he was involved to some extent on that one.
However, Matsuno's presence is most definetly missed in this title. :< _________________ Why so serious?
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zippedpinhead Post Human

Joined: 11 Nov 2007 Posts: 63
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Posted: Mon Nov 26, 2007 6:58 pm Post subject: |
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I thought he went back to assist Quest on the Knight of Lodis as well...
Maybe it wouldn't be that bad afterall then. |
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